• 제목/요약/키워드: Distributed Simulation Environment

검색결과 368건 처리시간 0.027초

Development of Distributed Generic Simulator (GenSim) through Invention of Simulated Network (simNetwork)

  • Koo, Cheol-Hea;Lee, Hoon-Hee;Cheon, Yee-Jin
    • Journal of Astronomy and Space Sciences
    • /
    • 제28권3호
    • /
    • pp.241-252
    • /
    • 2011
  • A simulated network protocol provides the capability of distributed simulation to a generic simulator. Through this, full coverage of management of data and service handling among separated simulators is achieved. The distributed simulation environment is much more conducive to handling simulation load balancing and hazard treatment than a standalone computer. According to the simulated network protocol, one simulator takes on the role of server and the other simulators take on the role of client, and client is controlled by server. The purpose of the simulated network protocol is to seamlessly connect multiple simulator instances into a single simulation environment. This paper presents the development of a simulated network (simNetwork) that provides the capability of distributed simulation to a generic simulator (GenSim), which is a software simulator of satellites that has been developed by the Korea Aerospace Research Institute since 2010, to use as a flight software validation bench for future satellite development.

병렬분산 환경에서의 DEVS형식론의 시뮬레이션

  • Seong, Yeong-Rak;Jung, Sung-Hun;Kon, Tag-Gon;Park, Kyu-Ho-
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 1992년도 제2회 정기총회 및 추계학술 발표회 발표논문 초록
    • /
    • pp.5-5
    • /
    • 1992
  • The DEVS(discrete event system specification) formalism describes a discrete event system in a hierarchical, modular form. DEVSIM++ is C++ based general purpose DEVS abstract simulator which can simulate systems to be modeled by the DEVS formalism in a sequential environment. We implement P-DEVSIM++ which is a parallel version of DEVSIM++. In P-DEVSIM++, the external and internal event of models can be processed in parallel. To process in parallel, we introduce a hierarchical distributed simulation technique and some optimistic distributed simulation techniques. But in our algorithm, the rollback of a model is localized itself in contrast to the Time Warp approach. To evaluate its performance, we simulate a single bus multiprocessor architecture system with an external common memory. Simulation result shows that significant speedup is made possible with our algorithm in a parallel environment.

  • PDF

분산전장 모의환경 구축 방법에 대한 연구 : 단일부대 1:1 교전모델 개발 (Study of Development for Distributed Battlefield Simulation Environment : One-to-One Single Unit Engagement Model)

  • 최정석;문성환;김태영;김재권;이종식
    • 한국시뮬레이션학회논문지
    • /
    • 제24권4호
    • /
    • pp.69-76
    • /
    • 2015
  • 응용과학이 집약된 현대의 전쟁은 예측하기 어렵고 복잡도가 높아서, 전장 모의환경의 구축과 시뮬레이션 기반 획득을 통한 분석이 필수적이다. 국방 M&S 에서의 전장 모의환경 구축은 그 규모와 형태에 따라 다양한 연구기관이 참여한다. 이러한 추세에 따라, 전장 모의환경의 모델링을 분산 시스템으로 재구성하여 다양한 시스템에서의 접근을 수용할 필요가 있다. 본 논문에서는 분산전장 모의환경 구축 방법을 제안하고 단일부대 1:1 교전모델의 사례를 통해 검증한다. 제안하는 분산전장 모의환경 구축 방법은 다수의 참여자로부터 비롯되는 다양한 시스템 환경에서 전장 모의환경 모델링 및 시뮬레이션을 가능하게 하며, 구축된 분산 환경 또한 구축 예시로서 활용될 것으로 기대한다.

태양광 발전 시스템의 시공간적 잠재성 평가 소프트웨어 개발 (Assessment of Distributed and Dynamic Potential of Photovoltaic Systems in Urban Areas)

  • 최요순
    • 한국신재생에너지학회:학술대회논문집
    • /
    • 한국신재생에너지학회 2011년도 추계학술대회 초록집
    • /
    • pp.59.2-59.2
    • /
    • 2011
  • This study presents a new method for coupling ArcGIS (popular GIS software) with TRaNsient SYstems Simulation (TRNSYS, reference software for researchers and engineers around the world) to use capabilities of the 4 and 5-parameter PV array performance models within the ArcGIS environment. Using the validated and industry-proven solar energy simulation models implemented in TRNSYS and other built-in ArcGIS functionalities, dynamic characteristics of distributed PV potential in terms of hourly, daily or monthly power outputs can be investigated with considerations of diverse options in selecting and mounting PV panels. In addition, the proposed method allows users to complete entire procedures in a single framework (i.e., a preliminary site survey using 3D building models, shading analyses to investigate usable rooftop areas with considerations of different sizes and shapes of buildings, dynamic energy simulation to examine the performances of various PV systems, visualization of the simulation results to understand spatially and temporally distributed patterns of PV potential). Therefore tedious tasks for data conversion among multiple softwares can be significantly reduced or eliminated. While the programming environment of TRNSYS is proprietary, the redistributable executable, simulation kernel and simulation engine of TRNSYS can be freely distributed to end-users. Therefore, GIS users who do not have a license of TRNSYS can also use the functionalities of solar energy simulation models within ArcGIS.

  • PDF

A Mobile Agent-based Computing Environment for Pedestrian Tracking Simulation

  • Xie, Rong;Shibasaki, Ryosuke
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
    • /
    • pp.354-356
    • /
    • 2003
  • The study of pedestrian behavior covers wide topics, including way finding, choice and decision make, as well as spatial cognition and environmental perception. To address the problem, simulation is now put forward as suitable technique and method for analyzing human spatial behavior. In the paper we present a development architecture for simulating tracking pedestrian in a distributed environment. We introduce and explore the potential of using mobile agent-enabled distributed implementation model as a tool for development and implementation of the simulation. Three kinds of mobile agents are designed for implementation of managing and querying data of pedestrian. Finally, simulation result of JR 10,000 passengers’ movement is developed and implemented as a case study.

  • PDF

분포형 합성환경자료의 군사시뮬레이션 적용 (The Application of Distributed Synthetic Environment Data to a Military Simulation)

  • 조내현;박종철;김만규
    • 한국시뮬레이션학회논문지
    • /
    • 제19권4호
    • /
    • pp.235-247
    • /
    • 2010
  • 군사훈련을 지원하는 워게임 모델은 환경요소가 매우 중요하다. 한국군의 대부분 워게임 모델들은 동일한 기상을 모든 작전지역에 적용하고 있다. 이에 따라 충실도가 높은 모의결과를 도출하지 못하고 있다. 이러한 실정에 비추어 본 연구는 분포형 합성환경 모델링 자료를 군사시뮬레이션에 적용할 수 있는 충실도 높은 워게임을 위한 요소기술을 개발 하는 것이다. 그것은 본 연구를 위해 개발한 2D GIS기반의 "단순 탐지확률 모델"과 이 모델에 지역별로 상이한 분포형 강수량 자료의 적용 기술이다. 이로써 군사시뮬레이션 수행 시 모델 해상도(전구급~공학급), 용도(훈련용, 분석용), 묘사 수준(군단급~대대급)에 따라 다양하게 작전지역별 상이한 국지기상을 반영하는 분포형 합성환경의 제공과 사용이 가능해졌다.

Digital Library System by Advanced Distributed Agent Platform

  • Cho, Young-Im
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • 제4권1호
    • /
    • pp.29-33
    • /
    • 2004
  • I propose a personalized digital library system (PDLS) based on an advanced distributed agent platform. The new platform is developed by improving the DECAF (Distributed Environment-Centered Agent Framework) which is one of the conventional distributed agent development toolkits. Also, a mobile ORB (Object Request Broker), Voyager, and a new multi agent negotiation algorithm are adopted to develop the advanced platform. The new platform is for mobile multi agents as well as the distributed environment, whereas the DECAF is for the distributed and non-mobile environment. From the results of the simulation the searched time of PDLS is lower, as the numbers of servers and agents are increased. And the user satisfaction is four times greater than the conventional client-server model. Therefore, the new platform has some optimality and higher performance in the distributed mobile environment.

병렬 DEVS 시뮬레이션 환경(P-DEVSIM ++) 성능 평가 (Performance Evaluation of a Parallel DEVS Simulation Environment of P-DEVSIM ++)

  • 성영락
    • 한국시뮬레이션학회논문지
    • /
    • 제2권1호
    • /
    • pp.31-44
    • /
    • 1993
  • Zeigler's DEVS(Discrete Event Systems Specification) formalism supports formal specification of discrete event systems in a hierarchical , modular manner. Associated are hierarchical, distributed simulation algorithms, called abstract simulators, which interpret dynamics of DEVS models. This paper deals with performance evaluation of P-DEVSIM ++, a parallel simulation environment which implements the DEVS formalism and associated simulation algorithms in a parallel environment. Performance simulator has been developed and used to experiment models of parallel simulation executions in different conditions. The experimental result shows that simulation time depends on both the number of processors in the parallel system and the communication overheads among such processors.

  • PDF

병렬 분산 환경에서의 DEVS 형식론의 구현 (An Implementation of the DEVS Formalism on a Parallel Distributed Environment)

  • 성영락
    • 한국시뮬레이션학회논문지
    • /
    • 제1권1호
    • /
    • pp.64-76
    • /
    • 1992
  • The DEVS(discrete event system specificaition) formalism specifies a discrete event system in a hierarchical, modular form. DEVSIM++ is a C++based general purpose DEVS abstract simulator which can simulate systems modeled by the DEVS formalism in a sequential environment. This paper describes P-DEVSIM++which is a parallel version of DEVSIM++ . In P-DEVSIM++, the external and internal event of DEVS models can by processed in parallel. For such processing, we propose a parallel, distributed optimistic simulation algorithm based on the Time Warp approach. However, the proposed algorithm localizes the rollback of a model within itself, not possible in the standard Time Warp approach. An advantage of such localization is that the simulation time may be reduced. To evaluate its performance, we simulate a single bus multiprocessor architecture system with an external common memory. Simulation result shows that significant speedup is made possible with our algorithm in a parallel environment.

  • PDF

분산 OCSP에서의 효율적인 로드 밸런싱 기법에 관한 모델링 및 시뮬레이션 (Modeling and Simulation of Efficient Load Balancing Algorithm on Distributed OCSP)

  • 최지혜;조대호
    • 한국시뮬레이션학회논문지
    • /
    • 제13권4호
    • /
    • pp.43-53
    • /
    • 2004
  • The distributed OCSP (Online Certificate Status Protocol), composed of multiple responders, is a model that enhances the utilization of each responder and reduces the response time. In a multi-user distributed environment, load balancing mechanism must be developed for the improvement of the performance of the whole system. Conservative load balancing algorithms often ignore the communication cost of gathering the information of responders. As the number of request is increased, however, fail to consider the communication cost may cause serious problems since the communication time is too large to disregard. We propose an adaptive load balancing algorithm and evaluate the effectiveness by performing modeling and simulation. The principal advantage of new algorithm is in their simplicity: there is no need to maintain and process system state information. We evaluated the quality of load balancing achieved by the new algorithm by comparing the queue size of responders and analyzing the utilization of these responders. The simulation results show how efficiently load balancing is done with the new algorithm.

  • PDF