• Title/Summary/Keyword: Distributed mobile computing

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An Efficient Data Replacement Algorithm for Performance Optimization of MapReduce in Non-dedicated Distributed Computing Environments (비-전용 분산 컴퓨팅 환경에서 맵-리듀스 처리 성능 최적화를 위한 효율적인 데이터 재배치 알고리즘)

  • Ryu, Eunkyung;Son, Ingook;Park, Junho;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.20-27
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    • 2013
  • In recently years, with the growth of social media and the development of mobile devices, the data have been significantly increased. MapReduce is an emerging programming model that processes large amount of data. However, since MapReduce evenly places the data in the dedicated distributed computing environment, it is not suitable to the non-dedicated distributed computing environment. The data replacement algorithms were proposed for performance optimization of MapReduce in the non-dedicated distributed computing environments. However, they spend much time for date replacement and cause the network load for unnecessary data transmission. In this paper, we propose an efficient data replacement algorithm for the performance optimization of MapReduce in the non-dedicated distributed computing environments. The proposed scheme computes the ratio of data blocks in the nodes based on the node availability model and reduces the network load by transmitting the data blocks considering the data placement. Our experimental results show that the proposed scheme outperforms the existing scheme.

Serving Reliable Resource Discovery in Grid Environment using a Chord (대규모 그리드 환경에서 Chord을 이용한 신뢰성 있는 자원 탐색방법에 관한 연구)

  • Jeong, In-Cheol;Ham, Ho-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.129-132
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    • 2003
  • 그리드와 같은 대규모 컴퓨팅 자원이 연결되어 이용되는 분산처리 환경에서 가장 중요한 기능중에 하나가 자원 탐색(lookup)기능이다. 찾기 기능은 미리 정해진 형태로 지원을 등록하고 이 정보를 중앙에서 관리하는 단일기관이나 소규모로 분산된 컴퓨팅 자원을 공유하는 환경에서는 문제되지 않는다. 그러나 임의로 가입과 탈퇴가 가능하고 대규모로 자원이 연결된 그리드 환경에서는 빠른 자원 탐색이 성능의 기본 요소가 된다. 이 논문에서 그리드 환경에서 자원탐색 방법으로 분산형 자원탐색 방법인 Chord시스템을 이용하고 자원탐색방법을 신뢰성 있게 유지하기 위해 메시지큐를 이용하여 시스템을 모델링하고 시스템을 설계한 내용을 기술하였다. 이를 위하여 Chord시스템에 Message Queue System을 통합하여 응용 프로그램에서 요청한 자원탐색을 메시지 큐에 저장하여 노드가 failure되거나 네트워크가 분할이 되더라도 메시지 큐에 저장된 내용을 바탕으로 일관성을 유지할 수 있는 방법을 제시하였다.

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Energy Aware Task Scheduling for a Distributed MANET Computing Environment

  • Kim, Jaeseop;Kim, Jong-Kook
    • Journal of Electrical Engineering and Technology
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    • v.11 no.4
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    • pp.987-992
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    • 2016
  • This study introduces an example environment where wireless devices are mobile, devices use dynamic voltage scaling, devices and tasks are heterogeneous, tasks have deadline, and the computation and communication power is dynamically changed for energy saving. For this type of environment, the efficient system-level energy management and resource management for task completion can be an essential part of the operation and design of such systems. Therefore, the resources are assigned to tasks and the tasks may be scheduled to maximize a goal which is to minimize energy usage while trying to complete as many tasks as possible by their deadlines. This paper also introduces mobility of nodes and variable transmission power for communication which complicates the resource management/task scheduling problem further.

An Execution Control Algorithm for Mobile Flex Transactions in Mobile Heterogeneous Multidatabase Systems (이동 이질 멀티데이타베이스 시스텐을 위한 이동 유연 트랜잭션의 실행 제어 알고리즘)

  • Gu, Gyeong-Lee;Kim, Yu-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.2845-2862
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    • 1999
  • As the technical advances in portable computers and wireless communication technologies, mobile computing environment has been rapidly expanded. The mobile users on mobile host can access information via wireless communication from the distributed heterogeneous multidatabase system in which pre-existing independent local information systems are integrated into one logical system to support mobile applications. Hence, mobile transaction model should include not only the features for heterogeneous multidatabase systems but also the ones for mobile computing environment. In this paper, we proposed a mobile flex transaction model which extends the flexible transaction model that previously proposed for heterogeneous multidatabase systems is extended to support the requirements of mobile heterogeneous multidatabase systems. We also presented the execution control mechanism of the mobile flex transaction model. The proposed mobile flex transaction model allows the definition of location-dependent subtransactions, the effective support of hand-over, and the flexibility of transaction executions. Hence, the proposed mobile flex transaction model can be suit to mobile heterogeneous multidatabase systems that have low power capability, low bandwidth, and high communication failure possibility.

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Implementing Socket Polling Server in Java (자바 언어를 이용한 소켓폴링 서버구현)

  • Sohn, Kang-Min;Kang, Tae-Gun;Ham, Ho-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.115-118
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    • 2002
  • 소켓 프로그래밍(socket programming) 인터페이스를 지원하는 C/C++, perl, python 과 같은 언어들은 폴링(polling) 기능을 갖는 select() 함수를 제공한다. 이 select()함수를 이용할 경우, 단일 쓰레드(또는 프로세스)로 다중의 클라이언트 요청을 처리할 수 있다. 최근 네트워크 프로그래밍 분야에서 주목받는 자바 언어의 경우, 최신 JDK 1.4 의 비동기 입출력 패키지에서 select()함수를 제공하고 있으나, JDK 1.3을 포함한 그 이하의 버전에서는 아직까지 이 함수를 제공하지 않고 있다. 일반적으로 다중 쓰레드를 이용하여 소켓서버 응용프로그램을 개발할 경우, 코드가 단순해지고 응답이 빠른 장점이 있는 반면에 네트워크 연결이 증가할수록 다수의 쓰레드를 관리하는 일이 CPU에 큰 부담이 된다. 반면에 소켓폴링(socket polling)을 사용할 경우, 이러한 연결 유지에 대한 부담이 줄어드는 대신, 다중 쓰레드를 이용하는 방법에 비하여 구현이 어렵다. 본 논문에서는 다양한 시뮬레이션 환경에서 세가지 소켓 프로그래밍 모델에 대하여 그 성능을 비교평가 하였다. 이 세가지 모델은 단순 다중 쓰레드 모델(typical multi-thread model), 단일 쓰레드 소켓폴링 모델(socket polling with single-thread model), 다중 쓰레드 소켓폴링 모델(socket polling with multi-threadmodel)이다. 본 논문에서는 다중 쓰레드 소켓폴링 모델을 제안하고 JDK 1.3.1을 이용하여 구현하였다. 이 모델의 경우 복잡한 구조에도 불구하고 단순 다중 쓰레드 모델와 유사하거나 더 나은 성능을 보여주었다. 또한 동일한 용량의 쓰레드 풀(thread pool)을 사용하더라도 단순 다중 쓰레드 모델보다 더 많은 수의 클라이언트를 수용할 수 있는 장점이 있다. 이러한 결과를 바탕으로 본 연구팀에서 수행중인 MoIM-Messge서버의 네트워크 모듈로 다중 쓰레드 소켓폴링 모델을 적용하였다.

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A Token Based Protocol for Mutual Exclusion in Mobile Ad Hoc Networks

  • Sharma, Bharti;Bhatia, Ravinder Singh;Singh, Awadhesh Kumar
    • Journal of Information Processing Systems
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    • v.10 no.1
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    • pp.36-54
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    • 2014
  • Resource sharing is a major advantage of distributed computing. However, a distributed computing system may have some physical or virtual resource that may be accessible by a single process at a time. The mutual exclusion issue is to ensure that no more than one process at a time is allowed to access some shared resource. The article proposes a token-based mutual exclusion algorithm for the clustered mobile ad hoc networks (MANETs). The mechanism that is adapted to handle token passing at the inter-cluster level is different from that at the intra-cluster level. It makes our algorithm message efficient and thus suitable for MANETs. In the interest of efficiency, we implemented a centralized token passing scheme at the intra-cluster level. The centralized schemes are inherently failure prone. Thus, we have presented an intra-cluster token passing scheme that is able to tolerate a failure. In order to enhance reliability, we applied a distributed token circulation scheme at the inter-cluster level. More importantly, the message complexity of the proposed algorithm is independent of N, which is the total number of nodes in the system. Also, under a heavy load, it turns out to be inversely proportional to n, which is the (average) number of nodes per each cluster. We substantiated our claim with the correctness proof, complexity analysis, and simulation results. In the end, we present a simple approach to make our protocol fault tolerant.

An Efficient Management Scheme of Hierarchical P2P System based on Network Distance (계층적 P2P 시스템의 효율적 관리를 위한 네트워크 거리 기반 운영 기법)

  • Hong, Chung-Pyo;Kim, Cheong-Ghil;Kim, Shin-Dug
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.121-127
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    • 2011
  • Many peer-to-peer (p2p) systems have been studied in distributed, ubiquitous computing environments. Distributed hash table (DHT)-based p2p systems can improve load-balancing even though locality utilization and user mobility are not guaranteed. We propose a mobile locality-based hierarchical p2p overlay network (MLH-Net) to address locality problems without any other services. MLH-Net utilizes mobility features in a mobile environment. MLH-Net is constructed as two layers, an upper layer formed with super-nodes and a lower layer formed with normal-nodes. Because super-nodes can share advertisements, we can guarantee physical locality utilization between a requestor and a target during any discovery process. To overcome a node failure, we propose a simple recovery mechanism. The simulation results demonstrate that MLH-Net can decrease discovery routing hops by 15% compared with JXTA and 66% compared with Chord.

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An Efficient Protocol for Causal Message Delivery in Distributed Mobile Systems (분산 이동 시스템에서 인과적 메시지 전달을 위한 효율적인 프로토콜)

  • 노성주;정광식;이화민;유헌창;황종선
    • Journal of KIISE:Information Networking
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    • v.30 no.2
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    • pp.143-154
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    • 2003
  • There is a growing trend in developing system for distributed mobile system that supports services - job flow management, video conference, replicated data management and resource allocation. Supporting these services, applications have to use causally ordered message delivery. Previous proposals that provide causally ordered message delivery have problems such as communication overhead, message delaying, scalability, computing overload of mobile host. In this paper, we proposed efficient protocol for causally ordered message delivery using the methods that MSS maintains dependency information matrix between MSS and MH, Piggybacking dependency information about each immediate predecessor message. Proposed algorithm, when compared with previous proposals, provides a low message overhead, and low probability of unnecessary inhibition in delivering messages. Also, it consider resource restriction of MH and low bandwidth of wireless communication by computing most of algorithm at MSS, and reduce processing delay by executing causally ordered message delivery a unit of MH.

Mobile Edge Computing based Charging Infrastructure considering Electric Vehicle Charging Efficiency (전기자동차 충전 효율성을 고려한 모바일 에지 컴퓨팅 기반 충전 인프라 구조)

  • Lee, Juyong;Lee, Jihoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.669-674
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    • 2017
  • Due to the depletion of fossil fuels and the increase in environmental pollution, electric vehicles are attracting attention as next-generation transportation and are becoming popular all over the world. As the interest in electric vehicles and the penetration rate increase, studies on the charging infrastructure with vehicle-to-grid (V2G) technology and information technology are actively under way. In particular, communication with the grid network is the most important factor for stable charging and load management of electric vehicles. However, with the existing centralized infrastructure, there are problems when control-message requests increase and the charging infrastructure cannot efficiently operate due to slow response speed. In this paper, we propose a new charging infrastructure using mobile edge computing (MEC) that mitigates congestion and provides low latency by applying distributed cloud computing technology to wireless base stations. Through a performance evaluation, we confirm that the proposed charging infrastructure (with low latency) can cope with peak conditions more efficiently than the existing charging infrastructure.

JXTA Based P2P Services for Mobile Devices

  • Park, Hae-Woo;Jung, Hun;Seo, Yeung-Su;Yu, Chun-Gun;Lee, Jun-Hyuk;Kang, Byung-Wook
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.195-198
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    • 2008
  • The JXTA was made in order to solve the problem of being generated with the computer platform suggested with the P2P(Peer-to-peer) method in the distributed computing. JXTA makes a communication between the various network and the devices is connected to a network which possible. It was designed to the client having the minimum computing ability could attend in the peer-to-peer network. However, for smoothly applying JXTA in the wireless environment, there is a limit with the limited resource of the Mobile Device. By using the Relay of the JXTA based for the Mobile Device, this paper implemented the P2P service which is flexibly effective in the wireless network environment.

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