• Title/Summary/Keyword: Editing

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A Fast Editing/Writing Technique of Large-sized Multimedia Files based on the Ext4 File System (Ext4 파일 시스템 기반 대용량 멀티미디어 파일 고속 편집 저장 기법)

  • Jung, Seung Wan;Ko, Seok Young;Seo, Dae Wha
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.193-194
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    • 2009
  • 멀티미디어 장치의 대중화로 인해 사용자는 고화질의 영상과 다양한 멀티미디어 응용 서비스에 대한 요구가 증가하고 있다. 고화질의 미디어 컨텐츠는 대용량 파일의 형태로 저장된다. 대용량 파일의 필요한 부분만을 편집하여 재 저장하기 위해서는 새로운 기법이 요구된다. 현재의 리눅스 시스템에서는 편집된 파일의 내용을 새롭게 저장하는 방법을 사용하는데 미디어 컨텐츠와 같은 대용량 파일의 경우 많은 디스크 대역폭과 시간을 요구한다. 본 논문에서는 리눅스 Ext4 파일 시스템에서 범위 지정을 통한 고속 편집 저장 방법을 제안한다. 본 기법은 실제 데이터의 디스크 I/O 없이 메타데이터 편집만을 통해 대용량 멀티미디어 파일 편집 저장을 가능하게 한다.

A STUDY ON THE CLASSIFICATION OF OWNER'S STANDARD SPECIFICATIONS

  • Jai-Dong Koo;Tae-Song Kim
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.1158-1164
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    • 2005
  • This study suggests how to classify owner's standard specifications in organizations such as local governments which place an order for constructing general and various types of facilities. And the principal conclusions of this study can be summarized as follows; first, the Standard Specifications for Seoul Metropolitan Government of for all facilities could be integrated by seven individual works. Second, it is advisable from a viewpoint of long term to draw up integrally owner's standard specifications by trade for facilities, rather than draw up by group of facilities. Third, editing integrated standard specifications for all trades to meet the unified work classification structure should be backed up by high technology, therefore owner's standard specifications by trades would be favorable to our situation.

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Study of Scene Directing with Cinemachine

  • Park, Sung-Suk;Kim, Jae-Ho
    • International Journal of Contents
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    • v.18 no.1
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    • pp.98-104
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    • 2022
  • With Unity creating footage is possible by using 3D motion, 2D motion, particular, and sound. Even post-production video editing is possible by combining the footage. In particular, Cinemachine, a suite of camera tools for Unity, that greatly affects screen layout and the flow of video images, can implement most of the functions of a physical camera. Visual aesthetics can be achieved through it. However, as it is a part of a game engine. Thus, the understanding of the game engine should come first. Also doubts may arise as to how similar it is to a physical camera. Accordingly, the purpose of this study is to examine the advantages and cautions of virtual cameras in Cinemachine, and explore the potential for development by implementing storytelling directly.

Automatic Video Editing Application based on Climax Pattern Classified by Genre (장르별 클라이맥스 패턴 적용 자동 영상편집 어플리케이션)

  • Im, Hyejeong;Mun, Hyejun;Park, Gaeun;Lim, Yangmi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.611-612
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    • 2020
  • 최근 유튜브, 네이버와 같은 플랫폼 사업자들은 다양하고 많은 동영상확보를 위해 최대한 시간을 적게 들이고 좋은 퀄리티의 영상을 자동으로 생성해주는 어플리케이션을 개발하는데 AI 기술을 적극적으로 사용하고 있다. 가장 주도적으로 진행하는 곳은 IBM 의 왓슨의 인지하이라이트 기술이다. 관중의 함성소리와 스포츠특성 데이터들을 활용하여 하이라이트 부분의 영상만 자동 생성하고 있다. 하지만 현재까지의 기술은 인간의 감성을 자극하는 스토리 전개방식의 자동영상 생성에 있어서는 부족한 부분이 많이 존재한다.이 에 본 논문은 영화의 클라이맥스 부분의 영상편집방식을 분석하여 이에 대한 장르별 샷 사이즈 변화패턴을 시각화한 후, 장르간 편집 차이점을 패턴화한 템플릿을 구축하여 사용자의 이미지 데이터들을 장르별 클라이맥스 패턴의 특성에 맞게 추천하여 짧은 영상을 자동 생성하는 어플리케이션을 개발하였다. 향후 본 연구는 1 인 미디어 산업 및 사이버교육 분야에서 가장 많이 소요되는 영상편집 시간을 단축하는데 큰 효율이 있을 것이라 기대한다.

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汉字教学法研究 - 以声符和同声符字的定量分析为依据

  • Pung, Dong-Seol;Gang, Hye-Geun;Jang, Yong
    • 중국학논총
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    • no.64
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    • pp.53-73
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    • 2019
  • In the teaching of Chinese characters, making full use of the phonetic function of phonetic symbols can help learners improve their learning efficiency. The research on the characteristics of phonetic symbols and the rules of their construction is the premise of teaching Chinese characters with phonetic symbols. The phonetic symbols that can accurately prompt the pronunciation of the whole word and the homophone characters that they constitute provide the applicable materials for the teaching of Chinese characters. The split method simply and intuitively reflects the internal relationship among shape, sound and meaning in pictophonetic characters. "The analogy method of homophonic character group" and "the converse method of homophonic character group" are the combination of the function of the sound prompt and the characteristics of the analogy and induction of homophonic character, which can not only help students save the time of memorizing the sound, but also effectively increase the amount of literacy. The quantitative analysis of phonetic symbols and homophone symbols is of great significance to the classification of Chinese characters and the improvement of textbook editing.

Scene extraction technology on deep learning for media production (미디어 제작을 위한 씬 검출 기법)

  • Song, Hyok;Ko, Min-Soo;Yoo, Jisang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.184-185
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    • 2022
  • 인터넷 환경의 변화에 따라 텍스트 기반의 정보 전달에서 멀티미디어 기반의 스트리밍 방식으로 바뀌어가고 있다. 또한 대용량의 동영상 데이터뿐 아니라 Shorts, Clip Reels 또는 등 다양한 방식의 동영상 형태로 배포되고 있으며 서비스 플랫폼에서는 손쉽게 편집할 수 있도록 기능을 제공하고 있다. 대용량 콘텐츠, TV, Youtue 콘텐츠를 포함하여 소용량 동영상 편집에 필요한 영상 제작 기술에서 가장 인력과 시간이 많이 소요되는 부분은 편집 단계로 딥러닝 기반 인공지능 기술을 활용하여 자동화하고 있으며 영상편집에서 가장 기본이 되는 단위인 씬검출 기법을 개발하였다. 키프레임 검출 기법과 유사도 기법을 이용하여 씬을 추출하였으며 블록 Cost Function을 이용하여 최적화하여 0.5214의 정확도를 도출하였다.

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A Study on Impact of Deep Learning on Korean Economic Growth Factor

  • Dong Hwa Kim;Dae Sung Seo
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.90-99
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    • 2023
  • This paper deals with studying strategy about impact of deep learning (DL) on the factor of Korean economic growth. To study classification of impact factors of Korean economic growth, we suggest dynamic equation of microeconomy and study methods on economic growth impact of deep learning. Next step is to suggest DL model to dynamic equation with Korean economy data with growth related factors to classify what factor is import and dominant factors to build policy and education. DL gives an influence in many areas because it can be implemented with ease as just normal editing works and speak including code development by using huge data. Currently, young generations will take a big impact on their job selection because generative AI can do well as much as humans can do it everywhere. Therefore, policy and education methods should be rearranged as new paradigm. However, government and officers do not understand well how it is serious in policy and education. This paper provides method of policy and education for AI education including generative AI through analysing many papers and reports, and experience.

Wikipedia as an Online Health Information Source: Consumers' Satisfaction with Information Quality

  • Boryung Ju;Yoonhyuk Jung;John Paul Bourgeois
    • Journal of Information Science Theory and Practice
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    • v.12 no.2
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    • pp.36-48
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    • 2024
  • For consumers making health decisions, Wikipedia is a popular source for health information. This study investigated major factors influencing consumer satisfaction with Wikipedia medical/health articles. Using a crowdsourcing method, data were collected from 322 adults who read/edit English Wikipedia medical/health articles and reside in the US. The results showed that the presentation of information was the most influential factor. Trustworthiness was the second most important factor for consumer satisfaction with the quality of information, followed by reliability, and topic coverage. Study participants did not consider other factors such as accuracy and currency to be crucial factors. Moderating effects of the control variables such as editing experience with Wikipedia articles, gender, and age were also examined to enhance the internal validity of the study. Implications for the Wikipedia editor community and researchers, and directions of future research are presented.

REVIEW OF DIFFUSION MODELS: THEORY AND APPLICATIONS

  • HYUNGJIN CHUNG;HYELIN NAM;JONG CHUL YE
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.28 no.1
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    • pp.1-21
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    • 2024
  • This review comprehensively explores the evolution, theoretical underpinnings, variations, and applications of diffusion models. Originating as a generative framework, diffusion models have rapidly ascended to the forefront of machine learning research, owing to their exceptional capability, stability, and versatility. We dissect the core principles driving diffusion processes, elucidating their mathematical foundations and the mechanisms by which they iteratively refine noise into structured data. We highlight pivotal advancements and the integration of auxiliary techniques that have significantly enhanced their efficiency and stability. Variants such as bridges that broaden the applicability of diffusion models to wider domains are introduced. We put special emphasis on the ability of diffusion models as a crucial foundation model, with modalities ranging from image, 3D assets, and video. The role of diffusion models as a general foundation model leads to its versatility in many of the downstream tasks such as solving inverse problems and image editing. Through this review, we aim to provide a thorough and accessible compendium for both newcomers and seasoned researchers in the field.

Research on Storytelling Elements in Augmented Reality Cinema through the Process of Image Abstraction: A Case Study of 'AR Campus Diary'

  • Tae-Eun, Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.262-269
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    • 2024
  • The "AR Campus Diary" project innovates in the realm of art through integrating augmented reality (AR) with interactive storytelling, fostering personal and interpersonal development through artistic expression. This artistic endeavor metaphorically represents the growth and fruition of individual stories, facilitated by a series of progressive art activities that emphasize continual interaction between self and others. Set against the backdrop of a university campus, the project employs AR markers designed to unfold stories in phases through a dedicated application, allowing participants to experience and influence the narrative uniquely. Diverging from traditional film editing techniques, "AR Diary" offers viewers the autonomy to navigate through story segments of their choosing, marking a departure from conventional cinematic storytelling by leveraging marker-based plot progression. This project not only showcases the fusion of technology and art but also pioneers a participatory form of art education based on engagement and play.