• Title/Summary/Keyword: Dynamic efficiency

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Reliable Image-Text Fusion CAPTCHA to Improve User-Friendliness and Efficiency (사용자 편의성과 효율성을 증진하기 위한 신뢰도 높은 이미지-텍스트 융합 CAPTCHA)

  • Moon, Kwang-Ho;Kim, Yoo-Sung
    • The KIPS Transactions:PartC
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    • v.17C no.1
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    • pp.27-36
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    • 2010
  • In Web registration pages and online polling applications, CAPTCHA(Completely Automated Public Turing Test To Tell Computers and Human Apart) is used for distinguishing human users from automated programs. Text-based CAPTCHAs have been widely used in many popular Web sites in which distorted text is used. However, because the advanced optical character recognition techniques can recognize the distorted texts, the reliability becomes low. Image-based CAPTCHAs have been proposed to improve the reliability of the text-based CAPTCHAs. However, these systems also are known as having some drawbacks. First, some image-based CAPTCHA systems with small number of image files in their image dictionary is not so reliable since attacker can recognize images by repeated executions of machine learning programs. Second, users may feel uncomfortable since they have to try CAPTCHA tests repeatedly when they fail to input a correct keyword. Third, some image-base CAPTCHAs require high communication cost since they should send several image files for one CAPTCHA. To solve these problems of image-based CAPTCHA, this paper proposes a new CAPTCHA based on both image and text. In this system, an image and keywords are integrated into one CAPTCHA image to give user a hint for the answer keyword. The proposed CAPTCHA can help users to input easily the answer keyword with the hint in the fused image. Also, the proposed system can reduce the communication costs since it uses only a fused image file for one CAPTCHA. To improve the reliability of the image-text fusion CAPTCHA, we also propose a dynamic building method of large image dictionary from gathering huge amount of images from theinternet with filtering phase for preserving the correctness of CAPTCHA images. In this paper, we proved that the proposed image-text fusion CAPTCHA provides users more convenience and high reliability than the image-based CAPTCHA through experiments.

Development of Long-Life Asphalt Pavements Method Using High Modulus Asphalt Mixes (고강성 기층재를 적용한 장수명 아스팔트포장 공법 개발)

  • Lee Jung-Hun;Lee Hyun-Jong
    • International Journal of Highway Engineering
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    • v.8 no.3 s.29
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    • pp.49-61
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    • 2006
  • This study suggests long-life asphalt pavement method which can save maintenance cost by increasing the design and performance period of pavements. The high modulus asphalt binder developed and then various physical tests are performed. Laboratory performance tests and accelerated pavement test are conducted for the high modulus and conventional mixtures. The test results show that dynamic modulus values of high modulus mixtures are higher than those of the conventional mixtures, The high modulus mixtures yield better fatigue, rutting and moisture damage performance than conventional mixtures. Structural analysis is performed and a database is built up for long life asphalt pavement design. Pavement response model is developed through a multiple regression analysis program, SPSS using the database. A design software for the long life pavements is developed based on the pavement response model and laboratory and field performance tests results. In addition, optimum pavement sections and materials are suggested. The suggested AC thickness of long life asphalt pavement is 29cm. A Life cycle cost analysis(LCCA) is conducted to check the economical efficiency of the long life pavement section. The LCCA result shows that initial construction costs of long life and conventional pavements are almost equal, but long life pavement is more profitable in terms of the LCCA.

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Numerical analysis of the morphological changes by sediment supply at the downstream channel of Youngju dam (댐 하류하천에서 유사공급에 의한 하도의 지형변화 수치모의 분석(영주댐을 중심으로))

  • Kang, Ki-Ho;Jang, Chnag-Lae;Lee, Gi Ha;Jung, Kwansue
    • Journal of Korea Water Resources Association
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    • v.49 no.8
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    • pp.693-705
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    • 2016
  • In this study, the effects of sediment supply on the downstream of a large dam are investigated using a numerical model. The model simulation shows a good agreement with laboratory experiment results of sediment transport and diffusion from sediment pulses. The water surface changes from the various sediment bed elevations are also simulated using the model. The site which has a relatively stiff bed slope and meandering of a channel is selected as an appropriate location for sediment supply because of its shear stress enough to supply the sediment downstream. The model simulation shows the decrease of channel bed elevation through the simulation period with time. The well-deposition of sediment supplied from the downstream of dam is found in the location where the flow rate is relatively low. A bed relief index is increased with time and it is relatively greater in downstream compared to upstream. The channel bed variability increases as flow rate increases with a greater bed relief index. The results of this study demonstrate the importance of increasing water discharge of a large dam to increase the dynamic of channel bed and thus to enhance the efficiency of channel bed restoration by sediment supply.

Design and Implementation of an Agent-based Continuous Double Auction System (에이전트 기반의 연속다중경매 시스템의 설계 및 구현)

  • Kim, Kwang-Soo;Kim, In-Cheol
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.641-652
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    • 2001
  • Most of current internet auction systems are single auction server program that partly automates the function of the conventional auction house. So these systems do not provide sufficient independence, distribution and parallelism between the functions of the conventional auction house. In these suction systems, only some of suction management facilities are automated by the server program, but still users need to execute a repetitive task to monitor the dynamic progress of a certain auction, decide the proper bid price, and submit the bid. Another problem is that they support only the single auctions such as English suction and Dutch auction, but they do not support the double auctions that are superior to the single auction in terms of speed, efficiency, and the fair distribution of profit. In this paper, we present are design and implement of an agent-based continuous double auction system, called CoDABot, in order to overcome the limitations of current auction systems. CoDABot supports the continuous double auction, provides various bidding agents for users to select, and has been implemented with a multi-agent system to realize more independent, and parallel subsystems.

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A Study on Improving the Efficiency of the Survival Rate for the Offshore Accommodation Barge Resident Using Fire Dynamic Simulation (화재시뮬레이션을 이용한 해양플랜트 전용생활부선 거주자의 생존율 향상에 대한 연구)

  • Kim, Won-Ouk;Lee, Chang-Hee
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.6
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    • pp.689-695
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    • 2015
  • The offshore plant crews that were commissioned in the commercial startup phase boarded the offshore plant in two shifts until the end of the project. The crews who were hired by the owner side stayed in the original offshore plant during the project. However, most of the offshore plant commissioned members who were dispatched from the shipyard were accommodated in the offshore accommodation barge. For this reason, they were exposed to many accidents since there are a lot of people staying in a small space. This study suggested a method for improving survival rate at offshore accommodation barge in terms of life safety. It is assumed that the fire accident among unfortunate events which take place in the offshore accommodation barge mainly occurred. So, this study analyzed the safety evacuation for offshore plant employees using fire simulation model based on both domestic and international law criteria. In particular, When fire occurs in the offshore accommodation barge, the periodically well trained crews are followed safety evacuation procedure. whereas many employees who have different background such as various occupations, cultural differences, races and nationality can be commissioned with improper evacuation behaviors. As a result, the risk will be greater than normal situation due to these inappropriate behaviors. Therefore, This study analyzed the Required Safe Escape Time (RSET) and Available Safe Escape Time (ASET). Also it was suggested the improvement of structure design and additional arrangement of safety equipment to improve the survival rate of the residents in offshore accommodation barge.

Study on Peridynamic Interlayer Modeling for Multilayered Structures (가상 절점을 이용한 적층 구조물의 페리다이나믹 층간 결합 모델링 검토)

  • Ahn, Tae Sik;Ha, Youn Doh
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.5
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    • pp.389-396
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    • 2017
  • Peridynamics has been widely used in the dynamic fracture analysis of brittle materials. Recently, various crack patterns(compact region, floret, Hertz-type crack, etc.) of multilayered glass structures in experiments(Bless et al. 2010) were implemented with a bond-based peridynamic simulation(Bobaru et al.. 2012). The actual glass layers are bound with thin elastic interlayer material while the interlayer is missing from the peridynamic model used in the previous numerical study. In this study, the peridynamic interlayer modeling for the multilayered structures is proposed. It requires enormous computational time and memory to explicitly model very thin interlayer materials. Instead of explicit modeling, fictitious peridynamic particles are introduced for modeling interlayer materials. The computational efficiency and accuracy of the proposed peridynamic interlayer model are verified through numerical tests. Furthermore, preventing penetration scheme based on short-range interaction force is employed for the multilayered structure under compression and verified through parametric tests.

An Efficient Character Image Enhancement and Region Segmentation Using Watershed Transformation (Watershed 변환을 이용한 효율적인 문자 영상 향상 및 영역 분할)

  • Choi, Young-Kyoo;Rhee, Sang-Burm
    • The KIPS Transactions:PartB
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    • v.9B no.4
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    • pp.481-490
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    • 2002
  • Off-line handwritten character recognition is in difficulty of incomplete preprocessing because it has not dynamic information has various handwriting, extreme overlap of the consonant and vowel and many error image of stroke. Consequently off-line handwritten character recognition needs to study about preprocessing of various methods such as binarization and thinning. This paper considers running time of watershed algorithm and the quality of resulting image as preprocessing for off-line handwritten Korean character recognition. So it proposes application of effective watershed algorithm for segmentation of character region and background region in gray level character image and segmentation function for binarization by extracted watershed image. Besides it proposes thinning methods that effectively extracts skeleton through conditional test mask considering routing time and quality of skeleton, estimates efficiency of existing methods and this paper's methods as running time and quality. Average execution time on the previous method was 2.16 second and on this paper method was 1.72 second. We prove that this paper's method removed noise effectively with overlap stroke as compared with the previous method.

Computation ally Efficient Video Object Segmentation using SOM-Based Hierarchical Clustering (SOM 기반의 계층적 군집 방법을 이용한 계산 효율적 비디오 객체 분할)

  • Jung Chan-Ho;Kim Gyeong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.74-86
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    • 2006
  • This paper proposes a robust and computationally efficient algorithm for automatic video object segmentation. For implementing the spatio-temporal segmentation, which aims for efficient combination of the motion segmentation and the color segmentation, an SOM-based hierarchical clustering method in which the segmentation process is regarded as clustering of feature vectors is employed. As results, problems of high computational complexity which required for obtaining exact segmentation results in conventional video object segmentation methods, and the performance degradation due to noise are significantly reduced. A measure of motion vector reliability which employs MRF-based MAP estimation scheme has been introduced to minimize the influence from the motion estimation error. In addition, a noise elimination scheme based on the motion reliability histogram and a clustering validity index for automatically identifying the number of objects in the scene have been applied. A cross projection method for effective object tracking and a dynamic memory to maintain temporal coherency have been introduced as well. A set of experiments has been conducted over several video sequences to evaluate the proposed algorithm, and the efficiency in terms of computational complexity, robustness from noise, and higher segmentation accuracy of the proposed algorithm have been proved.

A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

Use of Super Elements for Efficient Analysis of Flat Plate Structures (플랫플레이트 구조물의 효율적인 해석을 위한 수퍼요소의 활용)

  • 김현수;이승재;이동근
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.16 no.4
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    • pp.439-450
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    • 2003
  • Flat plate system has been adopted in many buildings constructed recently because of the advantage of reduced floor heights to meet the economical and architectural demands. Structural engineers commonly use the effective beam width model(EBWM) in practical engineering for the analysis of flat plate structures. However, in many cases, when it is difficult to use the EBWM, it is necessary to use a refined finite element model for an accurate analysis. But it would take significant amount of computational time and memory if the entire building structure was subdivided with finer meshes. An efficient analytical method is proposed in this study to obtain accurate results in significantly reduced computational time. The proposed method employs super elements developed using the matrix condensation technique and fictitious beams are used in the development of super elements to enforce the compatibility at the interfaces of super elements. The stiffness degradation of flat plate system considered in the EBWM was taken into account by reducing the elastic modulus of floor slabs in this study. Static and dynamic analyses of example structures were performed and the efficiency and accuracy of the proposed method were verified by comparing the results with those of the refined finite element model and the EBWM.