• Title/Summary/Keyword: Distributed Contents

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Design and Specification of an Election Algorithm in Mobile Ad Hoc Distributed Systems (모바일 애드 혹 분산 시스템에서 선출 알고리즘의 명세 및 설계)

  • Park, Sung-Hoon
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.453-461
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    • 2010
  • Specifying and designing the election algorithm in mobile ad hoc distributed systems is very difficult task. It is because mobile ad hoc systems are more prone to failures than conventional distributed systems. The aim of this paper is to propose a specification and design of the election algorithm in a specific ad hoc mobile computing environment. For this aim, we specify and design an election algorithm in this paper. In addition, we formally verify it and show that it is correct. This solution is based on the nodes detection algorithm that is a classical one for synchronous distributed systems.

Decombined Distributed Parallel VQ Codebook Generation Based on MapReduce (맵리듀스를 사용한 디컴바인드 분산 VQ 코드북 생성 방법)

  • Lee, Hyunjin
    • Journal of Digital Contents Society
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    • v.15 no.3
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    • pp.365-371
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    • 2014
  • In the era of big data, algorithms for the existing IT environment cannot accept on a distributed architecture such as hadoop. Thus, new distributed algorithms which apply a distributed framework such as MapReduce are needed. Lloyd's algorithm commonly used for vector quantization is developed using MapReduce recently. In this paper, we proposed a decombined distributed VQ codebook generation algorithm based on a distributed VQ codebook generation algorithm using MapReduce to get a result more fast. The result of applying the proposed algorithm to big data showed higher performance than the conventional method.

On the Hardness of Leader Election in Asynchronous Distributed Systems with Crash Failures

  • Park Sung-Hoon;Kim Yoon
    • International Journal of Contents
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    • v.1 no.1
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    • pp.21-28
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    • 2005
  • This paper is about the hardness of Leader Election problem in asynchronous distributed systems in which processes can crash but links are reliable. Recently, the hardness of a problem encountered in the systems is defined with respect to the difficulty to solve it despite failures: a problem is easy if it can be solved in presence of failures, otherwise it is hard [9]. It is shown in [9] that problems are classified as three classes: F (fault-tolerant), NF (Not fault-tolerant) and NFC (NF-completeness). Among those, the class NFC is the hardest problem to solve. It is also shown in [9] that the construction of Perfect Failure Detector (problem P) belongs to NFC. In this paper, we show that Leader Election is also one of NFC problems by using a general reduction protocol that reduces the Leader Election Problem to P. We use a formulation of the Leader Election problem as a prototype to show that it belongs to NFC.

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An Efficient MMORPG Distributed Game Server (효율적인 MMORPG 분산 게임서버)

  • Jang, Su-Min;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.7 no.1
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    • pp.32-39
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    • 2007
  • An important application domain for online services is an interactive, multi-player game. In recent, many increase of users that use on-line services through networks have caused a heavy load to the server. In this paper, we propose a MMORPG(Massively Multi-player Online Role Playing Game) distributed game server using flayer-Cell. Our method provides efficient solution of a MMORPG distributed game server for large numbers of users. It is shown through the experiments that our method outperforms existing methods in terms of memory utilization rate and processing speed.

A Load Sharing Algorithm Including An Improved Response Time using Evolutionary Information in Distributed Systems

  • Lee, Seong-Hoon
    • International Journal of Contents
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    • v.4 no.2
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    • pp.13-18
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    • 2008
  • A load sharing algorithm is one of the important factors in computer system. In sender-initiated load sharing algorithms, when a distributed system becomes to heavy system load, it is difficult to find a suitable receiver because most processors have additional tasks to send. The sender continues to send unnecessary request messages for load transfer until a receiver is found while the system load is heavy. Because of these unnecessary request messages it results in inefficient communications, low cpu utilization, and low system throughput. To solve these problems, we propose a self-adjusting evolutionary algorithm for improved sender-initiated load sharing in distributed systems. This algorithm decreases response time and increases acceptance rate. Compared with the conventional sender-initiated load sharing algorithms, we show that the proposed algorithm performs better.

Consistent Distributed Lookup Service Architecture for Mobile Ad-hoc Networks

  • Malik Muhammad Ali;Kim Jai-Hoon
    • International Journal of Contents
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    • v.2 no.2
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    • pp.29-31
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    • 2006
  • Mobile Ad hoc network is a self configuring network of mobile nodes. It allows mobile nodes to configure network spontaneously and share their services. In these networks, service discovery is very important because all nodes do not have same resources in term of memory and computing power. Nodes need to use different services offered by different servers. Some service discovery protocols have been proposed in last couple of years but they include significant traffic overhead and for small scale MANETS. In this paper, we present extensible lookup service scheme based on distributed mechanism. In our scheme neighboring nodes of service provider monitor service provider and send notification to lookup server when the service provider terminates its services unexpectedly. Lookup server can find other service provider or other alternative services in advance because of advance notification method and can provide consistent lookup services. In our scheme neighboring nodes also monitor lookup server and send notification to network when lookup server terminates unexpectedly. Simulation results show that our scheme can reduce up to 70% and 30% lookup failure as compare to centralize and simple distributed mechanism respectively.

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Distributed Multimedia Object Management Platform Using Weight and Fuzzy Filtering (가중치와 퍼지 필터링을 이용한 분산 멀티미디어 객체 관리 플랫폼)

  • Lee Chong-Deuk;Jeong Taeg-Won
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.81-90
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    • 2003
  • Multimedia Platform box based on distributed environments have much effect on objects grouping for management of distributed resources. This paper utilizes weight and fuzzy filtering techniques for objects platform in distributed multimedia environments. Weight and Fuzzy filtering techniques perform grouping by references relation of multimedia objects and this paper proposes object dictionary structure.

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A Fault-tolerant Mutual Exclusion Algorithm in Asynchronous Distributed Systems

  • Kim, Yoon
    • International Journal of Contents
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    • v.8 no.4
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    • pp.1-6
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    • 2012
  • Mutual Exclusion is one of the most studied topics in distributed systems where processes communicate by asynchronous message passing. It is often necessary for multiple processes at different sites to access a shared resource or data called a critical section (CS) in distributed systems. A number of algorithms have been proposed to solve the mutual exclusion problem in distributed systems. In this paper, we propose the new algorithm which is modified from Garg's algorithm[1] thus works properly in a fault-tolerant system. In our algorithm, after electing the token generator, the elected process generates a new token based on the information of the myreqlist which is kept by every process and the reqdone which is received during election. Consequently, proposed algorithm tolerates any number of process failures and also does even when only one process is alive.

Privacy Enhanced Data Security Mechanism in a Large-Scale Distributed Computing System for HTC and MTC

  • Rho, Seungwoo;Park, Sangbae;Hwang, Soonwook
    • International Journal of Contents
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    • v.12 no.2
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    • pp.6-11
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    • 2016
  • We developed a pilot-job based large-scale distributed computing system to support HTC and MTC, called HTCaaS (High-Throughput Computing as a Service), which helps scientists solve large-scale scientific problems in areas such as pharmaceutical domains, high-energy physics, nuclear physics and bio science. Since most of these problems involve critical data that affect the national economy and activate basic industries, data privacy is a very important issue. In this paper, we implement a privacy enhanced data security mechanism to support HTC and MTC in a large-scale distributed computing system and show how this technique affects performance in our system. With this mechanism, users can securely store data in our system.

Design and Implementation of Context-Aware Middleware for Distributed Ubiquitous Environments (분산 유비쿼터스 환경을 위한 상황 인식 미들웨어의 설계 및 구현)

  • Kim, En-Young;Oh, Dong-Yeol
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.105-114
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    • 2006
  • Context-Awareness is a important technology to support optimized services automatically by recognizing various context informations in ubiquitous environments. Previous middlewares which supports ubiquitous environments used a centralized storage and DBMS to store and manage context informations and service contents. Centralized management of context informations and service contents sometimes hinders the autonomy of moving node and interoperability between difference middlewares. In this paper, we design the systems which stores context informations in moving node by distributed form and shares service contents between middlewares in distributed ubiquitous environments. And it provides Context-Aware scripts to supports the definition of context informations reasoning and execution of services. It verifies the usefulness of the designed systems by applying the scenario of music playing service based on context awareness

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