• Title/Summary/Keyword: Dynamic Adaptive Streaming

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An Intelligent Video Streaming Mechanism based on a Deep Q-Network for QoE Enhancement (QoE 향상을 위한 Deep Q-Network 기반의 지능형 비디오 스트리밍 메커니즘)

  • Kim, ISeul;Hong, Seongjun;Jung, Sungwook;Lim, Kyungshik
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.188-198
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    • 2018
  • With recent development of high-speed wide-area wireless networks and wide spread of highperformance wireless devices, the demand on seamless video streaming services in Long Term Evolution (LTE) network environments is ever increasing. To meet the demand and provide enhanced Quality of Experience (QoE) with mobile users, the Dynamic Adaptive Streaming over HTTP (DASH) has been actively studied to achieve QoE enhanced video streaming service in dynamic network environments. However, the existing DASH algorithm to select the quality of requesting video segments is based on a procedural algorithm so that it reveals a limitation to adapt its performance to dynamic network situations. To overcome this limitation this paper proposes a novel quality selection mechanism based on a Deep Q-Network (DQN) model, the DQN-based DASH ABR($DQN_{ABR}$) mechanism. The $DQN_{ABR}$ mechanism replaces the existing DASH ABR algorithm with an intelligent deep learning model which optimizes service quality to mobile users through reinforcement learning. Compared to the existing approaches, the experimental analysis shows that the proposed solution outperforms in terms of adapting to dynamic wireless network situations and improving QoE experience of end users.

MPEG-DASH Services for 3D Contents Based on DMB AF (DMB AF 기반 3D 콘텐츠의 MPEG-DASH 서비스)

  • Kim, Yong Han;Park, Minkyu
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.115-121
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    • 2013
  • Recently an extension to DMB AF (Digital Multimedia Broadcasting Application Format) standard has been proposed in such a way that the extended DMB AF can include stereoscopic video and stereoscopic images for interactive service data, i.e., MPEG-4 BIFS (Binary Format for Scene) data, in addition to the existing 2D video and 2D images for BIFS services. In this paper we developed a service that provides the streaming of 3D contents in DMB AF by using MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard and validated it by implementing the client software.

Design of Smart OTT Platform based on the Analysis of Adaptive Buffering (적응 버퍼링 성능분석 기반의 스마트 OTT 플랫폼 설계☆)

  • Kim, Inki;Kang, Mingoo
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.19-26
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    • 2016
  • In this paper, the dynamic buffering based smart OTT platform was proposed, and analyzed for adaptive bit-rate video delivery with the optimization of HLS (HTTP Live Streaming). This platform consists of the software platform between sever and client which detects the bandwidth capacity, and adjusts the quality of the streaming for multiple bit-rates resolutions. In order to apply adaptive buffering, two buffers are added to the basic HLS player, and each buffer is responsible for constantly buffering a previous and the next channels relative to the current channel. This adaptive transmitting with smart OTT platform is superior to delivering a static video file at a single buffering, because the video stream of adaptive double buffers can be switched streaming according to client's available network speed. As a result, this proposed smart OTT can be cooperated to the application of HLS server with segmented H.265 MPEG-2 TS video & m3u8 files with its information based on the optimized transmission channel state of live and VOD, and applied to PLC transmission, too.

An HTTP Adaptive Streaming Scheme to Improve the QoE in a High Latency Network (높은 지연을 갖는 네트워크에서 QoE 향상을 위한 HTTP 적응적 스트리밍 기법)

  • Kim, Sangwook;Chung, Kwangsue
    • Journal of KIISE
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    • v.45 no.2
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    • pp.175-186
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    • 2018
  • Recently, HAS (HTTP Adaptive Streaming) has been the subject of much attention to improve the QoE (Quality of Experience). In a high latency network, HAS degrades the QoE due to the lost RTT cycle since it replies with a response of one segment to the request of one segment. The server-push based HAS schemes of downloading multiple segments in one request cause QoE degradation due to the buffer underflow. In this paper, we propose a VSSDS (Video Streaming Scheme based on Dynamic Server-push) scheme to improve the QoE in a high latency network. The proposed scheme adjust video quality by estimating available bandwidth and determine the number of segments to be downloaded for each segment request cycle. Through the simulation, the proposed scheme not only improves the average video bitrate but also alleviates the buffer underflow.

Cost-Efficient Framework for Mobile Video Streaming using Multi-Path TCP

  • Lim, Yeon-sup
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.4
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    • pp.1249-1265
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    • 2022
  • Video streaming has become one of the most popular applications for mobile devices. The network bandwidth required for video streaming continues to exponentially increase as video quality increases and the user base grows. Multi-Path TCP (MPTCP), which allows devices to communicate simultaneously through multiple network interfaces, is one of the solutions for providing robust and reliable streaming of such high-definition video. However, mobile video streaming over MPTCP raises new concerns, e.g., power consumption and cellular data usage, since mobile device resources are constrained, and users prefer to minimize such costs. In this work, we propose a mobile video streaming framework over MPTCP (mDASH) to reduce the costs of energy and cellular data usage while preserving feasible streaming quality. Our evaluation results show that by utilizing knowledge about video behavior, mDASH can reduce energy consumption by up to around 20%, and cellular usage by 15% points, with minimal quality degradation.

A Method of Efficient 3D Adaptive Streaming Service based on the MPEG DASH (MPEG DASH를 이용한 효율적 3D Adaptive Streaming 서비스 제공 방안)

  • Park, Gijun;Lee, Jangwon;Lee, Gilbok;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.180-183
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    • 2011
  • 최근 3D 입체영상에 대한 소비자들의 관심 증대로 가전 업체들은 3D TV, 3D Monitor등의 제품들을 출시하고 있고, 이에 따라 3D 콘텐츠 시장도 급격히 성장할 것으로 예상된다. 또한 네트워크 인프라의 발전으로 IP(Internet Protocol)망을 통한 고화질 동영상의 유통이 가능해졌다. 하지만, QoS(Quality of Service)를 보장하지 않는 IP 기반 전송환경에서의 고화질 미디어 스트리밍 서비스는 콘텐츠를 시청하는 소비자 관점에서 필수적으로 보장되어야 하는 끊김 없는 영상서비스를 제공하는데 제약이 있다. 이러한 문제를 해결하기 위해서, IP 망 네트워크 환경을 고려하여 사용자들이 원하는 콘텐츠를 고품질 혹은 저품질로 제공 할 수 있는 Adaptive 스트리밍 서비스에 관한 기술 개발이 등장하게 되었고, 현재 국제 표준화 기구인 MPEG(Moving Picture experts Group)에서 DASH(Dynamic Adaptive Streaming over HTTP)라는 이름으로 표준화가 진행 중에 있다. 이에 본 논문에서는 DASH를 이용한 효율적 3D Adaptive 스트리밍 서비스 제공 방안을 제안한다. DASH를 이용한 3D 서비스는 사용자들에게 IP 망을 통해 다양한 품질의 3D 콘텐츠를 제공할 수 있으며, 또한 하나의 3D 콘텐츠로 다양한 디바이스에 적용 가능하다는 이점이 있다.

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Cache-Friendly Adaptive Video Streaming Framework Exploiting Regular Expression in Content Centric Networks (콘텐트 중심 네트워크에서 정규표현식을 활용한 캐시친화적인 적응형 스트리밍 프레임워크)

  • Son, Donghyun;Choi, Daejin;Choi, Nakjung;Song, Junghwan;Kwon, Ted Taekyoung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.9
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    • pp.1776-1785
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    • 2015
  • Content Centric Network (CCN) has been introduced as a new paradigm due to a shift of users's perspective of using Internet from host-centric to content-centric. On the other hand, a demand for video streaming has been increasing. Thus, Adaptive streaming has been introduced and researched for achieving higher user's satisfaction. If an architecture of Internet is replaced with CCN architecture, it is necessary to consider adaptive video streaming in CCN according to the demand of users. However, if the same rate decision algorithm used in Internet is deployed in CCN, there are a limitation of utilizing content store (CS) in CCN router and a problem of reflecting dynamic requirements. Therefore, this paper presents a framework adequate to CCN protocol and cache utilization, adapting content naming method of exploiting regular expression to the rate decision algorithm of the existing adaptive streaming. In addition, it also improves the quality of video streaming and verifies the performance through dynamic expression strategies and selection algorithm of the strategies.

MPEG Omnidirectional Media Format (OMAF) for 360 Media (360 미디어를 위한 MPEG Omnidirectional Media Format (OMAF) 표준 기술)

  • Oh, Sejin
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.600-607
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    • 2017
  • Virtual Reality (VR) has lately gained significant attention primarily driven by the recent market availability of consumer devices, such as mobile phone-based Head Mounted Displays (HMDs). Apart from classic gaming use cases, the delivery of $360^{\circ}$ video is considered as another major application and is expected to be ubiquitous in the near future. However, the delivery and decoding of high-resolution $360^{\circ}$ videos in desirable quality is a challenging task due to network limitations and constraints on available end device decoding and processing. In this paper, we focus on aspects of $360^{\circ}$ video streaming and provide an overview and discussion of possible solutions as well as considerations for future VR video streaming applications. This paper mainly focuses on the status of the standardization activities, Omnidirectional MediA Format (OMAF), to support interoperable $360^{\circ}$ video streaming services. More concretely, MPEG's ongoing work for OMA aims at harmonization of VR video platforms and applications. The paper also discusses the integration in MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH), which is considered as $360^{\circ}$ video streaming services with OMAF content. In context of the general OMAF service architecture.

Netflix, Amazon Prime, and YouTube: Comparative Study of Streaming Infrastructure and Strategy

  • Suman, Pandey;Yang-Sae, Moon;Mi-Jung, Choi
    • Journal of Information Processing Systems
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    • v.18 no.6
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    • pp.729-740
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    • 2022
  • Netflix, Amazon Prime, and YouTube are the most popular and fastest-growing streaming services globally. It is a matter of great interest for the streaming service providers to preview their service infrastructure and streaming strategy in order to provide new streaming services. Hence, the first part of the paper presents a detailed survey of the Content Distribution Network (CDN) and cloud infrastructure of these service providers. To understand the streaming strategy of these service providers, the second part of the paper deduces a common quality-of-service (QoS) model based on rebuffering time, bitrate, progressive download ratio, and standard deviation of the On-Off cycle. This model is then used to analyze and compare the streaming behaviors of these services. This study concluded that the streaming behaviors of all these services are similar as they all use Dynamic Adaptive Streaming over HTTP (DASH) on top of TCP. However, the amount of data that they download in the buffering state and steady-state vary, resulting in different progressive download ratios, rebuffering levels, and bitrates. The characteristics of their On-Off cycle are also different resulting in different QoS. Hence a thorough adaptive bit rate (ABR) analysis is presented in this paper. The streaming behaviors of these services are tested on different access network bandwidths, ranging from 75 kbps to 30 Mbps. The survey results indicate that Netflix QoS and streaming behavior are significantly consistent followed by Amazon Prime and YouTube. Our approach can be used to compare and contrast the streaming services' strategies and finetune their ABR and flow control mechanisms.

Estimation of De-jitter Buffering Time for MPEG-2 TS Based Progressive Streaming over IP Networks (IP 망을 통한 MPEG-2 TS 기반의 프로그레시브 스트리밍을 위한 de-jitter 버퍼링 시간 추정 기법)

  • Seo, Kwang-Deok;Kim, Hyun-Jung;Kim, Jin-Soo;Jung, Soon-Heung;Yoo, Jeong-Ju;Jeong, Young-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.722-737
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    • 2011
  • In this paper, we propose an estimation of network jitter that occurs when transmitting TCP packets containing MPEG-2 TS in progressive streaming service over wired or wireless Internet networks. Based on the estimated network jitter size, we can calculate required de-jitter buffering time to absorb the network jitter at the receiver side. For this purpose, by exploiting the PCR timestamp existing in the TS packet header, we create a new timestamp information that is marked in the optional field of TCP packet header to estimate the network jitter. By using the proposed de-jitter buffering scheme, it is possible to employ the conventional T-STD buffer model without any modification in the progressive streaming service over IP networks. The proposed method can be applicable to the recently developed international standard, MPEG DASH (dynamic adaptive streaming over HTTP) technology.