• Title/Summary/Keyword: EOH(Edge Orientation Histogram)

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Object Recognition Using the Edge Orientation Histogram and Improved Multi-Layer Neural Network

  • Kang, Myung-A
    • International Journal of Advanced Culture Technology
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    • v.6 no.3
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    • pp.142-150
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    • 2018
  • This paper describes the algorithm that lowers the dimension, maintains the object recognition and significantly reduces the eigenspace configuration time by combining the edge orientation histogram and principle component analysis. By using the detected object region as a recognition input image, in this paper the object recognition method combined with principle component analysis and the multi-layer network which is one of the intelligent classification was suggested and its performance was evaluated. As a pre-processing algorithm of input object image, this method computes the eigenspace through principle component analysis and expresses the training images with it as a fundamental vector. Each image takes the set of weights for the fundamental vector as a feature vector and it reduces the dimension of image at the same time, and then the object recognition is performed by inputting the multi-layer neural network.

A Study on Gesture Recognition using Edge Orientation Histogram and HMM (에지 방향성 히스토그램과 HMM을 이용한 제스처 인식에 관한 연구)

  • Lee, Kee-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.12
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    • pp.2647-2654
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    • 2011
  • In this paper, the algorithm that recognizes the gesture by configuring the feature information obtained through edge orientation histogram and principal component analysis as low dimensional gesture symbol was described. Since the proposed method doesn't require a lot of computations compared to the existing geometric feature based method or appearance based methods and it can maintain high recognition rate by using the minimum information, it is very well suited for real-time system establishment. In addition, to reduce incorrect recognition or recognition errors that occur during gesture recognition, the model feature values projected in the gesture space is configured as a particular status symbol through clustering algorithm to be used as input symbol of hidden Markov models. By doing so, any input gesture will be recognized as the corresponding gesture model with highest probability.

HMM-based Upper-body Gesture Recognition for Virtual Playing Ground Interface (가상 놀이 공간 인터페이스를 위한 HMM 기반 상반신 제스처 인식)

  • Park, Jae-Wan;Oh, Chi-Min;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.11-17
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    • 2010
  • In this paper, we propose HMM-based upper-body gesture. First, to recognize gesture of space, division about pose that is composing gesture once should be put priority. In order to divide poses which using interface, we used two IR cameras established on front side and side. So we can divide and acquire in front side pose and side pose about one pose in each IR camera. We divided the acquired IR pose image using SVM's non-linear RBF kernel function. If we use RBF kernel, we can divide misclassification between non-linear classification poses. Like this, sequences of divided poses is recognized by gesture using HMM's state transition matrix. The recognized gesture can apply to existent application to do mapping to OS Value.