• Title/Summary/Keyword: Distributed Virtual Environment

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A Study on Knowledge Sharing in Distributed Environment

  • Lee, Hong-Girl;Lee, Cheol-Yeong
    • Journal of Navigation and Port Research
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    • v.27 no.6
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    • pp.683-691
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    • 2003
  • This exploratory study aims to investigate issues that, according to the Nonaka's theoretical model, are believed to hold significant ramifications on the effectiveness of creating and sharing organizational knowledge among distributed workers. These include changes in accessibility of knowledge with different levels of implicity, and the choice of communication media as a knowledge management channel. Related data were gathered from distributed-workers in Japan through interviews and a survey questionnaire. Data analysis revealed changes in the dynamics of internal and external interactivity, in the accessibility of necessary knowledge, and in the reliance on electronic media for knowledge exchange. The findings' implications are discussed from the perspective of knowledge creation ana sharing, and further suggestions have been made for the direction of future research efforts.

Finite Element Analysis with STEP in Distributive and Collaborative Environment (분산 협업 환경에서의 유한요소 해석에 관한 연구)

  • Cho, Seong-Wook;Kwon, Ki-Eak
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.5
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    • pp.384-392
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    • 2006
  • In this research, the feasibility of distributed finite element analysis system with STEP and CORBA has been investigated. The enabling technologies such as CORBA and Java play key roles in the development of integrated and geographically distributed application software. In addition to the distribution of analysis modules, numerical solution process itself is again divided into parallel processes using multi-frontal method for computational efficiency. In contrast to the specially designed parallel process for specific hardware, CORBA-based parallel process is well suited for heterogeneous platforms over the network. The idea of Web-based distributed analysis system may be applied to the engineering ASP for design and analysis in the product development processes. We believe that the proposed approach for the analysis can be extended to the entire product development process for sharing and utilizing common product data in the distributed engineering environment, thus eventually provide basis for virtual enterprise.

Network structure for Shared Virtual Environments (가상 공유 공간을 위한 네트워크 구조)

  • Choi, Hwal-Ian;Lee, Arthur
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.89-100
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    • 1998
  • A multi-user virtual reality system supports shared environments for concurrent accesses by multiple users. The performance of these systems depends heavily on the network environments. This paper experiments an effective network model for shared virtual environments. This model has a middle layer called groups placed between the server and its clients, and the tasks of server are distributed to these groups. Using groups solves some of the problems of existing systems such as lack of scalability, message overheads, and latency due to message passing among locally communicating entities in the virtual environment. Some experiments show lower overhead than existing distributed virtual environment systems in WAN as well as LAN environments. This model also supports a method that can be used to construct application specific network environments using message handler which allows user-defined message formats.

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On the Current Status and Future Trend of Distributed Object System (분산 객체 시스템의 현찰과 기술 전망)

  • 윤석환;김평중
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.2
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    • pp.79-86
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    • 1997
  • As network has high speed and wide communication capability, users demand diverse and new software to satisfy their needs. To meet users needs, the softwares for multimedia or groupware or distributed virtual environments can communicate the widely distributed information fast and accurately. Even though the technology for this is under development, it is deficient to support the reliable computer communication. Distributed Object System aims, as the new paradigm of distributed system software development to overcome this problem, to obtain in distributed environment the easiness of development and management, expandability, reusability which object oriented technologies support by solving the complexity of communication processing through the object oriented methods. This paper aims to introduce distributed object system, its technological properties and the current status and trend of technology development related to its standardization. Additionally, with explaining the Replicated Shared Object System(RSOS) which is developed in our country as one of the distributed object systems, its future prospects and technical issues are discussed.

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The Network Architecture and Protocol for Avatar Interaction in Distributed Virtual Environment (분산 가상공간내 분신간 상호작용을 위한 네트웍 구조 및 프로토콜 설계)

  • SUNG, ManKyu;PARK, ChanJong;KIM, DongHyun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.47-54
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    • 1998
  • The multi-user VR system can more enhance the sense of reality than existing single user VR system, but it also cause a significant problem about network structure and protocol, since the current Internet using TCP/IP can not afford to deliver such a massive information required to the real-time constraint of multi-user VR system. In this paper, we introduce new network structure and protocol for multiple user's virtual world navigation and interaction through their avatars. The virtual worlds are based on virtual building and managed by distributed servers. The avatars have 9 behaviors and recognize the state of each other by pre-defined network protocol.

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Path Prediction-based Dynamic Data Sharing in Network Virtual Environment (네트워크 가상환경에서 경로예측에 의한 동적 데이터 공유)

  • Song, Sun-Hee;Ra, Sang-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10C
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    • pp.956-963
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    • 2006
  • This research studies multi participant consistency and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted frequence, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dynamic data path prediction, the tests the location prediction error between Dead-reckoning convergence interval and error of prediction and actual condition one time above threshold it interpolates a previously location. The shared dynamic data of the 3D virtual environment is implementation using the VRML EAI.

Computer Supports for Engineering CALS (엔지니어링 CALS를 위한 컴퓨터 지원 시스템)

  • Kim, Hyun;Lee, Jaey-Eol;Kim, Hyung-Sun;Han, Sung-Bae;Park, Sang-Bong
    • The Journal of Society for e-Business Studies
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    • v.4 no.3
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    • pp.25-42
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    • 1999
  • As todays manufacturers and business organizations are struggling to compete in the global marketplace, they are concentrating on the efficient use of numerous information on design, development production, testing, distribution, and maintenance of products throughout their whole life cycles. To meet these organizations demands on information integration, the CALS has been recently focused as a dominant philosophy. In this paper, we introduce the computer supports for engineering CALS in which the engineering process at an initial phase of product development is simultaneously and collaboratively peformed. The proposed system supports the following functions: a virtual prototyping, a distributed collaborative design, and engineering information management. We have conformed to CORBA (Common Object Request Broker Architecture) standard to support interoperability between distributed objects and have used JAVA to support cross-platform and distributed user access to the system on the Web. Under this system, multidisciplinary design teams in engineering CALS environment can collaboratively perform their tasks, share design information and communicate with each other on the Web.

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Event Message Processing in Virtual Environment Using the Extended Area of Interest Model (확장 관심영역 모델을 이용한 가상공간 이벤트 메시지 처리기법)

  • Yu Seok-Jong
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.482-489
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    • 2006
  • How to process event message traffic efficiently is important to collaboration among multiple distributed users, and it is a key research issue in the virtual environment fields. AOI model is one of solutions for this problem; which reduces message traffic by restricting event propagation region into an area in which a user is interested. However, in previous systems, it is difficult to adapt to dynamic environment where changes in the number and movement of participants are frequent. This paper proposes a new event management model, called extended AOI model, which is helpful to improve flexibility and efficiency of traditional models, and is able to extend its functions by introducing multi-layered regions. The proposed model can be applied to DVE and MMORPG as an event filtering model.

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Programing development environment for the elevator controller of real-time systems (실시간 시스템인 승강기 제어기 프로그램 개발)

  • Choe, Byeong-Uk;Im, Kye-Young;Go, Kyung-Chul
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.5
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    • pp.622-629
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    • 1999
  • This paper discusses a real time multi-tasking system model and a development environment for an elevator control system. Recently, as the elevator systems become large-scaled and operate with high speed, there are lots of software tasks to be processed with time constraints. Thus, the control systems are designed with distributed control structure and characteristics of typical real time systems. For stuructural design of such real time system, we introduce a multi-tasking model based on a real time operating system model and an software development environment based on virtual protopyping which simulates real system operation in the cross development of a new elevator system with distributed control structure and its system reliability can be verified through numerous field tests.

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Selection of Suppliers with Minimum Costs in a Distributed Manufacturing Environment (분산제조환경 하에서 최소 비용을 갖는 공급자 선정)

  • 고창성;김태운
    • Journal of the Korean Operations Research and Management Science Society
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    • v.25 no.2
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    • pp.1-10
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    • 2000
  • With every passing month a number of new virtual enterprises emerge on the internet. Many companies have responded to the idea of distributed manufacturing in which the value adding activities comprising a finished product are dispersed geographically in a remote place. This study suggests an idea for selecting suppliers in a distributed manufacturing environment which enables machining companies to share their capacities. A mathematical model is constructed to show how to minimize the sum of the operation and transportation costs based on alternative process plans considering several kinds of operation characteristics in the real world. Four heuristic algorithms are developed to get an optimal or near-optimal solution using tabu search since the model is proven NP-hard. Example problems are tested to illustrate their procedure and performance.

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