• Title/Summary/Keyword: Distributed Contents Delivery Network

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Distributed Contents Delivery Network based on Home gateway for a Sustainable Service (안정적인 서비스를 위한 홈 게이트웨이 기반의 분산 컨텐츠 전송 네트워크)

  • Kim, Myung-Won;Yoon, Young-Hyo;Ko, Joong-Sik;Kwak, Hu-Keun;Chung, Kyu-Sik
    • The KIPS Transactions:PartA
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    • v.15A no.5
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    • pp.249-258
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    • 2008
  • DCDN(Distributed Contents Delivery Network) as known the next generation of CDN is to exploit the resource of client PCs based on P2P technology to provide low cost, high scalability and high speed services when contents are delivered. This DCDN has two problems. One is that DCDN can't provide a sustainable service because client PCs are on/off irregularly and their on times tend to focus on specific time zone, and the other is that client PCs can not be accessed outside in DCDN if they are behind NAT or Firewall. In this paper, we present a distributed contents delivery network based on home gateway for a sustainable service. If home gateway is used in DCDN instead of client PC, it can solve the two existing problems of DCDN. That is, home gateway can provide a sustainable service because it is on during all day and it is not behind NAT and Firewall. The proposed method is implemented with ASUS WL-500GP, a wired/wireless router. Experimental results show the effectiveness of the proposed method compared to the existing method of DCDN.

Development for a Simple Client-based Distributed Web Caching System

  • Park, Jong-Ho;Chong, Kil-To
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2131-2136
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    • 2003
  • Since the number of user-requests increases dramatically on the Internet, the servers and networks can be swamped unexpectedly without any prior notice. Therefore, the end-users are waiting or refused for the responses of the contents from the originating servers. To solve this problem, it has been considered that a distributed web caching system efficiently utilizes structural elements of the network. Because a distributed web caching system uses the caches that are close to end-users on the network, it transmits the contents to users faster than the original network system. This paper proposes a simple client-based distributed web caching system(2HRCS) that client can directly perform object allocation and load balancing without an additional DNS for load balancing in CARP (Cache Array Routing Protocol) and GHS (Global Hosting System) that are the recent distributed web caching system protocol. The proposed system reduces the cost of setup and operation by removing DNS that needs to balance the load in the existing system. The system has clients with consistent hashing method, so it extends its environment to other distributed web caching system that has caches of different capacity. A distributed web caching system is composed and tested to evaluate the performance. As a result, it shows superior performance to consistent hashing system. Because this system can keep performance of the existing system and reduce costs, it has the advantage of constructing medium or small scale CDN (Contents Delivery Network).

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An Empirical Study on the Construction Strategy of Web-caching Network (효과적인 웹-캐싱 네트웍 구축전략에 관한 실증 연구)

  • 이주헌;조병룡
    • The Journal of Information Technology and Database
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    • v.8 no.2
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    • pp.41-60
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    • 2001
  • Despite the growth in Internet users, demand for multi-medial, large data files and resulting explosive growth in data traffic, there has been lack of investment in Middle-Mile, interconnection of various networks, resulting in bottleneck effect, which is acerbating. One strategy to overcome such network bottleneck is Content Delivery Network (CDN). CDN does not achieve efficient delivery of large file data through physical improvement/increase in network capacity, but by delivering large file contents, the cause of bottlenecks, from distributed servers. Since it is impracticable to physically improve networks capacity to accommodate the growth in internet traffic, CON, by strong CPs contents at cache servers deployed at major ISPs networks, is able to deliver requested contents to the requesting Web clients without the loss of data and long latency.

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T-DMB Hybrid Data Service Part 2: Hybrid Service Authoring Framework (T-DMB 하이브리드 데이터 서비스 Part 2: 하이브리드 서비스 저작 프레임워크)

  • Lim, Young-Kwon;Kim, Kyu-Heon;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.360-371
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    • 2011
  • T-DMB hybrid data service provides advanced data services while maintaining backward compatibility with legacy T-DMB receivers by using hybrid BIFS technology enabling distributed delivery of scene description information and object description information. This paper presents the hybrid service authoring framework implementing hybrid BIFS technology for creating contents for distributed delivery, and the results of experiments by using it. Hybrid service authoring framework is comprised of service creation system, service management system, and contents offering system. It enables the creation of combined hybrid data service and the splitting of the contents into two parts for ecah delivery network, data for broadcasting network and the data for mobile network. It also enables the managements of the contents. The feasibility of advanced data services while maintaining backward compatibility with the legacy T-DMB receiver has been proved by the contents created by using the hybrid authoring framework presented in this paper.

Mobile Device-to-Device (D2D) Content Delivery Networking: A Design and Optimization Framework

  • Kang, Hye Joong;Kang, Chung Gu
    • Journal of Communications and Networks
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    • v.16 no.5
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    • pp.568-577
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    • 2014
  • We consider a mobile content delivery network (mCDN) in which special mobile devices designated as caching servers (caching-server device: CSD) can provide mobile stations with popular contents on demand via device-to-device (D2D) communication links. On the assumption that mobile CSD's are randomly distributed by a Poisson point process (PPP), an optimization problem is formulated to determine the probability of storing the individual content in each server in a manner that minimizes the average caching failure rate. Further, we present a low-complexity search algorithm, optimum dual-solution searching algorithm (ODSA), for solving this optimization problem. We demonstrate that the proposed ODSA takes fewer iterations, on the order of O(log N) searches, for caching N contents in the system to find the optimal solution, as compared to the number of iterations in the conventional subgradient method, with an acceptable accuracy in practice. Furthermore, we identify the important characteristics of the optimal caching policies in the mobile environment that would serve as a useful aid in designing the mCDN.

Rosary : Topology-Aware Structured P2P Overlay Network for CDN System (Rosary : CDN 시스템을 위한 구조화된 토폴러지-인식 P2P 오버레이 네트워크)

  • Shin Soo-Young;Namgoong Jung-ll;Park Soo-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12B
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    • pp.818-830
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    • 2005
  • Recently, Peer-to-Peer (P2P) overlay networks like CAN, Chord, Pastry and Tapestry offer a novel platform for scalable and decentralized distributed applications. These systems provide efficient and fault-tolerant routing, object location, and load balancing within a self-organizing overlay network. Content Delivery Network (CDN) is an intermediate layer of infrastructure that helps to efficiently deliver the multimedia content from content providers to clients. In this paper, We propose a topology-aware P2P overlay network for CDN, Rosary, in which CDN servers perform Intra-Pastry and Inter-Pastry routing based on a two-level structured overlay network. This proposed system extends pastry by adapting itself to CDN environments, where a semi-hashing based scheme for Intra-Pastry routing is introduced, and dynamic landmark technology is used to construct the topology-aware overlay network. Through simulations on NS-2, it is shown that Rosary is scalable, efficient, and flexible.

Implementation of Simulation System for Performance Analysis of CDN based on Mobile P2P (모바일 P2P 기반의 CDN의 성능 평가를 위한 시뮬레이션 시스템 구축)

  • Kim, Yu-Doo;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.411-413
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    • 2010
  • Now, smart phone markets are grows quickly. So it is needed research of CDN(Contents Delivery Network) technology for contents transmission in mobile networks. Especially the services of smart phone are focused on open platform model. So P2P(Peer to Peer) protocols will be used for mobile network because it is a distributed network architecture composed of participants that make a portion of their resources directly available to other network participants, without the need for a central server. Current research of P2P protocols for mobile network are not activated. The reason is appropriate in the mobile P2P network simulation environment, since it is not provided. So, in this paper we design a mobile P2P simulation system for CDN based on mobile P2P.

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Content Distribution for 5G Systems Based on Distributed Cloud Service Network Architecture

  • Jiang, Lirong;Feng, Gang;Qin, Shuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4268-4290
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    • 2015
  • Future mobile communications face enormous challenges as traditional voice services are replaced with increasing mobile multimedia and data services. To address the vast data traffic volume and the requirement of user Quality of Experience (QoE) in the next generation mobile networks, it is imperative to develop efficient content distribution technique, aiming at significantly reducing redundant data transmissions and improving content delivery performance. On the other hand, in recent years cloud computing as a promising new content-centric paradigm is exploited to fulfil the multimedia requirements by provisioning data and computing resources on demand. In this paper, we propose a cooperative caching framework which implements State based Content Distribution (SCD) algorithm for future mobile networks. In our proposed framework, cloud service providers deploy a plurality of cloudlets in the network forming a Distributed Cloud Service Network (DCSN), and pre-allocate content services in local cloudlets to avoid redundant content transmissions. We use content popularity and content state which is determined by content requests, editorial updates and new arrivals to formulate a content distribution optimization model. Data contents are deployed in local cloudlets according to the optimal solution to achieve the lowest average content delivery latency. We use simulation experiments to validate the effectiveness of our proposed framework. Numerical results show that the proposed framework can significantly improve content cache hit rate, reduce content delivery latency and outbound traffic volume in comparison with known existing caching strategies.

Distributed Implementation of Delay Guaranteed Fair Queueing(DGFQ) in Multimedia Ad Hoc Wireless Networks (멀티미디어 Ad Hoc 무선망에서 지연시간 보장 공정큐잉(DGFQ)의 분산적 구현)

  • Yang Hyun-Ho
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.245-253
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    • 2005
  • The multimedia ad hoc wireless network is quite an attractive issue since it offers a flexible solution to enable delivery of multimedia services to mobile end users without fixed backbone networks. However, with the unique design challenges of ad hoc wireless networks, it is a non-trivial issue to provide bounded delay guarantee, with fair share of resources. In this paper, we proposed distributed implementation of the delay guaranteed fair queueing (DGFQ) scheme in multimedia ad hoc wireless networks. Through the the results of performance evaluation, we can conclude that DGFQ also performs well to control bounded delay in multimedia ad hoc wireless networks.

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Multicast Group Partitioning Algorithm using Status or Receivers in Content Delivery WDM Network (콘텐츠 전달 WDM망에서 수신기의 상태를 고려한 멀티캐스트 그룹화 알고리즘)

  • Kyohong Jin;Jindeog Kim
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1256-1265
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    • 2003
  • Content Delivery Network(CDN) is a mechanism to deliver multimedia content to end users on behalf of web content providers. Provider's content is distributed from content server to a set of delivery platforms located at Internet Service Providers(ISPs) through the CDN in order to realize better performance and availability than the system of centralized provider's servers. Existing work on CDN has primarily focused on techniques for efficiently multicasting the content from content server to the delivery platforms or to end users. Multimedia contents usually require broader bandwidth and accordingly WDM broadcast network has been highly recommended for the infrastructure network of CDN. In this paper, we propose methods for partitioning a multicast group into smaller subgroups using the previous status of receivers. Through the computer simulation, we show that proposed algorithm are useful to reduce the average receiver's waiting time and the number of transmissions.

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