• Title/Summary/Keyword: Edge method

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Fast Edge Map Method And Edge Map Compression Using Edge Features (고속 Edge Map 생성 방법과 Edge 특성을 이용한 Edge Map 압축)

  • Kim, Do-Hyun;Kim, Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.45-48
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    • 2015
  • 오늘날 하드웨어의 발전으로 인해 영상 해상도는 FHD를 넘어 4K UHD 이상의 영상 해상도가 사용화되고 있다. 하지만 Edge Map을 만들기 위해 일반적으로 사용하는 함수들은 Convolution 함수 일종으로서 영상의 해상도가 높을수록 더 많은 Complexity를 요구한다. 또한 현재 주요 영상 압축 기술인 JPEG, H.264/AVC High efficiency video coding(HEVC)같은 기법들은 자연 영상을 중점으로 개발되어 있어 Edge map 압축에 있어 자연 영상만큼의 효율을 보여주지 못하고 있다. 본 논문은 원 영상을 Down Scaling한 뒤 이미지를 다시 원래 사이즈로 Up Scaling하여 두 영상의 차를 이용한 Edge Map을 생성하는 새로운 방법을 소개한다. 생성된 Edge Map의 특성인 Histogram 값의 분포가 0을 중심으로 Gaussian 분포를 가지는 것을 이용한 Zero Based 코덱을 제안한다. 제안된 알고리즘을 이용하여 고 해상도 영상에서도 빠르게 Edge Map을 생성하고 제안한 코덱을 통해 해당 Edge map을 압축한 결과 다른 압축 기술보다 더 뛰어난 성능을 보여주었다.

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Flicker Prevention and Noise Reduction Using Edge-Spike Modulation in Visible Light Communication

  • Lee, Seong-Ho
    • Journal of Sensor Science and Technology
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    • v.27 no.3
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    • pp.143-149
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    • 2018
  • In this paper, we introduce an edge-spike modulation method for visible light communication (VLC). This method is effective in preventing LED flicker and 120 Hz noise interference in base-band VLC. In the VLC transmitter, edge-spikes are generated by passing the digital data through a simple RC-high pass filter (HPF). The LED modulation of the edge-spikes does not change the average power of the LED light; thus it prevents LED flicker. In the VLC receiver, the 120 Hz noise from other lighting lamps is easily eliminated by RC-HPF, while the edge-spike signal is detected normally. In our experiment, the message of an air-quality sensor was successfully transmitted using edge-spike modulation. This structure is useful in constructing, e.g., wireless gas monitoring sensor systems to warn and prevent harmful gas leakage accidents in buildings using LED light.

Edge Compensation Algorithm by Extracting the Skeletons from the Uplifted Image (융기된 영상의 골격선 추출에 의한 에지 보정 알고리듬)

  • Park, Mi-Jin;Yang, Yeong-Il;Park, Jung-Jo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.6
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    • pp.675-683
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    • 2001
  • In this paper, we propose the edge compensation algorithm which connects the adjacent edges without losing the information of the skeletons on the edge image. The proposed edge compensation algorithm is composed of succeeding two steps. In the first step, the uplifted image is obtained by uplifting the edge image repeatedly. The next step is to extract the edge image from the uplifted image using the skeleton extraction algorithm. Experimental results show that the proposed method connects the adjacent edges without the distortion of the original edge information compared to the traditional method.

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Effective Noise Suppression in Edge Region Using Modified Wiener Filter (수정된 Wiener 필터를 사용한 에지 영역에서의 효과적인 잡음 제거)

  • Song Young-Chul
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.3
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    • pp.173-180
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    • 2003
  • The modified Wiener filtering method is proposed for effective noise suppression in edge region of images corrupted by additive white gaussian noise. Although the pixels classified as a edge region in the conventional Wiener filter have lots of noise components, the conventional Wiener filler cannot remove noise effectively due to the preserving of edges. To reduce noise well in edge region, we modify filter coefficients of the conventional Wiener filter The modified filter coefficients increase in noise suppression effect In edge region, while they preserve edges for strong edge region. From simulation $(256{\time}256$ size, 256 graylevel images) filtered images by the proposed method show much improved subjective image quality with some improved peak signal-to-noise ratio compared to those by the conventional Wiener filtering.

Numerical Analysis of Flow-Induced Noise by Vortex-Edge Interaction (Vortex-Edge의 상호작용에 기인한 유동소음의 전산해석)

  • KANG HO-KEUN;KIM EUN-RA
    • Journal of Ocean Engineering and Technology
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    • v.18 no.5
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    • pp.15-21
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    • 2004
  • An edge tone is the discrete tone or narrow-band sound produced by an oscillating free shear layer, impinging on a rigid surface. In this paper, we present a 2-D edge tone to predict the frequency characteristics of the discrete oscillations of a jet-edge feedback cycle, using the finite difference lattice Boltzmann method (FDLBM). We use a modified version of the lattice BGK compressible fluid model, adding an additional term and allowing for longer time increments, compared to a conventional FDLBM, and also use a boundary fitted coordinates system. The jet is chosen long enough in order to guarantee the parabolic velocity profile of the jet at the outlet, and the edge consists of a wedge with an angle of ${\alpha}$ = 23. At a stand-off distance, the edge is inserted along the centerline of the jet, and a sinuous instability wave, with real frequency, is assumed to be created in the vicinity of the nozzle and propagates towards the downstream. We have succeeded in capturing very small pressure fluctuations, resulting from periodical oscillations of a jet around the edge. The pressure fluctuations propagate with the speed of sound. Its interaction with the wedge produces an non-rotational feedback field, which, near the nozzle exit, is a periodic transverse flow, producing the singularities at the nozzle lips.

Numerical Investigation of Aerodynamic Sounds by Vortex-Edge Interaction (Vortex-Edge 의 상호작용에 의한 유동소음의 수치계산)

  • Kang, Ho-Keun;Kim, Jeong-Hwan;Kim, Yu-Taek;Lee, Young-Ho
    • Proceedings of the KSME Conference
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    • 2004.04a
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    • pp.1915-1920
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    • 2004
  • An edge tone is the discrete tone or narrow-band sound produced by an oscillating free shear layer impinging on a rigid surface. In this paper we present a two-dimensional edge tone to predict the frequency characteristics of the discrete oscillations of a jet-edge feedback cycle by the finite difference lattice Boltzmann method. We use a new lattice BGK compressible fluid model that has an additional term and allow larger time increment comparing a conventional FDLB model, and also use a boundary fitted coordinates. The jet is chosen long enough in order to guarantee the parabolic velocity profile of the jet at the outlet, and the edge consists of a wedge with an angle of ${\alpha}=23^{\circ}$ . At a stand-off distance ${\omega}$ , the edge is inserted along the centreline of the jet, and a sinuous instability wave with real frequency f is assumed to be created in the vicinity of the nozzle and to propagate towards the downstream. We have succeeded in capturing very small pressure fluctuations result from periodically oscillation of jet around the edge. That pressure fluctuations propagate with the sound speed. Its interaction with the wedge produces an irrotational feedback field which, near the nozzle exit, is a periodic transverse flow producing the singularities at the nozzle lips.

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Development of Edge Cloud Platform for IoT based Smart Factory Implementation

  • Kim, Hyung-Sun;Lee, Hong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.49-58
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    • 2019
  • In this paper, we propose an edge cloud platform architecture for implementing smart factory. The edge cloud platform is one of edge computing architecture which is mainly focusing on the efficient computing between IoT devices and central cloud. So far, edge computing has put emphasis on reducing latency, bandwidth and computing cost in areas like smart homes and self-driving cars. On the other hand, in this paper, we suggest not only common functional architecture of edge system but also light weight cloud based architecture to apply to the specialized requirements of smart factory. Cloud based edge architecture has many advantages in terms of scalability and reliability of resources and operation of various independent edge functions compare to typical edge system architecture. To make sure the availability of edge cloud platform in smart factory, we also analyze requirements of smart factory edge. We redefine requirements from a 4M1E(man, machine, material, method, element) perspective which are essentially needed to be digitalized and intelligent for physical operation of smart factory. Based on these requirements, we suggest layered(IoT Gateway, Edge Cloud, Central Cloud) application and data architecture. we also propose edge cloud platform architecture using lightweight container virtualization technology. Finally, we validate its implementation effects with case study. we apply proposed edge cloud architecture to the real manufacturing process and compare to existing equipment engineering system. As a result, we prove that the response performance of the proposed approach was improved by 84 to 92% better than existing method.

An effective edge detection method for noise images based on linear model and standard deviation (선형모형과 표준편차에 기반한 잡음영상에 효과적인 에지 검출 방법)

  • Park, Youngho
    • The Korean Journal of Applied Statistics
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    • v.33 no.6
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    • pp.813-821
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    • 2020
  • Recently, research using unstructured data such as images and videos has been actively conducted in various fields. Edge detection is one of the most useful image enhancement techniques to improve the quality of the image process. However, it is very difficult to perform edge detection in noise images because the edges and noise having high frequency components. This paper uses a linear model and standard deviation as an effective edge detection method for noise images. The edge is detected by the difference between the standard deviation of the pixels included in the pixel block and the standard deviation of the residual obtained by fitting the linear model. The results of edge detection are compared with the results of the Sobel edge detector. In the original image, the Sobel edge detection result and the proposed edge detection result are similar. Proposed method was confirmed that the edge with reduced noise was detected in the various levels of noise images.

A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

Modified Watershed Algorithm for Extracting Correct Edge and Reducing Processing Time (정확한 경계 추출 및 수행시간 단축을 위한 개선된 워터쉐드 알고리즘)

  • Park, Dong-In;Kim, Tae-Won;Ko, Yuh-Ho;Choi, Jae-Gark
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1463-1473
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    • 2010
  • In this paper, we propose a modified watershed algorithm to extract more correct edge and reduce processing time. Two new algorithms are proposed in this paper. The first one is applying two conventional watershed expansion methods known as rainfall and immersion simulation jointly. We analyze the advantage and problem of each simulation and then propose a new expansion method that keeps the advantage and removes the problem in order to extract more correct edge and reduce processing time. The second is a new priority decision algorithm to obtain more correct edge of a region. Some zero-crossing points of gradient are expected to be edge of a region but the conventional method has a limitation that it cannot extract those points as edge. Therefore we propose a new priority decision algorithm for watershed in order to get more correct edge. We compare the proposed method with the conventional method through experiments and prove that the proposed method can extract more correct edge of region.