• 제목/요약/키워드: Dot.Com Market

검색결과 5건 처리시간 0.022초

미국의 온라인 식료품 쇼핑에 관한 소고 (Online Grocery Shopping: Is there a Phoenix?)

  • 박명섭;박인섭
    • 수산경영론집
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    • 제37권1호
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    • pp.111-120
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    • 2006
  • 식품관련 시장조사 기관인 Food marketing Instittue에 따르면, 미국전체의 식료품체인 가운데 25%가 최소한 온라인 쇼핑을 운영하고 있다. Safeway, Albertsons 등 대형 수퍼마켓 체인들이 연이어 온라인 시장에 참가했고, Melon Seed, FreshDirect.com 등 신규업체도 참가했다. 2002년 5월 Safeway.cm을 설립한 Safeway는 동년 7월에 8번째 점포를 시애틀에 오픈하는 등, 온라인 비즈니스를 확대했다. 최근 할인매장, 드러그 스토어 둥에 일부 시장을 잠식당하고 있는 이들 전통적인 수퍼마켓 체인들은 고객의 이탈을 막기 위해 비록 소수이기는 하지만 고객의 온라인 수요에 대응할 필요성이 있다고 생각하기 때문이다. 본고의 목적은 미국의 식료품 온라인 쇼핑에서 발생하고 있는 여러 문제점을 지적하는 것이다. Webvan이 Dot Com의 실패를 예증하는데 사용되는 주요한 전자상거래 비즈니스이다. 오늘날 온라인 쇼핑 비즈니스의 도전을 보여주고 이익을 낳기 위해 취해야 할 조치를 논의하기 위해 온라인 쇼핑 밴더가 참조되고 있다. 또한 본고는 미국의 Vons.com, Peapod.com 그리고 Safeway.com과 같은 온라인 식료품 쇼핑 비즈니스에서 나타나고 있는 추세, 신규 영업자 및 잔존 영업자들의 특성과 온라인 식료품 쇼핑업자들의 성장에 필요한 요인들에 관해서도 논하였다.

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e-Business가 기업의 시장 가치에 미치는 영향에 대한 분석 (The Impact of e-Business Announcements on the Market Value of Firms)

  • 이호근;조동환;전지현
    • Asia pacific journal of information systems
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    • 제11권3호
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    • pp.185-208
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    • 2001
  • A growing number of firms are competitively entering into e-business because they see the high potential of e-business growth as an opportunity. The positive expectation of e-business market leads most firms to go into e-business, but it is not clarified what kinds of benefits firms gain through e-business. In this paper, we examine whether firms' economic benefits are related to e-business activities. For this purpose, we employ event study methodology and assess the cumulative abnormal returns for 782 e-business initiatives made by firms listed in Korean capital markets. The well-known "Dot Com Effect" is empirically verified through this study. The results of this study indicate that the e-business potential is highly evaluated in the capital market, and e-business firms are expected to create significant benefits in the future period.

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아바타 패션시장의 현재와 미래 -아바타 시장 패션 마케팅의 전략적 접근- (The Present and Future of Avata Fashion Market - The Strategic of Avata Fashion Marketing-)

  • 송영주
    • 한국의상디자인학회지
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    • 제5권1호
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    • pp.47-57
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    • 2003
  • Today there are increasing number of internet users. Internet is wide use of banking, shopping, school and studding. Also, internet is used in everyday living and its use is getting larger. Korea has the one of the most use of internet in the world. Most of houses have computer with internet, and there are alot of PC rooms in the streets. anyone can enjoy the internet anytime anywhere. Now, in internet there are group formed by community purpose. The 'dot com' companies was not making much of profit from their goods. However, they came out with an idea "avata" Soon, the avata became a hit and its known for its success. Avata is used for E-mail, name card, post stamp, and chatting. Also, Avata is very popular among chatting service, icon chatting, and 3D graphic chatting. Avata represent the user himself in internet and computer created imaginary space, and it connects between imaginary space and reality, also it exist between real name and nick name. Past years, the internet users were satisfied with their nick name, however resent year users wants to express them more. For the result the "Avata" is created to fulfill the need to express user themselves. There are three different ways to see how Korean react to fashion industry. first, Korea's land structure makes the density of population high, the transmission of information is very fast. Next, collectively is high among Koreans. Finally wide use to internet made the transmission of the fashion information much faster. The User wants to keep up with the fashion at the sametime they want to express themselves, and "avata" is the one that fulfill their needs. New technology and the desire to express themselves made the new term "avata industry". which was never existed before. In addition, the internet markets have potential power. Although, it is in start stage of avata industry. However, the experts say that its possibility of its development is not predictable. In conclusion, watch the development of a situation to analyze the avata industry and develop new avata fashion market.

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스키마 관점에서 살펴본 인터넷 쇼핑몰 선택에 대한 소비자행동의 이해: Bricks & Clicks와 Pure-Player 인터넷 쇼핑몰 비교를 중심으로 (Empirical Analysis of Consumer Behavior on the Internet Shopping Mall Choice from the Schema Perspective: Comparison Between Bricks & Clicks and Pure-Player Shopping Mall)

  • 정남호;이건창
    • Asia pacific journal of information systems
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    • 제17권4호
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    • pp.165-186
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    • 2007
  • With the advent of a wide variety of Internet shopping malls, consumers can choose a best appealing shopping mall from among the Bricks-and-Clicks and Pure-Player malls. Pure-Players launched their operation grandiosely with the early stage of Internet use in 1995. However, after the burst of Dot-com company bubbles in 1997, Pure-Players introduce various types of business models to meet potential needs of consumers. While Pure-Players suffer skeptical views from market analysts as well as consumers, traditional offline companies learned important lessons from Dot-com companies collapse phenomena, and expanded their business channels into online in the name of Bricks-and-Clicks. Nowadays, Bricks-and-Clicks successfully establish in the market as one of reliable business partners among consumers. Therefore, it is no surprise that recent competitions between Bricks-and Clicks and Pure-Players become fiercer than ever to attract potential customers to their websites. In this situation, consumers can choose a shopping mall to their best satisfaction. Consumers can enjoy both offline and online options for shopping because Bricks-and Clicks provide both offline and online channels to consumers, which is compared with Pure-Players offering only online channel. Offline channel is unique in providing consumers with chances to touch and feel target products and services. Meanwhile, online channel is considered very viable and convenient shopping options for consumers. In this respect, it is easily assumed that consumers will show different online shopping behavior when they have to choose either Bricks-and-Clicks mall or Pure-Player mall for the sake of shopping. Remaining research issue in this case is how much consumers' schema would influence online shopping behavior between Bricks-and-Clicks and Pure-Players. Basically, schema is a framework for synthetic information recognition that individual consumers have and is very characteristic in that it focuses not on fragmentary facts but on the combination of various causes affecting results. Consumers' schema is closely represented by trust, structural assurance, and perceived relative advantage towards a specific type of shopping mall. In literature, there exist a lot of studies comparing Bricks-and-Clicks and Pure-Players. However, there is no study to pursue the analysis of consumer behaviors comparing Bricks-and Clicks and Pure-Players from the schema perspective. Therefore, this study aims to investigate this research gap. Empirical analysis is adopted by garnering valid questionnaires from 514 Internet shopping mall users. 237 were mainly using Bricks-and-Clicks for shopping, while 277 were found to visit Pure-Players for shopping. PLS was applied to analyze the survey data to verify the proposed research hypotheses. Findings from the empirical test results are as follows. First, consumers perceive more trust and relative advantage in Pure-Players, comparing with Bricks-and-Clicks. This result is against widely-accepted perception that Bricks-and-Clicks would be perceived by consumers as more trustworthy and relatively advantageous because they have offline reputation and stores. Therefore, it becomes more obvious that Internet is becoming daily necessaries, and consumers increasingly feel very comfortable in using the Internet for their own personal purposes. Second, consumers have firm faith in transaction safety, regardless Bricks-and-Clicks and Pure-Players. This seems due to the fact that most of shopping malls showing dubious transaction safety have no place in the market. In a nutshell, empirical results tell us that Pure-Players will grow very much in the future, to the extent that consumers perceive no difference in comparison with Bricks-and-Clicks. Besides, consumers' schema accumulated through trust and perceived relative advantage plays crucial role in determining consumer behavior.

리드타임 감소에 의한 효율적 공급체인 구축 - 국내 서버 공급체인을 대상으로 - (Building an Efficient Supply Chain by reduction of lead time with a Focus on Korea Server Manufacturer)

  • 신용석;김태현;문성암
    • 한국유통학회지:유통연구
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    • 제6권2호
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    • pp.1-17
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    • 2002
  • 최근 인터넷 비즈니스의 열풍으로 인하여 국내 인터넷 비즈니스 업체의 수와 사업내용은 여느 선진국가에 못지 않게 높은 성장 및 확장을 보여왔다. 하지만 국내에서 사용되고 있는 인터넷 관련 장비의 대부분은 해외에서 생산된 제품이 주를 이루고 있으며, 실제로 1999년 국내 인터넷 관련 장비 시장에서 국내업체가 차지하는 비중은 불과 27%에 지나지 않았다. 이와 같이 선진 해외 제조업체를 필두로 한 해외 업체의 국내 인터넷 시장 잠식이 본격적으로 진행되고 있는 상황에서, 고객의 요구 충족 및 원가 절감을 통한 경쟁우위의 확보는 국내 제조업체가 생존하기 위한 필수적인 사항이 되고 말았다. 본 연구에서는 지난 몇 년 동안 국내 PC서버 시장의 1위 자리를 놓고 해외 업체와 치열한 경쟁을 벌이고 있는 국내 대표적인 PC서버 제조업체를 대상으로 하여, 이 업체의 공급체인상에 존재하는 비효율, 즉 부품발주주기 간격이 다소 긴 점을 발견하고 이를 수정할 경우 공급체인 전반의 보유 재고량과 총비용 측면에서 나타나는 효과를 시뮬레이션을 통해 분석하였다. 기존에 30일이었던 발주주기를 7일로 단축시켜 시뮬레이션한 결과, 공급체인상의 평균 부품 재고량은 현저히 감소하였으며 판매손실의 감소와 더불어 공급체인 전반에 걸친 총비용의 추정값을 낮추는 결과가 나타났다. 비록 평균 완제품 재고량이 소폭 증가하였고 주문 횟수가 증가함에 따라 총주문비용이 증가하기는 하였지만 발주주기의 단축을 통해 얻어진 평균 부품 재고량의 감소와 판매손실의 감소 이득이 이를 충분히 상쇄하여 최종적으로 총비용 추정값이 감소하는 결과를 보여주었다.

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