• Title/Summary/Keyword: E-simulator

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Automated Assessment System for Train Simulators

  • Schmitz, Marcus;Maag, Christian
    • International Journal of Railway
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    • v.2 no.2
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    • pp.50-59
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    • 2009
  • Numerous train operating companies provide training by means of driving simulators. A detailed analysis in the course of the rail research project 2TRAIN has shown that the simulation technology, the purposes of training and the overall concept of simulator-based training are rather diverse (Schmitz & Maag, 2008). A joint factor however are weak assessment capabilities and the fact that the simulator training is often not embedded into the overall competence management. This fact hinders an optimal use of the simulators. Therefore, 2TRAIN aims at the development of enhanced training and assessment tools. Taking into account that several simulators are already in use, the focus lays on the extension of existing simulation technology instead of developing entirely new systems. This extension comprises (1) a common data simulation interface (CDSI), (2) a rule-based expert system (ExSys), (3) a virtual instructor (VI), and (4) an _assessment database (AssDB). The foundation of this technical development is an assessment concept (PERMA concept) that is based on performance markers. The first part of the paper presents this assessment concept and a process model for the two major steps of driver performance assessment, i.e. (1) the specification of exercise and assessment and (2) the assessment algorithm and execution of the assessment. The second part describes the rationale and the functionalities of the simulator add-on tools. Finally, recommendations for further technical improvement and appropriate usage are given. based on the results of a pilot study.

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Developing a Simulator of the Capture Process in Towed Fishing Gears by Chaotic Fish Behavior Model and Parallel Computing

  • Kim Yong-Hae;Ha Seok-Wun;Jun Yong-Kee
    • Fisheries and Aquatic Sciences
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    • v.7 no.3
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    • pp.163-170
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    • 2004
  • A fishing simulator for towed fishing gear was investigated in order to mimic the fish behavior in capture process and investigate fishing selectivity. A fish behavior model using a psycho-hydraulic wheel activated by stimuli is established to introduce Lorenz chaos equations and a neural network system and to generate the components of realistic fish capture processes. The fish positions within the specified gear geometry are calculated from normalized intensities of the stimuli of the fishing gear components or neighboring fish and then these are related to the sensitivities and the abilities of the fish. This study is applied to four different towed gears i.e. a bottom trawl, a midwater trawl, a two-boat seine, and an anchovy boat seine and for 17 fish species as mainly caught. The Alpha cluster computer system and Fortran MPI (Message-Passing Interface) parallel programming were used for rapid calculation and mass data processing in this chaotic behavior model. The results of the simulation can be represented as animation of fish movements in relation to fishing gear using Open-GL and C graphic programming and catch data as well as selectivity analysis. The results of this simulator mimicked closely the field studies of the same gears and can therefore be used in further study of fishing gear design, predicting selectivity and indoor training systems.

Simulation-based Optimization of Multi-indenture and Multi-echelon Inventory Systems

  • Kim, Gui-Rae;Yun, Won-Young;Joung, Il-Han;Lee, Yu-Mi
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2006.11a
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    • pp.133-138
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    • 2006
  • The problem that we address is to determine the inventory stockage levels in a multi-echelon inventory system for repairable items in a multi-indenture system. We propose the simulation optimization approach to determine the stockage levels at each echelon, where a simulator for the underlying system is combined with an appropriate optimization tool, Genetic Algorithm (GA).

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Computational assessment of blockage and wind simulator proximity effects for a new full-scale testing facility

  • Bitsuamlak, Girma T.;Dagnew, Agerneh;Chowdhury, Arindam Gan
    • Wind and Structures
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    • v.13 no.1
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    • pp.21-36
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    • 2010
  • A new full scale testing apparatus generically named the Wall of Wind (WoW) has been built by the researchers at the International Hurricane Research Center (IHRC) at Florida International University (FIU). WoW is capable of testing single story building models subjected up to category 3 hurricane wind speeds. Depending on the relative model and WoW wind field sizes, testing may entail blockage issues. In addition, the proximity of the test building to the wind simulator may also affect the aerodynamic data. This study focuses on the Computational Fluid Dynamics (CFD) assessment of the effects on the quality of the aerodynamic data of (i) blockage due to model buildings of various sizes and (ii) wind simulator proximity for various distances between the wind simulator and the test building. The test buildings were assumed to have simple parallelepiped shapes. The computer simulations were performed under both finite WoW wind-field conditions and in an extended Atmospheric Boundary Layer (ABL) wind flow. Mean pressure coefficients for the roof and the windward and leeward walls served as measures of the blockage and wind simulator proximity effects. The study uses the commercial software FLUENT with Reynolds Averaged Navier Stokes equations and a Renormalization Group (RNG) k-${\varepsilon}$ turbulence model. The results indicated that for larger size test specimens (i.e. for cases where the height of test specimen is larger than one third of the wind field height) blockage correction may become necessary. The test specimen should also be placed at a distance greater than twice the height of the test specimen from the fans to reduce proximity effect.

Retargetable Instruction-Set Simulator for Energy Consumption Monitoring (에너지 소비 모니터링을 위한 재목적 인스트럭션-셋 시뮬레이터)

  • Ko, Kwang-Man
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.462-470
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    • 2011
  • Retargetability is typically achieved by providing target machine information, ADL, as input. The ADL are used to specify processor and memory architectures and generate software toolkit including compiler, simulator, etc. Simulator are critical components of the exploration and software design toolkit for the system designer. They can be used to perform diverse tasks such as verifying the functionality and/or timing behavior of the system, and generating quantitative measurements(e.g., power energy consumption) which can be used to aid the design process. In this paper, we generate the energy consumption estimation simulator through ADL. For this goal, firstly, we describes the energy consumption estimation and monitoring informations on the ADL based on EXPRESSION. Secondly, we generate the energy estimation and monitoring simulation library and then constructs the simulator, RenergySim. Lastly, we represent the energy estimations results for MIPS R4000 ADL description. From this subjects, we contribute to the efficient architecture developments and prompt SDK generation through programmable experiments in the field of mobile software development.

Study on the Remote Controllability of Vision Based Unmanned Vehicle Using Virtual Unmanned Vehicle Driving Simulator (가상 무인 차량 시뮬레이터를 이용한 영상 기반 무인 차량의 원격 조종성 연구)

  • Kim, Sunwoo;Han, Jong-Boo;Kim, Sung-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.5
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    • pp.525-530
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    • 2016
  • In this paper, we proposed an image shaking index to evaluate the remote controllability of vision based unmanned vehicles. To analyze the usefulness of the proposed image-shaking index, we perform subjective tests using a virtual unmanned vehicle driving simulator. The developed driving simulator consists of a real-time multibody dynamic software of the unmanned vehicle, a motion simulator, and a driver console. We perform dynamic simulations to obtain the motion of the unmanned vehicle running on the various road surfaces such as ISO roughness level A~E roads. The motion of the vehicle body is reflected in the motion simulator. Then, to enable remote control operation, we offer to operators the image data that was measured using the camera sensor on the simulator. We verify the usefulness of the proposed image-shaking index compared with subjective index provided by operators.

A Study on Automation of Steel Plate Forming by Heating Method (열간가공에 의한 강판의 곡 가공 자동화 시스템)

  • B.I. Lee;H.S. Yoo;G.G. Byun;H.G. Kim
    • Journal of the Society of Naval Architects of Korea
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    • v.39 no.2
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    • pp.34-44
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    • 2002
  • Approximately 70 percent of shop's hull plate consists of three-dimensional curved shell. Concerning with the research on the automation of plate forming many studies have been carried out for the last decade. The purpose of this study is to develop the simulator of heating on the basis of the reasonable mechanical model representing a heating phenomenon. The beating experiment has been carried out with varying parameters influencing on the results of heating information at the kinematics analysis, simulatorestimate the shape of deformed plate that process along the processing information. When we get the initial shape and the object shape, we calculate the processing information first, using kinematics analysis. In a simulator we estimate deformed shape from the processing information. After this we compare deformed shape and object shape. If the error of deformed shape and object shape is in the proper limits, that information is determined the final processing information. Else we repeat the process changing variable.

Motion Effects of the Ship on Crew Performance

  • Kim, Hongtae;Ha, Wook Hyun;Jang, Jun-Hyuk;Fang, Tae Hyun;Oh, Seungbin
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.4
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    • pp.333-340
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    • 2013
  • Objective: The aim of this study is to provide a current knowledge of the multiple issues regarding motion effects on crew performance. Background: The motions of the ship may create motion sickness, nausea and vomit. Also, these motions also disturb the balance of crew members, increase the energy expenditure of crew for shipboard work, and result in increased levels of injury and fatigue. However, the motion effects of the ship on crew performance has not been thoroughly investigated. Method: Participants(N=10) were engaged in an experiment in 2 experimental environments(training ship and ship handling simulator) and 2 navigational conditions(day and night). The COP(Center of Pressure) data were recorded as an objective measure of postural balance control and the SSQ(Simulator Sickness Questionnaire) was used as a subjective measure of sickness. Results: The results showed that COP has a no significant difference based on experimental environments, but significant effect on SSQ. Conclusion: During the virtual simulator navigation, subjects showed significant SSQ level changes, which included decreased SSQ data. But, there is no significant difference of COP between training ship and ship handling simulator. Application: The results of this study could be applied to the next generation of ship design to decrease effect of motion at sea and to increase performance of ship crew.

Comparative study of an integrated QoS in WLAN and WiMAX (WLAN과 WiMAX에서의 연동 서비스 품질 비교 연구)

  • Wang, Ye;Zhang, Xiao-Lei;Chen, Weiwei;Ki, Jang-Geun;Lee, Kyu-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.103-110
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    • 2010
  • This paper addressed the implementation of the systematic performance analysis of Quality of Service (QoS) by using OPNET simulator in the interworking architecture of IEEE 802.16e (mobile WiMAX) and IEEE 802.11e (WLAN) wireless network. Four simulation cases were provided in OPNET simulator and a voice traffic was simulated with various performance metrics, such as Mean Opinion Score (MOS), end-to-end delay and packet transmission ratio. Based on the simulation results, the MOS value presented better in WiMAX to WiMAX case compared to others in both static and mobility case. Meanwhile, end-to-end delay was not greatly affected by mobility in four cases. However, mobility was affected much in MOS value and packet transmission ratio in WLAN to WLAN case than in others.