• 제목/요약/키워드: Educational Broadcasting

검색결과 184건 처리시간 0.025초

Profile-based Service Continuity Framework for N-Screen Service

  • Chung, Young-Sik;Paik, Eui-Hyun;Rhee, Woo-Seop
    • International Journal of Contents
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    • 제8권1호
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    • pp.47-54
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    • 2012
  • The dynamic adaptation between various service environments using the application profiles for the service continuity is a key issue of the profile-based service continuity framework (PSCF) for N-screen service using next generation networks. PSCF offers an optimized service framework for providing continuous user services, which are multimedia video streaming, educational broadcasting, game, etc., using the various devices that are not restricted by the service environment of the user. This paper specifies the functional model of PSCF, service scenario and explains the experimental results of the service continuity for N-screen service using PSCF.

유비쿼터스 방송 미디어 교육 콘텐츠의 전망과 과제에 관한 연구 (Educational Prospectus and Tasks in Ubiquitous Broadcasting Media & Contents)

  • 정창덕;김지숙
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2005년도 학술대회
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    • pp.13-18
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    • 2005
  • 유비쿼터스 개념의 방송 및 통신 사업은 방송-컴퓨터-사물-사람 연계의 실현이 우선되어야 한다. 여기에 방송의 디지털 미디어 기술과 정보장치가 가정의 TV이든, 이동시의 휴대폰이든, PC나 노트북이든, 혹은 개인과 관련된 모든 사물이 통합 네트?p으로 연결 될 때 비로소 그 가치를 발휘하게 된다. 최적화된 유비쿼터스 방송 교육 운용 시스템이란 이러한 각종 미디어와 전자 감응 장치를 장착시킨 물건들을 u-컴퓨팅하여 개인과 특정 집단이 원하는 때와 장소에서 원하는 서비스를 제공받을 수 있는 전자 유기체를 가리킨다. 이러한 통합 학습 유기체란 개개인의 능력은 물론 성격이나 욕망까지 컴퓨팅할 수 있는 전자지능시스템과 개인의 내적욕망을 채워주는 다양한 콘텐츠, 그리고 주변기기나 장치 등, 모든 디지털 교육환경까지를 의미한다. 변화란 인간의 욕구에 따라 커스터마이징하는 것이다. 그러한 점에서 급변하는 세상의 변화에 다양한 가치를 추구하고자 하는 교육에 대한 인간의 욕망을 실현하기 위해 개인화된 통합 방송 디지털 미디어, 유비쿼터스 홈 네트워킹과 기술, 그에 따른 다양한 교육 콘텐츠의 통합 개발은 이제 절실한 과제가 되고 있다.

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스마트 교육 콘텐츠 모형 및 개발전략 분석 (An Analysis of Educational Contents Model and Development Strategy)

  • 윤영범
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2016년도 춘계 종합학술대회 논문집
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    • pp.483-484
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    • 2016
  • 본 연구의 목적은 학습자 중심의 스마트 교육을 위한 융복합 학습 콘텐츠의 개발요소와 개별화되고 맞춤화 된 창의적인 교육콘텐츠 개발방안을 분석하는 것에 있다. 스마트교육환경에 적합한 어플리케이션의 개발방안은 전통적인 교수 학습 모델과 유기적으로 연계되어야 하며 학습을 위한 검색기능, 학습 자료를 추출하는 조사도구기능, 협력활동을 지원하는 기능, 문서저작기능, 심화학습을 위한 기능을 구현해야 한다. 향후 교육환경은 클라우드 교육서비스를 기반으로 네트워킹을 통한 국내외 학습자원의 지원과 협력학습 인프라를 통해 언제 어디서나 학습이 이루어지는 학습 선택권을 중심으로 이루어질 것이다.

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텔레비전 식품 광고에 관한 고찰 (Television Food Advertisement: Review and Recommendation)

  • 김희섭
    • 한국식생활문화학회지
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    • 제11권4호
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    • pp.507-515
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    • 1996
  • Television food advertisement is the most effective way to reach to consumers with food and nutritional informations and affect their eating behavior. Therefore, 218 food commercials were reviewed using video tapes and copies to know the present food product trends, food messages they transmit and define misleading food commercials. Messages were focused on the benefit of health promoting substances they contain, especially for functional food components, fortified nutrients, food safety focused on food additives, convenience and differentiation with other products. Overnutrition on specific nutrients could be expected due to nutrient fortified products and misleading of food commercials were also noted. Regarding trends, guidelines provided by television broadcasting company shoud be fortified in the connection of Food Hygine Law and supervision committe should reinforce the food company to summit data for the approval of their advertisement claims. Nutrition educational spot program shoud be produced and broadcasted for the public to protect the consumer from food faddism in near future.

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On the Effect of a Pilot Coding Education Support System for Complex Problem Solving Tasks

  • Jeon, Inseong;Song, Ki-Sang
    • International journal of advanced smart convergence
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    • 제7권4호
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    • pp.128-137
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    • 2018
  • In the programming education, there is a great need of a teaching support system that can support the learner in the programming process regardless of the computer language due to instructor's difficulty of checking the progress of learners in real-time. Its importance is especially important in lower grade coding classes such as in K-12 education because they are not used to coding and so simple problems can be regarded as complex problems. For this, a pilot coding education support system based on Levenshtein distance algorithm which shows learners' progress to given solution in real-time was developed in order to help learners to solve complex problems easily, and the learners' motivation and self-efficacy was measured for estimating the usefulness of developed system targeting elementary school students. When the learners use the developed system, it was found that a statistically significant difference appears in the sub-factors of learning motivation compared with traditional class teaching environments. Among the sub-factors of self-efficacy, the efficacy dimension showed statistically significant difference too.

Effects of Implementation and Application of Realistic Digital Contents

  • Han, Ji-Woo
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.147-152
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    • 2019
  • This study aims to explore the understanding of and the interest in realistic digital contents and examine their effectiveness, by implementing and applying VR around the science subject in middle schools. It organized each group of two for cooperative activities, in order to implement VR for 52 middle school students located at Y-county, who understood study contents and agreed to participate in the study. Then, it implemented and applied realistic digital contents regarding a change in the science geosphere and many kinds of forces, by extracting and designing them. As they implemented and applied VR around contents interest in science subject. VR assisted lessons made statistically significant differences in understanding and effectiveness of realistic digital contents. It will provide basic data used to cultivate future talents who can prepare for a change in the educational paradigms along with the fourth industrial revolution and adapt to the future knowledge-based society.

소셜 빅데이터 특성을 활용한 ICT 정책 격발 메커니즘 분석방법 제안 (A Study on the Analysis Method of ICT Policy Triggering Mechanism Using Social Big Data)

  • 최홍규
    • 한국멀티미디어학회논문지
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    • 제24권8호
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    • pp.1192-1201
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    • 2021
  • This study focused on how to analyze the ICT policy formation process using social big data. Specifically, in this study, a method for quantifying variables that influenced policy formation using the concept of a policy triggering mechanism and elements necessary to present the analysis results were proposed. For the analysis of the ICT policy triggering mechanism, variables such as 'Scope', 'Duration', 'Interactivity', 'Diversity', 'Attention', 'Preference', 'Transmutability' were proposed. In addition, 'interpretation of results according to data level', 'presentation of differences between collection and analysis time points', and 'setting of garbage level' were suggested as elements necessary to present the analysis results.

An Integrated Model for Investigating the Impacts of Telepresence on Cultural Heritage Attachment in Virtual Museum

  • Hong, Kyung-Wan;Kim, Hyeon-Cheol
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.44-52
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    • 2022
  • The purpose of our study is to examine the influence of telepresence on cultural heritage attachment in the context of virtual museum. We determined the effect of telepresence on visitors' aesthetic and educational experiences and how these experiences affect visitors' perceptions of virtual museum service value. Moreover, we investigate the effect of perceived virtual museum service value on museum attachment and cultural heritage attachment. A total of 143 visitors were sampled through an online survey focusing on Chinese virtual museum visitors. The results show that all the paths presented significant effects. Additionally, it was found that telepresence indirectly influences cultural heritage attachment through education experience and perceived virtual museum value. The theoretical and practical implications are also provided. An important implication is that online virtual museum is essential to raise visitors' education experience and their cultural heritage attachment. Thus, virtual museum should take initiative to enhance virtual reality to ensure traditional culture education and formation their cultural heritage attachment.

Discussion about the Priority for the Improvement of Performer Training in Korea

  • Son, BongHee
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.135-141
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    • 2022
  • This thesis examines a significant way to enhancing and improving the term/phenomenon of performer training system in contemporary Korean theatre. To articulate the matters, this research engages in discussing and criticizing those problematic issues that we, as an instructor/trainer, have faced with through the last decades in the field of performer training and education. Specifically, we concern with the necessity of an applicable and appropriate educational/training system where each student-actor would discover his/her own adaptability by evaluating what a specific method and approach is. This atmosphere accurately provided by an instructor/trainer can also facilitate and enhance the young students' potential possibilities and/or talent, that is, as we argue a way to accomplish each performer's true nature. To achieve the goals, we underlie the necessity of establishing and/or settling performer training program/course by means of an alternative path. The research finding shows that within the atmosphere each student could share then interrogate what a possible or ideal way is according to his/her comprehensive understandings with clearer purpose: what kind of performers would you produce, train, and/or educate.

Metaverse Platform Design for Strengthening Gender Sensitivity of MZ Generation

  • Kim, Sea Woo;Na, Eun Gyung
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.79-84
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    • 2022
  • Due to a series of online sex crimes cases and online class conversions caused by the spread of the coronavirus, alternatives to sex education in schools are urgently required. As a result of this study, the metaverse sex education platform was designed. Using this platform, learners are expected to cultivate correct adult awareness and digital citizenship. Within the metaverse platform, learners can participate more actively in learning. Instead of exposing one's name and face in a place dealing with sensitive gender issues, one can participate in education through his or her decorated avatar and participate in education much more actively than face-to-face education and express one's opinion through chat. In addition, education by level can be received regardless of time and place, which can have the effect of bridging the educational gap between urban and rural areas. In this paper, we propose a new sex education platform without time and space constraints by utilizing metaverse.