• Title/Summary/Keyword: E-book Readers

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3D Fishes Simulation System applied e-Book Technique (e-Book 기법을 적용한 3D 어류 시뮬레이션 시스템)

  • Lee, SangJin;Ryu, NamHoon;Lee, HyeMi;Oh, KyeongSug;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.157-162
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    • 2009
  • As the improvement of computer performance and the development of IT technology have influence upon publishing industry, the e-Book system, a type of electronic resources, has come out. This is a method to use both texts and 2D image illustrations. Nowadays, there are more and more users who want high quality contents and a variety of contents such as the illustrated fish book using the 3D system. This article adds 3D animation objects to the current e-Book system and designs and realizes the 3D fish simulation system to which e-Book technology is applied so as to improve the comprehension of texts and readability of detailed information and increase readers' immersion as well.

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Design and Implementation of an OEB Standard Viewer (OEB(Open Electronic Book) 표준을 지원하는 Viewer의 설계와 구현)

  • Lee, Seung-Lan;Seo, Ju-Ha
    • Journal of Industrial Technology
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    • v.21 no.A
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    • pp.199-205
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    • 2001
  • e-book is digital contents using IT technology instead of paper. It is carried in Internet and displayed wish Viewer of PC, PDA or terminal. The Open eBook specification is to provide a specification for representing the content of electronic books to these viewers. The specification is based on HTML and XML, the same core languages that define the World Wide Web, and is designed to allow publishers and authors to deliver their material in a single format. In this paper, we design and implement the viewer that can support OEB(Open eBook) standard. Viewer is composed parser part and display part. In audition, we add some functions - the book shelf, the bookmark and the dictionary - for convenience of readers.

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evelopment of Java Class Library For E-Book Reader Systems on Embedded Linux Environment (내장형 리눅스 환경의 전자책 리더 용 자바 클래스 라이브러리 개발)

  • Lee, Eun-Jeong;Jo, Su-Seon
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.399-410
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    • 2001
  • We developed a Java library Xeni for e-book reader systems on embedded Linux environment. Xeni is an API library providing functions such as rendering for XML-based e-book contents, navigation mechanism for readers and bookmark management. This library is developed in Java language, targeting java virtual machines on embedded Linux systems. We discuss design and structure of the developed library, and introduce the reference implementation of a reader system using this library. Also, virtual machines on Linux environment are briefly surveyed.

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The Differences in Children's Story Comprehension According to the Types of Reading Media : Paperback Books vs. Electronic Books (읽기매체의 종류에 따른 유아의 이야기 이해도 차이 : 종이책과 전자책)

  • Kim, Tae-Yeon;Yi, Soon-Hyung
    • Korean Journal of Child Studies
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    • v.35 no.4
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    • pp.249-262
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    • 2014
  • This study investigated differences in children's story comprehension as they related to the types of reading media. The participants comprised 62 four-years-olds from two child-care centers located in a middle-income region of Seoul and Gyeonggi Province. In order to control the experience effect, newly developed stories published into two formats of reading media (paperback books and electronic books) were provided to the participants. The results indicated that there were no significant differences in children's story comprehension depending on the types of reading media. Paperback book readers and electronic book readers did not show any significant difference in story comprehension, which consists of recall, recognition and reasoning tasks. As literature pertaining to children's usage of electronic books is limited, the present study offers guidelines for the development of children's reading media and may serve as a useful resource for future studies.

The Type of e-book's Visualization by the Narrative Space (내러티브 공간에 의한 이북(e-book)의 시각화 유형)

  • Shin, Seung-Yun;Jung, Hyun-Sun
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.103-114
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    • 2014
  • This study intends to make a proposal the direction classification to develop the independent study of e-book's visualization. For this, we research into the e-book of Disney animation which achieved recognition in the literary value and amusement First of all, We grasp the meaning of the concept of e-book's aerial-image and perceptual principle. Next, We found the subject that starts the movement, and then observed the factor of the presentation to be possible to experience the actual spatial experience by the motion-produced cues. Through analysis process, We can classify the appearance elements, media, camera, and the readers' motion-produced cues into 13 parts and define as the codes. As we analysis the frequency of use of the analysis object, We separated it into the 46 combination exercises. According to the combination with the independent exercise, We separated them into 4 groups. There are the actual spatial experience, narrative spatial experience, the experience of characters. The basis for these, we can analyze the characteristics of the motion-produced cues. This study has the meaning of the expansion of e-book into the film language system by separating the e-book's narrative visualization type.

ThruBook : e-Learning Platform Based on e-Book Readers (ThruBook : 전자책을 이용한 e-Learning 플랫폼 개발)

  • Na, Jae-Moo;Lee, Jeong-Hoon;Lee, Eun-Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.221-224
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    • 2002
  • 본 논문에서는 전자책을 이용한 e-Learning 플랫폼을 소개한다. 이 시스템은 전자책에 대해 주석(annotation)을 추가하는 방식으로 텍스트의 부분에 대해 하이라이트, 북마크로 메모를 달거나 프리드로잉을 이용하여 설명을 달 수 있다 전자책에 추가된 하이라이트 및 북마크 등의 정보는 학생 리더 시스템에 외부 데이터로 저장되어 개인적인 학습에 사용할 수 있을 뿐 아니라 동기적인 원격 강의 방식으로 교사의 네비게이션과 액션에 따라 그 결과를 학생 터미널에 바로 보여주어 교사가 교재 화면을 칠판 대신 사용하면서 강의 내용을 전달하는 것이 가능하다. 또한 전자책에 기반한 토론을 지원하기 위해 채팅 기능을 구현하였는데, 각 문장은 전자책의 특정 위치(context)에 연결될 수 있다. 본 시스템은 전자책을 이용한 개별학습 자료의 제공 및 실시간 원격 강의를 위한 플랫폼을 제시하였으며, 자바 기반의 전자책 리더 시스템상에 구현하였다[1].

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A Study on Creation Discourse of Digital Story in Tablet PC : Focused on < Alice for the iPad > (태블릿PC 기반의 디지털소설 담화생성 연구 : < Alice for the iPad >를 중심으로)

  • Han, Hey-Jin
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.225-232
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    • 2011
  • is an innovative creation, accommodating characteristics of various genres and media, ranging from elements of media aesthetics to visual aesthetics and games. Although it takes a form of a book, it exceeds stereotypes seen in paperbacks or eBooks. Because of such differentiated characteristics of this appBook (which is provided in the form of app), it induce users(readers) to conduct interactional activity. This study will mainly discuss about the formation of discourse of app based digital novel in a media aesthetic point of view. Considering the mutual relation between property of media and contents of stories, it is desirable to accommodate the mutuality of understanding between the digital media and formation discourse in creating stories.

Collaborative Social Tagging for eBook using External DSL Approach

  • Yoo, Hwan-Soo;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.1068-1072
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    • 2014
  • We propose a collaborative social tagging for eBook using external DSL approach. The goal of this paper is (1) to provide DSL by which authors can write HTML5 rich contents ebook and tag resources, (2) to make users enhance book by tagging resources easily, (3) to make readers read rich book easily regardless of their devices types, (4) to provide ebook resources of RESTful address style by which other system can identify self-descriptive resources of book. To achieve the goal, we provide Bukle DSL language by which author and users can author and enhance ebook with ease. As a domainspecific language Bukle provides a simple yet expressive language for authoring and tagging books that would otherwise be more difficult to express with a general purpose language. Further work includes visual DSL approach and tools by using that the unskilled users could tag book easily. In order that future work also includes text-to-visual DSL transform engine. UX research is also required to tag and to author book. To tackle the above questions we are looking at using visual notation focusing visual syntax.

Effects on the System, Contents, and Service Quality of e-book User Purchase (전자책 이용자의 시스템, 콘텐츠 및 서비스 품질이 구매의도에 미치는 영향)

  • Na, Yun-Bin;Lee, Seoung-Ha;Myeong, You-Jin;Jo, Se-Ran
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.141-150
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    • 2016
  • The e-book technology is developing day by day with the expansion of e-ink technology. However, consumers' complaint over contents which are relatively deficient compared to paper book, the issue of compatibility of file between bookstores is not improved as yet. This means that present e-book market needs study in the viewpoint of consumer who intend to accept requirement of market instead of viewpoint of technical development. Thus, this study intends to measure the quality of three main attributes such as system, contents and service based on IS Success Model which compose e-book to identify the influence on readers' purchase intention. Result, System quality is to device purchase intention, and Contents quality is to e-book pruchase intention, it showed a significant damaging effect on.

Electronic Books' Marketplaces : Status quo and Perspective (전자책 시장의 현황과 전망)

  • Kim, Eun-Jeong;Kim, Sol-Mi
    • Journal of Information Management
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    • v.32 no.1
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    • pp.71-86
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    • 2001
  • The advancement of Internet and information technology allows people to access information and knowledge resources without the limit of time and place. Recent the development of various readers and wireless communication technologies has made It possible to facilitate the widespread use of electronic books. This paper is describes the definitions, features and advantages of e-books, and examines researches of technologies standards, and digital rights managements related to e-books in Korea and other countries. It also observes a future growth in the production and utilization of e-books in libraries.

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