• Title/Summary/Keyword: Display contents

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A Study of the Communication Plan in the Display Space of the Trade Fair - Focusing on the Trade Fair Display - (박람회 전시공간의 커뮤니케이션 계획에 관한 연구 - 무역박람회 전시를 중심으로 -)

  • 이우진;신수길
    • Archives of design research
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    • v.14 no.4
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    • pp.179-188
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    • 2001
  • Exhibit space is result that various kinds works of architecture design, interior design, plan and control of exhibit program, embodiment to display space, operation and administration etc. are formed accomplishing creation. Because exhibit space must consider interaction of value that is in dwelled along with the external form about human and exhibits. Therefore, display space of exhibition must achieve functional role that can accomplish communication with spectator as well as function as place that possess products of accumulative value. Therefore, we must establish effective communication plan by position and form of display space as well as properly of exhibits, display contents, exhibit program to achieve purpose of trade fair display. Display space of trade fair can be classed by wall style, corner style, head style, island style, two entrance style 5 according to the position. And we must plan communication plan by these position dividing the function to passive communication area, active communication area, intensive communication area, function achievement area. We will can grope contents and method for successful exhibit through communication plan that is connected form and position of exhibit between exhibit space of such trade fair and we may achieve purpose of trade fair display.

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Research on Transparent LED Display with Use of Metal Mesh (메탈메쉬를 활용한 투명 LED 디스플레이에 관한 연구)

  • Hwang, In-Kwan;Roh, Su-Sung
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.10-17
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    • 2015
  • Transparent LED display is providing city residents with different attractions via information services and landscape and increasing demand is detected in various areas. It is true that majority of the current demand in transparent electrode material was found and used in ITO but limitations in capacity and economic efficiency led to the need for continuous research and technology development via new materials. As a new material, metal mesh has 85% of the materials to substitute ITO and is widely used due to low-cost and high-conductive rate. Maintenance of transparent LED display utilizing metal mesh compared to existing ITO transparent display is much easier as it not only saves resources but is also economical. Thus the objective of this paper lies in proposing the utilization of metal mesh in transparent LED display prototype to enable economical use of transparent LED display technology and to expand the market and to also propose transparent LED display development method via metal mesh and manufacture a prototype based on the method. And a characteristic comparison test between ITO and metal mesh provides the possibility of using metal mesh as a transparent electrode material in transparent LED display development.

Synthesis method of elemental images from Kinect images for space 3D image (공간 3D 영상디스플레이를 위한 Kinect 영상의 요소 영상 변환방법)

  • Ryu, Tae-Kyung;Hong, Seok-Min;Kim, Kyoung-Won;Lee, Byung-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.162-163
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    • 2012
  • In this paper, we propose a synthesis method of elemental images from Kinect images for 3D integral imaging display. Since RGB images and depth image obtained from Kinect are not able to display 3D images in integral imaging system, we need transform the elemental images in integral imaging display. To do so, we synthesize the elemental images based on the geometric optics mapping from the depth plane images obtained from RGB image and depth image. To show the usefulness of the proposed system, we carry out the preliminary experiments using the two person object and present the experimental results.

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Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram (EOG를 사용한 가상현실 HMD용 키보드 구현)

  • Kim, Byeong-Jun;Kwon, Ki-Chul;Yang, Young-Man;Kim, Nam
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.1-9
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    • 2018
  • A keyboard system for hands-free virtual reality head mounted display using electrooculogram (EOG) signal which occurs during the eye-blinking is proposed. This system consists of display device, gyroscope sensor, gravity sensor and electro-encephalogram (EEG) sensor, and it is implemented with Unity3D engine for system control and graphic processing. If the input language of proposed keyboard system is Korean, i.e. Hangul, the Chonjiin keyboard method is utilized; but for the English spelling, numbers or special characters, $3{\times}4$ keyboard method is used in order to solve the spatial problem. By the implemented method, it can be verified that the user can handle the keyboard input of virtual reality head mounted display with only neck movement and EOG, instead of using hands.

Augmented System for Immersive 3D Expansion and Interaction

  • Yang, Ungyeon;Kim, Nam-Gyu;Kim, Ki-Hong
    • ETRI Journal
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    • v.38 no.1
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    • pp.149-158
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    • 2016
  • In the field of augmented reality technologies, commercial optical see-through-type wearable displays have difficulty providing immersive visual experiences, because users perceive different depths between virtual views on display surfaces and see-through views to the real world. Many cases of augmented reality applications have adopted eyeglasses-type displays (EGDs) for visualizing simple 2D information, or video see-through-type displays for minimizing virtual- and real-scene mismatch errors. In this paper, we introduce an innovative optical see-through-type wearable display hardware, called an EGD. In contrast to common head-mounted displays, which are intended for a wide field of view, our EGD provides more comfortable visual feedback at close range. Users of an EGD device can accurately manipulate close-range virtual objects and expand their view to distant real environments. To verify the feasibility of the EGD technology, subject-based experiments and analysis are performed. The analysis results and EGD-related application examples show that EGD is useful for visually expanding immersive 3D augmented environments consisting of multiple displays.

Multiple and Variable Traffic Message Sign using Display (Display를 이용한 교통 다중 및 가변 정보 제공 표지)

  • Kang, Won-Pyoung;Moon, Hak-Ryong
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.69-76
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    • 2015
  • With Various signs are installed at roadside to display the message which rather confuse the drivers. The technologies using advanced lighting system and LED have improved the visibility at nighttime but the problems with plural signs have yet to be resolved. In order to solve this problem, LED and the prismatic variable message sign have been applied. But, they have been provided limited information by the display limit. This research conducted to study patent and technical trend of the existing variable message signs to understand the present technology. And, we suggested next generation display to improve providing information. Therefore, we conducted to compare the LED and the OLED by technical and economical literature review. Also, this research conducted test of luminance contrast about the LED and the OLED display in order to understand the possibility of replacing road signs.

Implementation of a Low-cost Virtual Reality System Using Smart Phone (스마트폰을 이용한 저가 VR 시스템 구현에 관한 연구)

  • Lim, Eun-Su;Yun, Sung-Yi;Ko, Yong-Suk;Jung, Ha-Young;Choi, Hong-Sub
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1237-1244
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    • 2018
  • Currently the bottleneck in virtual reality's commercialization might be that high cost VR equipment is needed and interesting VR contents are not enough. The purpose of this paper is to solve these problems by implementing low-cost VR system with wireless controller and HMD(Head Mounted Display) using a smart phone and PC. The functions of real HMD are simulated by utilizing the display and embedded sensors of a smart phone. In that situation PC is in charge of processing huge data and is communicated with smart phone. And wireless controller is designed to make VR user's movement to be free. In addition, we made the several VR contents for testing our prototype system directly. Easy access to VR equipment could induce increasing number of users and investment. And it will be a big step toward improving VR technology and its commercialization.