• 제목/요약/키워드: Digital-Design

검색결과 8,661건 처리시간 0.037초

노인을 위한 지능형 공간환경 연구 - 주거공간의 디지털 시스템화를 위한 노인요구 조사를 중심으로 - (A Study on Intelligent Space Design Supporting the Elderly - Focused on the Needs of the Aged on Digital Systems in Residential Space -)

  • 오찬옥
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.61-71
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    • 2008
  • The study alms to seek a plan of applying the digital technology to housing for the elderly. The purpose of the study was to grasp the needs of the aged on 30 types of digital systems in housing. The subjects were 120 persons aged of more than 60 years and lived in Busan. Data were collected by the individual interview. The following results were drawn from this study. First, the needs of the aged on the digital systems categorized as safe and security, control of indoor environment, and housework support were very high and should be provided at first. Second, the necessary types of digital systems which should be provided to the digital home for the elderly were digital systems for heating control, health checking, sensing of fire and gas leak, and house cleaning. Also, the basic types of digital systems were ones for invasion and burglarproof, emergency, air cleaning, automatic facet, door locking, and waste collecting. Third, the Income and usage level of digital equipment of the aged influenced to the floods of the aged on the digital system. Therefore, in addition to the necessary and basic types of digital systems mentioned above, the income and usage level of digital equipment should be considered in planning the digital home for the elderly.

Digital engineering models for prefabricated bridge piers

  • Nguyen, Duy-Cuong;Park, Seong-Jun;Shim, Chang-Su
    • Smart Structures and Systems
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    • 제30권1호
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    • pp.35-47
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    • 2022
  • Data-driven engineering is crucial for information delivery between design, fabrication, assembly, and maintenance of prefabricated structures. Design for manufacturing and assembly (DfMA) is a critical methodology for prefabricated bridge structures. In this study, a novel concept of digital engineering model that combined existing knowledge of DfMA with object-oriented parametric modeling technologies was developed. Three-dimensional (3D) geometry models and their data models for each phase of a construction project were defined for information delivery. Digital design models were used for conceptual design, including aesthetic consideration and possible variation during fabrication and assembly. The seismic performance of a bridge pier was evaluated by linking the design parameters to the calculated moment-curvature curves. Control parameters were selected to consider the tolerance control and revision of the digital models. Digitalized fabrication of the prefabricated members was realized using the digital fabrication model with G-code for a concrete printer or a robot. The fabrication error was evaluated and the design digital models were updated. The revised fabrication models were used in the preassembly simulation to guarantee constructability. For the maintenance of the bridge, the as-built information was defined for the prefabricated bridge piers. The results of this process revealed that data-driven information delivery is crucial for lifecycle management of prefabricated bridge piers.

현대 건축에 있어서 유기적 디자인 경향에 관한 연구 (A Study on tendency of organic design in modern architecture)

  • 박경진;우성호
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2002년도 춘계학술발표대회 논문집
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    • pp.116-120
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    • 2002
  • The purpose of study is to know how a tendency of organic design have become in mordern architecture-from 20C. architecture to current architecture. In particular, I want to find it out in digital architecture-one of current architecture. To do this, first, I research concept, categories, characteristics of organic design in mordern architecture. Second, I observe theoretical background and analyze design characteristics of digital architecture. Finally, I recognize form of digital architecture have a side of a tendency of organic design.

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Design of a Digital PWM Controller for a Soft Switching SEPIC Converter

  • Nashed, Maged N.F.
    • Journal of Power Electronics
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    • 제4권3호
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    • pp.152-160
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    • 2004
  • This paper presents analysis, modeling, and design of a low-harmonic, isolated, active-clamped SEPIC for future avionics applications. Simpler converter dynamics, high switching frequency, zero voltage-Transition-PWM switching, and a single-layer transformer construction result. This paper describes complete design of a digital controller for a high-frequency switching power supply. Guidelines for the minimum required resolution of the analog-to-digital converter, the pulse-width modulator, and the fixed-point computational unit is derived. A design example based on a SEPIC converter operating at the high switching frequency is presented. The controller design is based on direct digital design approach and standard root-locus techniques.

디지털 홈 디자인을 위한 거주자 요구조사 (Housing Needs of the Residents for Digital Home Design)

  • 오찬옥
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.147-148
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    • 2004
  • Our society is rapidly digitalizing. The effects of his digitalization are very diverse and one of them is that our living environments are changing. Many routine places which certain activities have been taken places are changing. For example, home office, education at home using internet, home shopping, internet banking, and so on. These facts cause the home to be extended and digitalized. That is, as our living patterns are changing, the housing needs are also changing. The purpose of this study is to graspe the digital related housing needs of the residents and suggest the directions of the digital home design. The subjects were 400 housewives who lived in 85m2 sized multi-family houses in Busan. They were relatively young in their age, had high education level, and middle income. On the base of their demands, the digital home designed as follows would be desirable: 1) safe and secure design and digital system, 2) design to improve residents' health and encourge family interaction, 3) human, warm, and soft interior mood, 4) the space composition different from the existing one.

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Office dA의 디자인 프로세스에 나타나는 디지털 물성에 관한 연구 (A Study on the Digital Materiality in Office dA's Architectural Design Process)

  • 유용현
    • 한국실내디자인학회논문집
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    • 제25권1호
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    • pp.24-34
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    • 2016
  • The notion of materiality in architecture has existed throughout its history, and it has begun to discussed in earnest as an important architectural discourse since early twentieth century, when the Industrial Revolution and its consequent mass-production system has fundamentally changed the means and methods of architectural production. However, this traditional notion of materiality is not fully engaged with today's digital paradigm, and not able to inquire into the complex aspects of contemporary architectural process, because their theoretical and perceptional bases are still remaining in modern era. In this shifting context, this study is intended to develop a new concept of digital materiality which corresponding to contemporary digital and material culture. This paper speculates and argues digital materiality as an active ingredients of contemporary design process as well as a comprehensive logical system that negotiate with various geometric conditions. The purpose of this study is to analyze and investigates the distinctive characteristics of Office dA's architectural design process in the digital realm.

The Effectiveness of Cognitive Scaffolding in an Elementary Mathematics Digital Textbook

  • CHOI, Jeong-Im
    • Educational Technology International
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    • 제14권1호
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    • pp.75-108
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    • 2013
  • The purpose of this study is to find a way to improve digital textbooks for self-regulated learning by applying cognitive scaffolding designs to an elementary math digital textbook and examining the effectiveness of the system. Hence this study was conducted in two steps. First, a framework for scaffolding design was devised by examining the problems and difficulties students encounter when using a mathematics digital textbook. Second, after the digital textbook was revised by applying the scaffolding design frameworks, the effectiveness of the scaffolding framework was examined by comparing students' achievement levels in an experimental group and that of students in a control group. Seventy fifth-graders participated in this study. Students were divided into two groups: an experimental group and a control group. The students in the experimental group studied with the revised version of the digital textbook and the students in the control group studied with the original version of the digital textbook. The students received a pretest before the experiment. After the experiment, they took an achievement test and completed a usability questionnaire. The data were analyzed by ANCOVA with the SPSS Windows version. The results revealed that the students who used the revised program (to which design strategies for scaffolding were applied) showed higher levels of achievement than those who used the original version. In addition, students in the experimental group generally showed higher scores on the usability survey, which consisted of four sub-categories such as 'effectiveness', 'efficiency', 'satisfaction', and 'learnability'. There was a statistically significant effect on 'efficiency'. These results implied that scaffolding strategies were effective for mathematics learning through the use of an elementary digital textbook.

온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구 (Research on Ontology-based Task Adaptability Improvement for Digital Human Model)

  • 강수호;손미애
    • 한국CDE학회논문집
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    • 제17권2호
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    • pp.79-90
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    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

공공공간에서 나타나는 미디어 특성에 관한 연구 - 뉴 미디어와 HCI 이론을 중심으로 - (Analysis of the Adaptability and Methods of Public space in media - Focused on new-media and HCI theory -)

  • 고귀한;강선경
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.203-210
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    • 2013
  • With digital technology, space design is developing in a new direction with the changing paradigm. The space creates an interactive environment by motivating the User's active participation through the digital madia. In this social stream, it is very important to think about how this new paradigm affects the spatial design and the interactions between social changes and spatial design paradigm, so that we can understand design paradigm of our time. Hence, in this research, we will think about social characteristic and design paradigm of digital age by questioning how spatial design is changing in the digital age and how digital technology is affecting spatial design. this study analyzed about the space form, digital media setting, user interactivity of the examples of experience space using digital media. fields of our society, interactive space with the concept of HCI became a big issue in environmental design field. In this interactive space, various types of informative factors of the given space are sent using sensor and computer networking technology to the main system, and the main computer system sends manipulated output media to interactive devices. So, a user's movement in the space is more than just a movement itself user's movement now forms a important spatial structure that leads the narrative of the space. Researcher will analyze the characteristic of a public space and progress this research supposing that space needs this interactive design.