• 제목/요약/키워드: Digital mass culture

검색결과 39건 처리시간 0.028초

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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문화매개자 개념의 비판적 재검토: 매스 미디어에서 온라인 미디어까지 (Cultural Intermediaries Reconsidered: From Mass Media to On-line Media)

  • 이상길
    • 한국언론정보학보
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    • 제52권
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    • pp.154-176
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    • 2010
  • 이 글은 영미권 문화연구에서 활발하게 쓰이고 있는 문화매개자(cultural intermediary) 개념을 비판적으로 검토하고 그 확장 가능성을 모색한다. 프랑스 사회학자 피에르 부르디외(Pierre Bourdieu)가 제안한 이 개념은 영미권에서 ‘문화생산과 수용의 중간 과정에 개입하는 모든 기구와 행위자들’을 가리키는 용어로 쓰여 왔다. 우리는 그동안 영미권을 중심으로 이루어진 문화매개자 관련 논의와 부르디외의 논의를 차례로 검토하면서, 이 개념의 문제의식과 이론적 지평을 재구성하고자 하였다. 그 과정에서 문화산물의 의미와 가치를 생산하고 사회 내 다양한 문화들을 중개하는 문화매개자의 기능, 특히 비평가 집단의 중요성을 강조하였다. 또 인터넷의 발달과 더불어 비평 활동이 일반화되고 있는 상황에서 문화매개자 개념을 온라인 영역에까지 적용해보고자 했다. 이러한 맥락에서 온라인 문화매개자와 온라인 문화매개활동이 기존의 다른 문화매개자 집단들과 비교해볼 때 어떠한 특징을 지니는지 이론적으로 기술하였다. 이러한 논의는 현재 한국사회에서 새롭게 부상하고 있는 디지털 문화정경을 문화매개자군의 다원화와 그에 따른 문화권력의 변동이라는 관점에서 이해할 수 있게 해주는 기초 작업으로서 의미를 가진다.

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동안(童顔) 열풍의 사회문화적 배경과 골상학적 특징 (A Study on the Sociocultural Backgrounds of the 'Baby Face Fad' and Phrenological Characteristics)

  • 김남희;오인영
    • 한국의류학회지
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    • 제33권10호
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    • pp.1530-1540
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    • 2009
  • Life expectancy has increased and people are more concerned with keeping their 'youth'. Appearance is a competitive edge and people are caught up in a baby face fad that has expanded into a culture and beauty trend. This study examined the definitions and phrenological characteristics of a baby face and the causes of the baby face fad in a review of the baby face as a "sociocultural and beauty cultural code" based on literature, journals, previous papers, and Internet materials. Anatomically speaking, a "baby face" refers to a face that keeps the features of a child's face without aging signs. The baby face fad gained momentum due to the influences of the digital culture, the encouragement of the mass media, changes to the social structure, dietary improvements, new living styles, and an evolving aesthetic sense. The results reveal the sociocultural backgrounds behind the "baby face fad" settling down as a part of culture in addition to the phrenological characteristics of a baby face. It is also estimated that the baby face fad could affect the beauty culture and trends as a social phenomena.

디지털 사진 이후 사진가들의 변화 현상학적 접근을 중심으로 (How Digital Camera Has Changed Photographers? A Phenomenological Approach of Digital Labor)

  • 조인원
    • 한국언론정보학보
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    • 제84권
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    • pp.124-151
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    • 2017
  • 이 연구는 필름 사진에서 디지털 사진으로의 변화를 경험한 직업사진가들이 겪은 경험과 인식에 대해 현상학적 접근을 통해 직업사진가들의 노동과 창작 환경의 변화 의미와 맥락을 찾아보려는 데 있다. 디지털 기술의 발전은 사회에 많은 변화를 가져왔다. 사진도 디지털 카메라의 보급으로 커다란 변화를 겪었다. 아날로그 사진에 비해 디지털 카메라는 어렵고 복잡했던 사진 제작 공정을 카메라 안에서 촬영과 동시에 완성되도록 만들었다. 조작이 쉬운 디지털 카메라는 대중에게 빠르게 보급되었고 사진의 창작과 소비 형태도 크게 변해 갔다. 반면, 기존의 전문 사진 업계는 어려움을 겪기 시작했다. 광학 기반의 사진 산업은 붕괴되고 직업사진가들은 수입의 감소나 소외감을 겪기도 했다. 연구를 위해 연구자는 디지털 사진과 디지털 산업에 관한 선행연구들을 찾아보았다. 이를 바탕으로 직업사진가 12명을 만나 심층인터뷰를 실시했고 수집된 자료들로 현상학적 분석을 적용했다. 이러한 접근을 통해 필름 사진에서 디지털 사진으로 변화된 이면에 사진가들이 느끼는 불안과 소외감, 그리고 새로운 방식에 적응하기 위한 노력 등을 통해 디지털 사진 시대에 직업사진가들이 겪은 경험과 사회적인 의미를 탐색해 보고자 했다.

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주택문화관의 공간구성과 스페이스 마케팅 전략적 요소(4Cs)에 관한 비교 분석 연구 (A Study on Strategies Elements(4Cs) of Space Marketing Comparative Analysis for Housing Culture Center)

  • 김지혜;공순구
    • 한국실내디자인학회논문집
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    • 제20권5호
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    • pp.208-216
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    • 2011
  • Today, the market environment for companies around the world has been changed by globalization, digital innovation, information by opening the diversity, consumer awareness, and the development of mass media in the wide areas such as, politics, economy, society and culture. Accordingly, the function of the housing cultural center also has been changed from the Place where the trading had been made to the Space where the marketing could work. The housing cultural center is home to companies to target their corporate culture and corporate image, and the brand identity. From the space marketing standpoint, this study extracts differentiator of the housing cultural center from theoretical consideration to boom up of the housing cultural center and to build up its identification. Based on this analysis, the design identity element of the interior design of the housing cultural center is proposed by the actual and analytical cases. Such a future plan design identity elements in the design of the new housing cultural center is providing basic design guide line to recognize the importance.

Application of Information Technologies for Lifelong Learning

  • Poplavskyi, Mykhailo;Bondar, Ihor
    • International Journal of Computer Science & Network Security
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    • 제21권6호
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    • pp.304-311
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    • 2021
  • The relevance of the research involves outlining the need for modern professionals to acquire new competencies. In the conditions of rapid civilizational progress, in order to meet the requirements of the labor market in the knowledge society, there is a readiness for continuous training as an indicator of professional success. The purpose of the research is to identify the impact of various forms of application of information technologies for lifelong learning in order to provide the continuous self-development of each person without cultural or age restrictions and on the basis of rapid digital progress. A high level (96%) of need of the adult population in continuing education with the use of digital technologies has been established. The most effective ways to implement the concept of "lifelong learning" have been identified (educational camps, lifelong learning, mass open online courses, Makerspace activities, portfolio use, use of emoji, casual game, scientific research with iVR game, implementation of digital games, work in scientific cafes). 2 basic objectives of continuing professional education for adults have been outlined (continuous improvement of qualifications and obtaining new qualifications). The features of ICT application in adult education have been investigated by using the following methods, namely: flexibility in terms of easy access to ideas, solving various problems, orientation approach, functional learning, group or individual learning, integration of leisure, personal and professional activities, gamification. The advantages of application of information technologies for continuous education (economic, time, and adaptive) have been revealed. The concept of continuous adult learning in the context of digitalization has been concluded. The research provides a description of the structural principles of the concept of additional education; a system of information requests of the applicant, as well as basic technologies for lifelong learning. The research indicates the lack of comprehensive research in the relevant field. The practical significance of the research results lies in the possibility of using the obtained results for a wider acquaintance of the adult population with the importance of the application of lifelong learning for professional activities and the introduction of methods for its implementation in the educational policy of the state.

웹 미디어 기반 실시간 국방 이슈 탐지 및 그룹핑 (Realtime National Defense Issue Detection and Grouping based on Web Media)

  • 오효정
    • 디지털융복합연구
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    • 제13권8호
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    • pp.253-260
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    • 2015
  • 디지털 공간에서 개인과 조직의 활동기록이 축적되면서 활용할 수 있는 정보의 양도 폭발적으로 증가하고 있는 환경에 있어 사용자에게 가장 절실한 요구사항은 '유용한' 정보의 '효율적인' 획득에 있다. 본 논문에서는 실시간 이슈 탐지 기술을 활용하여 국방 정보 서비스로의 접목, 디지털 융복합을 시도한다. 국방 분야와 관련된 웹 상에 공개된 대량의 콘텐츠와 국방 보고서 및 DB를 연계하여 무기체계, 정책 및 훈련, 기관 및 조직 등에 대한 국방 이슈를 실시간으로 탐지하는 특화 기술을 개발하고자 한다. 이를 위해 실시간 국방 이슈 탐지 및 그룹핑 기술에 대한 요구사항을 수렴하고 분석하여 핵심 기능을 도출하고자 한다. 또한 '국방' 분야에 특화된 언어자원을 보강하고 이슈성 지수 자질을 발굴함으로써 도메인 특화 이슈 탐지 방법의 차별화를 꾀한다. 더불어 실제 수집된 웹 뉴스미디어에 기반한 국방 분야 이슈 탐지 결과와 기존 이슈 탐지 결과와 비교함으로써 그 차이를 규명하고자 한다.

A Study on the Women Image Expressions of Cosmetic Advertisements through the Digital Media

  • Han, Chung-Ah
    • 패션비즈니스
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    • 제8권3호
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    • pp.70-83
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    • 2004
  • The female image has been changed incessantly with age and has been eminently represented in cosmetic advertisement. The female images are changed from the classical images to the active and professional images with the historical current of cyber, digital, and fusion. These changes in the expression of female image are largely due to the spread of post-modernism, feminism, de-construction (Kim, 1994), digital information revolution, and increase of income. The female images in cosmetic advertisement have been expressed very variously with fashion, marketing target, and characteristics of articles. (Im, 1997) The cosmetic advertisements of pure and graceful images were popular in the past. But nowadays individual image, womanly image, and unchanged beautiful image are in vogue. Individual image is very popular in young generation with very short fashion period. Active career woman image represents passion and beauty with extension of women' social roles. Unchanged beautiful image in modern industrial pollution stands for the desire of keeping the beauty in youth. Brand is very important factor to consumers in purchasing. Brand is no larger the simple concept in the past, and accepted as reflection of the image, social status, service, and life-style(Lee, 1998) consumers are very favorable to foreign cosmetics with the increase of overseas travels and import. This phenomenon is considered as very natural, especially in young generation. To create a successful brand image, the harmony of quality, psychological preference, advertisement, and reasonable price are required. According to the questionnaire research implemented by the subject of college women students in five universities in Seoul, the majority of college women students purchase domestic cosmetic brands in cosmetic specialty stores and depend on the tips of acquaintances. Quality, skin-trouble, and brand are considered as special regards for purchasing. Especially, internet shopping in purchasing marks high growth rate and preference for foreign cosmetics is very ardent. It can be expected that the 21st century is the epoch of various small production different from the mass-production in the 20th century. Female image will be probably expressed with individual, emotional, and professional image in the media of digital, fusion, cyber, and technology culture. It can be said that the tendency of cosmetic purchasing in the future will be more focused on brand image and life style.

뮤지컬 공연을 통한 원소스멀티유즈의 개발방안 제시 - 뮤지컬 '날아라슈퍼보드'를 중심으로 - (Presentation for OSMU development method through the musical - Focused on the 'flying superboard' -)

  • 임병석;안성혜
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2007년도 추계 종합학술대회 논문집
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    • pp.680-684
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    • 2007
  • 예술로만 인식되었던 뮤지컬은 소득의 증가와 웰빙 소비 문화의 확산에 힘입어 이제 대중문화산업의 뉴 트렌드로 확실하게 자리 잡아가고 있다. 본 연구는 문화콘텐츠의 원소스멀티유즈 측면에서 TV로 방영할 당시 애니메이션 사상 최고의 시청률을 기록한 원작 콘텐츠인 <날아라슈퍼보드>가 뮤지컬로 어떻게 제작되었는가를 살펴보고자 하며, 이것을 다시 어린이 공개방송으로 개발하여 부가가치를 창출하고자 하는 멀티 유즈 전략을 통해 만화, 애니메이션의 원작 콘텐츠를 활용하여 공연예술 콘텐츠를 기획하고자하는 사람들에게 원소스멀티유즈의 개발모델을 제시하고자 한다. 즉, 애니메이션의 뮤지컬화를 위해 그 제작의 전 과정에 있어서 원작의 캐릭터 특성과 이야기 구조 등을 뮤지컬 혹은 공연예술이라는 큰 범주 안에서 재편성하는 시나리오 각색 작업과 무대미술을 위한 디지털 영상의 기술적 활용 방안, 의상과 연출, 마케팅과 상품개발 방안에 이르기까지 실제 작품제작을 통해 원소스멀티유즈의 개발방안을 제시하고자 한다.

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삼국시대의 유물에 나타난 입사공예기법 비교분석 연구 (A Study on Comparative Analysis of Inlay Craft Technique of Relic in the Three Kingdom Period)

  • 박지원;박승철
    • 디지털융복합연구
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    • 제12권11호
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    • pp.505-513
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    • 2014
  • 현대 금속공예는 대량생산을 목표로 예술성이 결여된 단순한 표현 방법과 한정적 기술만을 사용하여 우리의 전통과 개성이 상실되어가고 있다. 앞으로 현대 금속공예의 발전과 우리 고유의 문화를 계승하기 위해서는 고대부터 전해온 전통공예기법을 고찰해야 할 필요성을 갖는다. 입사공예는 고도의 집중력과 기술력을 필요로 하며 당대 문화와 사상을 잘 보여주는 대표적인 전통금속공예기법이다. 입사기법이 국내에 처음으로 나타난 시대는 삼국시대로 백제, 가야, 신라에서 찾아볼 수 있다. 나아가 입사공예를 현대금속공예에 활용하였을 때 우리 고유의 예술적인 표현과 역사적 가치를 부여할 수 있는 가능성을 발견할 수 있었다. 이를 위해 전통의 기법을 명확하게 익힐 수 있는 교육의 기회를 넓히고 현대공예에 알맞게 수용할 수 있는 실용적 방안을 지속적으로 모색해야 비로소 현대 금속공예의 발전과 우리 고유의 개성을 확고히 자리매김하기 할 수 있을 것으로 전망한다.