• Title/Summary/Keyword: Editing design

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Design and Implementation of the Editing Tools for the 3D Online Action Game (3D 온라인액션게임을 위한 편집도구의 설계 및 구현)

  • Lee, Jae-Sang;Joo, Woo-Suk;Kim, Ki-Hong;Im, Choong-Jae
    • Journal of Korea Game Society
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    • v.4 no.2
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    • pp.3-11
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    • 2004
  • Game engine is generally used to reduce the risks in the game industry and provides various game editing tools. We analyse the requirements of the game editing tools to support the development of the 3D online action game. To analyse the requirements of the game editing tools, we compare the editing tools of the famous game engines. And then we design and implement the game editing tools. The concern on the game engine including the editing tools will be realize the high value of the game industry.

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The Design and Implementation of SGML Document Editing System Using Document Structure Information (문서 구조정보를 이용한 SGML 문서 편집 시스템의 설계 및 구현)

  • Kim, Chang-Su;Jo, In-June;Jung, Hoe-Kyung
    • The Journal of Engineering Research
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    • v.3 no.1
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    • pp.21-27
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    • 1998
  • This paper describes the design and implementation of system for editing SGML document instance using document structure information of SGML DTD. For make use of structure window for logical structure expression of document to SGML document editing without editing mistake of user and easy update the using support to editing process of elements, attributes, entities tools and product document, and valid using SGML parser. Also, in order to support Korean and English text using KS 5601. In this paper, the proposed SGML document editing system is used common controls support of window 95 for window user interface

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A Design and Implementation of the Tree-based Document Editing System for XML Application (XML 어플리케이션을 위한 트리 기반 문서 편집 시스템의 설계 및 구현)

  • Kim, Young-Chul;Kang, Chun-Kil
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.959-966
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    • 2004
  • This paper describes a design and implementation of the tree-based document editing system for XML application, available at the structure-oriented environment. This system converts DTD to ASTD( Syntax Tree Definition) to support syntax-directed editing for valid document, considers the extensibility to add new tools and supports multiple entry parser for real-time document validation. It is expected that this paper contributes related XML application document editing system development model.

The Integrated Design Optimization Technique for Spatial Structures

  • Lee, Sang-Jin
    • Architectural research
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    • v.14 no.1
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    • pp.19-26
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    • 2012
  • The technique of integrated design optimization is proposed to design spatial structures. Various element technologies such as topology optimization, layout editing and size optimization processes are used in an integrated manner to improve the performance of spatial structures. In order to demonstrate the present technique, a unit spatial structure is optimized and numerical results are described here.

The Procedural Design and Evaluation of RPT Learning Model for NLE Beginners (비선형 편집 입문자를 위한 RPT 학습모형 절차 설계 및 평가)

  • Jang, Kyeong-Su
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.4
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    • pp.163-172
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    • 2017
  • In recent days, the Non-Linear Editing is mainly used in the field of broadcasting. In comparison to conventional editing, Non-Linear Editing can immediately access the image of the desired position and facilitate the insertion and deletion of video frame. Furthermore, it directly apply a title and transition effect to video frame. Moreover, it has an advantage of preview and easy modification in title effect, transition and editing prior to export. However, students who learn Non-Linear Editing first time are not easy to learn it. In this paper, we propose a new learning model based on Reciprocal Peer Teaching (RPT), which helps NLE beginners to understand Non-Linear editing more clearly. We divide the students into two groups i.e. control group and experimental group. The control group students do not apply proposed method while experimental group performs evaluation over our model. Furthermore, we carry out the experiments, which include the overall average of the two groups, academic achievement of students with low grades, standard deviation, T-test and satisfaction surveys. The experimental group shows the superiority in performed experiments and higher satisfaction ratings than the control group.

Design of Educational Software for Digital Image Editing (교육용 영상 편집기의 기능 설계)

  • Gwon, O-Seong
    • Journal of The Korean Association of Information Education
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    • v.10 no.1
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    • pp.59-66
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    • 2006
  • According to the common use of digital images, the need of image editing software is being increased rapidly. In this paper, we surveyed and summed up general users about their use style, favorite menus, troublesome functions about their image editing software. It was examined that about 73 % of the users thought that image editing software were more difficult than other applications thanks to the superfluous menu and function structure. We designed and proposed a new structure of menus and functions for general users to learn easily and make efficient use of an image editor.

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Server-Based User-Created Contents Processing System

  • Yeo, Myung-Ho;Kim, Hak-Sin;Roh, Kyu-Jong;Cho, Yong-Jun;He, Li;Kim, Hak-Cheol;Bok, Kyung-Soo;Yoo, Jae-Soo
    • International Journal of Contents
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    • v.4 no.4
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    • pp.12-17
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    • 2008
  • The web 2.0 is leading a rapid change of internet services. The UCC(User Created Contents) service is one of the representative internet services with web 2.0 paradigm. In this paper, we design and implement the UCC services prototype system for image and video. The proposed system does not need to install ActiveX and client programs on devices of users to edit their contents. All processes for editing UCC are conducted on the server. Our proposed system consists of the two components such as the multimedia editing subsystem and the metadata management system. They provide the API to UCC service developers or vendors. The multimedia editing subsystem supports editing for image and video, and the streaming services of video. The metadata management subsystem supports the metadata management and retrieval of image and video.

Video Content Editing System for Senior Video Creator based on Video Analysis Techniques (영상분석 기술을 활용한 시니어용 동영상 편집 시스템)

  • Jang, Dalwon;Lee, Jaewon;Lee, JongSeol
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.499-510
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    • 2022
  • This paper introduces a video editing system for senior creator who is not familiar to video editing. Based on video analysis techniques, it provide various information and delete unwanted shot. The system detects shot boundaries based on RNN(Recurrent Neural Network), and it determines the deletion of video shots. The shots can be deleted using shot-level significance, which is computed by detecting focused area. It is possible to delete unfocused shots or motion-blurred shots using the significance. The system detects object and face, and extract the information of emotion, age, and gender from face image. Users can create video contents using the information. Decorating tools are also prepared, and in the tools, the preferred design, which is determined from user history, places in the front of the design element list. With the video editing system, senior creators can make their own video contents easily and quickly.

The Study on Design of Business Paper Editing Product in Ubiquitous Environment (유비쿼터스 환경에서의 비즈니스 문서 편집 기기 디자인에 관한 연구)

  • Ryu, Su-Min;Park, Ji-Hye;Song, Ji-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.424-429
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    • 2008
  • The purpose of this research is to suggest a competitive design by producing functions and elements needed to users based on a research about device use and needs according to user behavior. We proceeded to the research aiming a design smart document-editing device design which can be used for business regardless of place (at office or home), targeting reasonable and individualistic users from twenties to thirties. By some ways for that, first, we selected target users and based on user interviews to get enough understanding for them. Second, we produced user needs by some troubles after establishing persona and deciding target users on the basis of the research. Third, we designed form-factor visualizing work, organized design spec by the produced concept, and we developed interaction design on the basis of this scenario. Fourth, we made paper prototype and conducted user test. As a result, our final design emphasizes mobile ability and simplicity to be suitable for reasonable individualism and is able to efficiently work input, editing, and output without complicated procedure. We could also prove the validity of the design through usability test.

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