• 제목/요약/키워드: EOG(electro-oculogram)

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EOG를 사용한 가상현실 HMD용 키보드 구현 (Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram)

  • 김병준;권기철;양용만;김남
    • 한국콘텐츠학회논문지
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    • 제18권1호
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    • pp.1-9
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    • 2018
  • 본 논문에서는 눈을 깜빡(eye-blink)일 때 발생하는 안전도(EOG, electro-oculogram) 신호를 이용하여 손을 사용하지 않는 가상현실 HMD(head mounted display)용 키보드 시스템을 제안하였다. 본 시스템은 디스플레이 소자, 자이로스코프센서, 중력센서, 뇌전도(EEG, electro-encephalogram) 센서 등으로 구성되며, 시스템의 제어 및 그래픽 처리 등을 위한 Unity3D 엔진으로 가상현실 HMD용 키보드 시스템을 구현하였다. 구현된 키보드의 방식은 한글의 경우 천지인 키보드 방식을 사용하였으며 영어, 숫자, 기호의 경우 $3{\times}4$ 방식을 사용하여 공간상의 문제를 해결하였다. 구현된 시스템을 통해 손을 사용하지 않고 목의 움직임과 안전도만으로 가상현실 HMD의 키보드 입력이 가능함을 확인하였다.

안전도를 이용한 가상현실 헤드셋의 입력시스템 구현 (Input System Implementation for Virtual Reality Headset Using Electro-oculogram(EOG))

  • 남영주;권기철;김병준;이의신;김남
    • 한국콘텐츠학회논문지
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    • 제16권9호
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    • pp.739-750
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    • 2016
  • 가상현실 헤드셋에 대한 제어는 머리에 착용한 상태에서 손을 사용하기 때문에 조작에 대한 부담감이 발생한다. 본 논문에서는 손을 사용하지 않고 즉각적인 입력신호를 줄 수 있는 안전도(EOG, electro-oculogram)를 이용한 가상현실 헤드셋 입력시스템을 제안하였다. 이는 가상현실 헤드셋의 제어를 위한 입력 신호를 손의 움직임 없이 사용자의 안전도만으로 디스플레이 되는 콘텐츠를 제어할 수 있는 시스템이다. 제안된 시스템은 모바일 폰, 가상현실 헤드셋, 그리고 뇌전도 데이터 획득용 헤드셋으로 구성되어 있으며, 신호처리 및 제어를 위한 Unity3D 엔진을 이용하여 제어 시스템을 구현하였으며, 구현된 시스템을 통해 가상현실 헤드셋의 손쉬운 제어가 가능함을 확인하였다.

EOG(Electro-oculogram) 신호를 이용한 Interface 장치 개발 (Development of Interface device with EOG Signal)

  • 김수종;유호선;김영철
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 제37회 하계학술대회 논문집 D
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    • pp.1821-1823
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    • 2006
  • This paper presents a development of interface device for electro-oculogram(EOG) signal and it's application to the wireless mouse of wearable PC. The interface device is composed of five bio-electrodes for detecting oculomotor motion, several band-pass filters, instrumentation amplifier and a microprocessor. we have first analyzed impedance characteristics between skin and a bio-electrode. since the impedance highly depends on human face, it's magnitude differs from person. this interface device was applied to develop a wireless mouse for wearable PC, as a Bio Machine Interface(BMI). Where in the prompt on PC monitor is controlled by only EOG signals. this system was implemented in a Head Mount Display(HMD) unit. experimental results show the accuracy of above 90%.

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안전위도(EOG)에 의한 입체영상의 평가 (The estimation of 3D image using E.O.G)

  • 조암
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1996년도 춘계학술대회논문집
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    • pp.168-185
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    • 1996
  • In this research, an investigation of the eye movement was performed when the objects perceived by the eye are three-dimensional objects, two dimensional images, and three dimensional image. This investigation was done by observing the EOG(Electro-oculogram) waves which were achived from experiments. The observed waves were categorized into several groups. Differences among the waves were analyzed for each object and image perceived by the eye. In order to obtain waves to be analyzed, two kinds of experiments were performed. In each experiments, the saccadic eye movement and the smooth pusuit eye movement was considered as an independent variable individually. Waves obtained from the experiments were categorized into 4 types(Wave1, Wave2, Wave3, Wave4) depending on their characteristics. Unlike from the other images, three dimensional image was revealed as a key factor for the active movement of the eye. Futhermore, a unique eye movement was observed in the case of three dimensional image where the focus of the eye was achived in three steps.

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안전위도(EOG)에 의한 입체영상의 평가 (The estimation of 3D image using EOG)

  • 조암
    • 대한인간공학회지
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    • 제16권1호
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    • pp.1-13
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    • 1997
  • In this research, and investigation of the eye movement was performend when the objects perceived by the eye are three-dimensional objects, two dimensional images, and trhee dimensional images. This investigation was done by observing the EQG(Electro- oculogram) waves which were obtained from experiments. The observed waves were categorized into several groups. Differences among the waves were analyzed for each object and image perceived by the eye. In order to obtain waves for analysis, two kinds of experiments were performen. In each experiment, the saccadic eye movement and the smooth pursuit eye movement were considered as an independent variables. Waves obtained from the experiments were categorized into 4 types (Wave-1, Wave-2, Wave-3, Wave-4) depending on their characteristics. Unlike the other images, three dimensional image was revealed as a key factor for the active movement of the eye. Futhermore, a unique eye movement was observed in the case of three dimensional images where the focus of the eye was achieved through three steps.

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평형감 평가를 위한 퍼지 판독 시스템에 관한 연구 (A study on the Fuzzy Identification System for the Analysis of Equilibrium Sense)

  • 임형순;임정흠;이창구
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1999년도 추계학술대회 논문집 학회본부 B
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    • pp.815-817
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    • 1999
  • In this paper, we developed a fuzzy identification system to evaluate sensation of equilibrium objectively and quantitatively. By using caloric test. we estimated ECG(electro-cardiogram) and EOG(electro-oculogram), which were biomedical signals related to sensation of equilibrium, and used them as inputs of fuzzy identification system input. Fuzzy identification system analyzed the relationality between biomedical signals and sensation of equilibrium automatically, and evaluated it taking the co-relation between these signals into consideration.

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