• 제목/요약/키워드: Digital-IF

검색결과 2,184건 처리시간 0.043초

디지털시대의 집합주택 내외부 경계 표현에 관한 연구 (A Study on the Design Expression of the boundary Surfaces in Multi-family Housing of Digital Age)

  • 문은미
    • 한국실내디자인학회논문집
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    • 제13권2호
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    • pp.64-71
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    • 2004
  • This study attempts to clarify inter-relationship between design expression in the surface of contemporary multi-family housing and physical trends in this digital age. The study examines characteristics of housing design influenced from new digital technology in the forms of metaphor such as dematerialization, fluidity and mobility. Currently constructed multi-family housing in Europe after 1990 has been analyzed to find digital reflections in the surfaces. As a conclusion, findings are as follows; In this digital age, a house is considered as a base in the forms of boxes and containers to network to outer worlds. In a complex of multi-family housing, public spaces move to the inside and become parts of private domain. Therefore, a house directly faces a street/outer world without transitional areas and devices. The facades of housing become delicate skins to control private domain in the inside and the world in the outside. In this digital age, the surfaces of housing are designed by ways of wrapping and screening. Printing and mapping methods are used to surface design because they are manipulative and flexible methods in design like graphic design. Screening devices using louvers and shutters are powerful tools to make random and unpredictable images. If units of a louver and a shutter were pixels, a whole surface would be a digital screen. In such assumption, the facade of buildings reflects digital screen to interface while the louvers in operation reflect clicking to network. As a conclusion, design expression in surfaces in-between of multi-family housing is a metaphor of digital mechanism.

Young Children Teacher's Application Experience and Utilizing Observation of Digital Device

  • Kim, Dae-Wook;Song, Yun-Kyung
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.126-136
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    • 2022
  • The purpose of this study is to investigate the application experience and observation of young children's teachers' digital devices. The participants of this study were 6 young children teachers using digital devices. Individual interviews were conducted as a data collection method. It was conducted 2-3 times per research participant. Data collection was conducted from November to December 2020. The Data analysis was focused on the young children's teachers' digital device application experience and observation use. 'Easy and simple use', 'using existing familiar apps', 'providing healing to teachers', and 'improving the utilization of spare time' were derived as early childhood teachers' experience of applying digital devices. 'Easy use of observation records', 'Use together in various ways', 'Use for parent counseling', 'Use appropriate for observation of revised Nuri Curriculum' through early childhood teacher's experience of observing digital devices ' was derived. As a conclusion of this study, first, it is easy for young children's teachers to apply digital devices to the field. Second, if young children's teachers use digital devices, they can make a wide range of observations, enabling high-quality early childhood education practices.

Digital Image의 미학적 해석 (A Study on the esthetic analysis for the Digital Image)

  • 최성원
    • 디자인학연구
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    • 제15권4호
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    • pp.169-176
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    • 2002
  • All kinds of artwork, including multimedia and digital image that has been subliminated into an af mediating two numbers 0 and 1 in recent age, are self-sufficient and autonomous in themselves. Nevertheless, each of those artworks can be realized as a real entity only if its appreciator is capable enough to explore some potential meaning out of it through his or her own perceptual work. According to Mikel Dufrenne, an artwork is composed of three existential tiers: "le sensible" or the sensible material; "fe representation" or the subject(le sujet), and "1′expression." Dufrenne contends that our esthetic perception can be realized by way of three steps that are comparable to those three tiers: perception of the presence of the body("le sensible"), contemplative perception by way of imagination("le representation"), and reflective perception ("1′expression") as a result of dialectics of sense and sensibility. This paper argues on the aesthetic perception with regard to digital image expressed by two numbers 0 and 1, putting focus on the epistemological role of sensibility(감) that explores "1′expression" a la Dufrenne.

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심층암호 기술을 이용한 안전한 콘텐츠 유통과 응용 (Secure Contents Distribution Scheme Using Steganographic Technique and Its Applications)

  • 이형우;한군희;전병민
    • 한국콘텐츠학회논문지
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    • 제1권1호
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    • pp.83-92
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    • 2001
  • 본 연구에서는 심층암호 기반 정보은닉 기술을 디지털 콘텐츠 보호 기술에 적용하였다. 디지털 콘텐츠에 대한 안전한 유통을 위해 워터마킹, 핑거프린팅 기술을 종합적으로 고찰하여 새로운 패러다임을 제시하였다. 구체적으로 공개 검증 가능한 전자서명 기법을 콘텐츠 유통에 적용하여 디지털 콘텐츠에 대한 저작권 정보를 서명하고, 만일 저작권에 대한 판별 과정이 필요할 경우 이를 공개적으로 증명할 수 있다.

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Design of Digital Fingerprinting Scheme for Multi-purchase

  • Choi, Jae-Gwi;Rhee, Kyung-Hyune
    • 한국멀티미디어학회논문지
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    • 제7권12호
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    • pp.1708-1718
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    • 2004
  • In this paper, we are concerned with a digital fingerprinting scheme for multi-purchase where a buyer wants to buy more than a digital content. If we apply previous schemes to multi-purchase protocol, the number of execution of registration step and decryption key should be increased in proportion to that of digital contents to be purchased in order to keep unlinkability. More worse, most of fingerprinting schemes in the literature are based on either secure multi-party computation or general zero-knowledge proofs with very high computational complexity. These high complexities complicate materialization of fingerprinting protocol more and more. In this paper, we propose a multi-purchase fingerprinting scheme with lower computational complexity. In the proposed scheme, a buyer executes just one-time registration step regardless of the number of contents to be purchased. The number of decryption key is constant and independent of the number of contents to be purchased. We can also reduce the computational costs of buyers by introducing a concept of proxy-based fingerprinting protocol.

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난성형부품의 성형공정개발을 위한 디지털트라이아웃 (Digital Tryout Technique for the Conventional Stamping Process of Hard-to-Form Parts)

  • 심현보
    • 소성∙가공
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    • 제22권2호
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    • pp.93-100
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    • 2013
  • A tryout is a series of process optimization for robust stamping before transfer to the press shop. During tryout, the drawbead control, blank shape determination, binder surface modification, etc., are carried out mainly by a trial-and-error approach. As the level of difficulty of the stamping process increases, the formability becomes more sensitive to the contour of deformed shape, i.e. the blank shape. A digital tryout technique, which simulates a real tryout process, is proposed in this study for challenging stamping processes. Since digital tryout is carried out on a desktop, not in a press shop, a precise control of the deformed contour can be achieved if an optimal blank design technique is utilized. In this work, the proposed digital tryout technique is validated by successful applications to different automotive parts.

FDM 방식을 위한 다채널 디지털 수신기에 관한 연구 (A study on multichannel digital receiver for FDM)

  • 최형진;전영희;고석준
    • 한국통신학회논문지
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    • 제22권10호
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    • pp.2329-2338
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    • 1997
  • A conventional digital receiver sampled a baseband signal and processed it digitally for demodulation. But now we can sample at sufficiently high speed a wideband signal to take enough discrete data values due to the advent of economic high-speed ADC. With this technical background, a wideband frequency-division-multiplexed signal can be undersampled and channelized in digital domain by DFT analysis filter using the theory of polyphase. In this paper, we propose a new digital receiver which can digitally process the multichannel received signal by sampling at IF band, develop a mathematical theory and algorithm, and analyze the performance by using C-language simulaation. The proposed receiver can demodulate analog and digital FM signals.

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디지털기기의 OSD를 위한 유비쿼터스 UI 개발 시스템 (Ubiquitous UI Development System for the OSD of Digital Devices)

  • 이재경;이동하;송영철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.331-334
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    • 2003
  • In this paper a new OSD (On-Screen Display) development system for digital devices is presented. The proposed system is an example of the ubiquitous systems because it can be used to co-develop an OSD tn any time at any place if the web can be accessed. In UI, OSD is an important pan of digital devices. Especially, OSD implementations for multiple languages are essential to export digital devices and make them user-friendly. The proposed system consists of four components: font editor, menu editor. R/C simulator, and screen editor. It provides all the functions to develop an OSD and the result can be downloaded to a digital device. The proposed system was used to develop an OSD for 31 countries and the lead time of development was reduced from 52.7 days to 20 days.

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디젤기관의 부하토오크 추정에 관한 연구 (A Study on the Estimation of the Load Torque in a Diesel Engine)

  • 김병덕;하주식
    • Journal of Advanced Marine Engineering and Technology
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    • 제17권2호
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    • pp.29-35
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    • 1993
  • Recent marine propulsion diesel engines tend to become slower in speed and longer in stroke for the higher engine efficiency, and in these long stroke and slow speed engines the digital governors are highly recommended to be used. But, in the present digital governors only the feedback of the engine rpm-signal is used for the engine speed control. If the load torque of the engine can be measured or estimated and the torque feedback loop is added to the present digital governor, it is expected that the speed control performance of the digital governor will be highly improved. In this paper, a new method is proposed to estimate the load torque of the diesel engine from the measured signals of fuel oil and rpm. And it is also suggested that the Kalman filter can be used for the estimation of engine torque.

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칠리제의 수치지도 자료와 지적현황측량 결과 비교 (Comparision of Digital Map vs Cadastral State Surveying of Chilli Reservoir)

  • 김욱남;박희주
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2004년도 추계학술발표회 논문집
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    • pp.545-550
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    • 2004
  • Chilli reservoir is agricultural purpose reservoir made in 1945. But its bottom is covered with thick accumulated sewage layer, so its original function has failed. This study conducted cadastral state surveying to survey the state of this area prior to dredging the accumulated bottom sewage layer of Chill reservoir. Prior to cadastral state surveying we analyzed the digital map and aerial photographs of study area. In cadastral state surveying, traversed network was constructed on the road and banks near the reservoir, a surveyed map was made by surveying with Auto-reduction EDM Alidade. From the comparison results of the cadastral map and digital map, we found small chilli reservoir is expressed as rice field on the digital map, and it should be corrected. And when we make digital map and topographic map, the errors will be diminished if we use the cadastral map at the same time.

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