• Title/Summary/Keyword: Educational Elements

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Artificial Intelligence In The Modern Educational Space: Problems And Prospects

  • Iasechko, Svitlana;Pereiaslavska, Svitlana;Smahina, Olha;Lupei, Nitsa;Mamchur, Lyudmyla;Tkachova, Oksana
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.25-32
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    • 2022
  • The hypothesis of the study of the article is that the use of elements of artificial intelligence will increase the effectiveness of the educational process of the university if: a set of pedagogical conditions for the construction and use of an expert system with elements of artificial intelligence in the educational process of the university is revealed; a model for preparing a future teacher of vocational training for the use of elements of artificial intelligence has been developed; a special course has been developed that contributes to the implementation of the professional orientation of education. In accordance with this, the following tasks were studied in the article: An analysis of scientific and methodological research in the field of the current state, prospects for the development and use of elements of artificial intelligence in the preparation of a future teacher of vocational training and to determine the dynamics of the introduction of intelligent expert systems in education; A set of pedagogical conditions for the construction and use of an expert system with elements of artificial intelligence in the educational process of a university is revealed; It is substantiated to develop a model for preparing a teacher of vocational training to use elements of artificial intelligence.

A Study on the Architectural Planning Criteria and Factors for Secondary Schools (중등학교 건축 규모계획 기준에 따른 결정인자 분석에 관한 연구)

  • Meang, Joon-Ho
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.2 no.2
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    • pp.35-51
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    • 2002
  • This study is on the architectural planning and factors for secondary schools. The methods in the approach to the results were settled. A sample of factors that affect architectural scale design were drawn from architectural design direction for a secondary school architectural scale estimation direction. These factors arc broken into primary elements and situational elements. Primary elements include students, teachers, and time. Situational elements include public use percentage, classroom percentage, unit area, coefficient of utilization, etc. The 7 architectural planning criteria to cover changes of various architectural scale design elements are the following; 1) consideration of students selection percentage, 2) consideration of the number of teachers, 3) a variety of possible classrooms, 4) organic operation, 5) efficient time management, 6) consideration of different teaching method depending on subjects, 7) coefficient of utilization with flexibility.

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A Study on Quality Dimension and Improvement Priority for Enhancing University Educational Service Satisfaction (대학 교육서비스 만족도 향상을 위한 품질차원 및 개선우선순위 도출)

  • Chang, Youngsoon;Jung, Dajung;Kim, Donyun
    • Journal of Korean Society for Quality Management
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    • v.45 no.1
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    • pp.11-24
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    • 2017
  • Purpose: This study is on the priority for improving students satisfaction in university educational service. It explores the dimension of service quality and analyzes the relationship among quality elements, service satisfaction, and loyalty. Methods: This paper performs empirical studies by questionnaire survey. The Timko model is used for finding the degree of possible improvement of quality elements, and structural equation and regression models are used to analyze the effect of them on service satisfaction and loyalty. Also, explanatory factor analysis is used to investigate the quality determinants. Results: The quality dimension is composed of curriculum, employment support, interaction with outsiders, start-up support, learning support, counselling, and administration service. Curriculum, learning support, and administration service are positively correlated with service satisfaction, and service satisfaction has a positive effect on loyalty. Counselling service is an attractive element, and curriculum, start-up support, and learning support are indifferent elements. Conclusion: Comprehensive analysis shows that curriculum, academic advisor, and administration service have high priorities for improving educational service satisfaction.

A Study for the Evaluation of the Educational Outcome of Applied Integrated Curriculum in a Nursing College (일 간호대학 통합교육과정의 교육성과 평가)

  • Yoon, Jin;Cha, Young-Nam;Jang, Hyo-Soon
    • Journal of Korean Academy of Nursing Administration
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    • v.14 no.4
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    • pp.387-395
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    • 2008
  • Purpose: The purpose of this study was to evaluate the educational outcome of applied integrated curriculum in a nursing college. In order to evaluate the educational outcome students' ability was surveyed for the four main elements of the curriculum. Four main elements were ability in application of nursing process, communication skill, critical thinking disposition, and competence in nursing profession. Method: The subjects were 97 nursing students who had been educated by the integrated curriculum for 4 years. Data were collected using self-report questionnaire on Dec. 6, 2006, and analyzed by using ANOVA, t-test, and pearson correlation coefficient. Result: The mean score of ability in application of nursing process was 3.78/5.00, communication skill was 3.98/5.00, critical thinking disposition was 3.73/5.00, and competence in nursing profession was 4.04/5.00. There was a significant correlation between four main elements of the curriculum. There was a significant difference in students' level of ability according to subjects' evaluation to the curriculum. Conclusion: The study results suggested that review and supplementation of the integrated curriculum. And further study on the educational outcome in order to upgrade the curriculum are needed.

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Case Analysis of Rural Experiential Education Programs based on Education for Sustainable Development (지속가능발전교육 기반 농촌 체험교육 프로그램 운영 사례 분석)

  • Kim, Youngsoon;Yoon, Hyunhee;Oh, Youngsub
    • The Korean Journal of Community Living Science
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    • v.27 no.spc
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    • pp.635-650
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    • 2016
  • This study analyzed rural experiential educational programs that are currently in operation and examined the programs' reflection of Education for Sustainable Development (ESD) to explore the significance of those programs in terms of the ESD. In particular, this study analyzed cases of rural experiential educational programs from four villages in the capital region, Gyeongsang, Jeolla, and Chungcheong. The analysis results are as follows. Four villages' experiential educational programs share similar activities, such as nature experience, farming, traditional food and culture, games in nature, and craft. Each village has special programs and managements according to their geographical and environmental conditions. In addition, those programs are related to the ESD elements of health food, and cultural diversity (in sociocultural area) and of species diversity and environmental issues (in environmental area). On the other hand, the ESD elements in economic areas are not related to those programs. In addition, most of the villages plan and run experiential educational programs to keep and develop their own villages' sustainability. Rural experiential educational programs need to include various elements of ESD to develop rural communities.

Development of Evaluation Tool and Guidelines of Space Design for Applying the Concept of Universal Design (공간디자인을 위한 유니버설 디자인 평가도구 및 지침개발)

  • Oh, Chan-Ohk
    • Korean Institute of Interior Design Journal
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    • v.24 no.1
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    • pp.23-33
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    • 2015
  • As the population of the aged and the disabled increases, the needs for universal design is also growing. Universal design is to design for diverse users including all ages from children to the elderly, the disabled and non-disabled, the pregnant, the tourist, and etc. This study is intended to develop the design evaluation tool and guidelines of universal design for applying to space design. In order to achieve this, four basic spaces in human living such as residential space, educational space, working space, and cultural space were selected. Then, the elements of universal design were chosen for each space. The numbers of areas in each space were 12 for residential spae, 5 for educational space, 6 for working space, and 6 for cultural space. Also, 60 elements of universal design for residential space, 53 for educational space, 36 for working space, and 46 for cultural space were selected. The field observation with photos and user evaluation survey were carried out for each space by using these elements. Finally, the elements and guidelines of universal design applied for spatial design were suggested. This consisted of 8 areas and 67 elements. This would be useful for designing space for all people.

Consideration at the idea to utilize educational cm1mts under digital convergence environment (디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰)

  • Oh, Moon Seok;Kim, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

The Use Of Elements Of Innovative Pedagogical Technologies In Educational Activities

  • Barba, Ihor;Riazantsev, Lev;Koturha, Oleh;Poliakov, Serhii;Bondarets, Nadiia
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.117-122
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    • 2021
  • The article considers the position of scientists on the concept of "pedagogical technology", identifies the signs of pedagogical technology and existing classifications, considers non-traditional (innovative) learning technologies, as well as their practical forms of application in the educational process, summarizes the results, makes recommendations for the practical application of the studied material. The article considered the basic concepts of pedagogical technology, as well as some types of non-traditional (innovative) teaching technologies. Also, examples of the use of some elements of innovative technologies in practical educational activities are given. The choice of specific non-traditional pedagogical technologies is determined by the target orientation, content specificity, individualization of training, technical equipment of the educational institution, etc.

A Study on the Interface Design of Preschool Children Educational Course-ware Based on User Experience and TAM

  • Deng, Qianrong;Cho, Dong-min
    • Journal of Korea Multimedia Society
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    • v.25 no.3
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    • pp.528-536
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    • 2022
  • The purpose of this study is to help preschool children in the interface design of educational game APP at the psychological level. The conceptual model is constructed through the Technology Acceptance Model (TAM) to explore the perceived usefulness and perceived ease of use when children are playing educational game APP. The empirical study was conducted in the form of questionnaires collected after children used game. The research subjects were 3-6 years old children, and the research tool was the game app. Data collection under the guidance of their parents. The research shows that children educational game experience elements can effectively increase preschool children's psychological perception of educational games. Perceived ease of use also increases trust in educational games for children. The results were as follows: 1. Cronbach's Alpha and KMO were 0.969 and 0.955, and the P value was significant, which passed the reliability and validity test. 2. Through confirmatory factor analysis (Model fit index, Composite reliability, discriminant validity), we found that user experience is closely related to perceived usefulness and perceived ease of use. 3. The path analysis of the relationship proves that perceived ease of use play a key role in trusting preschool children educational game APP.