• Title/Summary/Keyword: Dynamic Coordination

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Simulation Program for Estimating the Environmentally Acceptable Building Height using the GIS Simulation Technique (시뮬레이션 기법을 활용한 친환경적 건축물 높이 예측 프로그램 개발)

  • Park, Young-Kyu;Jeon, Jun-Heon;Roh, Hye-Jung;Kwon, Soon-Duk
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.3
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    • pp.35-44
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    • 2009
  • In this study, we intended to develope a simulation program for assessing a building height whether or not acceptable for maintaining the visual quality of a forest landscape. A number of geographical factors were considered within the assessment procedure. As the visual quality of a landscape could vary according to the location of view points, we examined 3 methodologies for setting up the view points. The result for comparison between method of selecting viewpoints was not significantly effecting method of selecting viewpoints. Post hoc test showed a moderately large p-value and no significant differences between groups were observed. The result from a case study indicated that the simulation program is able to estimate an environmentally acceptable building height in an efficient manner. In this study, however, only the geographical factors were considered for the assessment, but forest dynamic information such as stand height was not considered. Thus, in the further study, forest stand height would be necessarily considered to estimate a more reliable and desirable building height.

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Neutral zone approach and external impression for rehabilitation of severely atrophic maxillary and mandibular ridges: a case report (치조제 흡수가 심한 무치악 환자에서 중립대 및 연마면 인상을 통한 총의치 수복 증례)

  • Jo, Yujin;Ko, Chang-woo;Park, Sang-Won;Yun, Kwi-Dug;Park, Chan;Lim, Hyun-Pil
    • Journal of Dental Rehabilitation and Applied Science
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    • v.34 no.4
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    • pp.324-330
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    • 2018
  • In order to produce a stable denture for severe alveolar bone loss area, it is not only important that .0a suitable occlusion is established but also to consider compatibility with the surrounding muscle to form a suitable polished surfaces. Neutral zone is defined as a potential area where the neuromuscular system of the tongue, cheeks and lips is balanced can be determined through the neutral zone impression technique. And if artificial teeth are aligned within the neutral zone and the polished surface follows the anatomical form of the dynamic muscle, higher stability and retention of the denture may be obtained through coordination with the surrounding muscle tissue. This case is being reported since the concept of the neutral zone was applied to a patient with severely atrophic residual alveolar ridge and the result was clinically satisfactory in both function and aesthetics.

A Study of Pervasive Roaming Services with Security Management Framework (퍼베이시브 로밍 서비스를 위한 보안 관리 프레임워크)

  • Kim, Gwan-Yeon;Hwang, Zi-On;Kim, Yong;Uhm, Yoon-Sik;Park, Se-Hyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.4
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    • pp.115-129
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    • 2007
  • The ubiquitous and autonomic computing environments is open and dynamic providing the universal wireless access through seamless integration of software and system architectures. The ubiquitous computing have to offer the user-centric pervasive services according to the wireless access. Therefore the roaming services with the predefined security associations among all of the mobile devices in various networks is especially complex and difficult. Furthermore, there has been little study of security coordination for realistic autonomic system capable of authenticating users with different kinds of user interfaces, efficient context modeling with user profiles on Smart Cards, and providing pervasive access service by setting roaming agreements with a variety of wireless network operators. This paper proposes a Roaming Coordinator-based security management framework that supports the capability of interoperator roaming with the pervasive security services among the push service based network domains. Compared to traditional mobile systems in which a Universal Subscriber Identity Module(USIM) is dedicated to one service domain only, our proposed system with Roaming Coordinator is more open, secure, and easy to update for security services throughout the different network domains such as public wireless local area networks(PWLANs), 3G cellular networks and wireless metropolitan area networks(WMANs).

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.

About the Multi-layered Communication of Princess Pari on the Webtoon Platform of Daum -Focusing on Analysis of Narrative Structure and Comments (Daum 웹툰 <바리공주>를 통해 본 고전 기반 웹툰 콘텐츠의 다층적 대화 양상 -서사구조와 댓글 분석을 중심으로)

  • Choe, Key-Sook
    • Journal of Popular Narrative
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    • v.25 no.3
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    • pp.303-345
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    • 2019
  • This article analyzes the multi-layered communication in the Webtoon Princess Pari, released on the Daum portal site, created (written and illustrated) by Kim Naim, through analyzing the narrative structure and comments with the qualitative / quantitative methodology. The webtoon Princess Pari is structured in an omnibus style in which unit narratives are intermittently articulated, multi-lined, and interconnected. As integrated narratives which link with unitary narratives, Pari's growth story as a shaman and a romance narrative are structured. The classical original story of the shaman was used as a prehistory corresponding to the prequel of the webtoon through a preview, and the writer restructured the narrative to overcome the contradictions of the gender asymmetry and the patriarchal ideology of the original text. The viewer then creates a conversational space by giving critical and reflective comments. According to a statistical analysis conducted through sampling, the types of comments can be classified as follows: Appreciation and criticism of the contents ≫ Emotional response ≫ Intuitive overall review ≫ Knowledge and reflection ≫ Comments on comments. In the process of creation and acceptance of the Webtoon, a multi-layered dialogue between classical and modern, content and audience, acceptance and creation has been at play. In the creation dimension, the writer used a device to fill the gap of mythical symbols of the contents. At the level of the audience, they formed a culture of sharing information, knowledge, and reflection about tradition/folk/culture through comments. This corresponds to classical and modern dialogue through the webtoon. The viewers form a sympathetic bond, attempt hermeneutical coordination, supplement the information, and search for a balanced angle through controversial conversation. In addition, by commenting on attitudes, views, and perspective, the commentators showed a behavioral pattern corresponding to meta-criticism in literature. The viewers' comments acted as feedback on the creation of the webtoons, so that the creation and acceptance itself influenced the production of the content of the webtoon. The webtoon Princess Pari, which was based on Korean classical narrative, has been reorganized onto 'moving and dynamic' content, which leads to sense, thinking, criticism and reflection through the formation of various dialogues.