• Title/Summary/Keyword: Display Factors

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SIMULATOR-BASED HUMAN FACTORS EVALUATION OF AUTOMATED HIGHWAY SYSTEM

  • Cha, D.W.;Park, P.
    • International Journal of Automotive Technology
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    • v.7 no.5
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    • pp.625-635
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    • 2006
  • From a viewpoint of human factors, automated highway systems(AHS) can be defined as one of the newly developing human-machine systems that consist of humans(drivers and operators), machines(vehicles and facilities), and environments(roads and roadside environments). AHS will require a changed vehicle control process and driver-vehicle interface(DVI) comparing with conventional driving. This study introduces a fixed-based AHS simulator and provides questionnaire-based human factors evaluation results after three kinds of automated driving speed experiences in terms of road configuration, operation policies, information devices, and overall AHS use. In the simulator, the "shared space-at-grade" concept-based road configuration was virtually implemented on a portion of the Kyungbu highway in Korea, and heads-up display(HUD), AHS information display, and variable message signs(VMS) were installed for appropriate AHS DVI implementation. As the results, the subjects expressed positive opinions on the implemented road configuration, operation policies, and the overall use of AHS. The results of this study would be helpful in developing the road configuration and DVI design guideline as the basic human factors research for the future implementation of AHS.

Emotional Display Rules and Emotional Labor Strategy of Childcare Teachers (보육교사의 정서표현규칙과 정서노동 수행전략에 관한 연구)

  • Lee, Yeon Jun;Suh, Young Sook
    • Korean Journal of Childcare and Education
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    • v.11 no.5
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    • pp.19-37
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    • 2015
  • The purpose of this study was to find out the linkage between emotional display rules and emotional labor strategy and the affects of the display rule factors on the emotional labor strategy. The participants of this study were 268 childcare teachers in Seoul, and the collected data were analyzed using correlation analysis and multiple regression analysis. The results were as follows: First, display rule perception was positively related to deep acting and surface acting. And the deep acting was positively related to display rule education, commitment, fairness of display rule, and explicit display rule. Second, display rule perception has a positive effect on deep acting and surface acting. And the commitment to display rule has a positive effect on deep acting. This study provided practical implications to help childcare teachers' emotional labor, and suggested directions for the education program for the emotional competence of childcare teachers.

Crosstalk evaluation in multiview autostereoscopic three-dimensional displays with an optimized diaphragm applied

  • Peng, Yi-Fan;Li, Hai-Feng;Zheng, Zhen-Rong;Xia, Xin-Xing;Yao, Zhi;Liu, Xu
    • Journal of Information Display
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    • v.13 no.2
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    • pp.83-89
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    • 2012
  • The crosstalk evaluation of multiview autostereoscopic three-dimensional (3D) displays is discussed, with both the human and technical factors investigated via image quality assessment. In the imaging performance measurements and analysis for a multiview autostereoscopic display prototype equipment, it was inferred that crosstalk would have both a positive and a negative effect on the imaging performance of the equipment. The importance of the attached diaphragm in the crosstalk evaluation was proposed and then experimentally verified, using the developed prototype equipment. The luminance distribution and crosstalk situation were given, with two different diaphragm arrays applied. The analysis results showed that the imaging performance of this 3D display system can be improved with minimum changes to the system structure.

New Fabrication Approach for Low Voltage Driving Electrophoretic Display

  • Park, Young-Mi;Kim, Do-Yun;Cho, Young-Tae;Lee, Yong-Eui;Kim, Chul-Hwan;Yoon, Sang-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.893-895
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    • 2009
  • In this paper, we described the unique and novel method to prepare two kinds of electro-active particles, black and white particles with different polarity. The surface of the particles was characterized to be uniform and clean by adopting spray dryer as a tool for genesis of particles; neither surfactants nor high dielectric medium like water was employed during particle preparation step. The other purpose of this study is to investigate the factors that contribute high driving voltage of particlebased display like QR-LPD. We extracted parameters interaction between particle and electrode, and between oppositely charged particles. Here we reported an excellent behavior of particle-based display that showed low operating voltage, high contrast ratio as high as 8:1 without scarification of quick response time. By optimizing the particle size, charge per mass, selection of external additive sets, a lower driving voltage as low as 40V for the particles with $10{\mu}m$ volume average diameter was obtained.

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A study on the colour properties movement phenomenon reflecting visual characteristics on display (디스플레이에서 시지각 특성이 반영된 색상 속성 이동 현상 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.29-34
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    • 2018
  • The digital colour reproduced on a display can be transferred to the image through various colour spaces, and the colour transferred to the image is one of the most important factors, among both subjective and objective factors, in image quality evaluation. Therefore, the digital colour must be continuously studied objectively and quantitatively along with the display development. At the same time, the subjective evaluation should be accompanied by systematic and quantitative research as the visual characteristics must be fully reflected. In this study, we applied different lightness levels of the background in order to examine the movement phenomenon of colour properties among the digital colour properties reproduced on the display. A psychophysical experiment was conducted for the condition where various colours were presented in the background, and the size of the colour stimulus was divided into the foveal vision and peripheral vision. Based on the evaluation results of the experiment, the colour properties movement phenomenon is identified according to the lightness of the background and the size of the colour stimulus for five colours among KS basic colours selected by experimental stimulus. Furthermore, a research direction to reproduce colour on displays in the future is proposed.

Investigating Key User Experience Factors for Virtual Reality Interactions

  • Ahn, Junyoung;Choi, Seungho;Lee, Minjae;Kim, Kyungdoh
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.267-280
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    • 2017
  • Objective: The aim of this study is to investigate key user experience factors of interactions for Head Mounted Display (HMD) devices in the Virtual Reality Environment (VRE). Background: Virtual reality interaction research has been conducted steadily, while interaction methods and virtual reality devices have improved. Recently, all of the virtual reality devices are head mounted display based ones. Also, HMD-based interaction types include Remote Controller, Head Tracking, and Hand Gesture. However, there is few study on usability evaluation of virtual reality. Especially, the usability of HMD-based virtual reality was not investigated. Therefore, it is necessary to study the usability of HMD-based virtual reality. Method: HMD-based VR devices released recently have only three interaction types, 'Remote Controller', 'Head Tracking', and 'Hand Gesture'. We search 113 types of research to check the user experience factors or evaluation scales by interaction type. Finally, the key user experience factors or relevant evaluation scales are summarized considering the frequency used in the studies. Results: There are various key user experience factors by each interaction type. First, Remote controller's key user experience factors are 'Ease of learning', 'Ease of use', 'Satisfaction', 'Effectiveness', and 'Efficiency'. Also, Head tracking's key user experience factors are 'Sickness', 'Immersion', 'Intuitiveness', 'Stress', 'Fatigue', and 'Ease of learning'. Finally, Hand gesture's key user experience factors are 'Ease of learning', 'Ease of use', 'Feedback', 'Consistent', 'Simple', 'Natural', 'Efficiency', 'Responsiveness', 'Usefulness', 'Intuitiveness', and 'Adaptability'. Conclusion: We identified key user experience factors for each interaction type through literature review. However, we did not consider objective measures because each study adopted different performance factors. Application: The results of this study can be used when evaluating HMD-based interactions in virtual reality in terms of usability.

Temporal Factors of Human Depth Perception

  • Shioiri, Satoshi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.1029-1030
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    • 2007
  • I introduce two experiments that investigate temporal factors of stereopsis: one is for depth perception and the other is for perception of motion in depth. Both studies show that there are multiple mechanisms to process depth information with different temporal characteristics.

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A Study on the Role of Input Stabilization for Successful Settle down of TRM in Production Process : A Case of Display Industry (생산공정에서 TRM의 성공적 정착을 위한 Input 안정화의 역할에 관한 연구 : 디스플레이 산업 중심으로)

  • Cho, Myong Ho;Cho, Jin Hyung
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.1
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    • pp.140-152
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    • 2016
  • It is very important for the competitiveness and sustainable management of enterprises that the rapid changes in the managerial environments quickly and accurately are responded. For example, the large-scale investment accompanied by bad alternatives in accordance with misunderstanding of the managerial environments yields the huge cost and effort to modify and improve. In firm management, the quality of products and the productivity are influenced by changes of the endogenous factors yielded in manufacturing process and the exogenous factors as market, etc. These changes include not only changes in 4M (man, machine, material, method) but also those in the market, competitors, and technologies in the process of commodification, i.e., first, such disturbances make dispersion of the process big and odd. By Shewhart chart it can be checked that the process monitored is control-in or out. Business administration executes activities for input stabilization by monitoring changes in 4Ms, comparing with the standards, and taking measures for any abnormality. Second, TRM (technology road map) is to prospect product deployment and technological trend by predicting technologies in the competitive environment as the market, and to suggest the future directions of business. So, TRM must be modified and improved according to DR (design review) stages and changes in mass-production like input material change. Therefore, a role of TRM in input stabilization for reducing cost and man-hour is important. This study purposed to suggest that the environment changes are classified into endogenous factors and exogenous factors in production process, and then, quality and productivity should be stabilized efficiently through connection between TRM and input stabilization, and to prove that it is more effective for the display industry to connect TRM with input stabilization rather than to use TRM separately.

How to apply foldable display interaction to smart device (폴더블 디스플레이 인터랙션의 스마트 디바이스 적용방안에 관한 연구)

  • Noh, Ji Hye;Chung, Seung Eun;Ryoo, Han Young
    • Design Convergence Study
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    • v.15 no.3
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    • pp.151-169
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    • 2016
  • This study intends to present the most optimal interaction in association with available functions if the foldable display is applied to smart devices. For this, I have looked into the flow of development, morphological features and the application areas of the foldable display based on review literature. I have also established five principles of interaction applicable to the foldable display through the study on the concept and characteristics of foldable display interactions and previous research cases. Next, I have conducted user surveys to find the most optimal interactions with the functions of smart devices taken into account. Prior to user surveys, I have classified foldable display interactions into 36 categories based on the five interaction principles of the foldable display. In addition, I have selected 17 major functions of regular smart devices based on relevant documents. Lastly, utilizing concrete interaction methods and functions obtained in this manner, I have conducted user surveys based on the relationship among multiple relevant factors and chosen the interaction method that acquired the highest frequency and score as the most optimal one whose detailed description has been provided as well.