• Title/Summary/Keyword: Digital models

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Machine Learning-based Production and Sales Profit Prediction Using Agricultural Public Big Data (농업 공공 빅데이터를 이용한 머신러닝 기반 생산량 및 판매 수익금 예측)

  • Lee, Hyunjo;Kim, Yong-Ki;Koo, Hyun Jung;Chae, Cheol-Joo
    • Smart Media Journal
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    • v.11 no.4
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    • pp.19-29
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    • 2022
  • Recently, with the development of IoT technology, the number of farms using smart farms is increasing. Smart farms monitor the environment and optimise internal environment automatically to improve crop yield and quality. For optimized crop cultivation, researches on predict crop productivity are actively studied, by using collected agricultural digital data. However, most of the existing studies are based on statistical models based on existing statistical data, and thus there is a problem with low prediction accuracy. In this paper, we use various predition models for predicting the production and sales profits, and compare the performance results through models by using the agricultural digital data collected in the facility horticultural smart farm. The models that compared the performance are multiple linear regression, support vector machine, artificial neural network, recurrent neural network, LSTM, and ConvLSTM. As a result of performance comparison, ConvLSTM showed the best performance in R2 value and RMSE value.

Consideration of root position in virtual tooth setup for extraction treatment: A comparative study of simulated and actual treatment results

  • Mirinae Park;Veerasathpurush Allareddy;Phimon Atsawasuwan;Min Kyeong Lee;Kyungmin Clara Lee
    • The korean journal of orthodontics
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    • v.53 no.1
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    • pp.26-34
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    • 2023
  • Objective: The purpose of the present study was to compare the root positions in virtual tooth setups using only crowns in a simulated treatment with those achieved in the actual treatment. Methods: Pre- and post-treatment intraoral and corresponding cone beam computed tomography (CBCT) scans were obtained from 15 patients who underwent orthodontic treatment with premolar extraction. A conventional virtual tooth setup was used for the treatment simulation. Pre- and post-treatment three-dimensional digital tooth models were fabricated by integrating the patients' intraoral and CBCT scans. The simulated root positions in the virtual setup were obtained by merging the crown in the virtual setup and root in the pre-treatment tooth model. The root positions of the simulated and actual post-treatment tooth models were compared. Results: Differences in root positions between the simulated and actual models were > 1 mm in all teeth, and statistically significant differences were observed (p < 0.05), except for the maxillary lateral incisors. The differences in the inter-root angulation were > 1° in all teeth, and statistically significant differences were observed in the maxillary and mandibular canines. Conclusions: The virtual tooth setup using only crown data showed errors over the clinical limits. The clinical application of a virtual setup using crowns and roots is necessary for accurate and precise treatment simulation, particularly in extraction treatment.

Dynamic Modelling and Control of Solid-Oxide Fuel Cell (고체산화 연료전지의 동특성 모델링과 제어)

  • Hyun, Keun-Ho;Son, In-Hwan;Ka, Chul-Hyun
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2516-2518
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    • 2005
  • In this paper, the dynamic models of SOFC are suggested. It consists of electrochemical model, thermal model, voltage equation and several loss equations. Control problem on tracking steady voltage by air flow is discussed and an adaptive controller is designed to withstand to the variation of stack current. Simulation is done to prove the solution of control algorithms.

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Constructions and Applications of Digital Virtual Factory for Section-steel Shop in Shipbuilding Company (조선 형강 디지털 가상공장 구축 및 활용)

  • Han, Sang-Dong;Shin, Jong-Gye;Kim, Yu-Suk;Yoon, Tae-Hyuk;Kim, Gun-Yeon;Noh, Sang-Do
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.27-35
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    • 2008
  • Digital Virtual Manufacturing is a technology facilitating effective product developments and agile productions via digital models representing the physical and logical schema and the behavior of real manufacturing systems. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we construct a sophisticated digital virtual factory for the section steel shop in a Korean shipbuilding company by 3-D CAD and virtual manufacturing simulation. The NIST-AMRF CIM hierarchical model and workflow analysis using IDEF methodology are also applied. This digital virtual factory can be applied for diverse engineering activities in design, manufacturing and control of the real factory, and improvements in quality of engineering and savings in time from design to production in shipbuilding are possible.

Virtual Manufacturing for an Automotive Company(V) - Parametric Modeling of the Digital General Assembly Shop using Object-Oriented Methods (자동차 가상생산 기술 적용(V) - 객체지향 방법에 의한 디지털 조립공장의 파라메트릭 모델링)

  • Park, Tae-Keun;Kim, Gun-Yeon;Noh, Sang-Do;Park, Young-Jin
    • IE interfaces
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    • v.18 no.1
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    • pp.94-103
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    • 2005
  • Digital Manufacturing is a technology to facilitate effective product developments and agile productions by digital environments representing the physical and logical schema and the behavior of real manufacturing system including manufacturing resources, processes and products. A digital factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital factory of an automotive company’ general assembly shop by measuring and 3-D CAD modeling using parametric methods. Specific parameters of each objects were decided by object-oriented schema of the general assembly shop. It is expected that this method is very useful for constructions of a digital factory, and helps to manage diverse information and re-use 3D models.

The Designs of the Digital Minimum-Time Controller and the Digital Adaptive Controller Using Refererce Model (기준 모델을 이용한 디지털 최소-시간 제어기 및 디지털 적응 제어기의 설계)

  • 김종환;최계근
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.22 no.2
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    • pp.31-35
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    • 1985
  • This paper presents novel designs of a digital minimum-time controller and a digital adaptive controller using reference no del for single input-single out put linear time-invariant plants with known parameters. The proposed digital minimum-time controller which has a deadbeat response is designed to make the transfer function of this controller equal to that of reference model, and the proposed digital adaptive controller is designed by applying the adaptation method to the proposed digital minimum-time controller. The designs of these two controllers are very simple and easy, and all types of input signal with any reference models are controllable. These dffectivenesses have been demon-strated by computer simulations carried out for a third-order plant.

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Developing Price Response Functions for Internet Content Services (인터넷 콘텐츠 서비스에 있어서 가격반응함수의 추정에 관한 연구)

  • Lee, Jung-Woo;Lee, Se-Yoon
    • The Journal of Society for e-Business Studies
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    • v.14 no.1
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    • pp.93-120
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    • 2009
  • Content services on the Internet is getting attention as a new business model, selling digital content in real-time on the web. However, most of these content-based business is based on advertisement model rather than direct-payment-based business model. One of the difficulty in setting up charge-based content service is that the pricing paradigm of digital content is different from traditional pricing of products or services. The objective of this study is to empirically derive the feasible price response functions for these content services. Based on conjoint analysis of popular attributes of digital content, several price response function models were fitted against the conjoint data, using online movie viewers' preferences for different attributes of the service. Fitted function models were linear, multiplicative, exponential, attraction, and Gutenberg models. attraction model was found to be well-fit with the data for several specific combinations of attributes. Implications for pricing strategy is discussed at the end.

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Building Extraction and Digital Surface Models Generation from Stereo pairs of Aerial Images (입체 항공사진영상을 이용한 DSM생성 및 건물경계추출)

  • 유환희;김성우;성민규
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.16 no.2
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    • pp.177-185
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    • 1998
  • There is an increasing request for 3D data and outlines on building for urban planning and design. This paper describes an approach to extract building using Digital Surface Models(DSM) and stereo pairs of aerial images. DSM contain informations not only about the topographic surface like Digital Elevation Models(DEM), but also about buildings and other objects higher than the surrounding topographic surface, e.g. tees. We therefore describe our approach consisting of two step procedures. The first step of the approach is to generate DSM by stereo matching using Maximum Likelihood Estimation and Dynamic Programming. The proposed stereo matching is using the cost function for finding the disparity between the left and right image, and the Dynamic Programming for solving the stereo matching problem. The second step is to detect building outlines using the DSM and the edge informations extracted from a digital aerial image by Sobel Operator. The overlay analysis of the DSM and the edge information by Sobel Operator was efficient to detect building outlines.

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A Study to Determine the Slope Length and Steepness Factor of Universal Soil Loss Equation with Determining and Adapting Major Slope Length at Field Scale (필지 단위 주경사장 산정 및 적용을 통한 범용토양유실공식 지형인자 산정 개선 연구)

  • Park, Youn Shik;Park, Jong-Yoon;Jang, Won Seok;Kim, Jonggun
    • Journal of The Korean Society of Agricultural Engineers
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    • v.61 no.6
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    • pp.55-65
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    • 2019
  • Universal Soil Loss Equation (USLE) is to estimate potential soil loss and has benefit in use with its simplicity. The equation is composed of five factors, one of the factors is the slope length and steepness factor (LS factor) that is for topographic property of fields to estimate potential soil loss. Since the USLE was developed, many equations to compute LS was suggested with field measurement. Nowadays the factor is often computed in GIS software with digital elevation model, however it was reported that the factor is very sensitive to the resolution of digital elevation model. In addition, the digital elevation model of high resolution less than 3 meter is required in small field application, however these inputs are not associate with the empirical models' backgrounds since the empirical models were derived in 22.1 meter field measurements. In the study, four equation to compute LS factor and two approaches to determine slope length and steepness were examined, and correction factor was suggested to provide reasonable precision in LS estimations. The correction factor is computed with field area and cell size of digital elevation model, thus the correction factor can be adapted in any USLE-based models using LS factor at field level.

The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.