• Title/Summary/Keyword: E-Book User

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User Interaction Library for Natural Science Education Digital App-Book on Android Platform (안드로이드 기반 자연과학 교육용 디지털 앱북 개발을 위한 사용자 상호작용 라이브러리)

  • Lee, Kang-Woon;Beak, A-Ram;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.110-121
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    • 2015
  • The digital app-book is an advanced form of the electronic book (e-book), which attracts a lot of interests by the help of video, sound, sensors and a variety of interactions. As mobile devices have evolved, the demand of digital app-books is also rising substantially. However, the distribution of digital app-book contents is hard to meet the demand because the digital app-book requires a lot of programming cost for the interaction. To resolve this problem, Was verified and implementation as a library function of the interaction between device and user. The proposed library consists of three parts (user action recognition, device action, and content action) and provides various user-device interaction functions by combining methods of each part, which can support source code reusability, easy understanding and availability, and wide expandibility. The library was used in the development of natural science education app-book contents. As a result, it could reduce a lot of code lines and facilitate more rapid app-book development.

An Study on the Standardization for Bibliographic Records of Provider Supplied E-monograph Package (전자책 패키지의 서지레코드 표준화에 관한 연구)

  • Lee, Mihwa
    • Journal of the Korean Society for information Management
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    • v.30 no.1
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    • pp.51-69
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    • 2013
  • It was difficult for user to identify e-books due to some problems such as duplicable bibliographic records and inconsistent descriptive cataloging when cataloging the bibliographic records of the e-book packages in OPAC. Therefore, the purpose of this study was to find the applicable methods of the provider neutral e-book(e-monograph) MARC record guideline for the standardization of the bibliographic records of the provider supplied e-book package. Through the literature reviews and homepage analysis of 15 university libraries in domestic, the theoretical background on cataloging e-book, the descriptive cataloging of e-book, the provider-neutral e-monograph MARC record guideline as new standard for e-book, and the libraries practices of cataloging bibliographic records of the e-book package were inquired. Based on these analysis, it was to suggest applicable methods of provider neutral e-book(e-monograph) MARC record guideline for the standardization of the bibliographic records of domestic e-book packages in aspect of cataloging rule, KORMARC, and neutral bibliographic records. This study will contribute to build FRBRization of the e-books in OPAC as finding the guideline for the standardization of the bibliographic records of the e-book packages for both providers and libraries.

EPUB eBook Converting Schemes for Improving User Interactions (사용자의 인터렉션 향상을 위한 EPUB eBook 변환 기법)

  • Lee, Namhui;Kim, Jai-Hoon;Kim, Kangseok
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.3
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    • pp.117-124
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    • 2017
  • To access PDF documents on an electronic book, PDF documents need to be converted into EPUB which is a standard format of the electronic book. When converting a PDF document into EPUB format, we need to convert color representations from CMYK into RGB representation. It is possible to give a visual effect and a user interaction using a video and JavaScript supported by EPUB format. The schemes for converting from PDF to EPUB are studied in this paper. (1) The first study is to carry out not to lose the color conversion effect using an ICC profile. (2) The second one is a layout configuration in the conversion process. (3) The third one is to highlight a specific content such as quiz platform to provide interactive visual effect for electronic book readers. Finally, in this paper we will show the usability of EPUB based eBook converting scheme through user study.

Design and Implementation of User Feedback Block Editor for Dynamic E-Book (동적 전자책을 위한 블록 조립식 사용자 피드백 에디터 설계 및 구현)

  • Choi, Ja-Ryoung;Yun, Jihyun;Jang, Miyeon;Jang, Suji;Lim, Soon-Bim
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.63-70
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    • 2017
  • Recently, as user feedback such as social reading become active, demand has been increased on e-book contents making which is based on user feedback. However, to reflect the user feedback onto the e-book, direct coding is required, which was difficult to the author who was not good at programming. To resolve this problem, Block assembly style feedback editor system, using Blockly was developed. This editor enables to reflect the user feedback by area allocation, component allocation, block editing, and code generating insertion, contrary to the existing way of programming realization in which direct coding was required for input, processing and output separately. This system was developed by using HTML. Javascript, PHP, and Codeigniter. Block editing is enabled to do provision and assembly of blocks by Blockly. The function of code generation & insertion allows to insert the Library function code. Through this system, the general users who are not capable of coding also can reflect feedback without doing actual coding.

e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type (전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교)

  • Yun, Haejung;Kim, Doojong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.73-91
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    • 2015
  • Nowadays, 'books' are not limited to tangible items no longer, but can be intangible digital contents, along with advancement in e-Book technology and the growth of the markets. However, the role of e-Book viewers that links digital contents and readers has been rarely studied. In this study, therefore, we examined the effects of e-Book viewer's system quality (ease-of-use, functional diversity, interactivity) and design quality (convenient design, intuitive design, emotional design) on user satisfaction, and also tested if these relations are different by the content types (cartoon, novel, and learning contents). Research findings show that all the independent variables, except for interactivity, affect user satisfaction in overall groups. In viewing cartoon content, ease-of-use, convenient design, and emotional design were significant antecedents, and intuitive design and emotional design were found important factors in novel content, while functional diversity and interactivity affect user satisfaction in learning content. We expect these findings can provide useful insights to the providers of e-Book viewers.

A Study of the Using Status and Environment of Domestic e-Books in Academic Libraries of Junior Colleges (전문대학도서관의 국내 전자책 이용 실태 연구)

  • Jung, Jin-Han;Park, Il-Jong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.17 no.2
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    • pp.201-222
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    • 2006
  • The objective of this study is to analyze the actual using status of domestic e-book in the academic library and to help e-book related policy and its vitalization. The web survey of e-book user of A-junior college was conducted to carry out this study. Frequency analysis and descriptive statistics were used for analysing data basically. Also, t-test, ANOVA, non-parametric chi-square, and correlation analysis were used to examine whether there are any significant differences between treatment groups divided by gender, major etc. or not.

Web-based POD system Using Multi-Layer Technique (멀티레이어 기법을 활용한 웹기반 POD 시스템)

  • Lee, Byung-Kwon;Kim, Hak-Jin;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1193-1198
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    • 2012
  • In this paper, we design and implement A4 sized, web-based POP(Print On Demand) system using multi-layer technique. We Propose the framework of POP system, which uses multi-layer technique, uses highly accessible web-service, produces template, enables a user to easily edit, and allows the user to instantly print edited files. This system will be widely used in web-based electronic publication and e-book.

Effects of Innovation Characteristics and User Characteristics on the Adopting e-Books : Focused on Innovation Resistance Model (혁신특성과 사용자특성이 전자책 수용에 미치는 영향 : 혁신저항모형을 중심으로)

  • Yoon, Su-Kyung;Kim, Myeong-Ji;Choi, Jun-Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.61-73
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    • 2014
  • While past studies on e-books have mainly focused on the uses and gratifications (UG) and technology acceptance model(TAM), this study rather analysed the innovation resistance factors of adopting the e-book based on the innovation resistance model. The research model comprises of two factors: 1) innovation characteristics which include relative advantages, compatability and complexity, 2) user characteristics which encompass attitudes towards innovation and existing products (i.e., paper books). Using online survey questionnaire, this study examined the effects of those innovation and user characteristics on the innovation resistance, and the relationship between innovation resistance and intention of adoption. The results showed that complexity and attitude towards existing products affected the innovation resistance which has negative influence on the intention of adoption. Accordingly, it is necessary to improve the ease of use in the whole process from purchase to reading experiences, and highlight e-books' own interactive features and functions which are perceived as different from paper-book user experience.

Development of DirectX-based Stereoscopic Image Authoring Tool for Immersive e-Book Production (몰입형 e-Book 제작을 위한 DirectX기반 입체 영상 저작도구 개발)

  • Lee, Keunhyung;Park, Jinwoo;Kim, Jinmo
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.23-31
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    • 2016
  • This study aims to develop a stereoscopic image authoring tool to effectively produce e-Book content that enhances user's sense of immersion in 3D environments. The proposed authoring tool consists of three core systems; 3D object editing, stereoscopic image, and image media production systems. First, the object editing system arranges and produces diverse objects that constitute virtual 3D spaces to fit the purpose of the content. In this case, commercial graphic authoring tools are utilized to design efficient data structures that can include produced external models. In addition, the material and textures of objects are made to be revisable and editable into the form wanted by the user. Thereafter, a stereoscopic image system will be implemented to produce the generated virtual scenes into stereoscopic images. This study uses the Anaglyph method so that the user can implement and use stereoscopic image scenes more easily. This method include functions to change the color of stereo cameras and control depth scaling. Finally, an image media production system will be implemented that will enable producing the produced stereoscopic images into single images or videos so that they can be effectively utilized in e-Book content.

A Study on Usability Evaluation Factors for e-Book User Interface (전자책 활용에 영향을 미치는 요인 연구)

  • Jang, Seon-Hwa;Han, Sang-Wan
    • Journal of the Korean Society for information Management
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    • v.21 no.3
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    • pp.269-287
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    • 2004
  • The purpose of this study is to present a theoretical framework and practical methodology to extend the scope of Library and Information Science by incorporating the usability evaluation of e-book, which has considerably increased in proportion in the digital library. By sirveying e-book users and through statistical analysis. it was found that rebuilding a set of usabllity evaluation factors for e-books is necessary to activate e-books in the digital libraries. This study inclusively presents a conceptual model of e-book usability evaluation and suggests guidelines for usability principles.