• Title/Summary/Keyword: EasyDesign

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Design Sensitivity Analysis of Eigen Problem Using NASTRAN (NASTRAN을 이용한 고유치 문제의 설계 민감도 해석)

  • 윤광수;이태희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.508-512
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    • 1997
  • Design sensitivity analysis of Eigen Problem give systematic design improvement information for noise and vibration of a system. Based on reliable results form commercial FE code(UAI/NASTRAN), three computational procedures for design sensitivity analysis of eigen problem are suggested. Those methods are finite difference,design sensitivity analysis using external module and design sensitivity analysis running with NASTRAN. To verify the suggested methods, a numerical example is given and these results are compared with the results from UAI/NASTRAN eigen sensitivity option. We can conclude that design sensitivity coefficient of eigen proplems can be computed outside of the FE code as easy as inside of the FE code.

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Design of Gas Concentration Process with Thermally Coupled Distillation Column Using HYSYS Simulation (HYSYS를 이용한 열복합 증류식 가스 농축공정의 설계)

  • 이주영;김영한;황규석
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.10
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    • pp.842-846
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    • 2002
  • Design of gas concentration process using a fully thermally coupled distillation is conducted with the commercial design software HYSYS. Detailed procedure of the design is explained, and the performance of the process is compared with that of a conventional system A structural design is exercised for the design convenience. The design outcome indicates that the procedure is simple and efficient. The structural information yielded from equilibrium distillation gives an easy formulation of distillation system which is the initial input required from the setup of the distillation system The performance of the new process indicates that an energy saving of 17.6 % is obtained compared with the conventional process while total number of trays maintains at the same.

Testable Design for Zipper CMOS Circuits (고장 검풀이 용이한 Zipper CMOS 회로의 설계)

  • Seung Ryong Rho
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.3
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    • pp.517-526
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    • 1987
  • This paper proposes a new testable design for Zipper CMOS circuits. This design provides an additional feedback loop (called self oscillation loop) whichin the circuit, for testability. The circuit is tested only by observing the oscillation on the loop. The design can be applied to the multistage as well as the single stage, and can detect multiple faults which are undetectable by the conventional testing method. The application and evaluation of test patterns become easy and fault-free responses are not necessary. If the conventional testing method is applied to the sequential Zipper CMOS circuit with the LSSD design technique, it has the serious defect that the initial value may change due to intermediate test patterns and much time taken to apply the necessary test patterns. By using the proposed design, however, the sequential Zipper CMOS circuit with the LSSD design technique can be easily tested without such a defect. Also, the validity of the design is verified by performing the circuit level simulation.

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Design Automation of the Compressive Coil Spring (압축코일스프링의 설계자동화)

  • 권혁홍;최선준
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.9 no.6
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    • pp.140-151
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    • 2000
  • Springs for vehicle suspension control the vibration of a car and influence on the ridability, safety, and life of a car. in the paper, the computer aided design program has been developed, which design the leaf spring shape from the given specifications using basic theory and the expert\`s knowledge, and the design results are checked by the analysis theory in order to increase the accuracy, and feed back to the design input. For the purpose of easy use, this program consists of pull-down menu and interactive input mode. To prove the effectiveness of this program, two springs, of which one is symmetric, other asymmetric, are designed and analyzed, and the outputs are compared to the experiments. Considering the tolerance of the given specifications, the results are good.

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Three-Phase Database Design for a Geographic Information System (지리(地理) 정보(情報) 시스템을 위한 삼단계(三段階) 데이터베이스 설계(設計))

  • Ock, Han-Suk;Kim, Gap-Youl;Kim, Chang-Hwan;Kim, Sang-Wook;Shin, Jae-Ho;Yang, Jae-Ung
    • Journal of Industrial Technology
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    • v.18
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    • pp.343-353
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    • 1998
  • Effective design of a database is essential for operating application systems efficiently. This paper discusses database design for a geographic information system. This goals of database design are multiple: to satisfy the information content requirements of the specified users and applications; to provide a natural and easy-to-understand structuring of the information; and to support processing requirements and any performance objectives such as response time, processing time, and storage space. Database design is a very complex process and is decomposed in three phases: conceptual, logical, and physical design. In this paper, we first collect and analyze the requirements for a geographic information system. We also perform database design for these requirements through the three design phases systematically. Our results would contribute to the effective construction of a database for a geographic information system.

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A Classification of the Web Design Concepts Elicitation Techniques Based on Design Elements (디자인 관점에서 본 웹 디자인 콘셉트 도출 기법의 분류)

  • Jung, Seol-Bin;Joo, Bok-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.231-237
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    • 2011
  • Elicitation of design concepts is the most important process in web-site design, but it is not an easy task to average designers. In this paper, we have analyzed most of the good web designs and classified them into seven large categories mainly based on design elements. This framework will give a guidance to average designers to easily tackle the elicitation process of web design concepts.

Characteristic of Swedish Modern Furniture Design in the 20th Century - In Reference to Works by 8 Prominent Furniture Designers in Sweden - (20세기 스웨덴 현대 가구디자인의 특성 - 스웨덴의 대표적인 8인 가구디자이너의 작품을 중심으로 -)

  • Choi, Jung-Shin
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.148-157
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    • 2010
  • The purpose of this study is to identify characteristic of Swedish modern furniture design through design works made by 8 prominent Swedish furniture designers during the 20th century. The study was completed through literature reviews and searching for web-sites of Swedish distinguished furniture companies. 8 furniture designers, eg. Erik Gunnar Asprund, Carl Malmsten, Josef Frank, John Kandell, Mats Theselius, Bruno Mathsson, $\AA$ke Axelsson and Yngve Extr$\ddot{o}$m were selected to identify the characteristics of Swedish modern furniture design. The results are as follows: 1) they pursuit simple and functional design beyond time. 2) they pursuit functionalism modified with Swedish traditional craftsmanship. 3) natural wood is considered as the most beloved material for the furniture together with other natural materials such as hemp, leather and cane. 5) easy maintenance and durability of the furniture are considered as important factors to make it last long. 6) ecological concept is fulfilled to meet environmental legislation.

A Study on Kiosk GUI Design in Fast Food Store for Effective Interaction (효과적인 상호작용을 위한 패스트푸드점 키오스크의 GUI 디자인에 관한 연구)

  • Park, Eun-Young
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1043-1050
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    • 2018
  • As the cconvenience economy of food culture becomes more widespread and the consumption trends for easy and convenient meals grew, every food company is making their various efforts to provide better service. Along with this change, various methods have been allowed for quick and easy ordering. Especially, the introduction of kiosk systems with various merits such as reduction of queues for cashes, saving labor costs, and smoothness of business processes have been actively growing recently. If kiosk system provides not only order but also systematic contents and interface design considering differentiated identity from other companies, brand image enhancement and customer service strategy would be available as well. A kiosk GUI design for effective interactions that provides more usability and satisfaction to users by analyzing the structure and contents of kiosks in fast food stores and GUI designs and investigating usage patterns and design preferences of kiosks through user surveys.

Comparative Evaluation of Electromyography Activity and User-perceived Level with Crutch Design Variations (목발 디자인에 따른 근육 활성도 및 사용자 인식 비교 연구)

  • Yang, Sung Ho
    • Design Convergence Study
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    • v.14 no.5
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    • pp.157-169
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    • 2015
  • In this study, three axillary crutches(Mobilegs, KM crutch, Pro In-motion) were tested with 12 healthy male subjects by measuring the EMG activity of the latissimus dorsi and gastrocnemius and the user-perceived levels focusing on the comfort and ease of use. The result showed that the EMG activity of the gastrocnemius was significantly reduced during ambulation using Mobilegs and Pro In-motion compared with the ambulation using KM crutch, a conventional crutch. However, no statistically significant difference was found for EMG activity of the latissimus dorsi. Subjects perceived the Mobilegs to be more comfortable and easy to use than the other crutches. Theses result may delivered mostly from the characteristics of spring-loaded axillary pad and ergonomic crutch handle. The results indicate that ambulation using the spring-loaded crutch is much easy with asking less exertion at gastrocnemius. In addition, the characteristics of crutch design, such as embedded spring, makes muscles to consume less energy. When the reasonable structure and form of the axillary pad and crutch handle are applied herein, the ambulation using the crutches are perceived to comfort.

ADE: Agent Development Environment for Engineering (ADE : 공학 에이전트 개발 환경)

  • 구본석;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.1
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    • pp.55-63
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    • 2003
  • ADE i,1 a software tool for the design and implementation of multi-agent systems. ADE allows a designer to draw a multi-agent system graphically, specify the necessary properties, and deploy their applications. ADE offers a set of intuitive, easy to use interfaces that enable a designer to completely specify the agents and agent interactions in a multi-agent system. In this environment, JATLite/sup [1]/ is improved significantly. Furthermore, ADE provides a unique set of features for a multi-agent system design tool. An agent description method based on Design roadmap/sup [2]/ theory, a hierarchy of agents, and a fully featured Java-based Graphical User Interface are combined in ADE. This distinct combination of features mates ADE stand out among the existing multi-agent system design tools. This paper presents the research related to the application of the ADE, along with descriptions of its design and implementation.