• 제목/요약/키워드: Dynamic process planning

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AHP분석을 활용한 무용진로개입의 체계적 접근 방안 : 직업지도, 진로교육 및 상담을 중심으로 (Exploration of the Dance Career Intervention by AHP Method: Focusing on Vocational Guidance, Career Education and Career Counseling)

  • 김지영;임수진;김형남
    • 한국체육학회지인문사회과학편
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    • 제55권6호
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    • pp.661-676
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    • 2016
  • 이 연구의 목적은 무용전공자들을 위한 진로개입의 체계적인 접근 방안을 제시하는 것이다. 의사결정의 종합적인 평가와 합의를 도출하기 위하여 델파이와 계층구조분석(AHP)을 실시하였다. 연구결과, 총 4개 영역의 16개 요소가 도출되었다. 직업지도에서는 '다양한 무용직업 세계의 이해', 진로교육에서는 '구체적인 진로설계와 목표설정', 진로상담에서는 '삶과 연계한 무용진로의 내러티브 지도', 진로개입 네트워크에서는 '무용일자리 박람회 및 워크숍 정례화'를 각각 가장 중요시하는 것으로 나타났다. 모든 요인의 복합가중치에서는 진로설계와 목표설정, 다양한 무용직업 세계의 이해 등 전반적으로 진로교육과 직업지도가 중요하게 요구되고 있는 것으로 확인되었다. 이를 토대로 무용진로개입의 방안은 다양한 무용직업과 이중경력을 통한 진로대안의 확장, 다각화된 무용진로개발로드맵의 교육과정 적용, 무용진로개입 진단도구 및 성과준거의 개발, 체계적인 진로개입을 위한 무용교육자들의 전문교육과 인식제고, 민·관·학의 네트워크 조직화 등이 제시되었다. 이 연구는 Holland(1997)의 진로탐색이론, Super(1990)의 진로발달이론, 그리고 Savickas(2005)의 진로구성이론 등 진로개입의 다양한 관점에 기초하여 무용전공자를 위한 진로개입의 역동적인 실제와 체계적인 접근 방안에 대하여 논의하였다.

재앙적 예술과 그 도구화된 선별체계: 헌터 조너킨과 댄 퍼잡스키의 작품으로부터 (Catastrophic Art and Its Instrumentalized Selection System : From work by Hunter Jonakin and Dan Perjovschi)

  • 심상용
    • 미술이론과 현장
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    • 제13호
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    • pp.73-95
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    • 2012
  • In terms of element and process, art today has already been fully systemized, yet tends to become even more systemized. All phases of creation and exhibition, appreciation and education, promotion and marketing are planned, adjusted, and decided within the order of a globalized, networked system. Each phase is executed, depending on the system of management and control and diverse means corresponding to the system. From the step of education, artists are guided to determine their styles and not be motivated by their desire to become star artists or running counter to mainstream tendency and fashion. In the process of planning an exhibition, the level of artist awareness is considered more significant than work quality. It is impossible to avoid such systems and institutions today. No one can escape or be freed from the influence of such system. This discussion addresses a serious distortion in the selection system as part of the system connotatively called "art museum system," especially to evaluate artistic achievement and aesthetic quality. Called "studio system" or "art star system," the system distinguishes successful minority from failed absolute majority and justifies the results, deciding discriminative compensations. The discussion begins from work by Hunter Jonakin and Dan Perjovschi. The key point of this discussion is not their art worlds but the shared truth referred by the two as the collusive "art market" and "art star system." Through works based on their experiences, the two artists refer to these systems which restrict and confine them. Jonakin's Jeff Koons Must Die! is avideo game conveying a critical comment on authoritative operation of the museum system and star system. In this work, participants, whether viewer or artist, are destined to lose: the game is unwinnable. Players take the role of a person locked in a museum where artist Jeff Koons' retrospective is held. The player can either look around and quietly observe the works, which causes a game-over, or he can blow the classical paintings to pieces and cause the artist Koons to come out and reprimand the player, also resulting in a game-over. Like Jonakin, Dan Perjovschi's some drawings also focuses on the status of the artist shrunken by the system. Most artists are ruined in a process of competition to survive within the museum system. As John Burger properly pointed out, out of the art systems today, public collections (art museums) and private collections have become "something unbearable." The system justifies the selection system of art stars and its frame of reference, disregarding the problem of producing numerable victims in its process. What should be underlined above all else is that the present selection system seriously shrinks art's creative function and its function of generating meaning. In this situation, art might fall to the level of entertainment, accessible to more people and compromising with popularity. This discussion is based on assumption and consciousness on the matter that this situation might cause catastrophic results for not only explicit victims of the system but also winners, or ones defined as winners. The system of art is probably possible only by desire or distortion stemmed from such desire. The system can be flourished only under the economic system of avarice: quantitatively expanding economy, abundant style, resort economy in Venice and Miami, and luxurious shopping malls with up-to-date facilities. The catastrophe here is ongoing, not a sudden emergence, and dynamic, leading the system itself to a devastating end.

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