• Title/Summary/Keyword: Distributed Object Technology

Search Result 186, Processing Time 0.026 seconds

Analysis of Traffic Card Big Data by Hadoop and Sequential Mining Technique (하둡과 순차패턴 마이닝 기술을 통한 교통카드 빅데이터 분석)

  • Kim, Woosaeng;Kim, Yong Hoon;Park, Hee-Sung;Park, Jin-Kyu
    • Journal of Information Technology Applications and Management
    • /
    • v.24 no.4
    • /
    • pp.187-196
    • /
    • 2017
  • It is urgent to prepare countermeasures for traffic congestion problems of Korea's metropolitan area where central functions such as economic, social, cultural, and education are excessively concentrated. Most users of public transportation in metropolitan areas including Seoul use the traffic cards. If various information is extracted from traffic big data produced by the traffic cards, they can provide basic data for transport policies, land usages, or facility plans. Therefore, in this study, we extract valuable information such as the subway passengers' frequent travel patterns from the big traffic data provided by the Seoul Metropolitan Government Big Data Campus. For this, we use a Hadoop (High-Availability Distributed Object-Oriented Platform) to preprocess the big data and store it into a Mongo database in order to analyze it by a sequential pattern data mining technique. Since we analysis the actual big data, that is, the traffic cards' data provided by the Seoul Metropolitan Government Big Data Campus, the analyzed results can be used as an important referenced data when the Seoul government makes a plan about the metropolitan traffic policies.

Design of Encoding/Decoding Class Library for the MHEG-5 Objects (MHEG-5 객체의 인코딩/디코딩 클래스 라이브러리 설계)

  • Lee, Sei-Hoon;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.11
    • /
    • pp.2671-2678
    • /
    • 1997
  • The MHEG-5 standard defines representation of multimedia and hypermedia information. The MHEG-5 can make it possible to interchange and present information between heterogeneous networked environment. Also, it can provide real-time user interaction. MHEG-5 object generating is the essential requirements for the MHEG-5 applications, In this paper, we designed encoding/decoding class library for the MHEG-5 objects. We can use it for the interchange on the network. The designed class library can provide base technology for the MHEG-5 based distributed multimedia and hypermedia services on the networked environment.

  • PDF

Real-time multi-GPU-based 8KVR stitching and streaming on 5G MEC/Cloud environments

  • Lee, HeeKyung;Um, Gi-Mun;Lim, Seong Yong;Seo, Jeongil;Gwak, Moonsung
    • ETRI Journal
    • /
    • v.44 no.1
    • /
    • pp.62-72
    • /
    • 2022
  • In this study, we propose a multi-GPU-based 8KVR stitching system that operates in real time on both local and cloud machine environments. The proposed system first obtains multiple 4 K video inputs, decodes them, and generates a stitched 8KVR video stream in real time. The generated 8KVR video stream can be downloaded and rendered omnidirectionally in player apps on smartphones, tablets, and head-mounted displays. To speed up processing, we adopt group-of-pictures-based distributed decoding/encoding and buffering with the NV12 format, along with multi-GPU-based parallel processing. Furthermore, we develop several algorithms such as equirectangular projection-based color correction, real-time CG overlay, and object motion-based seam estimation and correction, to improve the stitching quality. From experiments in both local and cloud machine environments, we confirm the feasibility of the proposed 8KVR stitching system with stitching speed of up to 83.7 fps for six-channel and 62.7 fps for eight-channel inputs. In addition, in an 8KVR live streaming test on the 5G MEC/cloud, the proposed system achieves stable performances with 8 K@30 fps in both indoor and outdoor environments, even during motion.

A Feature Point Extraction and Identification Technique for Immersive Contents Using Deep Learning (딥 러닝을 이용한 실감형 콘텐츠 특징점 추출 및 식별 방법)

  • Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
    • /
    • v.24 no.2
    • /
    • pp.529-535
    • /
    • 2020
  • As the main technology of the 4th industrial revolution, immersive 360-degree video contents are drawing attention. The market size of immersive 360-degree video contents worldwide is projected to increase from $6.7 billion in 2018 to approximately $70 billion in 2020. However, most of the immersive 360-degree video contents are distributed through illegal distribution networks such as Webhard and Torrent, and the damage caused by illegal reproduction is increasing. Existing 2D video industry uses copyright filtering technology to prevent such illegal distribution. The technical difficulties dealing with immersive 360-degree videos arise in that they require ultra-high quality pictures and have the characteristics containing images captured by two or more cameras merged in one image, which results in the creation of distortion regions. There are also technical limitations such as an increase in the amount of feature point data due to the ultra-high definition and the processing speed requirement. These consideration makes it difficult to use the same 2D filtering technology for 360-degree videos. To solve this problem, this paper suggests a feature point extraction and identification technique that select object identification areas excluding regions with severe distortion, recognize objects using deep learning technology in the identification areas, extract feature points using the identified object information. Compared with the previously proposed method of extracting feature points using stitching area for immersive contents, the proposed technique shows excellent performance gain.

An Object Quality Verification Method for BIM Libraries based on Standardized Drawings in Civil Projects -Focusing on Retaining Wall Case (토목 표준도 기반의 BIM 라이브러리에 대한 객체 품질 검증 방법 연구-옹벽사례를 중심으로)

  • Moon, Hyoun-Seok;Kim, Chang-Yoon;Cho, Geun-Ha;Ju, Ki-Beom
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.4
    • /
    • pp.129-137
    • /
    • 2016
  • BIM libraries for architectural projects have been developed and distributed. However, they do not define physical and logical quality control methods for individual library objects, so there are some difficulties in securing reliability of 3D library models converted from 2D drawings. Because the BIM library contents can be built by participating material and member-fabrication companies, after making individual BIM library objects, a certification process through separate quality verification is very important when delivering as-built BIM libraries. Since the BIM library should have generality for usage, it is necessary to secure the quality of BIM library objects according to consistent verification standards. Therefore, this study suggests a quality verification method for certifying a BIM library object from physical and data perspectives by comparing existing 2D drawings in the BIM libraries built based on standardized 2D drawings from MOLIT. This method could be widely used for quality verification in delivering BIM libraries by companies in the construction sector and operated with rule set data for quality verification of as-built BIM models.

An Implementation of IEEE 1516.1-2000 Standard with the Hybrid Data Communication Method (하이브리드 데이터 통신 방식을 적용한 IEEE 1516.1-2000 표준의 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.37C no.11
    • /
    • pp.1094-1103
    • /
    • 2012
  • Recently, software industry regarding national defense increases system development of distributed simulation system of M&S based to overcome limit of resource and expense. It is one of key technologies for offering of mutual validation among objects and reuse of objects which are discussed for developing these systems. RTI, implementation of HLA interface specification as software providing these technologies uses Federation Object Model for exchanging information with joined federates in the federation and each federate has a characteristic that is supposed to have identical FOM in the federation. This technology is a software which is to provide the core technology which was suggested by the United state's military M&S standard framework. Simulator, virtual simulation, and inter-connection between military weapons system S/W which executes on network which is M&S's core base technology, and it is a technology which also can be used for various inter-connection between S/W such as game and on-line phone. These days although RTI is used in military war game or tactical training unit field, there is none in Korea. Also, it is used in mobile-game, distribution game, net management, robot field, and other civilian field, but the number of examples are so small and informalized. Through this developing project, we developed the core technique and RTI software and provided performance of COTS level to improve communication algorithms.

Development of Real time distributed Object Remote Monitroing system (실시간 분산객체 원격 모니터링 시스템의 개발)

  • Moon, Myung-Ho;Koo, Kyung-Wan
    • Journal of Advanced Navigation Technology
    • /
    • v.13 no.1
    • /
    • pp.79-86
    • /
    • 2009
  • As information communication technology developed we could monitor temperature, weather, indoor and outdoor status which we need to monitor using various sensors. Even further we could monitor our body such as Sa02 and serologic chemical tests easily at home or office. It is possible though interlocking the house medical instrument with the wireless public data network. Data from sensors can be transmitted to the distant control room and will be essentially applied through wireless public data network. In this study we measured various sensor data for the telemetry in one system. The sensing items are mainly focused on the static and dynamic behaviors of the bridge, building, instruments. The study suggests the transmit system model utilized by the wireless public data network. The suggestion in the study of telemetry system provides movement and preservation. And it will exam various condition in distance or at home.

  • PDF

Optimal Design of a Fine Actuator for Optical Pick-up (광픽업 미세구동부의 최적설계)

  • Lee, Moon-G;Gweon, Dae-Gab
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.21 no.5
    • /
    • pp.819-827
    • /
    • 1997
  • In this paper, a new modeling of a fine actuator for an optical pick-up has been proposed and multiobjective optimization of the actuator has been performed. The fine actuator is constituted of the bobbin which is supported by wire suspension, the coils which wind around the bobbin, and the magnets which cause the magnetic flux. If current flows in the coils, magnetic force is so produced as to be balanced with spring force of wire, so the bobbin is pisitioned. In this model the transfer function from input voltage to output displacementof bobbin has been obtained so that we can describe this integrated system with electromagnetic and mechanical parts. Wire suspension is regarded as a continuous Euler beam, damper as distributed viscous damping, and bobbin as a rigid body which can move up- and down- ward motion only. According to the model, the high frequency dynamic characteristics of the fine actuator can be known and the effect of damping can be investigated while the conventional second order model cannot. In multiobjective optimization, two objective functions have been chosen to maximize the fundamental frequency and the sensitivity with respect to the input voltage of the actuator so that Pareto's optimal solutions have been obtained using .epsilon.-constraint method. These objective functions will satisfy the trends which will enhance the access speed and reduce the tracking error in the optical pick-up technology of next generation. In the result of optimization, we obtain the designs of the optical pick-up fine actuator which has high speed, high sensitivity and low resonant peak. Furthermore, we offer the relation between two object functions so that the designer can make easy choice.

Design of Mobile-based Security Agent for Contents Networking in Mixed Reality (융합현실에서 콘텐츠 네트워킹을 위한 모바일 기반 보안 중계 설계)

  • Kim, Donghyun;Lim, Jaehyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.3
    • /
    • pp.22-29
    • /
    • 2019
  • Due to the development of ICT technology, convergence reality contents are utilized as technology for providing services in various industrial fields by visualizing various information such as sensor information and shared information in a service platform showing only simple three-dimensional contents. Research is underway to reduce the weight of applications by transmitting the resources of the object to be enhanced to the network as the information and the contents to be provided increase. In order to provide resources through the network, servers for processing various information such as pattern information, content information, and sensor information must be constructed in a cloud environment. However, in order to authenticate data transmitted and received in real-time in a cloud environment, there is a problem in that the processing is delayed and a delay phenomenon occurs in the rendering process and QoS is lowered. In this paper, we propose a system to distribute cloud server which provides augmented contents of convergent reality service that provides various contents such as sensor information and three - dimensional model, and shorten the processing time of reliable data through distributed relay between servers Respectively.

Design of weighted federated learning framework based on local model validation

  • Kim, Jung-Jun;Kang, Jeon Seong;Chung, Hyun-Joon;Park, Byung-Hoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.11
    • /
    • pp.13-18
    • /
    • 2022
  • In this paper, we proposed VW-FedAVG(Validation based Weighted FedAVG) which updates the global model by weighting according to performance verification from the models of each device participating in the training. The first method is designed to validate each local client model through validation dataset before updating the global model with a server side validation structure. The second is a client-side validation structure, which is designed in such a way that the validation data set is evenly distributed to each client and the global model is after validation. MNIST, CIFAR-10 is used, and the IID, Non-IID distribution for image classification obtained higher accuracy than previous studies.