• 제목/요약/키워드: Early Childhood Computer

검색결과 92건 처리시간 0.019초

A Study on Early Childhood Music Education and Their Difficulties with Its Instruction of Early Childhood Teachers'Perceptions

  • Song, ju-seung;Chung, hae-myoung
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.97-104
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    • 2015
  • In this study, the investigator distributed total 100 questionnaires by childcare center teachers in final analysis. The purposes of the study were to examine teachers' perceptions of early childhood music education provided by childcare centers or kindergartens and also the difficulties they experienced with the instruction of early childhood music education and thus provide basic data to develop an educational program for early childhood teachers and search for a direction in early childhood music education in the field of education. The findings were summarized as follows: Both kindergarten and childcare center teachers showed a high perception level of need for and importance of early childhood music education. The teachers thought that early childhood music education facilitated the development of young children across all areas and promoted their pleasure and expressive abilities. Providing music education, the teachers faced difficulties due to the lack of musical knowledge, basic musical skills, and experiences with and confidence in musical activities. They also felt a need for teacher education.

유아 컴퓨터 교사를 위한 교육과정 개발에 관한 연구 (The Design of the Educational Computing Course for Early Childhood Teacher)

  • 김영희
    • 컴퓨터교육학회논문지
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    • 제8권3호
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    • pp.19-28
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    • 2005
  • 본 연구는 유아교육 현장에서 컴퓨터 활동을 효과적으로 진행하기 위하여 유아의 발달적 적합성과 유아교육과정 상에 컴퓨터 활동의 통합을 고려한 교사교육과정을 개발하고자 한다. 유아 컴퓨터 교육을 위한 교사교육과정의 개발 절차는 선행 연구들을 고찰하여 유아 컴퓨터 교육의 실태와 요구도를 파악하고, 유아 컴퓨터 교육을 위한 교사교육에 대한 연구 내용들을 토대로 일차적인 교육과정 시안을 구상하였다. 다음으로 대전지역 병설유치원에 근무하는 유아교사 15명에게 내용타당도 검사를 거친 후 교육과정을 개발하였다. 그리하여 유아컴퓨터교육을 위한 교사교육의 최상위 목표아래 4개의 하위목표를 설정하고 각 목표를 충족시키는 4개의 영역과 관련 교육내용을 최종적으로 개발하였다. 본 연구는 직전교사교육과 현직교육에 다양하게 활용할 수 있으며, 현장에서 교사들이 수업에 컴퓨터를 통합적으로 사용할 수 있는 기술을 향상시키는 데에 도움을 줄 것으로 기대된다.

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A Study on the Development of Customized Video Contents for Early Childhood Education by Pre-Early Childhood Teachers

  • Yan Ha
    • 한국컴퓨터정보학회논문지
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    • 제28권10호
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    • pp.291-300
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    • 2023
  • 본 연구는 예비유아교사들이 기획, 설계, 제작을 하는 방안 및 수업모형 운영 결과를 제안한다. 이를 위해 유아교육 현장에서 요구하는 만3세부터 5세까지 각 연령에 맞는 동영상 컨텐츠와 다양한 주제와 영상 재생시간의 동영상 콘텐츠를 파악하여, 현재 유아교육기관에 재직 중인 종사자들의 의견을 적극적으로 수렴하고 이를 바탕으로 대학 교육과정에서의 현장맞춤형 동영상 콘텐츠 개발 방안을 제시한다. 이는 예비유아교사들에게 디지털역량을 비롯하여 자기이해역량, 공동체역량, 창의융합역량을 향상하도록 한다. 이를 통해 스마트한 유아교사 양성과 최신 동영상 기술을 적용한 유치원 활동 및 환경 조성에 기여하고자 한다.

Design and Implementation of a friendly maze program for early childhood based on a path searching algorithm

  • Yun, Unil;Yu, Eun Mi
    • 한국컴퓨터정보학회논문지
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    • 제22권6호
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    • pp.49-55
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    • 2017
  • Robots, games and life applications have been developed while computer areas are developed. Moreover, various applications have been utilized for various users including the early childhood. Recently, smart phones have been dramatically used by various users including early childhood. Many applications need to find a path from a starting point to destinations. For example, without using real maps, users can find the direct paths for the destinations in realtime. Specifically, path exploration in game programs is so important to have accurate results. Nowadays, with these techniques, diverse applications for educations of early childhood have been developed. To deal with the functions, necessity of efficient path search programs with high accuracy becomes much higher. In this paper, we design and develop a friendly maze program for early childhood based on a path searching algorithm. Basically, the path of lineal distance from a starting location to destination is considered. Moreover, weight values are calculated by considering heuristic weighted h(x). In our approach, A* algorithm searches the path considering weight values. Moreover, we utilize depth first search approach instead of breadth first search in order to reduce the search space. so it is proper to use A* algorithm in finding efficient paths although it is not optimized paths.

멀티미디어 활용(活用)을 위한 유아교육(幼兒敎育) 환경(環境) (A Study on the multimedia settings in Kindergarten)

  • 주영주;곽은순
    • 교육시설
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    • 제9권2호
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    • pp.37-50
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    • 2002
  • Computers have become an indispensable part of everyday lives in 21st century. This is particularly true in early childhood education; multimedia use in kindergarten has rapidly grown in the last decade. Although ample research had been done on the issues of teachers' role in multimedia settings and selecting quality materials, few studies have been done on the proper environment for multimedia use in early childhood education. In this regard, this research examines the current status of multimedia use-animated illustration films, CD-ROM titles, and internet-in kindergarten. In addition, computer environment in kindergarten is investigated in order to provide guidelines for appropriate facilities and equipments. For smooth integration of computer activities into a school system, computers are located in ordinary classrooms in more than half of kindergarten in Seoul. Computers are used in independent lab settings in the last of the kindergarten in Seoul and there are four different types of lab settings. Among them computer at perimeter style is preferred for the ease of student-teacher, and student-student interactions. The importance of environment for early childhood education cannot be overestimated. It is so critical for early childhood education that the people in this field regard the environment as 'the third teacher' next to parents and teachers. Therefore the multimedia environment should also be considered seriously for the maximum use in early childhood institutions.

Study on FOCUS Teaching & Learning Model for Improving Digital Competency of Freshmen of Early Childhood Education Department

  • Ha, Yan
    • 한국컴퓨터정보학회논문지
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    • 제27권8호
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    • pp.263-269
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    • 2022
  • 본 연구는 4차 산업 혁명 및 융·복합 시대에 예비유아교사 양성을 위해 유아교육분야에서 적용 가능한 교수학습방법을 제안한다. 코로나19 등으로 디지털기술 활용이 극대화되고, 각 분야의 경계가 모호해지고 융복합을 강조하는 시대에 전문직업인을 양성하는 전문대학에서 신입생 대상 디지털 역량 강화를 위한 교수학습모형이 필요하다. 본 연구는 4차 산업혁명시대에 유아교육에 있어서 ICT교육 활성화 방안을 제시하고, 융복합 교수학습모형을 제안하고자 한다. 이를 통해 예비유아교사는 디지털역량을 강화하고 유아교육기관에 제공할 영상콘텐츠 및 활동, 교재교구 제작을 통해 유아교육분야에 기여하도록 한다. 또한 유아교육뿐만 아니라 다른 전공분야로 공유·확산하여 디지털 역량을 향상시키며 각 분야의 영상 제작 및 활용에 대한 과목 운영이 가능하다.

전통적 교육이론에 따른 유아교육용 멀티미디어 콘텐츠 설계 방안 (Multimedia Contents Design for Early Childhood Education to Traditional Education Theory)

  • 이범석
    • 디지털산업정보학회논문지
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    • 제12권1호
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    • pp.107-117
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    • 2016
  • This study investigates design strategies for improving the educational quality of multimedia contents for early childhood education. It emphasizes both traditional education theory and developmental aspects in its exploration of interactive and educational qualitative multimedia contents for early children. Accordingly, for an effective early childhood education, it is necessary to experience of the playful learning for the conception of ideas and the understanding of the social life. Because this study 1) possibility of multimedia contents for early childhood education, 2) computer application method for early childhood education, 3) examines used in the designing of multimedia contents for early childhood education according to traditional education theory. Multimedia early childhood education system is possible to organize information such as test, image, sound and video based on hyperlink system. I use Microsoft's Ms-office and Asymetrix's ToolBook software that are useful for hyperlink and parameter. Multimedia contents and other pages are used by Dynamic Data Exchange(DDE). Therefore multimedia contents for early childhood education is a useful tool for students of early childhood education department, parents, and children.

The Effectiveness of a Program in Activities for Early Students to Develop Some of the Basic Skills Needed for the Age of Artificial Intelligence

  • Adelah Abdulhamid Abdulwahab, Rajab
    • International Journal of Computer Science & Network Security
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    • 제22권12호
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    • pp.239-244
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    • 2022
  • The study aimed to build a program in activities for early childhood students to develop some of the basic skills necessary for the age of artificial intelligence, to achieve the objectives of the study , the researcher used the experimental design, and the research sample consisted of 37 early childhood students. The study used the following tools: Experimental treatment subject: the proposed program in the activities, Measurement and evaluation tool: testing the basic skills needed for the age of artificial intelligence. The study concluded several results: There is a statistically significant difference (α≤0.05) between the average grades of the early childhood students in the research group in the tribal and remote measurements to test the basic skills necessary for the age of artificial intelligence in favor of the students grades in the dimensional measurements. Practical application of the study through benefiting from the proposed program of activities prepared in the current study in planning and implementing activities to develop the basic skills necessary for the age of artificial intelligence among early childhood students.

Informatization of Early Childhood Education: the EU Experience

  • Puyo, Olga;Yemchyk, Oleksandra;Klevaka, Lesya;Voloshyn, Svitlana;Dulibskyy, Andriy
    • International Journal of Computer Science & Network Security
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    • 제21권12spc호
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    • pp.696-702
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    • 2021
  • Informatization of early childhood education in the EU occurs in the context of the use of ICT as a means of sharing experiences, practices in the education and training of preschool children, communication, both at the national level and locally - within educational institutions, as a means of document management, search, data processing and information for the management of early childhood educational institutions, and planning activities for these institutions. This article aims to identify the features of the informatization of early childhood education in EU countries. Results. The countries of the EU have different levels of workload on the staff of early childhood education institutions, which is caused by different numbers of preschoolers and workforce. The greatest load on the staff in France due to a large number of preschoolers, which, despite the reduction, remained the highest among all the countries. By comparison, Poland's significant workload is mitigated by the size of its workforce. With almost equal numbers of staff in Poland and Germany, the countries differ significantly in the number of preschoolers. The countries also have different funding mechanisms for early childhood education, which determines the potential for digitalization. In France, total spending on early childhood education has grown the least (by 11 % between 2012 and 2018), in Poland by 51 %, in the Czech Republic by 44 %, and in Germany by 49%. In France, 100 % is funded by the government, in Poland 78 % is funded by the government, in the Czech Republic and Germany 87 % and 85 % respectively is funded by the government. The results of the survey of teachers' training in the use of ICTs and the level of specialists' readiness to use them in their studies indicate a mismatch between education and the practice of using technology. At the same time, given the high level of professional training of teachers in the use of technology in education, a low level of practice of ICT use in teaching preschool children was revealed. Teachers require professional development of ICT skills.

Study on Learning Model for Improving Computational Thinking of Early Childhood Education in Domestic Setting

  • Ha, Yan
    • 한국컴퓨터정보학회논문지
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    • 제23권9호
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    • pp.133-139
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    • 2018
  • This paper draws attention on the importance of computational thinking, which is being utilized more and more in recent educational environment. Also, it suggests a teaching and learning model for improving computational thinking within early childhood education. With the advent of the Fourth Industrial Revolution, this era demands people to possess integrative thinking and problem-solving skills. As a result, education on computational thinking is done beginning from the early childhood, enabling children to take the leading part in the future digital generation. However, despite the appearance of many education services and products regarding computational thinking, the field lacks evaluation and academic verification. Thus, this study will complement the methodological aspect of computational thinking.