• Title/Summary/Keyword: EOG

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Development of Pointing Device on Digital Display (EOG를 이용한 디지털 화면상의 방향지시기 개발)

  • Park, Jong-Hwan;Cheon, Woo-Young;Park, Hyung-Jun
    • Proceedings of the KIEE Conference
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    • 1998.11b
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    • pp.484-486
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    • 1998
  • In this paper, a new method for controlling the pointing device on digital display using EOG(electrooculogram) which is generated from eye movement, was suggested. The manufactured system is consisting of pre-amplifier, A/D converter, serial transmission device and PC program. The EOG is amplified by pre-amplifier. And the amplified EOG is digitized and transmitted to personal computer via rs-232c by PIC16C74A. Finally, the software for controlling the pointer on digital display is developed on computer. As the result, the error between the real subject's viewing point and the point indicated by the developed pointing device on digital display was investigated into the average value, 0.72 degree for horizontal axis, 0.96 degree for vertical axis. The pointing device developed in this study is controlled by subject's eye movement, that is, the user's intention. Furthermore, the algorithm of this study is applicable for many field such as a new method remote control, a new wheelchair control and so forth.

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Development of Eye-Tracking System Using Dual Machine Learning Structure (이중 기계학습 구조를 이용한 안구이동추적 기술개발)

  • Gang, Gyeong Woo;Min, Chul Hong;Kim, Tae Seon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.7
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    • pp.1111-1116
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    • 2017
  • In this paper, we developed bio-signal based eye tracking system using electrooculogram (EOG) and electromyogram (EMG) which measured simultaneously from same electrodes. In this system, eye gazing position can be estimated using EOG signal and we can use EMG signal at the same time for additional command control interface. For EOG signal processing, PLA algorithms are applied to reduce processing complexity but still it can guarantee less than 0.2 seconds of reaction delay time. Also, we developed dual machine learning structure and it showed robust and enhanced tracking performances. Compare to conventional EOG based eye tracking system, developed system requires relatively light hardware system specification with only two skin contact electrodes on both sides of temples and it has advantages on application to mobile equipments or wearable devices. Developed system can provide a different UX for consumers and especially it would be helpful to disabled persons with application to orthotics for those of quadriplegia or communication tools for those of intellectual disabilities.

Electrooculography Filtering Model Based on Machine Learning (머신러닝 기반의 안전도 데이터 필터링 모델)

  • Hong, Ki Hyeon;Lee, Byung Mun
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.274-284
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    • 2021
  • Customized services to a sleep induction for better sleepcare are more effective because of different satisfaction levels to users. The EOG data measured at the frontal lobe when a person blinks his eyes can be used as biometric data because it has different values for each person. The accuracy of measurement is degraded by a noise source, such as toss and turn. Therefore, it is necessary to analyze the noisy data and remove them from normal EOG by filtering. There are low-pass filtering and high-pass filtering as filtering using a frequency band. However, since filtering within a frequency band range is also required for more effective performance, we propose a machine learning model for the filtering of EOG data in this paper as the second filtering method. In addition, optimal values of parameters such as the depth of the hidden layer, the number of nodes of the hidden layer, the activation function, and the dropout were found through experiments, to improve the performance of the machine learning filtering model, and the filtering performance of 95.7% was obtained. Eventually, it is expected that it can be used for effective user identification services by using filtering model for EOG data.

Input System Implementation for Virtual Reality Headset Using Electro-oculogram(EOG) (안전도를 이용한 가상현실 헤드셋의 입력시스템 구현)

  • Nam, Youngju;Kwon, Kichul;Kim, Byeongjun;Lee, Euisin;Kim, Nam
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.739-750
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    • 2016
  • The most of virtual reality headset have the separated controllers while they put on the headset; so the users may feel the discomfort and burden for the operation. In this paper, a novel virtual reality headset system using the EOG (electro-oculogram) is proposed and it has a distinguished feature that the user does not need to control the virtual reality headset by the hands, but the displayed contents are controllable by the electrical activity of the user's brain. The proposed system consist of the mobile device, a virtual reality headset, and an EOG headset for data acquisition. The system is implemented by using the Unity3D engine for the signal processing and controller, and the concept is confirmed through the implementation that it is more interesting and easier to control the virtual reality headset.

Development of Human-machine Interface based on EMG and EOG (근전도와 안전도 기반의 인간-기계 인터페이스기술)

  • Gang, Gyeong Woo;Kim, Tae Seon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.129-137
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    • 2013
  • As the usage of computer based systems continues to increase in our normal life, there are constant efforts to enhance the accessibility of information for handicapped people. For this, it is essential to develop new interface ways for physical disabled peoples by means of human-computer interface (HCI) or human-machine interface (HMI). In this paper, we developed HMI using electromyogram (EMG) and electrooculogram (EOG) for people with physical disabilities. Developed system is composed of two modules, hardware module for signal sensing and software module for feature extraction and pattern classification. To maximize ease of use, only two skin contact electrodes are attached on both ends of brow, and EOG and EMG are measured simultaneously through these two electrodes. From measured signal, nine kinds of command patterns are extracted and defined using signal processing and pattern classification method. Through Java based real-time monitoring program, developed system showed 92.52% of command recognition rate. In addition, to show the capability of the developed system on real applications, five different types of commands are used to control ER1 robot. The results show that developed system can be applied to disabled person with quadriplegia as a novel interface way.

Realtime Individual Identification based on EOG Algorithm for Customized Sleep Care Service (맞춤형 수면케어 서비스를 위한 EOG 기반의 실시간 개인식별 알고리즘)

  • Hong, Ki Hyeon;Lee, Byung Mun;Park, Yang Jae
    • Journal of Convergence for Information Technology
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    • v.9 no.12
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    • pp.8-16
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    • 2019
  • Customized sleep care service needs to be provided differently for individuals since individual has different degree of sleep disorder. Because the brainwave data shows unique waveform characteristics for each person, this characteristic can be used to identify individuals. Personal identification provides an important role in enabling customized services. When you blink, you can obtain brain wave characteristics by measuring the area of the frontal lobe. Therefore, a real-time personal identification algorithm based on blinking EOG for customized sleep care service is proposed in this paper. For evaluation, 10 individuals were tested for personal identification accuracy. The results of the experiment confirmed that a maximum accuracy of 93% were taken. Algorithms can be developed by reflecting characteristics such as changes in the external environment in the future.

Classification of Sleep Stages Using EOG, EEG, EMG Signal Analysis (안전도, 뇌파도, 근전도 분석을 통한 수면 단계 분류)

  • Kim, HyoungWook;Lee, YoungRok;Park, DongGyu
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1491-1499
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    • 2019
  • Insufficient sleep time and bad sleep quality causes many illnesses and it's research became more and more important. The most common method for measuring sleep quality is the polysomnography(PSG). The PSG is a test used to diagnose sleep disorders. The most common PSG data is obtained from the examiner, which attaches several sensors on a body and takes sleep overnight. However, most of the sleep stage classification in PSG are low accuracy of the classification. In this paper, we have studied algorithm for sleep level classification based on machine learning which can replace PSG. EEG, EOG, and EMG channel signals are studied and tested by using CNN algorithm. In order to compensate the performance, a mixed model using both CNN and DNN models is designed and tested for performance.

Optimizing neural network for artifact reduction in electroencephalogram diagnostic system (뇌파진단 시스템에서 artifact 제거를 위한 신경망 최적화)

  • Jeon, Su-Yeol;Cho, Sang-Heom;Ahn, Chang-Beom
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1981-1982
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    • 2008
  • 뇌파신호 측정 시에는 환자의 움직임 등으로 artifact가 발생하게 된다. 따라서 정확한 진단에는 이와 같은 artifact를 제거하는 것이 중요하다. 본 논문에서는 뇌파신호에서 발생할 수 있는 artifact 중 EOG(Electrooculogram: 안전위도)를 검출하고 제거하기 위한 방법으로 EOG 필터링(EOG filtering)을 제안하며, 나머지 근전도를 제거하기 위해 신경망(neural network)를 사용한다. 이때 입력신호의 특징이 신경망에 보다 잘 적용될 수 있도록 비선형 양자화기를 적응적으로 동작시키는 방법을 제안한다. 제안하는 방법을 통해 뇌파신호의 artifact를 효과적으로 제거할 수 있다.

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