• Title/Summary/Keyword: Distributed objects

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Modeling and Verification of A data registry-based Management System for Network Object (데이타 레지스트리에 기반한 네트워크 객체 관리 시스템의 모델링 및 검증)

  • 최오훈;백두권
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.61-65
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    • 2002
  • These days, in order to satisfy the complex and various demands of the customers, the telecommunication networks must provide rapid and flexible services, with the support of efficient service and network management systems. To satisfy these requirements, many objects for management have been released to manage network services and elements. But there are no efficient ways to manage these newly managed objects in object-oriented software. Therefore, we study several problems, when a subsystem using object-oriented technique is implemented. The first problem is that interface works between realized application programs using its technique. The second problem is that reusability of internal managed objects is difficult. In this paper, we will point out some problems and to solve these problems, we have proposed the Object Management System (OMS) architecture, which supports a transparent interface between object-oriented applications and the distributed data repositories. Also in order to manage efficient business objects stored in the different repositories, we suggest a method for integrating dynamic information resources in heterogeneous and distributed network environments. Finally, we applied OMS to TINA(Telecommunication Information Network Architecture) domain, implemented OMS, and verified it with SMV(Symbolic Model Verifier) which is model checking technology.

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Distributed Objects' Grouping and Management for Supporting Real-time Service in CORBA Environments (CORBA 환경에서 실시간 서비스 지원을 위한 분산 객체의 그룹화 및 관리)

  • Sin, Gyeong-Min;Kim, Myeong-Hui;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1241-1252
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    • 1999
  • It is proposed in TINA, the open information telecommunication network architecture, that the definition of object group which is collection of objects provides a decrease of complex networking and a facility of object managing by service executing of application on distributed computing environment. Based on a new distributed object group model[13] we have been researched according to TINA specification, this paper proposed the object group model with the scheduler object and objects management mechanisms that can support real-time services on CORBA. To do this, we described the definition of object grouping and the requirements to suggest the object group model supporting real-time service, designed the object group structure and functional components containing in an object group using James Rumbaugh's modelling[12], and showed a class diagram of components in an object group. This paper designed IDLs of an object group manager and scheduler among the components, and finally showed the procedures of management and service interconnections between objects in the different object groups vi ETD.

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Network Traffic Control for War-game Simulation in Distributed Computing Environment (분산 컴퓨팅 환경에서의 워게임 시뮬레이션을 위한 네트워크 트래픽 제어)

  • Jang, Sung-Ho;Kim, Tae-Young;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.1-8
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    • 2009
  • The distributed war-game simulation system has been used to represent the virtual battlefield environment. In order to produce a simulation result, simulators connected from a network transfer messages with location information of simulated objects to a central simulation server. This network traffic is an immediate cause of system performance degradation. Therefore, the paper proposes a system to manage and control network traffic generated from distributed war-game simulation. The proposed system determines the moving distance of simulated objects and filters location messages by a distance threshold which is controlled according to system conditions like network traffic and location error. And, the system predicts the next location of simulated objects to minimize location error caused by message filtering. Experimental results demonstrate that the proposed system is effective to control the network traffic of distributed war-game simulation systems and reduce the location error of simulated objects.

Applying TMO-Based Object Group Model to Area of Distributed Real-Time Applications and Its Analysis (분산 실시간 응용 분야에 TMO 기반 객체그룹 모델의 적용 및 분석)

  • 신창선;정창원;주수종
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.8
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    • pp.432-444
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    • 2004
  • In this paper, we construct the TMO-based object group model on distributed environment, and analyze and evaluate the executability for distributed real-time service of our object group model by developing the distributed real-time application simulator applying the model. The Time-triggered Message-triggered Object(TMO) is a real-time server object having real-time property itself. The TMO-based object group is defined as a set of objects which logically reconfigured the physically distributed one or more TMOs on network by a given distributed application. For supporting group management of the server objects, the TMO-based object group we suggested provides the functions which register and withdraw the solver objects as a group member to an arbitrary object group, and also provides the functions which insert and delete the access rights of server objects from clients. Also, our model was designed and implemented to support the appropriate object selection and dynamic binding service for a single TMO as well as the duplicated TMOs, and to support the real-time scheduling service for the clients which are requesting the service. Finally, we developed the Defence System against Invading Enemy Planes(DSIEP) simulator as a practical example of distributed real-time application by applying our model, and evaluated the adaptability of distributed service strategies for the group components and the executability of real-time services that the TMO-based object group model provides.

Development of a Interactive Agricultural Machinery Information System Using Java and Distributed Object Technology (Java와 분산객체 기술을 이용한 인터액티브 농업기계 정보 시스템 개발)

  • 조성인;김종권;이종수;이배섭;김종덕
    • Journal of Biosystems Engineering
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    • v.23 no.4
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    • pp.391-398
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    • 1998
  • Effective use of agricultural informations is crucial for 21 century farming. An interactive agricultural machinery information system was developed. It consisted of databases, knowledge bases, expert systems, a server engine, clients for a multimedia agricultural machinery information system based on Java and distributed objects technology. It is supposed to be served through a nationwide super information communication network for my farmers to utilize it interactively and quickly. Several user-friendly interface programs for users were developed to use texts, static k dynamic images, and expert systems easily. Tools for providing the informations were built with JAVA. Information providers permitted to access to the system such as agricultural machinery companies can easily add or modify the informations using distributed object technology. This system can interact among three groups : prime information provider (or system manager), permitted information providers, and farmers.

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A Cooperation Model for Object Sharing in Distributed Systems (분산시스템에서 객체공유를 위한 상호협력모델)

  • 정진섭;윤인숙;이재완
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.224-229
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    • 1999
  • In distributed object oriented environment based upon wide heterogeneous network, effective cooperation policies between/among distributed objects are needed to resolve a complexity of management of distributed objects because of growing of a large stale of systems. Thus, in this paper, we propose three trading cooperation models between/among traders for supporting a high speed and a wide selection of trader service for clients, by considering three different cooperation models(light weight trader, simple negotiation and federation) depending upon their facilities, goals, and weights of goals.

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Introduction of distributed system for a integrated structual design systems (통합 구조설계 시스템 구축에서의 분산시스템 도입)

  • 강인호;천진호;신동철;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1999.10a
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    • pp.343-350
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    • 1999
  • This study introduce how distributed object technology can be applied effectively to use in a integrated structural design systems environment with the rapid increasement in the use of network technology. The architecture and management models of the developed systems are described by the CORBA(Com mon Object Request Broke Architecture) distribution standard and objects in Java language. The proposed system can be used for communicating with data between remote designers, regardless of the H/W or S/W platforms they use. Introduction of distributed objects methodologies to a Integrated structural design systems provide advanced levels of integration in structural design environment.

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Design and Implementation of an Object Migration System Using the Java Language (Java 언어를 이용한 객체이동시스템의 설계 및 구현)

  • Jeon, Byeong-Guk;Lee, Geun-Sang;Choe, Yeong-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.49-56
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    • 1999
  • Distributed object Computing, owing to the development of distributed computing, has improved the performance of distributed processing conducted between homogeneous and heterogeneous systems in network. However, it has failed to solve fundamental problems such as network overload and enormous requests demands by servers and clients. In this paper, we propose to design and implement an Object Migration system that uses the java language to tackle the mentioned problems. As the first step of the implementation of the system, we justify the characteristics of t도 mobile object model that keeps codes and states of an object. Implemented Object Migration System would accept objects being migrated to a specific node and support the virtual place in which objects could be executed automatically. Therefore, the Object Migration system we suggest could not only solve problems imposed to traditional distributed computing but also offer transparency of object migration between homogeneous and heterogeneous systems.

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Time Service Guranteeing in Real-Time Distributed Simulation Object Oriented Programming

  • Kim, Hee-Chul;Kim, Gwang-Jun;Kim, Moon-Hwan;Ra, Sang-Dong;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1843-1846
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    • 2002
  • The object-oriented(OO) distributed real- time(RT) programming movement started in 1990’s and is growing rapidly at this turn of the century Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(00) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time 1 objects and non real time objects within one general structure.

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Object Oriented Real Time Distributed Programming and Time-triggered Message-triggered Object(TMO) Scheme

  • Kim, Gwang-Jun;Ra, Sang-Dong;Bae, Chul-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.10A
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    • pp.990-999
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    • 2002
  • The object-oriented(OO) distributed real-time(RT) programming movement started in 1990's and is growing rapidly at this turn of the century. Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(OO) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time objects and non real time objects within one general structure.