• Title/Summary/Keyword: Distributed Communication

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Communication Failure Resilient Improvement of Distributed Neural Network Partitioning and Inference Accuracy (통신 실패에 강인한 분산 뉴럴 네트워크 분할 및 추론 정확도 개선 기법)

  • Jeong, Jonghun;Yang, Hoeseok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.1
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    • pp.9-15
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    • 2021
  • Recently, it is increasingly necessary to run high-end neural network applications with huge computation overhead on top of resource-constrained embedded systems, such as wearable devices. While the huge computational overhead can be alleviated by distributed neural networks running on multiple separate devices, existing distributed neural network techniques suffer from a large traffic between the devices; thus are very vulnerable to communication failures. These drawbacks make the distributed neural network techniques inapplicable to wearable devices, which are connected with each other through unstable and low data rate communication medium like human body communication. Therefore, in this paper, we propose a distributed neural network partitioning technique that is resilient to communication failures. Furthermore, we show that the proposed technique also improves the inference accuracy even in case of no communication failure, thanks to the improved network partitioning. We verify through comparative experiments with a real-life neural network application that the proposed technique outperforms the existing state-of-the-art distributed neural network technique in terms of accuracy and resiliency to communication failures.

Formal Specification Methods for Distributed Object-Oriented Systems (분산 객체지향 시스템을 위한 정형 명세 방법에 관한 연구)

  • Lee, Sang-Beom
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.5
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    • pp.1426-1433
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    • 2000
  • As distributed computing systems become popular, many modeling techniques and methods have been developed in specify the specification formally and verify the distributed/concurrent sytems. In spite of importance of communication in distributed object-oriented systems, specifying of communication method generally has not been emphasized in the design phase. One reason is due to the system designer misunderstanding, that is, a specification needs to be independent on the implementation. However, since defining communication pattern indistributed object-oriented systems is more serious than the required message passing method in the design phase. specifying the communication pattern is necessary instead of postponing until the implementation. In this paper, two formal specification techniques, temporal logic method and Petri nets method, for the communication in distributed systems are discussed. One is based on the temporal logic, which specifies the different patterns of primitive predicates. This method enable to define the underlying mechanism which can be interpreted as constraints. The Petri net method helps to specify the dynamic behavior of communicational patterns using the properties of Petri nets.

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On the Current Status and Future Trend of Distributed Object System (분산 객체 시스템의 현찰과 기술 전망)

  • 윤석환;김평중
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.2
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    • pp.79-86
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    • 1997
  • As network has high speed and wide communication capability, users demand diverse and new software to satisfy their needs. To meet users needs, the softwares for multimedia or groupware or distributed virtual environments can communicate the widely distributed information fast and accurately. Even though the technology for this is under development, it is deficient to support the reliable computer communication. Distributed Object System aims, as the new paradigm of distributed system software development to overcome this problem, to obtain in distributed environment the easiness of development and management, expandability, reusability which object oriented technologies support by solving the complexity of communication processing through the object oriented methods. This paper aims to introduce distributed object system, its technological properties and the current status and trend of technology development related to its standardization. Additionally, with explaining the Replicated Shared Object System(RSOS) which is developed in our country as one of the distributed object systems, its future prospects and technical issues are discussed.

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Design of a ParamHub for Machine Learning in a Distributed Cloud Environment

  • Su-Yeon Kim;Seok-Jae Moon
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.161-168
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    • 2024
  • As the size of big data models grows, distributed training is emerging as an essential element for large-scale machine learning tasks. In this paper, we propose ParamHub for distributed data training. During the training process, this agent utilizes the provided data to adjust various conditions of the model's parameters, such as the model structure, learning algorithm, hyperparameters, and bias, aiming to minimize the error between the model's predictions and the actual values. Furthermore, it operates autonomously, collecting and updating data in a distributed environment, thereby reducing the burden of load balancing that occurs in a centralized system. And Through communication between agents, resource management and learning processes can be coordinated, enabling efficient management of distributed data and resources. This approach enhances the scalability and stability of distributed machine learning systems while providing flexibility to be applied in various learning environments.

Efficient Distributed Storage for Space Information Network Based on Fountain Codes and Probabilistic Broadcasting

  • Kong, Bo;Zhang, Gengxin;Zhang, Wei;Dong, Feihong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.6
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    • pp.2606-2626
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    • 2016
  • This article investigates the distributed data storage problem in the space information network (SIN) using distributed fountain codes. Since space nodes in the SIN are resource-limited, in order to reduce energy consumption while improving the storage reliability, an efficient distributed storage based on fountain codes and probabilistic broadcasting (DSFPB) strategy is proposed. In the proposed strategy, source packets are disseminated among the entire network according to probabilistic broadcasting (PBcast), and the final degree distribution is close to the desired robust soliton distribution (RSD), this is benefited from the appropriate packets encoding procedure of the proposed strategy. As presented by the analysis and simulations, the total cost of data dissemination is greatly reduced compared with existing representative strategies, while improving the decoding performance.

Design of Cooperative Communication Protocol for UWB-based Distributed MAC Systems (UWB 기반 Distributed MAC 시스템을 위한 협력 통신 프로토콜 설계)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.3
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    • pp.460-469
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    • 2012
  • The WiMedia Alliance has specified a Distributed Medium Access Control (D-MAC) protocol based on UWB for high speed wireless home networks and WPANs. In this paper, we propose a novel cooperative communication protocol adaptive to current UWB link transmission rate. The proposed cooperative communication protocol has compatibility with current WiMedia D-MAC and Wireless USB standard and is executed at each device according to a Relay Node Selection (RNS) criterion.

Global Optimization for Energy Efficient Resource Management by Game Based Distributed Learning in Internet of Things

  • Ju, ChunHua;Shao, Qi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.3771-3788
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    • 2015
  • This paper studies the distributed energy efficient resource management in the Internet of Things (IoT). Wireless communication networks support the IoT without limitation of distance and location, which significantly impels its development. We study the communication channel and energy management in the wireless communication network supported IoT to improve the ability of connection, communication, share and collaboration, by using the game theory and distributed learning algorithm. First, we formulate an energy efficient neighbor collaborative game model and prove that the proposed game is an exact potential game. Second, we design a distributed energy efficient channel selection learning algorithm to obtain the global optimum in a distributed manner. We prove that the proposed algorithm will asymptotically converge to the global optimum with geometric speed. Finally, we make the simulations to verify the theoretic analysis and the performance of proposed algorithm.

Empirical Performance Evaluation of Communication Libraries for Multi-GPU based Distributed Deep Learning in a Container Environment

  • Choi, HyeonSeong;Kim, Youngrang;Lee, Jaehwan;Kim, Yoonhee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.3
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    • pp.911-931
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    • 2021
  • Recently, most cloud services use Docker container environment to provide their services. However, there are no researches to evaluate the performance of communication libraries for multi-GPU based distributed deep learning in a Docker container environment. In this paper, we propose an efficient communication architecture for multi-GPU based deep learning in a Docker container environment by evaluating the performances of various communication libraries. We compare the performances of the parameter server architecture and the All-reduce architecture, which are typical distributed deep learning architectures. Further, we analyze the performances of two separate multi-GPU resource allocation policies - allocating a single GPU to each Docker container and allocating multiple GPUs to each Docker container. We also experiment with the scalability of collective communication by increasing the number of GPUs from one to four. Through experiments, we compare OpenMPI and MPICH, which are representative open source MPI libraries, and NCCL, which is NVIDIA's collective communication library for the multi-GPU setting. In the parameter server architecture, we show that using CUDA-aware OpenMPI with multi-GPU per Docker container environment reduces communication latency by up to 75%. Also, we show that using NCCL in All-reduce architecture reduces communication latency by up to 93% compared to other libraries.

Distributed Relay Selection Algorithm for Cooperative Communication

  • Oo, Thant Zin;Hong, Choong-Seon
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06d
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    • pp.213-214
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    • 2011
  • This paper presents a distributed relay selection algorithm for cooperative communication. The algorithm separates the decision making into two simple steps, decision making for employing cooperative communication and decision making for relay selection.

Middleware Architecture for Open Control Systems in the Distributed Computing Environment

  • Lee, Wongoo;Park, Jaehyun
    • Transactions on Control, Automation and Systems Engineering
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    • v.3 no.3
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    • pp.190-195
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    • 2001
  • The advance of computer, network, and Internet technology enables the control systems to process the massive data in the distributed computing environments. To implement and maintain the software in distributed environment, the component-based methodology is widely used. This paper proposes the middleware architecture for the distributed computer control system. With the proposed middleware services, it is relatively easy to maintain compatibility between products and to implement a portable control application. To achieve the compatibility between heterogeneous systems, the proposed architecture provides the communication protocols based on the XML with lightweight event-based service.

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