• 제목/요약/키워드: Educational Information

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A Case Study of Educational Effectiveness by Software Subjects for Humanities College Students

  • Seo, Joo-Young;Shin, Seung-Hun
    • 한국컴퓨터정보학회논문지
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    • 제27권9호
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    • pp.267-277
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    • 2022
  • 최근 대학에선 '컴퓨팅사고'를 포함해 '프로그래밍, 데이터분석 및 인공지능'에 이르기까지 SW 기초교육의 주제가 다양화되는 추세이다. SW 기초과목의 다양화는 단순히 배우는 내용이 다름이 아닌 과목별 교육 목표 및 교육 효과의 차별화도 기대할 수 있다. 본 논문은 A 대학 인문대학생을 위해 운영 중인 '컴퓨팅사고'와 '데이터분석기초'의 두 SW 기초과목의 교육 목표에 따른 교육효과를 비교 분석하는 사례연구이다. 두 과목 모두 '컴퓨팅사고 기반 SW 융복합 역량 배양'이란 공통 교육 목표에 따라 '컴퓨팅사고 효능감' 지표들은 유의미하게 상승하였고, 기초교육이 목표인 '컴퓨팅사고'는 주로 '일상 문제' 해결에, 전공심화교육이 목표인 '데이터분석기초'는 '일상 문제' 와 함께 '전공 문제'의 해결 방법에도 자신감이 상승하는 교육 효과의 차이를 확인할 수 있었다.

디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰 (Consideration at the idea to utilize educational cm1mts under digital convergence environment)

  • 오문석;김문석
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

Drama cd의 한국 마켓에서의 발전 가능성 연구: Educational Content를 중심으로 (A Study about Drama CD development possibility in Korea contents market. (Focus on Educational Contents))

  • 조형익;김지성
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 춘계학술대회
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    • pp.203-207
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    • 2016
  • Drama CD는 One source multi use의 한 사례로써 다양한 콘텐츠 사업이 잘 연계되어 있는 일본에서는 이미 널리 활용되고 있는 콘텐츠이며 그에 따라 수익창출도 상당한 수준이다. 일본에 이웃한 한국에도 일본의 Drama CD가 영향을 미쳐, Drama CD가 발표되어왔고 일반 드라마 제작 이전의 테스트 베드로써 활용하는 수준까지 이르고 있다. 그러나 한국 콘텐츠 분야에서 Drama CD의 마켓 쉐어는 아직 그 입지가 크지 않으며, 또한 자체적인 잠재력에 비해 오락적 요소로서만 한정되어 활용되어 왔다. 본 논문에서는 Drama CD가 한국 시장에 One source multi use의 한 사례로써 Educational Content를 중심으로 가능성이 있는지에 대해 알아보고, 이와 함께 Drama CD를 활용할 수 있는 Educational Content 사업분야와 시장성에 대해 알아보고자 한다.

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Educational Objectives in Computing Education: A Comparative Analysis

  • An, Sangjin;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제21권1호
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    • pp.181-189
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    • 2016
  • This study examined three elementary school computing curriculum - the CSTA K-12 computer science standards, the computing programme of the national curriculum in England, and the 2015 national curriculum in Korea - focusing on the educational objectives with the perspective of the revision of Bloom's Taxonomy of Educational Objectives. The CSTA K-12 computer science standards mainly addressed applying procedural knowledge and using digital technology is the main theme. The computing programme in England concentrated on understanding factual and conceptual knowledge of computer science, such as algorithms. The 2015 national curriculum also addressed applying procedural knowledge, but the main focus is making softwares and robots. The findings of this comparative analysis suggest that it is needed to set up concrete educational objectives for lower grade and make them related to the secondary education to make more coherent elementary-level learning objectives. And elementary-level computing learning objectives are needed to be organized with the perspective of knowledge and cognitive process level.

학교 목공 교육의 당면과제 및 대안 -초등 목공 교육을 중심으로- (Current Problems and Their Alternatives of Woodworking Education in School)

  • 김용익
    • 한국가구학회지
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    • 제20권5호
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    • pp.404-413
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    • 2009
  • The objectives of this study were to identify current problems and to propose alternatives of woodworking education in school. This study was carried out through the literature review. Even though woodworking in school has a lot of merits, it has not been fully established yet. Current problems in school woodworking were identified as the absence of educational philosophy of woodworking, unambiguous education objectives, incongruity of educational contents and hierarchy, inadequate quality of teachers, poor surroundings for practice, lack of ancillary materials for teaching and learning, and the absence of community for interchanging information. It was proposed that educational philosophy of woodworking and concrete education objectives should be set up, educational contents should be organized in a proper level, and surroundings for practice should be improved. And, it was also proposed that teacher education should be made to upgrade qualities of teachers, ancillary materials for teaching and learning should be developed, and community for interchanging information should be set up.

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데이터 마이닝 기법을 이용한 특성화고등학교 교육성과 분석 (An Analysis of Specialized Vocational High School's Educational outcome using Data Mining Technique)

  • 김진;용환승
    • 컴퓨터교육학회논문지
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    • 제17권6호
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    • pp.21-33
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    • 2014
  • 본 연구는 초 중등 교육정보 공시를 통하여 전국 특성화고등학교의 학교단위별 자료(2012년도)를 파악한 후 데이터 마이닝 기법을 활용해 교육성과에 대한 분석을 실시하였다. 특성화고등학교의 교육성과는 취업률, 진학률, 기능경기대회 입상성적으로 정하였다. 분석은 크게 두 가지로 나뉘는데 첫 번째, 학교현황에 따라 각 교육성과에 유의한 차이가 있는지 알아보고 두 번째, 교육활동을 포함한 학교의 세부적 사항 중 각 교육성과에 영향을 미치는 요인을 탐색하였다.

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교육시설 재난안전관리를 위한 데이터 표준화 및 활용방안 연구 (A study on data standardization and utilization for disaster and safety management in educational facilities)

  • 강성경;이영재
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권2호
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    • pp.175-196
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    • 2018
  • Purpose The purpose of this study is to identify problems of current educational facility data management and recommend a standardized terminology classification system as a solution. In addition, the research aims to present a preemptive and integrated disaster and safety management framework for educational facilities by seeking efficient business processes through secured data quality, systematic data management, and external data linkage and analysis. Design/methodology/approach A terminology classification system has been established through various processes including filtering and analysis of related data including laws, manuals, educational facilities accidents, and historical records. Furthermore, the terminology classification system has been further reviewed through several consultations with experts and practitioners. In addition, the accumulated data was refined according to the established standard terminology and an Excel database was developed. Based on the data, accident patterns occurred in educational facilities over the past 10 years were analyzed. Findings In the study, a template was developed to collect consistent data for the standardized disaster and safety management terminology classification system in educational facilities. In addition, the standardized data utilization methods are presented from the viewpoint of 'education facility disaster safety data management', 'data analysis and insight', 'business management through data', and 'leaping into big data management'.

오픈 에듀케이션에 대한 개념적 고찰과 도서관의 접근 방안 (Conceptual Study on Open Education and Library's Approach to Open Education)

  • 한승희;이혜원
    • 한국문헌정보학회지
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    • 제54권3호
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    • pp.187-208
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    • 2020
  • 오픈 에듀케이션이란 디지털 기술을 기반으로 교육 장벽을 해소하기 위해 전세계적으로 진행되고 있는 운동이다. 점차 확산되고 있는 오픈 에듀케이션 환경에서 도서관의 교육적 기능을 어떻게 수행할 것인가에 대한 논의가 필요하다. 이 연구에서는 오픈 에듀케이션의 개념과 구성요소를 고찰하고, 오픈 에듀케이션 환경에서 도서관이 어떻게 교육적 기능을 수행할 것인지 그 접근 방안을 제안하고자 한다. 이 연구의 결과는 도서관의 교육적 기능의 관점에서 도서관이 오픈 에듀케이션의 실행과 확산의 주체가 되고, 이를 위한 역할과 방향을 설정하는 데 있어 지침이 될 것이다.

Exploring the Relationships between Adolescents' Perceived Achievement Goals, ICT Use in Education, Academic Achievement, and Attitudes toward Learning

  • NAM, Chang Woo;JEON, Hun
    • Educational Technology International
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    • 제16권2호
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    • pp.111-140
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    • 2015
  • Perceived control and use of Information and Communication Technology (ICT) has long been known as important aspects of students' achievement. The purpose of this study was to explore the relationship between adolescents' perceived achievement goals, their Individual ICT use, ICT use for government-sponsored educational programs on television or the Internet, academic achievement and the attitude toward learning. Most previous research has employed cross-sectional data analysis using relatively small samples. For this purpose, this study used the datasets of the Seoul Education Longitudinal Study (SELS 2011) from Seoul Educational Research & Information Institute. We analyzed structural equation modeling (SEM) a nationally represented sample (4,346 eighth-grade students). The results of this study showed that students' perceived achievement goals had a positive relationship with their individual ICT use, and their use of ICT programs for government-sponsored educational programs on television or the Internet. Also, students' individual ICT use had a positive relationship with their achievement, but ICT use for government-sponsored educational programs on television or the Internet did not have a significant relationship with their achievement. That is, students' individual ICT use mediated the relationship between their perceived goals and academic achievement. In addition, results indicated that students' individual ICT use and ICT use for government-sponsored educational programs on television or the Internet had a positive relationship with their attitude toward learning. That is, both students' individual ICT use and ICT use for government-sponsored educational programs on television or the Internet mediated the relationship between their perceived goals and their attitude toward learning.

교육용 게임의 액션수준이 성격유형에 따라 내적동기에 미치는 효과 (The Effect of the Action Levels of Educational Game on the Intrinsic Motivation of the Learners by their Personality Types)

  • 박형성;위남환
    • 정보교육학회논문지
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    • 제11권3호
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    • pp.259-266
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    • 2007
  • 교육용 게임을 학교 교육과정에 도입하여 활용하고자 하는 노력은 국내 외에서 활발하게 이루어지고 있는 실정이다. 교육용 게임의 액션수준이 성격유형에 따라 내적동기에 미치는 효과에 대한 연구결과를 통해 우리는 교육용 게임의 개발에서부터 실제 활용하는 학습자 및 가정에서의 학부모, 각 학교에서의 지도교사에게 충분한 자료가 될 것으로 사료된다. 예컨대, 교육용 게임을 설계하며 개발하는 제 단계에서 학습자의 성격유형을 고려한 선택메뉴를 구성하는 등의 부분에 아이디어가 될 것이다. 특히나 같은 학습목표를 구현하는 데 있어서 외향형의 학생에게 효과적인 게임, 내향형의 학생에게 효과적인 게임별로 개발된다면 도전감 등 내적동기를 증진시키는데 도움이 될 것으로 본다.

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