• Title/Summary/Keyword: Editing design

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A Study on the creativity of the editorial design through the DTP-Focus on the stagnation of idea according to the standardization of the tool environment- (전자출판(DTP) 편집의 Creativity에 관한 고찰-Tool 환경의 정성화 따른 아이디어의 정체성을 중심으로-)

  • 김경만
    • Archives of design research
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    • v.21
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    • pp.29-38
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    • 1997
  • DTP is an innovation of publishing arts act up to the social environmental change followed by the development of the computer and using a word processer. which makes us more convenient and economical. beside. consumer's various desires for design. DTP is getting more practical owing to convenience and economization. but. There is a limit on creativity by the typical working environment. Especially. A convenient tool environment has reduced the field of creativity on account of its consistency with only solving design problems. Result of study. The tool environment has rapidly improved in working environment and process compared with the handwork editing in the past. Particularly. Accidental creations caused by the computer program probably could narrow down the idea world with consistency which is expressed as a pleasure creation. Therefore. A design idea and process should be examined sufficiently by idea sketch before using a computer for original editing. And. As editorial design is based on the aesthetic formative principles. there should be not only how to operate by the tool but also a basic editing design instruction sufficiently for the electronic page design.

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A Study on Play in Contemporary Fashion Photographs (현대 패션 사진에 나타난 유희성에 관한 연구)

  • Kim, Jongsun;Chun, Jae Hoon;Ha, Jisoo
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.261-271
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    • 2016
  • The aim of this study was to gain an understanding of the element playfulness in fashion photographs related to openness and multiple significance in contemporary art. A total of 105 fashion photographs from US and UK Vogue magazine editorials and advertisements for the last five years were selected for the study. The photographs were analyzed in two main categories - the contextual element of themes, and the elements of visual expression; composition, models, objects and editing technology. The element of playfulness in the photographs were found to be divided into themes of infantile fantasy, social satire and situational dissonance, and elements of visual expression were found to express image distortion, expansion, exaggeration, reduction, and optical illusions. A photography type termed as infantile fantasy and social satire have descriptive characteristics and usually deliver the message by using models and objects to present a certain situation or express social satirical viewpoint and reflective attitude by using objects and photographic skills. A photography type termed as situational dissonance is characterized by immediately understood expressions and usually clarify the message by using a photographic technology such as editing the printed image or expect the model to express an exaggerated poses and ridiculous expressions, causing an optical illusion. Visually expressed and composed scene using composition, models, objects and editing technology is a specific character of photograph and due to the advances in computer editing technology it has been able to express the various playfulness.

The research on applying plan of Caligraphy among the applying ways of Typograpty in the Web-environment. (Web환경에서 타이포그래피의 적용방법 중 캘리그래피의 적용 방안에 관한 연구)

  • 박정현
    • Archives of design research
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    • v.12 no.4
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    • pp.15-22
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    • 1999
  • The research on applying typographic medium to typography has been active, and the results have been Used on designs. ut method of applying editing design in imaginary space in the Web environment to typographic medium has been used in actual life instead of editing design for print outs. In this treatise, we will look into appropriate method to apply typography under the Web environment through research , and limitation of applying typography as a method to apply typography into the Web environment appropriately, and discuss the alternative for it.

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Generation of 3D Digital Map Using Photogrammetrically Compiled Data and Development of Editing System (도화원도 데이터를 이용한 3차원 수치지도 생성과 편집 시스템 개발)

  • Lee Dong-Cheon;Ryu Keun-Hong;Son Eun-Jeong;Kim Ho-Seong;Moon Yong-Hyun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.359-367
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    • 2006
  • A map is defined as model of 3D spatial phenomena of the real world. Because most of the maps are represented on the 2D plane, limited information is provided. In consequence, applications are also limited with 2D maps and map users of various fields require 3D form of map. Without doubt, state-of-the-art information technology such as telematics and ubiquitous is location based system, therefore, role of the 3D mapping is getting more significant. It is obvious that 3D maps provide more visual perception than 2D maps. The main object of this stud)r is focused on generation of 3D digital maps in economical and efficient way using photogrammetrically compiled data. Topographic maps are required updating and revision in a certain period and the period is getting shorter Therefore, development of the map editing system is key issue for maintaining quality and updating of the maps to provide reliable geographic information. Special requirements should be taken account into 3D digital map editing. Therefore. design, configuration and functions of the editing system were explored.

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Design and implementation of XML document edit system that intend to MathML mathematical formula structure representation (MathML 수식 구조 표현을 지향하는 XML 문서 편집 시스템의 설계 및 구현)

  • 김철순;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.363-367
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    • 2002
  • Represent of mathematical formula used within system handling document that is nonstructural in existent document editing system that is used in electron document processing that use computer is represented or processed by method that is nonstructural of image or text or etc. Such mathematical formular causes relative inconvenience to readablility and reusability of document and processing and exchange of document. Therefore, document editing system is required that can overcome such nonadvantage and apply MathML mathematical formula structure on efficiently structural document. Therefore, designed and implemented that document editing system for structural document creation of XML base that can mathematical formular editing of MathML base in this paper.

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Editing Design Features Constrained by Feature Depedencies (구속조건을 가진 디자인 피쳐의 수정)

  • Woo, Yoon-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.5
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    • pp.395-404
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    • 2007
  • Feature-based modeling and history-based modeling are the two main paradigms that are used in most of current CAD systems. Although these modeling paradigms make it easier for designers to create solid model, it may pose dependency constraints on features that are interacting one with another. When editing such features, these constraints often cause unpredictable and unacceptable results. For example, when a parent feature is deleted, the child features of the parent feature are also deleted. This entails re-generations of the deleted features, which requires additional modeling time. In order to complement this situation, we propose a method to delete only the features of interest by disconnecting the dependency constraints. This method can provide designers with more efficient way of model modification.

Asymmetric Signal Scanning Scheme to Detect Invasive Attacks (침투 공격 검출을 위한 비대칭 신호 스캐닝 기법)

  • Da Bin Yang;Ga Young Lee;Young-woo Lee
    • Smart Media Journal
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    • v.12 no.1
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    • pp.17-23
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    • 2023
  • Design-For-Security (DFS) methodology is to protect integrated circuits from physical attacks, and that can be implemented by adding a security circuit to detect abnormal external access. Among the abnormal accesses called invasive attack, microprobing and FIB circuit editing are classified as the most powerful methods because they have direct access. Microprobing deliberately inject defects into the wire of circuit through probes, or reads and changes data. FIB circuit editing is methods of reconnecting or destroying circuits to neutralize security circuits or to access data. Previous DFS methodology have responded to the attacks by detecting arrival time asymmetry between the two signals or by comparing input/output data based on encrypted communication. This study conducted to reduce hardware overhead, and the proposed circuit detects the reflected signal asymmetry generated through probe or FIB circuit editing and detects the attacks through comparison. Since the proposed security circuit reduces the size and test cycle of the circuit compared to previous studies, the cost used for security can be reduced.

A study on video production behavior of teenage creator (10대 크리에이터의 영상 제작 행태 연구)

  • Pyo, So-Hee;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.319-325
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    • 2019
  • The purpose of this study is to suggest ways to improve the competence and performance of teenage creators through the behavioral comparison. With the recent growth of video streaming services, the number of teenage creators is rapidly increasing. However, research on the video production behavior of teenagers is still limited. Therefore, in this study, we examined the video production behaviors of teenagers and assessed difficulties in each step. This study was conducted with the case study and the empirical study which interviewed the enthusiasts group and the creators group. Experimental results indicated that the editing stage was the most important but the lowest in both groups. In particular, the interest group had a greater burden on the editorial stage than the creator group. Therefore, in order to encourage teenage video production activities, it will be necessary to train them in editing programs or provide easy editing functions.

The research on applying plan of Caligraphy among the bias way in the Web-environment (Web환경의 편집 방법 중 캘리그래피의 적용 방안에 관한 연구)

  • 강성기
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.4
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    • pp.1-6
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    • 2000
  • The research on applying of Typography has been active in a Monitor-environment, and the results have been used in designs. But editing design in imaginary space in the Web environment is still using the applying way in the program's allowed extent instead of editing design for print outs. In this treatise. we will look into appropriate method to apply typography under the Web environment through research, and limitation of applying typography as a method to apply typography into the Web environment appropriately, and discuss the alternative for it.

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The research on applying of Caligraphy design among the applying ways of Typography in the Web-design (웹 디자인에서 타이포그래피의 적용방법과 캘리그래피 디자인에 관한 연구)

  • Park, Jung-Hyun
    • Journal of Korea Game Society
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    • v.4 no.2
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    • pp.29-36
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    • 2004
  • The research on applying typographic medium to typography has been active, and the results have been Used on designs. But method of applying editing design in imaginary space in the Web environment to typographic medium has been used in actual life instead of editing design for print outs. In this treatise, we will look into appropriate method to apply typography under the Web environment through research, and limitation of applying typography as a method to apply typography into the Web environment appropriately, and discuss the alternative for it.

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