• Title/Summary/Keyword: Editing

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Construction or Speech Editing System for Speech Recognition. (음성 인식을 위한 편집시스템의 구성)

  • Song, D.S.;Lee, C.W.;Shin, C.W.;Jeong, J.S.;LEE, H.S.
    • Proceedings of the KIEE Conference
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    • 대한전기학회 1987년도 전기.전자공학 학술대회 논문집(II)
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    • pp.1583-1586
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    • 1987
  • In the study for effective speech control we designed a personal computer system with A/D converter in which the speech signal is transformed by digital data displayed graphically on the moniter and with a D/A converter in which the digital data is transformed into speech signal which people can hear. We analyzed the character of the speech signal produced by the system. We designed the adaptive noise cancel algorithm so that noise and Interference are cancelled whenever the speech signal is recognized by the computer system. This is a basic system for artificial Intelligence.

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Development of Realtime Phonetic Typewriter (실시간 음성타자 시스템 구현)

  • Cho, W.Y.;Choi, D.I.
    • Proceedings of the KIEE Conference
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    • 대한전기학회 1999년도 추계학술대회 논문집 학회본부 B
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    • pp.727-729
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    • 1999
  • We have developed a realtime phonetic typewriter implemented on IBM PC with sound card based on Windows 95. In this system, analyzing of speech signal, learning of neural network, labeling of output neurons and visualizing of recognition results are performed on realtime. The developing environment for speech processing is established by adding various functions, such as editing, saving, loading of speech data and 3-D or gray level displaying of spectrogram. Recognition experimental using Korean phone had a 71.42% for 13 basic consonant and 90.01% for 7 basic vowel accuracy.

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A Study of PC-Based Database Construction for Analysing Power System (PC 베이스 전력계통 해석용 데이터 베이스 구축에 관한 연구)

  • Choi, I.K.;Kim, K.J.;Rhee, B.;Oh, S.K.;Zhu, O.P.;Jeon, D.H.
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2000년도 하계학술대회 논문집 A
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    • pp.107-109
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    • 2000
  • This paper deals with the method of solving the problem of editing data in the former file-based power system analγsis program. It gives more convenient and effective to user. Also, a method to use the rowel-system analysis program based in the web interface is presented.

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The Development of Power Flow Program using Java Language (자바를 이용한 조류 계산 프로그램의 개발)

  • Kwak, Sang-Un;Kim, Yang-Il;Gim, Jae-Hyeon
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2005년도 제36회 하계학술대회 논문집 A
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    • pp.111-113
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    • 2005
  • In this paper a computer program has been developed using IT technologies for load flow analysis. The program is written in the Java language for the platform and operating system independence. The software technique, such as Standard Widget Toolkit (SWT), Graphical Editing Framework (GEF), and Java web start, are used for the program. The program also has Graphical User Interface (GUI) to enable users to construct power system displays through simple mouse clicks and map directly into visual power system elements on the screen. The input data of the elements of power system can be entered on the screen. The results of the program cail be checked on the screen.

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Writing as a Recursive and Messy Process and Some Implications for EFL Writing Classes

  • Chang, Kyung-Suk
    • English Language & Literature Teaching
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    • 제4호
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    • pp.1-14
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    • 1998
  • The present paper explores rationales for the process-oriented approach to teaching writing and their implications for EFL writing classes. The product-oriented traditional approach to writing has put too much emphasis on linguistic aspects of writing. It fails to see the enormous complexity of the act of composing. In the process-oriented paradigm, writing is regarded as a messy process leading to clarity and the writer discovers meaning instead of merely' finding an appropriate structure in which to package ideas already developed from the beginning. Based on the underlying assumptions, some suggestions are made for EFL writing classes. Firstly, practitioners should be aware that writing is a recursive activity in which the writer moves backward and forwards between drafting and revising, with stages of re-planning in between. Secondly, writing teachers should help the student writers build an awareness of themselves as a writer and encourage their sense of confidence in writing. Lastly, students should be encouraged to pay their attention to content revision at first, and delay editing changes until the last draft.

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Implementation of Music Broadcasting Service System in the Shopping Center Using Text-To-Speech Technology (TTS를 이용한 매장 음악 방송 서비스 시스템 구현)

  • Chang, Moon-Soo;Kang, Sun-Mee
    • Speech Sciences
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    • 제14권4호
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    • pp.169-178
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    • 2007
  • This thesis describes the development of a service system for small-sized shops which support not only music broadcasting, but editing and generating voice announcement using the TTS(Text-To-Speech) technology. The system has been developed based on web environments with an easy access whenever and wherever it is needed. The system is able to control the sound using silverlight media player based on the ASP .NET 2.0 technology without any additional application software. Use of the Ajax control allows for multiple users to get the maximum load when needed. TTS is built in the server side so that the service can be provided without user's computer. Due to convenience and usefulness of the system, the business sector can provide better service to many shops. Further additional functions such as statistical analysis will undoubtedly help shop management provide desirable services.

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Development of an authoring tool for multimedia animation lectures (멀티미디어 동영상 강의 저작 도구 개발)

  • Ha, Yan;Jeong, Seon-Ho;Lee, Seung-Gun
    • Journal of The Korean Association of Information Education
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    • 제8권4호
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    • pp.513-520
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    • 2004
  • The proposed authoring tool with user's friendly interface provides to author multimedia animation lectures which can support the efficient environments of cyber educations. Coping with difficulties of merging and editing of each multimedia data provided to convert from multimedia generation properties to SMIL(Synchronized Multimedia Language) files. The tool also helps lecturers to author the animation lectures easily. Futhermore, it can be easily transferred from multimedia contents to web page.

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A Study on the Development and Construction of a programming language for SCARA Type Robots (SCARA형 로보트의 프로그래밍 언어개발 및 구성에 관한 연구)

  • 고명삼;이범희;이기동;김대원
    • The Transactions of the Korean Institute of Electrical Engineers
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    • 제37권11호
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    • pp.796-803
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    • 1988
  • In this paper, the design method, design techniques and structure of a language for a SCARA type industrial robot, are presented. The proposed new language is modular and expandable using the C programming language and the 8086 assembly language. It is composed of monitor mode which controls the main flow of the programs, editing mode which generates, corrects and edits the programs, execution mode which executes the generated programs, I/O mode which interacts with the external devices, and teach mode. The developed language is implemented on the robot controller to verify its performance.

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A Study on Reorganization of Web Site Based on Approach Using Page Popularity. (페이지 접근의 대중성에 따른 웹사이트 재구성에 관한 연구)

  • 조석팔
    • The Journal of Information Technology
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    • 제3권2호
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    • pp.63-72
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    • 2000
  • The peformance and quality of Web sites are often being estimated by the frequency that the users approach its site. This paper suggest how a link-editing method can automatically fix a poor organization by calculating each page's relative popularity, and how improve fix poor pages. Page's relative popularity depended on only cases where the objective Is to make it easier for a user to find the requested data; the faster the access, the better the organization of the Web sites according to tree depth.

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Augmented Reality based Interactive Storyboard System (증강현실 기반의 인터랙티브 스토리보드 제작 시스템)

  • Park, Jun
    • Journal of the Korea Computer Graphics Society
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    • 제13권2호
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    • pp.17-22
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    • 2007
  • In early stages of film or animation production, storyboard is used to visually describe the outline of a story. Drawings or photographs, as well as the texts, are employed for character / item placements and camera pose. However, commercially available storyboard tools are mainly drawing and editing tools, not providing functionality for item placement and camera control. In this paper, an Augmented Reality based storyboard tool is presented, which provides an intuitive and easy-to-use interface for storyboard development. Using the presented tool, non-expert users may compose 30 scenes in his or her real environments through tangible building blocks which are used to fetch corresponding 3D models and their pose.

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