• Title/Summary/Keyword: Digital-Design

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A Study on Surrealist Expressions Technique of Digital Textile Printing (디지털 텍스타일 프린팅의 초현실주의적 표현 기법에 관한 연구)

  • Kim, Mi-Hyun
    • Journal of the Korean Society of Costume
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    • v.63 no.2
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    • pp.45-54
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    • 2013
  • With the development of digital technology, clothes of unique textiles using the digital printing techniques have appeared as a creative trend in textile design. The development of digital textile printing technology has allowed the fashion industry to utilize it as an expressive method of a surrealist trend in current fashion designs, and so it is necessary to understand and study this phenomenon. The present study is an attempt to understand this modern fashion phenomena from an artistic perspective by looking at textile designs that applied actual images to textiles, so that this trend in fashion design can be better understood. In this context, this study aims to examine characteristics and expressive techniques of d$\acute{e}$paysement, automatisme associated with digital textile printing by using actual images among surrealist expressions, and to investigate creative expressions of textile design freely expressing the visual boundary between reality and surrealism with the development of digital technology. For research methods, we reviewed technical texts and previous studies related to our research topic for theoretical exploration and investigated the Internet data and used them for basic data. In the case study, we came up with the characteristics and meanings by classifying fashion design cases using digital textile printing techniques according to expressive techniques of surrealist d$\acute{e}$paysement, automatisme. Details of this study are as follows: First, it investigates the definition and expressive characteristics of d$\acute{e}$paysement, automatisme of the surrealist expression for its theoretical understanding. Second, it comes up with the characteristics by analyzing the digital textile cases from the perspective of d$\acute{e}$paysement, automatisme. Third, it deduces the expressive methods and characteristics of digital textile printing from a the perspective of surrealist d$\acute{e}$paysement, automatisme based on the resulting characteristics. The conclusions show that d$\acute{e}$paysement, automatisme, which consists of improvisation and coincidence, maximized the mysterious images of derealisation and mysterious primitive images. These things emphasized the characteristics of maximization of images, derealisation, and rationalization of irrationalism.

Interface Design Principles for Digital Content (디지털 콘텐츠를 위한 인터페이스 설계 원칙)

  • Park, Sang-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.860-864
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    • 2006
  • Various kinds of digital contents developers are recognizing the importance of interface design, but they have no integrated and arranged interface design principles, so are facing difficulties in applying them. About the interface of web-site which is one field of the digital contents, there came out necessary principles about the interface design to some extent by the active studying activities in and out of the country. However, the researchers are proposing various principles, so it is difficult to apply which design principle in what situation. To this, this study looks into the common design principles while comparing and analyzing the design principles of Donald A. Norman, Jakob Nielson, Jeff Johnson and Manna Sjoberg. Based on this, we suggest 10 interface design principles to improve the functionality and aesthetics of the digital contents.

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A Study of PLC Simulation for Transport System in Virtual Environment (가상환경 기반의 컨베이어 시스템 검증을 위한 제어 시뮬레이션 연구)

  • Ko, Min-Suk;Park, Sang-Chul
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.4
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    • pp.274-281
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    • 2012
  • This paper proposed a control simulation method for design and verification of the transport system in an automobile assembly line based on digital manufacturing system. The design of the transport system involves two major activities: mechanical design (device specification) and electrical design (device behavior and system control). Conventionally, the simulation and emulation system of the transport system focuses on the abstract level, which mainly deals with design verification, alternative comparison, and system diagnosis. Although it can provide overall system visibility in monitoring how well it works in the process and view, its simulation models are not sufficiently realistic to be used for a detailed design or for implementation purposes. In this paper, a digital simulation model for a transport system in an automotive assembly line is constructed by adapting a digital manufacturing methodology. We use the concept of the "Virtual Probe", which transport a carrier instead of the belt of the conveyor. In conclusion, the proposed method is valuable in the process of test run in the shop floor. This method would reduce the time and effort for validating the manufacturing system and improve the productivity and integrity of the control program.

A Study on the Parametric Design Process for Form Generation to Review Planning Factors of Irregular-Shaped High-rise Buildings (비정형 초고층건물의 계획요소 검토가 가능한 형태생성 파라메트릭 디자인 프로세스에 관한 연구)

  • Im, Ja-Eun;Park, Sang-Min
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.21 no.5
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    • pp.161-168
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    • 2019
  • The use of various digital tools makes freeform modeling possible. At the same time, with the development of structural and construction technologies, Free-Form Architecture are beginning to be implemented realized, as the desired data extraction such as the size and coordinate points of the members is possible. Currently, in many cities around the world, Irregular-Shaped High-rise Buildings, which express the dynamic symbolism, are recognized for their landmark values. In order to realize the Irregular-Shaped High-rise Buildings, it is necessary to understand various fields such as the characteristics of digital tools, digital technique logic, design process, and construction method. In particular, it is important to plan Irregular-Shaped High-rise Buildings so that the various types of efficiency can be reviewed together, while generating understanding and formations from the initial design stage. Therefore, this study uses conceptual and parametric design tools related to form generation in digital architecture to analyze the details, methods, and characteristics of the Irregular-Shaped High-rise Buildings form generation process. In this paper, the parametric design tool is applied to study the various types of design and the process characteristics that can be considered in the initial design stage of the unstructured skyscraper.

A Case Study On Digital Education Design In Foreign Countries By Analysis Education Condition (선진학교 교육현황 분석을 통한 디지털 교육매체 디자인 국외 사례 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.30
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    • pp.201-219
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    • 2013
  • Development of digital media in education field at America, UK, Japan etc bring big progress on digital device if education. Japan bring huge progress on digital education by nationally. UK use huge a national budget at digital education development and Sweden which is advanced country of education and a welfare state. Especially UK and Sweden's digital education markets are full now aspect more high quality design. Korea which is advanced country of IT adopted digital text book 2007 with mathematics, through science and English digital text book through the state. Korea's digital text book is in a transition period. that needs case study of advanced country of education for setting design guide and educational effect to digital education media and device plan. All researches are based on LG europe design center at London. Analysis by using KJ method, survey of questionnaire, heuristic method at 4 schools in UK and Sweden. Through analytical researches want to more reality simulation at digital education, and high quality contents with digital socialization. co-work with analog, can get any where, anytime user want without any difficulty. Also interactive GUI design of digital education device to easy to access for user. When plan Digital text book content and design needs methodical design guide for target who students and environment an in-depth study of the appraisal and method. The results of the research are introduce the design plan as a basic research and giving useful design plan to make digital educational media in Korea industrial aspect.

A Study on Spacial Characteristic features in Digital Game (디지털 게임의 공간 표현 특성에 관한 연구)

  • 황용섭;김주연
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.3-10
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    • 2002
  • Virtual reality is not a new concept but just a new word and also it isnt limited to the reality created by computer-assisted image composition. Furthermore, we have lived within the virtual reality since long time ago, and the newly emerging digital technology has made the limits of the virtual expression vague and the definition of space concept new, The magical experiences we have had within the digital space consisted of Virtual space are the philosophical subject which we can hardly explain as a simple dichotomous definition such as Virtuality or Reality. But its true that our experiences made within virtual space are felt as much newer space considering those of space design, which have been traditionally made in our physical territory. Digital game is the representative space that provides a new space. Therefore, the new concept in space will be not just the territory expansion of space but also the opportunity we can find a new possibility through the relation between human and space. At this point in time that the life territory is expanding as a new space, this research goal is to show the new possibility of the connection of human and digital space through studying the relationship of Human and Space, Space and Digital space and Human and Digital space as well as The peculiarity of the space which is expressed at Digital game, the most representative space providing new experiences.

A Study about Expression of the Digital Space according to Deleuze's 'Event' Concept (들뢰즈의 '사건'개념에 의한 디지털 공간 표현에 관한 연구)

  • Park, Jun-Hong;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.66-73
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    • 2009
  • In the digital age, as it is ambiguous to distinguish between the original and a replica, the order of reproduction which is more realistic than the reality is becoming a new cultural order. Before the period when digital paradigm dominates, always the reality has been an object to be copied. But, today is an age of Simulacre where code of digital technology dominates. Such a phenomenon is shown in the construction space without exception Gilles Deleuze who was a representative philosopher of the post-structuralism depicted the concept of Simulacre as an instant 'event' passing by without change in an object or substance. As the result of analyzing what kinds of feature for the concept of event is expressed in the digital space, a diagram itself could be a design process, the digital space with correlation was able to be created through the change in the meaning according to the changing image and my body which was the leading part to form primary space. In such a meaning, this study pays attention to Deleuze's 'Event(Simulacre)' concept. At this transitional period when a new concept of digital space is about to take root, the modern philosophers' theories and the discussions about spatial relativity should be continually studied, along with the development of spacial theories for the modem construction.

Curriculum Design for Digital Fashion Film Making (디지털 패션필름 제작 교과에 관한 커리큘럼 개발)

  • Mikyung Kim;Eunhyuk Yim
    • Fashion & Textile Research Journal
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    • v.25 no.4
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    • pp.429-438
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    • 2023
  • In the 21st century fashion industry, the rise of digital environments has transformed it into a dynamic medium, expanding the horizons of media utilization. Consequently, digital fashion film has emerged as a pivotal tool for fashion communication. Functioning as a visual expression medium, fashion film animates fashion concepts into immersive moving images. Proficiency in digital fashion communication has become imperative, considering the attributes of fashion media. Notably, the role of creative directors in ensuring coherent communication across diverse fashion media platforms has gained prominence, underscoring the need for systematic fashion education to nurture specialized talent. This study, therefore, devised a comprehensive curriculum amalgamating fashion communication and practical digital media skills, implemented within fashion major courses. Through this approach, students gained experimental media proficiency and explored innovative approaches to crafting fashion films that eloquently convey fashion narratives. The participants were exposed to the entire spectrum of fashion media production, encompassing digital storytelling, fashion film conceptualization, filming techniques, meticulous editing, and adept utilization of special effects technology. The study's pedagogical strategy, characterized by a focused learning trajectory, garnered significant acclaim. In essence, this study holds significance by formulating a curriculum that nurtures the imaginative and pragmatic aptitudes of fashion majors, immersing them in the dynamic realm of rapidly evolving digital fashion films and their integration with fashion content.

A Parametric design study for free-formed super tall building using BIM (비정형 초고층 빌딩의 Parametric Design을 위한 BIM 활용에 관한 연구)

  • Kim, Hyeong-Il
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.1
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    • pp.109-118
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    • 2012
  • The Purpose of this study is to develop a design process of free-formed super tall buildings with parametric design approach using BIM. Before BIM tools like Revit was developed, it is considered as very time consuming process and requires extensive efforts and costs for making free-formed super tall building modeling. Current trends of free-formed super tall building are for proofing city's economic strength and symbol. New digital tools have been developed and used for pursuing many design methods for building design. In this study, BIM based Parametric design approach is studied to seek for possibility of generating free-formed super tall building fast, easily, and accurately.

The development of a tool for PLD Design with device fitting (Device fitting이 고려된 PLD 설계용 Tool 개발)

  • 원충상;김희석
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.10
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    • pp.102-110
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    • 1995
  • This paper describes a development of the PLD design tool in considering with a device fitting. To design digital circuit with PLDs, several steps in the developed PLD design tool are needed such as Boolean description step, pin map step, FUSE map and JEDEC steps ... etc. Especially, we have considered the device fitting to design large digital circuits with PLDs developed the device fitting algorithms based on the PLD device fitting and compared with the results of a another PLD design tool(PALASM). Also, we have proved that the developed PLD design tool is successfully implemented by the connection with a PLD writer(ALL-07), in the case of design digital circuits.

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