• 제목/요약/키워드: ECOLOGICAL EXPERIENCE

검색결과 252건 처리시간 0.023초

농촌 어메니티 환경설계 공모전을 통해 본 농촌환경설계 경향 연구 (A study on design trend in rural amenity planing shown in Rural Amenity Design Competition)

  • 김은자;김상범;윤희정;강방훈;이정원;임창수;이승연
    • 농촌계획
    • /
    • 제15권4호
    • /
    • pp.11-17
    • /
    • 2009
  • Rural Amenity Design Competition is opened every year since 2003 having an intention of improving spatial design and planning of rural area through developing values of rural amenity resources and applying in that area. The subject of this competition is broad and there's no limit in locations so that various solutions and original ideas could be proposed. This research examined 165 prizewinning works of the competition and analyzed the locations and areas, aims, main resources, spatial planning contents and experience programs to find out trends of rural spatial design. According to the study, the prizewinning works tends to 1) include spatial plan for an existing village planning, 2) aim rural tourism for citizens and increasement of resident's incomes, 3) develop vegetation and agricultural resources, 4) plan for natural landscape, commercialization of local special productions and agriculture, and 5) propose ecological experience programs. The same theme of the competition repeated every year had led to advanced design skills but also a stagnant of design contents. A subject and a main goal of the Rural Amenity Design Competition should be departmentalized each time hereafter to make for the weak points and propose progressive direction for the rural spatial design.

레포츠피싱을 통한 어가소득 증대에 관한 연구 (Feasibility of Enhancing Fishing Household Income Through Leports-fishing Development)

  • 박성쾌;김수진;김영자
    • 수산해양교육연구
    • /
    • 제19권2호
    • /
    • pp.180-196
    • /
    • 2007
  • This study aims at analyzing the potential of leports-fishing for improving fishing household income. Leports-fishing is a composite concept which is combined with those of leisure, sports and fishing. Korean on-shore resources have also a composite characteristic. The properties of the east, west and south coastal waters are quite different in geography, biology and ecology. There is a array of leports-fishing development potentials of utilizing their characteristics. At present, angling forms a main activity of leports-fishing, but coastal seas would be an emerging space for the public. In order for them to be a ground of fun, enjoyment and festivals, it would be necessary to supply a wide range of activities and facilities including angling, scuba diving, fish barbecue, ecological experience, fishing experience, cruise, and so forth. As seen in the survey results, the participants have strong desire for fun and enjoyment through leports-fishing activities. The proportion of people participating in one or two times a year amounts to 40 percent. Most coastal places visited are close to medium/large cities and two-days leports-fishing/tourism accounts for some 77 percent. However, it turned out that conflicts between leports-fishing participants and fishermen are not serious. The results of expenditure function estimation appear that the elasticity of per capita income is very high with 1.2660 and that there are negative relationships between leports-fishing expenditure and transportation/food/lodging costs. Assuming the annual national economic growth rate of 4 percent, it is anticipated that Korean leports-fishing population will increase to 3.18 million in 2010 and 4.07 million in 2015. Korean leports-fishing market potential in 2015, which is calculated based on per capita expenditure on leports-fishing, appears to amount to 1,400 billion won~1,600 billion won. The contribution of such market potential to the fishing households is expected to be 62.3~74.2 percent(934.5 billion won~111.3 billion won).

절차적 생성 방법을 이용한 실시간 갯벌 모델링 (Realtime Tidal Flat Modeling using Procedural Generation Method)

  • 박상현
    • 한국전자통신학회논문지
    • /
    • 제16권5호
    • /
    • pp.947-956
    • /
    • 2021
  • 메타버스에 대한 관심이 증가하면서 가상현실을 간접 체험에 접목하려는 많은 노력이 이루어지고 있으며, 게임과 같은 오락뿐만 아니라 학생들의 교육에 활용하고자 하는 시도도 증가하고 있다. 간접 체험의 핵심적인 기술은 사용자가 실제와 같이 느낄 수 있게 대상을 모델링하는 것이다. 갯벌과 같은 자연환경은 시간에 따라 수시로 변하고, 많은 생명체들도 서식한다. 본 논문에서는 갯벌의 생태 환경을 사실적으로 표현하는 체험 콘텐츠를 제작하는 방법을 제안한다. 제안하는 방법에서는 갯벌이 시간적으로 변화하는 모습을 자연스럽게 모델링하는 방법을 설명하고, 갯벌에 서식하는 생명체인 게를 행동 트리를 이용하여 NPC 형태로 모델링하는 방법을 설명한다. 구현 결과는 제안하는 방법이 간단한 알고리즘을 사용하지만 갯벌의 모습을 잘 표현하는 것을 보여준다.

B2S궤도시스템의 초기 시설 투입비용 분석 (Initial Investment Cost Analysis of Facilities of B2S Track System)

  • 김효산;민준호;유재광;이달재
    • 한국철도학회:학술대회논문집
    • /
    • 한국철도학회 2011년도 춘계학술대회 논문집
    • /
    • pp.733-739
    • /
    • 2011
  • B2S(Ballasted track To Slab track) that is track system has been first developed in 2004 with foundation of rich experience and know-how of subway track upkeep and mending of facilities in 36 years to improve an existence pebble track at a concrete track. 'B2S' is admitted technology through patent registration in the domestic and Europe and it's made by a factory and put together at field, so it's able to construct precisely and to reduce a construction period. In addition, safety, the ecological balance and durability are excellent, and walking, cleaning, etc. has the advantage of easy maintenance. 'B2S' is currently laying 27.7km at Seoulmetro as of end of 2010 standard, but it'll be expected to be applied to a domestic Metro more from now on. It is possible to classify the total cost resolution structure of B2S system by R&D cost, test production and experiment cost, the initial facility cost, maintenance cost, disposal cost. In this research, it seems useful for selection evaluation which considered the life cycle cost or economics of the concrete track structure by analyzing an initial cost of facilities.

  • PDF

고령친화 홈네트워크 서비스개발을 위한 중장년층 소비자 선호에 관한 연구 (Preference of Consumers After Late 40's for Developing Future Home Network Services)

  • 김민수;이연숙
    • KIEAE Journal
    • /
    • 제7권2호
    • /
    • pp.47-55
    • /
    • 2007
  • Development of digital technology has become closely connected with housing environment. Especially for the matured population, it is very important because they need substantial support in their daily lives. Therefore, the purpose of this paper is to identify needs of digital network services for future housing development. Previous researches were limited to digital technology of network systems and its usages. On the other hand, this study focuses on not only the technology but services. This study consists of literatures review and empirical survey. The subjects were the mid-age and pre-elderly between 45 to 65. The analysis of this study results outlined as follows: First, the pre-elderly appeared to have, in general, positive perceptions about digital services of the housing environment. The results of needs for each space's, showed strongly in basic safety and aiding system for memories. Second, there are differences in needs according to respondent's characteristics such as sex, income, job, house type, experience in digital system. Third, there are differences between what they think and what they really responded in both spaces and services. It menas that present planning elements may not attractive and suitable to residents. Therefore it is necessary to redesign the services. In the future, the most important thing is, making comfortable space not convenient space. That is, excluding unnecessary elements and pick up the right ones for resident's real demands.

지역경관 개선을 위한 주민참여 활성화 방안 연구- 일본의 법제도 및 사례 고찰을 중심으로 - (The Activation of Residents Participation for the Local Landscape Improvement - With Special Emphasis on the Landscape Legal System and Case Study in Japan -)

  • 임정민;윤준도
    • KIEAE Journal
    • /
    • 제11권5호
    • /
    • pp.43-53
    • /
    • 2011
  • The Landscape Act was enacted in 2007 introducing a new procedure of the Local Landscape Agreement and the Local Landscape Improvement Projects. The act has granted local governments a legal basis to support residents participation activities in order to create, improve, and maintain the townscape quality of their neighborhood environments. The degree of utilization of this particular process, however, is far below the expectation. Partly, it is due to the lack of field experience and concrete guidelines for preparation and implementation in actual landscape planning process. This study aims to seek for detailed solution to lead the residents participation for local landscape improvement in Korea through consideration for institutional strategies and cases about the local landscape planning and management in Japan. Local landscape improvement projects in Japan are progressing successfully in concurrence with a variety of local participants such as residents participation, administrative supporting and supporting of local company. And it will be possible to support systematically with systematization of participants, such as NPO and a council.

Holistic, Collaborative, Ecological, and Coevolutionary Characteristics of Service Design Process

  • Lee, Dong-Seok
    • 대한인간공학회지
    • /
    • 제31권1호
    • /
    • pp.7-13
    • /
    • 2012
  • Objective: This paper discussed the characteristics of service design process by comparing with product design process. Background: Service design has different design outcomes, project participants, and design constraints than product design. Method: The comparison took two perspectives: one was shorter-term, design process of a service, and the other was longer-term, process of service development. Results: It was discussed that service design process is similar in overall, but has four differences. First, the role of design is required earlier and longer in the process, which means service designers need to participate from the begging of the project to service operation. Thus service designers are required to have holistic viewpoint of the project. Second, service design requires many design expertise thus collaboration needs to be well defined and managed throughout the process. Third, since service provider has limited resources, regulations, and market competition, some service features cannot be provided. Service designers are required to know both customers' needs and functional constraints. Last, service design is highly coupled with service operation. Designing and providing service happens at the same time and evolves over time. Conclusion: Consequently it was asserted that the role of designers in service design is essential for success. In specific, the role of service design architect, who manages design process and design outcomes, is a new and important role in service design project.

초등학생 대상의 산림치유 프로그램에 대한 체계적 문헌고찰 (A Systematic Review of Forest Therapy Programs for Elementary School Students)

  • 송민경;방경숙
    • Child Health Nursing Research
    • /
    • 제23권3호
    • /
    • pp.300-311
    • /
    • 2017
  • Purpose: There are many forest and outdoor programs being offered but systematic reviews of effects are lacking. This study was done to identify content, format, and strategies of forest therapy programs for elementary school students. Methods: Literature search using keywords in English and Korean was performed using 6 electronic databases in December 2016. Search participants were elementary school students and interventions conducted in the forest. Seventeen forest therapy studies were selected for evaluation. Risk of Bias Assessment tool for non-randomized study was used for quality assessment. Results: All studies were quasi-experimental designs. Forest therapy programs included various activities in forests such as experience of five senses, meditation in the forest, walking in the forest, ecological play, observation of animals and insects. All studies used psychosocial health variables and forest healing programs had positive effects on sociality, depression, anxiety, self-esteem, stress, aggression, anger, and school adjustment. Limitations of these studies were vague reporting of the study, lack of ethical review and rigorous research designs. Conclusion: Forest therapy for elementary school child can be an effective way to improve psychosocial health. Future studies with rigorous study designs are needed to assess long-term effects of forest therapy on physical and psychosocial health.

노후저층 공동주택의 재건축과 리모델링 사업의 비교 연구 (A Comparative Research on the Reconstruction and Remodeling of Low-rise, Dilapidated Apartment Buildings)

  • 이효진;김동훈;김진호;임남기
    • 한국건축시공학회:학술대회논문집
    • /
    • 한국건축시공학회 2002년도 학술논문발표회
    • /
    • pp.75-80
    • /
    • 2002
  • The purpose of this study is to conduct researches on the aspects of reconstruction and remodeling of low-rise, dilapidated apartment buildings in the provinces, using comparative methodologies, consequently coming up with the findings in the following. 1) Unlike the rebuilding projects in which the movement process tends to be made in a bulk (in a simultaneous manner), it turns out that when it comes to remodeling, it would be advisable to attempt moving the inhabitants as a group either by the size of their residence or by the building. 2) Given the peculiarities of the construction management mechanism, remodeling projects might seem disadvantageous on the part of the management on account of inadequate accumulation of information and experience. Hence, based on the impeccable assessment of the current status of the subject buildings from the phase of planning, its imperative to closely look into and take into consideration a variety of direct and/or indirect factors in advance of the implementation. 3) A series of comparative researches from the perspective of economical efficiency that remodeling projects appear profitable considering the overall costs including financial expenses, varied taxes, and so on that will be eventually brought forth during the reconstruction period, and all the more so when allowing for the consequential effects which they ought to have upon the natural and human resources, environmental and ecological condition, business potentials, etc. Amelioration to be desired on the basis of the findings above.

  • PDF

스마트러닝 기반의 생태 STEAM 교육 프로그램 개발 (Development of Eco-STEAM Educational Programs Based on Smart Learning)

  • 이성희
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제32권3호
    • /
    • pp.250-259
    • /
    • 2013
  • This study was aimed at developing eco-STEAM educational programs based on smart learning, implementing the programs to verify their educational effectiveness, and exploring the possibilities for eco-education. The subjects of Science, Mathematics, Practical Arts, Arts, and Physical Education were analyzed to extract STEAM elements for the 5th and 6th grades at elementary school, and then 16 lessen plans were developed under 8 thematic strands. The programs were applied to classes of 5th and 6th graders, and then tested to see the effectiveness in terms of emotional experience, convergence, creative design and satisfaction. The average scores for post-test were statistically higher than those of pre-test(p<.001), showing positive effectiveness of the eco-STEAM programs developed. This study put out the following conclusions. First, the students got emotional experiences through inquiry and observation. Second, the programs helped students to learn about the environment in their contexts and provided a base for interdisciplinary approach. Third, the students in this study could have opportunities for improving their problem-solving abilities by using the creative design. Forth, the students' interests in the ecological topics were increased throughout regular curricula.