• Title/Summary/Keyword: Distributed Communication Model

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Considerations on a Transportation Simulation Design Responding to Future Driving (미래 교통환경 변화에 대응하는 교통 모의실험 모형 설계 방향)

  • Kim, Hyoungsoo;Park, Bumjin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.14 no.6
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    • pp.60-68
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    • 2015
  • Recent proliferation of advanced technologies such as wireless communication, mobile, sensor technology and so on has caused significant changes in a traffic environment. Human beings, in particular drivers, as well as roads and vehicles were advanced on information, intelligence and automation thanks to those advanced technologies; Intelligent Transport Systems (ITS) and autonomous vehicles are the results of changes in a traffic environment. This study proposed considerations when designing a simulation model for future transportation environments, which are difficult to predict the change by means of advanced technologies. First of all, approximability, flexibility and scalability were defined as a macroscopic concept for a simulation model design. For actual similarity, calibration is one of the most important steps in simulation, and Physical layer and MAC layer should be considered for the implementation of the communication characteristics. Interface, such as API, for inserting the additional models of future traffic environments should be considered. A flexible design based on compatibility is more important rather than a massive structure with inherent many functions. Distributed computing with optimized H/W and S/W together is required for experimental scale. The results of this study are expected to be used to the design of future traffic simulation.

Petri Net Model for Moving Objects Database (이동물체 데이터베이스의 페트리 넷 모형)

  • 임재걸;이계영
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.1-10
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    • 2004
  • Quite many papers about moving objects database (MOD) have been Published. Most of them are concerning of improving efficiency of updating policy, but none of them talks about verification of system's requirements. No matter how efficient updating policy is employed, a system designer still has to verify if the MOD satisfies user's requirement at the beginning of system lifestyle. For example, if a MOD serves n moving objects, then the designer must verity if it can update information for n moving objects and provide new information to moving objects within specified time limit. For the purpose of requirement analysis of MODs, we build a Petri net model for MOD using Design/CPN, and then we show how to verify whether the MOD satisfies user's requirements by simulation. The contribution of this paper is providing a simulation model for requirement analysis of MOD for the first time. The model is expansion of our previous fuzzy-timing Petri net model. The distance-based updating policy, and distributed database management system are reflected in this model and system analysis for moving objects is considered. It is built in Design/CPN so that the simulation can be automatically performed. The application of our model is not limited to requirement analysis, it is useful to study other MOD design issues, such as the trade-offs between update cost and information accuracy, and between the tim interval needed for updating database and MOD system resources, etc.

An Optimized Deployment Mechanism for Virtual Middleboxes in NFV- and SDN-Enabling Network

  • Xiong, Gang;Sun, Penghao;Hu, Yuxiang;Lan, Julong;Li, Kan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3474-3497
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    • 2016
  • Network Function Virtualization (NFV) and Software Defined Networking (SDN) are recently considered as very promising drivers of the evolution of existing middlebox services, which play intrinsic and fundamental roles in today's networks. To address the virtual service deployment issues that caused by introducing NFV or SDN to networks, this paper proposes an optimal solution by combining quantum genetic algorithm with cooperative game theory. Specifically, we first state the concrete content of the service deployment problem and describe the system framework based on the architecture of SDN. Second, for the service location placement sub-problem, an integer linear programming model is built, which aims at minimizing the network transport delay by selecting suitable service locations, and then a heuristic solution is designed based on the improved quantum genetic algorithm. Third, for the service amount placement sub-problem, we apply the rigorous cooperative game-theoretic approach to build the mathematical model, and implement a distributed algorithm corresponding to Nash bargaining solution. Finally, experimental results show that our proposed method can calculate automatically the optimized placement locations, which reduces 30% of the average traffic delay compared to that of the random placement scheme. Meanwhile, the service amount placement approach can achieve the performance that the average metric values of satisfaction degree and fairness index reach above 90%. And evaluation results demonstrate that our proposed mechanism has a comprehensive advantage for network application.

Quorum Consensus Method based on Ghost using Simplified Metadata (단순화된 메타데이타를 이용한 고스트 기반 정족수 동의 기법의 개선)

  • Cho, Song-Yean;Kim, Tai-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.1
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    • pp.34-43
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    • 2000
  • Replicated data that is used for fault tolerant distributed system requires replica control protocol to maintain data consistency. The one of replica control protocols is quorum consensus method which accesses replicated data by getting majority approval. If site failure or communication link failure occurs and any one can't get quorum consensus, it degrades the availability of data managed by quorum consensus protocol. So it needs for ghost to replace the failed site. Because ghost is not full replica but process which has state information using meta data, it is important to simplify meta data. In order to maintain availability and simplify meta data, we propose a method to use cohort set as ghost's meta data. The proposed method makes it possible to organize meta data in 2N+logN bits and to have higher availability than quorum consensus only with cohort set and dynamic linear voting protocol. Using Markov model we calculate proposed method's availability to analyze availability and compare it with existing protocols.

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Design and Implementation of Workflow-based User Environment on Computational Grid (계산 그리드에서 워크플로우 기반의 사용자 환경 설계 및 구현)

  • Hwang, Sun-Tae;Sim, Gyu-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.165-171
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    • 2005
  • High speed computer, large scale storage device and high speed computer network are computing infrastructure which we can easily access to in these days. However, many computer simulations in natural or applied science such as molecular simulation require more computing power as well as larger scale of storage. Grid computing which is a next generation of distributed computing environment, is one of solution for the new requirements. Even though many researches have been going on Grid computing, those are oriented to communication interface and protocols, and middleware like globus tool kits[2, 3]. Therefore research on application level platform or application itself is yet premature and it makes real users be difficult to utilize Grid system for their research. In this paper, we suggest a new user environment and an abstract job model for simulation experiments on MGrid(Molecular Simulation Grid). It will make users be able to utilize Grid resources efficiently and reliably.

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Efficient Method of Processing Long-term Transactions for Distributed Environment (분산 환경에서 장기 트랜잭션의 효율적인 처리 방안)

  • 정지호;엄기환
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1498-1508
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    • 2003
  • It is important to integrate an enterprise application for automating of the business process, which is responded by a flow of market environment. There are two categories of method that integrate enterprise applications. One is Synchronous Integration, and the other is Asynchronous Integration. EAI(Enterprise Application Integration) and Web service which of the asynchronous integration is focused in the automating method of the business process. After we construct the application integration for automating of the business process, we have to concern about managing of the business transaction. Many Organizations have proposed the process method of business transaction based on 2-phase commit protocol. But this method can't supply the phase that classify the transaction by transaction weight. In this Paper, we Propose an efficient method of transaction process for business transactions, which is composed by ‘Classify Phase’ that classify transactions. We called this model “3-Phase Commit Method Applied by Classify Phase”, we design this model to manage an resource of enterprise efficiently. The proposed method is compared by the method based on 2-Phase commit that could be a problem of management the resource of enterprise, and the advantage of this method is certified to propose the solution of that problem.

U-Learning Scheme : A New Web-based Educational Technology (U-Learning 스킴 : 새로운 웹 기반 교육 기술)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5486-5492
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    • 2011
  • This paper presents a model of ubiquitous learning environment system based on the concepts of ubiquitous computing technology that enables learning to take place anywhere at anytime. This ubiquitous learning environment is described as an environment-friendly learning scheme that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in order to learn. The communication between devices and the embedded computers in the environment allows learners to learn in an environment of their interest while they are moving, hence, attaching them to their learning environment.

Analysis on the Spatial Dimension of the Commercial Domains: the Case of Seoul, Korea (상업적 도메인의 공간 분석에 관한 연구 - 서울을 사례로 -)

  • Hee Yeon Lee;Yong Gyun Lee
    • Journal of the Korean Geographical Society
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    • v.39 no.2
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    • pp.195-211
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    • 2004
  • The innovation of information and communication technology has brought the emergence of the digital economy in which the growing importance of the Internet for the production and consumption of information has caused a rapid increase of commercial domains. Domains are basic form of Internet address for the delivery of information, but the location of registered commercial domains is not free from a spatial context. Utilizing a database of commercial domain registrations, spatial statistical methods and GIS, the spatial dimensions of the commercial domains are explored for the city of Seoul. Through this research, it was found that the commercial domains were unevenly distributed, namely 44% of commercial domains are located at 3 Gus in Seoul. The locations of commercial domains by themselves represented a strong spatial autocorrelation among adjacent places. In order to identify factors affecting spatial variation in the development of the commercial domains among Dongs, a conditional spatial autoregressive model which effectively eliminates a spatial autocorrelation was used. As a result of this research, it is clearly shown that the selective location of firms having commercial domains and their role in economic activities are influencing the spatial structure of urban with dynamic mix of spatial characteristic.

Empirical Study of Determinants Influencing Intention to Recommend Contents Based on Information System Success Model (콘텐츠 추천의도에 영향을 미치는 요인에 관한 연구: 정보시스템 성공모형을 중심으로)

  • Kim, Sanghyun;Park, Hyunsun
    • Knowledge Management Research
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    • v.21 no.4
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    • pp.175-193
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    • 2020
  • With the proliferation of information technology communication and smart device, the environment where contents are produced and distributed is changing. People can use the contents quickly and easily, and the content industry is attracting attention and creating newly added value by converging with other industries. Accordingly, there is a need for content-related companies to understand the quality of content perceived by users in order to succeed in content, and to use it strategically. Therefore, this study aims to examine the relationship between content quality factors, user satisfaction, and recommendation intention through empirical analysis based on an IS success model. The analysis was conducted using smartPLS3.0 based on a total of 301 survey responses. As a result of the study, it was found that content usefulness, accessible system quality, convenient system quality, service provider trust, and interaction had a significant effect on user's satisfaction. Perceived privacy protection had a significant effect on user satisfaction and recommendation intention. Lastly, it was found that user satisfaction had a significant effect on recommendation intention. The results of this study are expected to provide useful information and therefore content companies can understand about the quality perceived by users.

Semantic Object Detection based on LiDAR Distance-based Clustering Techniques for Lightweight Embedded Processors (경량형 임베디드 프로세서를 위한 라이다 거리 기반 클러스터링 기법을 활용한 의미론적 물체 인식)

  • Jung, Dongkyu;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.10
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    • pp.1453-1461
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    • 2022
  • The accuracy of peripheral object recognition algorithms using 3D data sensors such as LiDAR in autonomous vehicles has been increasing through many studies, but this requires high performance hardware and complex structures. This object recognition algorithm acts as a large load on the main processor of an autonomous vehicle that requires performing and managing many processors while driving. To reduce this load and simultaneously exploit the advantages of 3D sensor data, we propose 2D data-based recognition using the ROI generated by extracting physical properties from 3D sensor data. In the environment where the brightness value was reduced by 50% in the basic image, it showed 5.3% higher accuracy and 28.57% lower performance time than the existing 2D-based model. Instead of having a 2.46 percent lower accuracy than the 3D-based model in the base image, it has a 6.25 percent reduction in performance time.