• Title/Summary/Keyword: Education Platform

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A Study no the On-line Cyber Contents Managing Platform Considering Web-based Study Characteristics (온라인 학습 특성을 고려한 콘텐츠 제공 플랫폼에 관한 연구)

  • 송은성;오용선
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.63-69
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    • 2004
  • Information society, which requires knowledge-workers having creative and active problem-solving ability, needs development of on-line educational contents technique from existing teacher-oriented to learner-oriented education. Special quality of most on-line studying contents is real condition that is not satisfying on-line studying special quality that learner-oriented becomes center by lacking functions of lecture progress of teacher-oriented, contents manufacture and contents offer platform than learner-oriented. Wish to propose about way to compose existent contents offer platform and complementary situation about contents offer platform for on-line education of learner- oriented that is on-line studying special quality in this research.

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The Design of A Creative Engineering Robot with MCU Platform (MCU 플랫폼 창의 공학용 로봇 설계)

  • Hong, Seon Hack
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.4
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    • pp.77-85
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    • 2009
  • In this paper, the implementation of creative engineering robot with MCU platform is described. This robot, as a platform of robot system to be used as creative engineering education, has to satisfy restrictions in many aspects in order to study algorithm and apply for the processor based function and pattern recognition application. Considering many restrictions of the mobile platform for creative robot system, we made this robot autonomous by using efficiently the LINUX embedded system. And we choose Marvell Monahan processor(PXA320) as MCU flatform, and used CentOS5.2 as an embedded OS that has the function of robustness and optimality. For flexibility and modularity, the platform has expansion ports. The results of experiment are described to show the pattern matching of creative engineering mobile robot with LINUX programming environments.

Plan for Construction and Utilization of Knowledge-Service Platform for Supporting Biomimicry Technology Development

  • Seo, Hyunjin;Bae, Haejin;Kim, Sun-Joong;Kim, Jinhee
    • Proceedings of the National Institute of Ecology of the Republic of Korea
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    • v.3 no.3
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    • pp.178-186
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    • 2022
  • In order to support biomimicry technology development, it is necessary to develop an omnidirectional service platform which can recommend principles of biomimicry and business ideas, providing experts' networks and carrying out their relevant education and promotion on the ground of baseline data and application research materials related to biomimicry. This study was conducted to establish any probable plans for construction and utilization of the future open-platform which will collect and serve the technology of biomimicry. Accordingly, biological and ecological information databases were examined along with the appreciation of construction and management of major biomimicry DB, and, based on the materials from the interview of related experts, a customer journey map was schematized. Lastly, in order to suggest a mid-to-long-term target-model, the roles of a future biomimicry knowledge service-platform were determined along with the potential plans for its construction and management based on case analysis and customers' needs.

Blockchain based Learning Management Platform for Efficient Learning Authority Management

  • Youn-A Min
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.231-238
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    • 2023
  • As the demand for distance education increases, interest in the management of learners' rights is increasing. Blockchain technology is a technology that guarantees the integrity of the learner's learning history, and enables learner-led learning control, data security, and sharing of learning resources. In this paper, we proposed a blockchain technology-based learning management system based on Hyperledger Fabric that can be verified through permission between nodes among blockchain platforms. Learning resources can be shared differentially according to the learning progress. Also the percentage of individual learners that can be managed. As a result of the study, the superiority of the platform in terms of convenience compared to the existing platform was demonstrated. As a result of the performance evaluation for the research in this paper, it was confirmed that the convenience was improved by more than 5%, and the performance was 4-5% superior to the existing platform in terms of learner satisfaction.

A Study on User Competency Training for Building Space Management Platform for Urban Regeneration (도시재생을 위한 건물공간관리 플랫폼 사용자 역량 교육에 관한 연구)

  • Kang, Hyun-joo;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.23 no.3
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    • pp.499-507
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    • 2020
  • This paper is one of the types of 'sharing economy', a social economic model that borrows and shares things, spaces, and services from the development of the 4th Industrial Revolution. Through sharing of empty space and time in the city, I would like to suggest a way to reduce the closure of small business owners in order to create jobs, which is one of urban problems in the community. We also build a platform that utilizes the free time and space of buildings through space sharing, one of the types of sharing economy, and provides education programs for start-up education, promotion, marketing, and consulting by matching small business owners with building owners. Therefore, in this paper, by sharing the space and time, the landlord and the small business can share the profits of the small business by reducing the business owner's closure and the job creation plan. Coaching urban regeneration was proposed.

Development of Hardware-linked Simulation Platform for Automation Mechanism Training (자동화 메커니즘 교육을 위한 하드웨어 연동형 시뮬레이션 플랫폼 개발)

  • Kim, Hyun-Hee;Park, Sung-Su;Lee, Kyung-Chang;Hwang, Yeong-Yeun
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.4
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    • pp.34-42
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    • 2015
  • As the industry environment is changing to automated systems, engineering education at university has changed with industrial development. Industry technology will be developed, and the industry environment will become more complicated. Therefore, the knowledge that undergraduates have to acquire in university will be extensive. Industries need a person with expertise to react quickly to rapidly changing technology. Therefore, universities need to endeavor to cultivate manpower in technical fields. This is difficult because the contents of engineering education must react quickly to rapidly changing industry technology. This paper proposes a hardware-linked simulation platform for engineering education on the well-used systems in industrial sites.

Applying the IoT platform and green wave theory to control intelligent traffic lights system for urban areas in Vietnam

  • Phan, Cao Tho;Pham, Duy Duong;Tran, Hoang Vu;Tran, Trung Viet;Huu, Phat Nguyen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.1
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    • pp.34-52
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    • 2019
  • This paper proposes an intelligent system performing an application with assistance of an Internet of Things (IoT) platform to control a traffic lights system. In our proposed systems, the traffic lights can be remotely controlled through the Internet. Based on IoT platform, the traffic conditions at different intersections of roads are collected and the traffic lights are controlled in a central manner. For the software part, the algorithm is designed based on the green wave theory to maximize the green bandwidth of arterial roads while addressing a challenging issue: the rapid changes of parameters including cycle time, splits, offset, non-fixed vehicles' velocities and traffic flow along arterial roads. The issue typically happens at some areas where the transportation system is not well organized like in Vietnam. For the hardware part, PLC S7-1200 are placed at the intersections for two purposes: to control traffic lights and to collect the parameters and transmit to a host machine at the operation center. For the communication part, the TCP/IP protocol can be done using a Profinet port embedded in the PLC. Some graphical user interface captures are also presented to illustrate the operation of our proposed system.

Enhanced Smart Tourism and its Role in Reshaping the Tourism Industry

  • Ulrike Gretzel;Hyunae Lee;Eunji Lee;Namho Chung;Chulmo Koo
    • Journal of Smart Tourism
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    • v.3 no.4
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    • pp.23-31
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    • 2023
  • This paper explores the concept of enhanced smart tourism as a response to the challenges and opportunities arising in the post-pandemic tourism landscape. The COVID-19 pandemic has not only halted the global tourism industry but also prompted a reevaluation of its sustainability, technological integration, and impact on local communities. The need for a paradigm shift in tourism is emphasized, focusing on digitalization, innovation, and resilience. Enhanced smart tourism is characterized by a shift from traditional practices to innovative governance models, increased emphasis on sustainability, and the integration of technology for better management and visitor experiences. The paper discusses the four pillars of enhanced smart tourism - Technology, Sustainability, Accessibility/Mobility, and Innovation/Creativity, and their expansion in the post-pandemic era. Furthermore, the significant role of data in smart tourism is examined, highlighting the importance of data valuation, management, and ethics. The paper proposes frameworks and methods for data valuation and emphasizes the necessity of a comprehensive approach to data within the smart tourism ecosystem. The conclusion points to the need for further empirical and conceptual research to fully realize the potential of enhanced smart tourism.

Curriculum Service Design of Computational Science Engineering Platform (계산과학공학 플랫폼의 커리큘럼 서비스 설계)

  • Ma, Jin;Seo, Jerry;Shin, Jung-Hoon;Kwon, Ye-Jin;Jeon, In-Ho;Lee, Jong-Suk Ruth
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.202-204
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    • 2018
  • 2018년 현재 한국과학기술정보연구원(KISTI)은 계산과학공학 플랫폼 기반으로 온라인 시뮬레이션이 가능한 EDISON(EDucation-research Integration through Simulation On the Net) 서비스를 제공하고 있다. 해당 플랫폼 서비스는 7개 전문분야(전산의학, 전산설계, 전산열유체, 구조동역학, 계산화학, 나노물리, 도시환경)의 학생 및 연구자들이 학습 및 시뮬레이션을 실행하고 결과를 활용할 수 있도록 지원하고 있다. 하지만 EDISON 플랫폼은 시뮬레이션 서비스에 초점을 맞춰 개발과 서비스를 제공했기 때문에 국내외 MOOC(Massive Open Online Course) 서비스들에 비해 아직 교육 콘텐츠가 부족하다. 그리하여 본 논문에서는 계산과학공학 플랫폼에 교육 콘텐츠를 체계적으로 제공하기 위한 커리큘럼 서비스를 설계 및 제안하였다.

A Study on the Satisfaction Survey of the Online Content Sharing Platform 'XELF' and Methods of Application Method (온라인 콘텐츠 공유플랫폼 'XELF'의 만족도 조사 및 향후 적용방안에 대한 접근방법 연구)

  • Kim, yi yeon
    • Korea Science and Art Forum
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    • v.30
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    • pp.33-40
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    • 2017
  • The study has been initiated on the background of rapidly changing environment, and from the perspectives that new ecological systems are continuously generated accordingly in various fields. Recently, ICT platform, which is the platform related to information communication, has drawn much attention, and many tools are being made that can design and implement documents in a specific on-line space by utilizing UI/UX authoring tools for on-line contents sharing platforms which are public platforms for industrial and educational uses. Following these trends, actual building environment for 'XElF', a newly developed on-line contents sharing platform, and actual design proposal for UI/UX authoring tools will be described according to the sequences of building the platform. Before this design proposal is actually utilized in the future, opinions have been collected from related persons through an actual survey. Efforts are being made to reduce problems, which can be generated in the future in the actual on-line contents education environment, through the results of the study so that the platform can be produced without errors. The final results for this matter are planned to be posted by papers in the future.