• Title/Summary/Keyword: Display Factors

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A Study on Clothing Purchase Behaviors as Related to the Fashion Lifestyle of the New Generation of Indian Women living in Mumbai (인도 여성의 패션 라이프스타일에 따른 의복구매행동 특성 연구 - 뭄바이 거주 신세대 여성을 중심으로 -)

  • Ko, Su-Jin;Koh, Ae-Ran
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.10
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    • pp.1590-1600
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    • 2009
  • This study investigates the fashion lifestyles and the effect on clothing purchase behavior by female consumers living in Mumbai India. Data were collected from 129 Indian women in their teens to thirties living in Mumbai and were analyzed by factor analysis, cluster analysis, one-way ANOVA, Duncan test, ${\chi}^2$-test, frequency analysis using SPSS 12.0. The results of this study are as follows. Five factors of fashion lifestyle are identified: fashion consciousness, price orientation, advertisement/brand orientation, being aware of others, and tradition orientation. Female consumers were classified into four groups based on fashion lifestyle factors: display/brand oriented group, active profit seeking group, fashion oriented group, and a tradition oriented group. There were significant differences among the fashion lifestyle groups on five criteria (latest fashion, price, commonality with existing clothing, size, and the distance to the store) out of the 13 criteria. The display/brand oriented group showed high scores on the latest fashion and size. The active profit-seeking group generally showed high scores on all five factors. The fashion oriented group showed high scores on latest fashion and commonality with existing clothing when buying clothes. Finally, the tradition oriented group showed high scores only on the distance to the shop, while they (the tradition oriented group) showed low scores on the other criteria. The examination on the actual conditions of clothing purchase among fashion lifestyle groups showed that only the monthly expenditure for clothing is significantly different. The display/brand oriented group and active profit seeking group spent more on clothing than the other two groups.

What are the factors affecting avoidance the effects of the application display advertising? (애플리케이션 디스플레이 광고의 회피효과에 영향을 미치는 요인은 무엇인가?)

  • Joung, Jin-Teck
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.253-260
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    • 2012
  • This study were investigated to the factors affecting smart phone applications to avoid display ads. The results of this study are as follows. First, factor analysis, propensity for advertising intrusion was the result of a single factor. Also showed significant effect advertising intrusion ad avoidance tendency. Second, the smartphone motivation for the use of the results of factor analysis, seven factors were, Entertainment, information acquisition, learning/work use, multimedia use, ease of life, time leverage, respectively. Showed low levels of advertising avoidance learning/working synchronous usability and ease high motivation life. Finally a smart phone for involvement that there is no significant difference in advertising intrusion tendency appeared. High involvement group was obtaining information, entertainment, social relationships, and multimedia use, ease of living, time management motivation significantly higher than the low involvement group. The results of this study it is expected that the smartphone application smartphone users to reduce evasion of advertising practitioners to give answers to create display ads advertising.

What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey

  • JeongSil Choi;Heakyung Moon;Mijeong Park
    • Women's Health Nursing
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    • v.29 no.3
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    • pp.208-218
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    • 2023
  • Purpose: The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students. The study also sought to understand how this intention is influenced by factors related to personal cognition, social aspects, VR content, and HMD-related elements. Methods: This descriptive correlational study used a self-report questionnaire to survey 217 students from two universities in Korea who had prior experience with HMD-based VR content. Results: The mean score for continuous usage intention of HMD-based VR content was 2.59±0.57 points (range, 1-5 points). Regarding the average frequency of HMD-based VR content usage, 64.5% of participants reported using it 1 to 2 times, while 91.7% indicated a total HMD-based VR usage period of less than 6 months. Factors such as personal cognition, VR content, social aspects, and HMD-related elements had explanatory power of 35.1%, 10.7%, 4.4%, and 2.5%, respectively, for the continuous usage intention of HMD-based VR content. Additionally, engagement (β=.45, p<.001), influential others (β=.37, p<.001), environmental support (β=-.18, p=.030), and cyber sickness (β=-.21, p=.001) were identified as having a significant influence. Conclusion: When developing HMD-based VR content, strategies to improve users' personal cognition should be included. Additionally, it is necessary to develop strategies that enhance enjoyment and interest in the content, while also facilitating ongoing social support. Furthermore, coping strategies should be devised that take into account cyber sickness, a potential side effect of these devices.

Simulations of Gate Driving Schemes for Large Size, High Quality TFT-LCD (대면적 고화질 TFT-LCD용 게이트 Driving에 관한 Simulation)

  • Jung, Soon-Shin;Yun, Young-Jun;Kim, Tae-Hyung;Choi, Jong-Sun
    • Proceedings of the KIEE Conference
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    • 1999.07d
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    • pp.1809-1811
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    • 1999
  • In recent years, attempts have been made to greatly improve the display quality of active-matrix liquid crystal display devices, and many techniques have been proposed to solve such problems as gate delay, feed-through voltage and image sticking. Gate delay is one of the biggest limiting factors for large-screen-size, high-resolution thin-film transistor liquid crystal display (TFT/LCD) design. Many driving method proposed for TFT/LCD progress. Thus we developed gate driving signal generator. Since Pixel-Design Array Simulation Tool (PDAST) can simulate the gate, data and pixel voltages of a certain pixel on TFT array at any time and at any location on an array, the effect of the driving signals of gate lines on the pixel operations can be effectively analyzed.

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A Study on the Typological Characteristics of a Section form of Exhibition Space -A basic Study on the Environmental Design of museum(3)- (단위 전시공간의 단면형태 특성에 관한 고찰 -박물관 환경디자인에 관한 기초적 연구(3)-)

  • 임채진;하미정
    • Korean Institute of Interior Design Journal
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    • no.16
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    • pp.190-201
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    • 1998
  • The purpose of this study is to consider the correlational factors of space sections based on the fact the exhibition space plays an important role as a medium of displaying art works. And an another purpose is to investigate the characteristics of various types of exhibition unite space from which In intend to suggest basic sources of exhibition design. I classified domestic and foreign museum which are chosen as objects of study according to form and shape of a section plan. Then comparing exhibition space's form and scale exhibited genre lighting system layout composition display and its correlation with an already established thesis on museum architecture I will infer the characteristics of each type of a space. From these studies proper display conditions requested at the museum are different from the genre and property of the exhibited objects. And lighting system display angel of view and appreciation type affect the exhibition area. The shape of space classifies types of section which cause space's characteristics.

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Guideline-based Evaluation of Human Machine System Environment with the Advanced Information Display (디지털 정보표시 환경의 지침 기반 평가 기술)

  • Cha, Woo-Chang
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.1
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    • pp.99-102
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    • 2007
  • The analog typed interface of main control room in nuclear power plant(NPP) is gradually being replaced to the one suitable for the digital environment. SKN 3,4 is currently developed in such a way to employ digitalized displays and controls such as computerized procedure system(CPS), large display panel(LDP), and Soft control. The main control room (MCR) of the SKN3, 4 was designed based on the human factors guidelines, which somehow lack of the confidence for the rapidly the developed guidelines needs to extend to the one to apply for the total digital environment including task environment, hardware and workstation. In order to achieve the research objectives, tremendous guidelines and technical papers related to evaluation issues of digital environment has been collected, analyzed and transformed to electric database forms and then built on database management system to retrieve the appropriate isues for the practical usage of evaluators-in-field.

A Study on the Illumination Environment in Show Window (쇼윈도 조명환경에 관한)

  • 김현지;안옥거
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 1993.10a
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    • pp.32-37
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    • 1993
  • This study investigates the relationship between size, illumination ,and display of show window. The average width, heigh, and depth of show windows in Taegu area were 341.3, 233.4, and 125.8cm, respectively. As light source, halogen lamp was most frequently used, followed by fluorescent lamp and incandescence lamp. In the actual illumination, however, a combined use of more than 2 light sources was common. Further, a local illumination method, e.g., spot light, was generally adopted. The thought of employers and employees in fashion shops about display and illumination was examined aw well. On the whole, the necessity and importance of display were well recognized but the fact that the illumination should be hamonized with other factors such as color and arrangement of goods was underestimated.

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Human Sensibility Ergonomics Evaluation of the Car Navigation System Digital Map (자동차 항법장치 도로지도의 감성공학적 평가에 관한 연구)

  • Cha, Doo-Won;Paek, Seung-Reu;Park, Peom
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.48
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    • pp.101-111
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    • 1998
  • CNS (Car Navigation System) is the most compatible candidate among various in-vehicle information systems as a provider of ITS (Intelligence Transport Systems) information. It generally consists of remote controller, display, CD-changer, GPS receiver and so on. Among them, display is the most important and critical element of the HMI (Human-Machine Interface) suggesting the digital map to the driver. Therefore, it is certain that the display gives cognitive, physical, mental and visual workloads to the driver which are directly related with the driver's and road safety with the success of ITS. Until now, various human factors techniques have been developed and applied to estimate the driver's workload and to collect the driver's requirements of the CNS digital map, for example, mental workload assessment, visual activity analysis, cognitive analysis and so on. In addition to these kinds of techniques, this research performed the human sensibility ergonomics approach to directly investigate and evaluate the driver's requirements and sensibilities of the real products.

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Influence of Image Sticking on Electra-Optical Characteristics in Alternating-Current Plasma Display Panels

  • Choi, J.H.;Jung, Y.;Jung, K.B.;Kim, S.B.;Choi, E.H.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.760-763
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    • 2003
  • We have investigated the electro-optical characteristics of image sticking in AC PDP. Although Image sticking is one of major factors to determine display quality in AC PDP, so far, it has not being reported why it is occurred and how we can prevent it. In this experiment, we have analyzed the effect of MgO protective layer and phosphor on the image sticking and we have measured the difference of firing voltage, brightness and discharge current between sticking image and normal image in AC PDP. As a result, Phosphor degradation is a more major factor than MgO protective layer and the firing voltage of gas discharge in sticking image is higher than that of normal discharge.

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Synthetic approach to the generation of antibody diversity

  • Shim, Hyunbo
    • BMB Reports
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    • v.48 no.9
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    • pp.489-494
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    • 2015
  • The in vitro antibody discovery technologies revolutionized the generation of target-specific antibodies that traditionally relied on the humoral response of immunized animals. An antibody library, a large collection of diverse, pre-constructed antibodies, can be rapidly screened using in vitro display technologies such as phage display. One of the keys to successful in vitro antibody discovery is the quality of the library diversity. Antibody diversity can be obtained either from natural B-cell sources or by the synthetic methods that combinatorially generate random nucleotide sequences. While the functionality of a natural antibody library depends largely upon the library size, various other factors can affect the quality of a synthetic antibody library, making the design and construction of synthetic antibody libraries complicated and challenging. In this review, we present various library designs and diversification methods for synthetic antibody library. From simple degenerate oligonucleotide synthesis to trinucleotide synthesis to physicochemically optimized library design, the synthetic approach is evolving beyond the simple emulation of natural antibodies, into a highly sophisticated method that is capable of producing high quality antibodies suitable for therapeutic, diagnostic, and other demanding applications. [BMB Reports 2015; 48(9): 489-494]