• Title/Summary/Keyword: ETC adjustment

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Development of 2D Tight-fitting Pattern from 3D Scan Data (3D 스캔 데이터를 활용한 밀착 패턴원형 개발)

  • Jeong, Yeon-Hee;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.1 s.149
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    • pp.157-166
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    • 2006
  • The human body, which is composed of concave and convex curvatures, makes it difficult to transfer into 2D patterns directly from 3D data. In previous studies. Jeong, et al.(2004) suggested the block method was fester and easier when dealing with the triangular patches of male's upper dress form. Although the block method is useful to make a pattern, the information(area, length, etc.) from a 2D pattern would be different depending on the direction of the block method. As a result horizontal and diagonal block methods were suggested as optimal methods for 2D tight-fitting patterns. These block methods were closer to the original area of the 3D scan data than the vertical block method. The total area of the 2D pattern obtained by the horizontal and diagonal block methods showed little differences. In case of the horizontal and diagonal block methods, the total error of the 2D pattern area ranged from $0.01\%\~0.25\%$. In comparing the length of the 2D pattern with that of the 3D scan data, the obtained 2D pattern was $0.1\~0.2cm$ shorter than the 3D scan data, which was within the acceptable range of errors in making clothes. 3D space distribution images between the body surface and the experimental clothing were also measured and $3\%$ enlargement of the original pattern was verified as the adequate adjustment.

Design of Small Acoustic Filter for ITE Type Noise Protector (ITE 타입의 소음 차폐기용 소형 음향 필터의 설계)

  • Lee, Yun-Jung;Kim, Pil-Un;Chang, Yong-Min;Lee, Sang-Heun;Cho, Jin-Ho;Kim, Myoung-Nam
    • Journal of Sensor Science and Technology
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    • v.13 no.6
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    • pp.479-487
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    • 2004
  • The prevention of noise induced hearing loss is very important, because there is no treatment for it. There are some kinds of devices for hearing protection, and those are effective in preventing a noise induced hearing loss. However, people often resist the use of hearing protection devices because it is difficult to have a conversation. Therefore, a hearing protection device is must effective not only in hearing protection but also in preserving communication ability. In this paper, we proposed a small acoustic filter for ITE type noise protector to solving the problem about the difficulties of conversation. That is applied a principle of acoustic filters that have been used for a muffler of automobiles, guns, and etc. To find out the sound transmission characteristic at the eardrum, we regarded an acoustic filter and external ear canal as a coupled system. So, we simulated the coupled system with OrCad, and experimented with a designed acoustic filter and a 2 cc coupler which has the same transmission characteristic as the external ear canal has. We confirmed that it is possible to adjustment acoustic transmission characteristics through simulation of electrical model for acoustic filter and external ear and experiments using designed small acoustic filters.

Fuzzy Based Selection Technique for Character Action in Came Balancing (Game Balancing에서 Fuzzy를 이용한 캐릭터 액션 선택)

  • Hyun, Hye-Jung;Kim, Tae-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.81-88
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    • 2008
  • In the game balancing. it is so difficult to choose suitable arms among various actions, or arms and to accurately calculate to which level we adjust the balance. The fuzzy method can be properly used in a particular environment which cannot be correctly processed in mathematics or in lessening the time-consuming problems during the accurate number crunching. Because a variety of actions, relations with opponents. previous battle experiences etc. are not easy to be reflected in every occasion, the fuzzy method could be useful in these cases. When the balancing is needed. the data which have been played to that Point are processed by the fuzzy function and calculated to adapt intensity to each action. The ability of characters is regulated in this process. To demonstrate the efficiency of this method. I would like to make clear the excellence of fuzzy method through the following five experiments; a case with invariable ability adjustment, a case adjusted by a randomly chosen action, a case with the strongest weapon selection. a case with the weakest weapon selection and a case with the fuzzy method application.

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Listener Auditory Perception Enhancement using Virtual Sound Source Design for 3D Auditory System

  • Kang, Cheol Yong;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.15-20
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    • 2016
  • When a virtual sound source for 3D auditory system is reproduced by a linear loudspeaker array, listeners can perceive not only the direction of the source, but also its distance. Control over perceived distance has often been implemented via the adjustment of various acoustic parameters, such as loudness, spectrum change, and the direct-to-reverberant energy ratio; however, there is a neglected yet powerful cue to the distance of a nearby virtual sound source that can be manipulated for sources that are positioned away from the listener's median plane. This paper address the problem of generating binaural signals for moving sources in closed or in open environments. The proposed perceptual enhancement algorithm composed of three main parts is developed: propagation, reverberation and the effect of the head, torso and pinna. For propagation the effect of attenuation due to distance and molecular air-absorption is considered. Related to the interaction of sounds with the environment, especially in closed environments is reverberation. The effects of the head, torso and pinna on signals that arrive at the listener are also objectives of the consideration. The set of HRTF that have been used to simulate the virtual sound source environment for 3D auditory system. Special attention has been given to the modelling and interpolation of HRTFs for the generation of new transfer functions and definition of trajectories, definition of closed environment, etc. also be considered for their inclusion in the program to achieve realistic binaural renderings. The evaluation is implemented in MATLAB.

Study on Fine-tuning of Boundary for World Geodetic Transformation of a Digital Cadastre (경계점좌표등록지역의 세계측지계변환을 위한 경계미세조정에 관한 연구)

  • KIM, Chang-Hwan;LEE, Won-Hui
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.4
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    • pp.15-23
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    • 2017
  • The WGS conversion project of cadastral drawing (promoted by the Ministry of Land) is not able to reflect the cadastral registration due to subtle differences such as area and location. When converting the digital cadastral region to the world geodetic system, the boundary point coordinates must be changed to the legal coordinate units. However, there is a phenomenon that occurs in which the minute area changes do not coincide with the area registered in the cadastral registration when the coordinate unit is changed. In this study, we have developed a method to adjust many parcels collectively by applying a passive fine-tuning method used in cadastral resurvey project to solve these problems. Total 1, total 2+1, interval 1, interval 2+1, etc. were classified based on the number of parcels that need to be considered for the range of adjustment and the area condition. The analysis of the experimental area (after developing SW for comparison of each method) showed that the total 2+1 method is suitable for the location accuracy and the interval 2+1 method is suitable for the temporal efficiency.

A Study of Design Method of an Axial-Type Suction Fan (축류형 흡입송풍기 설계기술에 관한 연구)

  • Choi, Hyoung-Jun;Kim, Chang-Su;Cho, Chong-Hyun;Cho, Soo-Yong
    • The KSFM Journal of Fluid Machinery
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    • v.13 no.1
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    • pp.42-51
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    • 2010
  • Many different types of fan have been applying to various industrial fields. Fan design methods are much different depending on the types of fan, operating conditions, and connecting parts at the inlet or exit of the fan etc. In this study, design methods for an axial-type suction fan are studied. This fan discharges the air in the relative static pressure of -285Pa to the atmosphere with the flow rate of $960m^3/min$. For three-dimensional blade design, three different design methods were applied, such as the free vortex method, the exponential method, and the cascade method. In the cascade method, the blade loading along the radial direction was obtained from the lift coefficient which was necessary to obtain the pressure rise on a fan rotor. This method is different from the free vortex and the exponential method which control the strength of the vortex. The fan performance prediction was conducted using the CFD with three different inlet ducts. The best fan performance was obtained when the fan was designed by using the cascade method. The designed fan using the exponential method showed better performance compared to a fan designed using the free vortex method. However, the fan performance was changed depending on the installed inlet ducts. So, an efficient fan can be designed with the adjustment of design variables on the basis of the flow structures within the fan as well as the fan design procedure.

Study on the Types and Features of China's Idle Schools -A Case Study on Pingle County of Guilin, Guangxi- (중국 폐교의 유형 및 특성 분석에 관한 연구 - 광시성 계림시를 중심으로 -)

  • Mou, Biao;Lee, Jong-Kuk
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.14 no.1
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    • pp.10-21
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    • 2015
  • Due to the impact of birth rate, the school age population decreases year by year, and as a result, the Ministry of Education conducts the layout adjustment for middle and primary schools and cancels substantial rural schools. Nearly half of the cancelled and idle schools are not applied till now. Combining the practical demand of local residents, it is quite necessary to make use of the idle schools effectively again. Consequently, field investigation is conducted for the architectural status of 28 idle schools in Pingle County of Guilin, Guangxi, and detail investigation and analysis has been carried out for the different scales of schools from various aspects, including the covered area, traffic, building construction, space composition, degree of aging, etc. The investigation result shows that small teaching schools are remote, being small in scale, single in space and serious in aging. Complete primary schools are close to the villages and towns, being large in scale, abundant in space, and well preserved. The teaching schools are between the previous two types. Meanwhile, it is generally convenient in traffic, and good in structure. It can provide fundamental data for the future utilization and study.

Selection of Optimum Ratio of 3 Components (Ir-Sn-Sb) Electrode using Design of Mixture Experiments (혼합물 실험계획법을 이용한 3성분(Ir-Sn-Sb) 전극의 최적비율 선정)

  • Park, Young-Seek
    • Journal of Environmental Science International
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    • v.25 no.5
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    • pp.737-744
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    • 2016
  • For electrolysis process using an insoluble electrode, electrochemical performance was greatly affected by the manufacturing method and procedure, such as the firing temperature, pre-treatment, type of precursor solution, coating method, electrode material, etc. Components of the electrode therein is one of the most important factors in electrochemical reaction. To achieve such characteristics, a appropriate ratio of the electrode material should be carefully chosen. The aim of this research was to apply experimental design method in the optimization of electrode component for the maximum generation of oxidants in electrochemical oxidation process. Mixture design, especially expanded simplex lattice design, in DOME (design of mixture experiments) with Design Expert - commercial software - was used to analyze the data. Analysis of variance (ANOVA) showed a high coefficient of determination ($R^2$) value of 0.9470, thus ensuring a satisfactory adjustment of the $3^{rd}$ order special cubic regression model with the experimental data. The application of response surface methodology (RSM) yielded the following regression equation, which is an empirical relationship between the TRO generation concentration and independent variables(mol ratio of 3 electrode components) in a real unit: TRO generation concentration $(mg/L)=TRO\;conc.=98.25{\times}[Ir]+49.71{\times}[Sn]+95.29{\times}[Sb]-16.91{\times}[Ir]{\times}[Sn]-29.47{\times}[Ir]{\times}[Sb]-22.65{\times}[Sn]{\times}[Sb]+703.19{\times}[Ir]{\times}[Sn]{\times}[Sb]$. The optimized formulation of the 3 component electrode for an high TRO (total residual oxidants) generation was acquired at mol ratio of Ir 0.406, Sn 0.210, Sb 0.384 (desirability d value, 1).

Particle System Editor for Special Effects in Game and Virtual Reality (게임 및 가상현실에서의 특수효과를 위한 입자 시스템 에디터)

  • 김응곤;송승헌
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.429-433
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    • 2004
  • In games and films, the most highlighted fields in entertainment industry, those special effects such as flame, explosion, smoke, liquid, snow, rain and dust are generated through the particle system. Special effects can be expressed realistically by the particle system API that is a graphic library of high level in game and virtual reality. When developers apply the particle system API in applications, they must exchange parameters repeatedly and compile source codes until special efforts that they want are expressed, and It takes much time until the minute control that have relations between each parameters. This paper develops a particle system API usable in on-line game and real-time virtual reality and presents particle system editor that can see and create special effect easily through attributes adjustment such as position, velocity, color, transparency, size, age, the secondary position, the second velocity etc.

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A Fast Writing Technique of Large-sized Edited Multimedia Files based on the Ext3 File System (Ext3 파일 시스템 기반의 편집된 대용량 멀티미디어 파일의 고속 저장 기법)

  • Jung, Seung-Wan;Nam, Young-Jin;Seo, Dae-Wha
    • The KIPS Transactions:PartA
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    • v.16A no.2
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    • pp.89-100
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    • 2009
  • With the advance in digital technologies and the increasing prevalence of high quality multimedia contents, there is a growing user demand for multimedia devices, such as mobile phones, digital TV, PMP, digital camcoders, digital cameras. Such devices provide various services associated with multimedia file manipulation, including multimedia contents playback, multimedia file editing, etc. Conventional file systems exhibit a performance-related drawback that requires considerable amount of time and disk I/Os in order to store large-sized edited multimedia files. This paper proposes a fast, efficient writing technique for large-sized edited multimedia files by using data block sharing with adjustment of inode block pointers. Our experiments show that the proposed scheme not only improves write performance of the Ext3 file system on average by 16 times with various types of edited multimedia files, but also reduces consumed disk space dramatically through the data block sharing.