• Title/Summary/Keyword: Dynamic texture

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Flowing Water Editing and Synthesis Based on a Dynamic Texture Model

  • Zhang, Qian;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.729-736
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    • 2008
  • Using video synthesis to depict flowing water is useful in virtual reality, computer games, digital movies and scientific computing. This paper presents a novel algorithm for synthesizing dynamic water scenes through a sample video based on a dynamic texture model. In the paper, we treat the video sample as a 2-D texture image. In order to obtain textons, we analyze the video sample automatically based on dynamic texture model. Then, we utilize a linear dynamic system (LDS) to describe the characteristics of each texton. Using these textons, we synthesize a new video for dynamic flowing water which is prolonged and non-fuzzy in vision. Compared with other classical methods, our method was tested to demonstrate the effectiveness and efficiency with several video samples.

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Smoke detection in video sequences based on dynamic texture using volume local binary patterns

  • Lin, Gaohua;Zhang, Yongming;Zhang, Qixing;Jia, Yang;Xu, Gao;Wang, Jinjun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5522-5536
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    • 2017
  • In this paper, a video based smoke detection method using dynamic texture feature extraction with volume local binary patterns is studied. Block based method was used to distinguish smoke frames in high definition videos obtained by experiments firstly. Then we propose a method that directly extracts dynamic texture features based on irregular motion regions to reduce adverse impacts of block size and motion area ratio threshold. Several general volume local binary patterns were used to extract dynamic texture, including LBPTOP, VLBP, CLBPTOP and CVLBP, to study the effect of the number of sample points, frame interval and modes of the operator on smoke detection. Support vector machine was used as the classifier for dynamic texture features. The results show that dynamic texture is a reliable clue for video based smoke detection. It is generally conducive to reducing the false alarm rate by increasing the dimension of the feature vector. However, it does not always contribute to the improvement of the detection rate. Additionally, it is found that the feature computing time is not directly related to the vector dimension in our experiments, which is important for the realization of real-time detection.

Content Based Dynamic Texture Analysis and Synthesis Based on SPIHT with GPU

  • Ghadekar, Premanand P.;Chopade, Nilkanth B.
    • Journal of Information Processing Systems
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    • v.12 no.1
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    • pp.46-56
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    • 2016
  • Dynamic textures are videos that exhibit a stationary property with respect to time (i.e., they have patterns that repeat themselves over a large number of frames). These patterns can easily be tracked by a linear dynamic system. In this paper, a model that identifies the underlying linear dynamic system using wavelet coefficients, rather than a raw sequence, is proposed. Content based threshold filtering based on Set Partitioning in a Hierarchical Tree (SPIHT) helps to get another representation of the same frames that only have low frequency components. The main idea of this paper is to apply SPIHT based threshold filtering on different bands of wavelet transform so as to have more significant information in fewer parameters for singular value decomposition (SVD). In this case, more flexibility is given for the component selection, as SVD is independently applied to the different bands of frames of a dynamic texture. To minimize the time complexity, the proposed model is implemented on a graphics processing unit (GPU). Test results show that the proposed dynamic system, along with a discrete wavelet and SPIHT, achieve a highly compact model with better visual quality, than the available LDS, Fourier descriptor model, and higher-order SVD (HOSVD).

SHVC-based Texture Map Coding for Scalable Dynamic Mesh Compression (스케일러블 동적 메쉬 압축을 위한 SHVC 기반 텍스처 맵 부호화 방법)

  • Naseong Kwon;Joohyung Byeon;Hansol Choi;Donggyu Sim
    • Journal of Broadcast Engineering
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    • v.28 no.3
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    • pp.314-328
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    • 2023
  • In this paper, we propose a texture map compression method based on the hierarchical coding method of SHVC to support the scalability function of dynamic mesh compression. The proposed method effectively eliminates the redundancy of multiple-resolution texture maps by downsampling a high-resolution texture map to generate multiple-resolution texture maps and encoding them with SHVC. The dynamic mesh decoder supports the scalability of mesh data by decoding a texture map having an appropriate resolution according to receiver performance and network environment. To evaluate the performance of the proposed method, the proposed method is applied to V-DMC (Video-based Dynamic Mesh Coding) reference software, TMMv1.0, and the performance of the scalable encoder/decoder proposed in this paper and TMMv1.0-based simulcast method is compared. As a result of experiments, the proposed method effectively improves in performance the average of -7.7% and -5.7% in terms of point cloud-based BD-rate (Luma PSNR) in AI and LD conditions compared to the simulcast method, confirming that it is possible to effectively support the texture map scalability of dynamic mesh data through the proposed method.

Reliable Smoke Detection using Static and Dynamic Textures of Smoke Images (연기 영상의 정적 및 동적 텍스처를 이용한 강인한 연기 검출)

  • Kim, Jae-Min
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.10-18
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    • 2012
  • Automatic smoke detection systems using a surveillance camera requires a reliable smoke detection method. When an image sequence is captured from smoke spreading over in the air, not only has each smoke image frame a special texture, called static texture, but the difference between two smoke image frames also has a peculiar texture, called dynamic texture. Even though an object has a static texture similar to that of the smoke, its dynamic texture cannot be similar to that of the smoke if its movement differs from the diffraction action of the smoke. This paper presents a reliable smoke detection method using these two textures. The proposed method first detects change regions using accumulated frame difference, and then picks out smoke regions using Haralick features extracted from two textures.

Dynamic Characteristics of Droplet Impinging on Multi-layer Texture Surfaces (이중으로 텍스쳐 된 표면에 충돌하는 액적의 동적 특성)

  • Moon, Joo Hyun;Lee, Seong Hyuk
    • Journal of ILASS-Korea
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    • v.21 no.1
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    • pp.58-63
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    • 2016
  • This study presents the dynamic characteristics of an impinging droplet on hydrophobic and hydrophilic surfaces with various texture area fractions. The flat surface was fabricated by using the drilling technique to make micro-meter hole-patterned surfaces, which shows hydrophobic textured surfaces. Moreover, the hydrophilic textured surfaces were manufactured by anodizing technique on the micro-meter hole-patterned surfaces to generate multi-layer surfaces. Impinging droplet experiments were conducted for various hole-patterned surfaces, with changing impact velocity and texture area fractions. It is observed that an anodizing technique increases wettability by decrease in hole diameter on the textured surfaces. However, micro-drilled surfaces decreases wettability because the hole diameter was so large that air can be trapped under the holes. In addition, the maximum spreading diameter decreases with the texture area fraction for the micro-drilled surfaces because of decrease in wettability.

A Study on 3D Face Modelling based on Dynamic Muscle Model for Face Animation (얼굴 애니메이션을 위한 동적인 근육모델에 기반한 3차원 얼굴 모델링에 관한 연구)

  • 김형균;오무송
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.322-327
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    • 2003
  • Based on dynamic muscle model to construct efficient face animation in this paper 30 face modelling techniques propose. Composed face muscle by faceline that connect 256 point and this point based on dynamic muscle model, and constructed wireframe because using this. After compose standard model who use wireframe, because using front side and side 2D picture, enforce texture mapping and created 3D individual face model. Used front side of characteristic points and side part for correct mapping, after make face that have texture coordinates using 2D coordinate of front side image and front side characteristic points, constructed face that have texture coordinates using 2D coordinate of side image and side characteristic points.

High Temperature Deformation Behavior of Ti-Al Intermetallic Compound and Orientation Distribution of Lamellae Structure (Ti-Al금속간화합물의고온변형거동및라멜라조직의결정방위분포)

  • Park Kyu-Seop;Kang Chang-Yong;Lee Keun-Jin;Chung Han-Shik;Jung Young-Guan;Fukutomi Hiroshi
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.10
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    • pp.162-169
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    • 2004
  • High temperature uniaxial compression tests in the alpha single phase region were carried out on the Ti -43mo1%Al intermetallic compound, in order to obtain oriented lamellar microstructure. The compression deformation temperatures and strain rates are from 1573k to 1623k and 1.0x10$^{-4}$ s to 5.0x10$^{-3}$ s, respectively. Fully lamellar microstructure was observed after the uniaxial compression deformation in a single phase region followed by cooling to room temperature. Lamellar colony diameter depended on strain rates and test temperatures. The diameter varied between 8601m and 300fm. Stress-strain curve showed a work softening and the size of lamellar colony diameter varied depending on peak stresses. This shows the occurrence of dynamic recrystallization. Texture measurements after the uniaxial compression deformation, showed the development of fiber during dynamic recrystallization. It is seen that the area for the maximum pole density existed in 35 degrees away from the compression plane. The texture sharpens with a decrease in strain rate

Shadow Texture Generation Using Temporal Coherence (시간일관성을 이용한 그림자 텍스처 생성방법)

  • Oh Kyoung-su;Shin Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1550-1555
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    • 2004
  • Shadows increase the visual realism of computer-generated images and they are good hint for spatial relationships between objects. Previous methods to produce a shadow texture for an object are to render all objects between the object and light source. Consequently entire time for generating shadow textures between all objects is Ο(Ν$^2$), where Ν is the number of objects. We propose a novel shadow texture generation method with constant processing time for each object using shadow depth buffet. In addition, we also present method to achieve further speed-up using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

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Droplet transient migration and dynamic force balance mechanism on vibration-controlled micro-texture surfaces

  • Xu, Jing;Liu, Guodong;Lian, Jiadi;Ni, Jing;Xiao, Jing
    • Current Applied Physics
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    • v.18 no.11
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    • pp.1368-1374
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    • 2018
  • In this paper, forced vibration was used to regulate the droplet migration, fully recording the transient migration of droplets on a micro-textured substrate under the resonance frequency by a high-speed camera. The influence of resonance frequency and dynamic migration characteristics of droplets on the solid micro-texture surface under lateral vibration were researched. The experiment demonstrates that the driving force is caused by the difference between the left and right contact angles made the droplet oscillate and migrate, and as time t increases, the left and right contact points are periodically shifted and the amplitude of migration increases. Therefore, based on the droplet migration behavior and its force balance mechanism, a spring vibration model of migration behavior of the vibrating droplet micro unit was set up to predict the complete trajectory of its migration on a solid surface. The calculation results show that the theoretical displacement is less than the experimental displacement, and the longer the time, the larger the difference. Affected by the vibration, part of the droplet permeates through the micro-texture, resulting in the droplet losing height and the contact angle becoming smaller as well. While the other part of droplet overcomes the internal surface tension to migrate.