• Title/Summary/Keyword: Distributed Multimedia

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A Mobility Control Architecture Suppor ting Fast Handover for Future Internet Networks

  • Nguyen, Khanh-Huy;Hwang, Won-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.12
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    • pp.1485-1491
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    • 2012
  • In this paper, we address the problem of fast handover support for future internet networks. The current mobility support protocols, for example Proxy Mobile IPv6, follow a centralized architecture in which a mobility controller is used to manage intra-network handovers that gives rise to high handover latency. To handle this problem, we propose a novel distributed mobility control architecture in which gateways in the network can exchange user information with neighbour gateways to support intra-network handovers, the mobility controller is only needed in case of inter-network handovers. Simulation results show that our architecture reduce approximately 20% intra-network handover latency than Proxy Mobile IPv6.

Reducing Channel Capacity for Scalable Video Coding in a Distributed Network

  • Kim, Hyun-Pil;Lee, Suk-Han;Lee, Jung-Hee;Lee, Yong-Surk
    • ETRI Journal
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    • v.32 no.6
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    • pp.863-870
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    • 2010
  • In recent years, the development of multimedia devices has meant that a wider multimedia streaming service can be supported, and there are now many ways in which TV channels can communicate with different terminals. Generally, scalable video streaming is known to provide more efficient channel capacity than simulcast video streaming. Simulcast video streaming requires a large network bandwidth for all resolutions, but scalable video streaming needs only one flow for all resolutions. In previous research, scalable video streaming has been compared with simulcast video streaming for network channel capacity, in two user simulation environments. The simulation results show that the channel capacity of SVC is 16% to 20% smaller than AVC, but scalable video streaming is not efficient because of the limit of the present network framework. In this paper, we propose a new network framework with an SVC extractor. The proposed network framework shows a channel capacity 50% (maximum) lower than that found in previous research studies.

A Study on the Big Data Analysis System for Searching of the Flooded Road Areas (도로 침수영역의 탐색을 위한 빅데이터 분석 시스템 연구)

  • Song, Youngmi;Kim, Chang Soo
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.925-934
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    • 2015
  • The frequency of natural disasters because of global warming is gradually increasing, risks of flooding due to typhoon and torrential rain have also increased. Among these causes, the roads are flooded by suddenly torrential rain, and then vehicle and personal injury are happening. In this respect, because of the possibility that immersion of a road may occur in a second, it is necessary to study the rapid data collection and quick response system. Our research proposes a big data analysis system based on the collected information and a variety of system information collection methods for searching flooded road areas by torrential rains. The data related flooded roads are utilized the SNS data, meteorological data and the road link data, etc. And the big data analysis system is implemented the distributed processing system based on the Hadoop platform.

Optimal Wavelet Filter Design Using Coding Gain (압축이득을 이용한 최적 웨이브렛 필터의 설계)

  • 이임건
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1159-1168
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    • 2003
  • In this paper, a new wavelet filter design algorithm is proposed which optimizes energy compaction of transformed coefficients. The filter, designed by the proposed algorithm enhances the coding gain of the system with fixed quantizer by most unevenly distributed energy in transform domain. The coding gain function was extended to obtain the optimal filter coefficients in each stage. The experiments showed that the filter designed by proposed method outperforms conventional filters in energy compaction rate.

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An Adaptive Dead Reckoning Algorithm using Update Lifetime (유효갱신기간에 기반한 가변 데드레코닝 알고리즘)

  • 유석종;정혜원;최윤철
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.449-452
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    • 2000
  • This paper proposes a new, adaptive Dead Reckoning model, called Dynamic Dead Reckoning , for Distributed Interactive Simulation and humanoid avatar systems. The proposed model can overcome the weak points of traditional Dead Reckoning caused by a fixed threshold and strong dependency on rotation event. This paper introduces new criteria for update message filtering , named as Update lifetime. The Dynamic Dead Reckoning keeps the balance between extrapolation fidelity and filtering performance by two component models, Variable Threshold Mechanism and Rotation Event model. The experimental results show that the proposed model can lower the increment rate of update traffic to the increase of rotation frequency without any significant loss of accuracy.

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Design and Implementation of the Image Creation System based on User-Media Interaction (사용자와 미디어 사이의 상호작용 기능 제공 기반 영상 창작 시스템 설계 및 구현)

  • Song, Bok Deuk;Kim, Sang Yun;Kim, Chae Kyu
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.932-938
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    • 2016
  • Recently, interactive media which maximizes audience engagement by making the audience appeal on a stage in digital media environment has been distributed more widely. In fact, there has been active movement to develop and promote a new participatory media genre with higher immersion by applying this kind of interactive media concept to advertisement, film, game and e-learning. In the conventional interactive media, digital media had to be enjoyed in particular environment where diverse sensors were installed or through a certain device to recognize a user's motion and voice. This study attempted to design and implement an image creation system which ensures interactions between a user and media in popular distribution-enabled web environment and through PC and smart devices to minimize the image producer-user constraints.

Relay Cooperative Transmission Scheme for an WiMedia based Shipboard Wireless Bridge (와이미디어기반 선내 무선 브릿지용 릴레이 협력통신 방식)

  • Jeon, Dong-Keun;Lee, Yeonwoo
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.687-696
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    • 2014
  • An integrated ship area network has functionality of remote control and autonomous management of various sensors and instruments embedded or boarded in a ship. For such environment, an wireless bridge is essential to transmit control and/or managing information to sensors or instruments from a central integrated ship area network station. In this paper, one of reliable schemes of WiMedia based wireless bridge using relay cooperative transmission using WiMedia distributed MAC protocol is proposed to increase a communication reliability between cluster headers, irrespective of channel variation. Simulation results show that the proposed wireless bridge using relay cooperative transmission scheme increases communication reliability.

Design of Block-based Modularity Architecture for Machine Learning (머신러닝을 위한 블록형 모듈화 아키텍처 설계)

  • Oh, Yoosoo
    • Journal of Korea Multimedia Society
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    • v.23 no.3
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    • pp.476-482
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    • 2020
  • In this paper, we propose a block-based modularity architecture design method for distributed machine learning. The proposed architecture is a block-type module structure with various machine learning algorithms. It allows free expansion between block-type modules and allows multiple machine learning algorithms to be organically interlocked according to the situation. The architecture enables open data communication using the metadata query protocol. Also, the architecture makes it easy to implement an application service combining various edge computing devices by designing a communication method suitable for surrounding applications. To confirm the interlocking between the proposed block-type modules, we implemented a hardware-based modularity application system.

Dual Coalescent Energy-Efficient Algorithm for Wireless Mesh Networks

  • Que, Ma. Victoria;Hwang, Won-Joo
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.760-769
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    • 2007
  • In this paper, we consider a group mobility model to formulate a clustering mechanism called Dual Coalescent Energy-Efficient Algorithm (DCEE) which is scalable, distributed and energy-efficient for wireless mesh network. The differences of the network nodes will be distinguished to exploit heterogeneity of the network. Furthermore, a topology control, that is, adjusting the transmission range to further reduce power consumption will be integrated with the cluster formation to improve network lifetime and connectivity. Along with network lifetime and power consumption, clusterhead changes will be measured as a performance metric to evaluate the. effectiveness and robustness of the algorithm.

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Task Duplication Scheduling to improve Communication Time in Distributed Real-Time Systems (분산 실시간 시스템에서 통신시간 개선을 위한 타스크 중복 스케줄링)

  • 박미경;김창수
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.376-381
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    • 1998
  • 다른 지역에 존재하는 자원이나 데이터들을 이용가능하게 하고, 지정된 마감시간내에 결과를 제공해야 하는 시간적 특성을 가진 분산 실시간 시스템의 성능과 신뢰성을 향상시킬 수 있는 장점을 가진다. 이러한 시스템에서 수행되는 타스크는 크게 주기적 타스크와 비주기적 타스크로 나누어지는데, 빠른 수행시간을 위해 대부분의 타스크들은 병렬로 처리되기 위해 여러 개의 서브 타스크들로 분할되어 실행된다. 본 연구에서는 분산 실시간 환경에서 임의의 시간에 마감시간을 가지고 도착한 주기적 타스크에 서브 타스크의 유형에 따라 서브 타스크간의 통신시간과 수행시간을 고려한 EST(Earliest Start Time)기법을 이용하여 서브 타스크들의 효율적인 마감시간 할당 알고리즘과 ITC(Inter Task Communication)시간을 개선하기 위한 처리기 중복 할당 알고리즘을 제시하고 있다. 수행된 결과는 기존의 방법과 비교하여 타스크 전체의 마감시간 위반 최소화와 처리기의 이용률 개선 및 처리기간의 통신시간과 수행 완료시간을 개선하고 있다.

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