• Title/Summary/Keyword: Digital mapping

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Possibility for Extending an Interaction by Multi-User on MediaFacade Environments (미디어파사드 환경에서 다중 관람자에 의한 인터랙션 확장가능성)

  • Jang, Seung-Eun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.48-56
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    • 2012
  • The interaction using digital media has been widely utilized in modern art. In particular, network based digital media enables two-way and real-time communication regardless of time and place. Network is possible to connect to effective and meaningful communication of extended relationship. This study proposes novel human-MediaFacade interaction method through a mechanism on interworking between 3D mapping technology and social media, smart devices. This study has an important meaning which can be set multi-user interaction. And a study of creating 'Facade' which interaction has high artistic value.

A Study on the Coast Topography using Real-Time Kinematics GPS and Echo Sounder

  • PARK WOON-YONG;KIM JIN-SOO;KIM CHEON-YEONG
    • Journal of Ocean Engineering and Technology
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    • v.17 no.3 s.52
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    • pp.13-20
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    • 2003
  • This research aims at investigation of accuracy potential of RTK(Real-Time Kinematic) GPS in combination with Echo Sounder(E/S) for the coastal mapping. Apart from this purpose, the accuracy of ambiguity resolution with the OTF(On The Fly) method was tested with respect to the initialization time. The result shows that the accuracy is better than 1cm with 5-minute initialization in the distance of 10km baseline. The seaside topography was measured by the RTK GPS only, on the other hand the seafloor topography was surveyed in combination of RTK GPS and E/S. Comparing to the volume of seaside measured by RTK GPS and digital topographical map, the difference of only $2\%$ was achieved. This indicates that the coastal mapping. As a result, it has been revealed that every possible noise in surveying could be corrected and the accuracy could be improved. The accuracy of GPS data acquired in real time was as good as that acquired by post processing. It is expected that it will be useful for the analysis of coastal geographic characteristics because DTM(Digital Terrain Model) can be also constructed for the harbor reclamation, the dredging, and the variation of soil movement in a river.

A low-complexity PAPR reduction SLM scheme for STBC MIMO-OFDM systems based on constellation extension

  • Li, Guang;Li, Tianyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.2908-2924
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    • 2019
  • Multiple input multiple output orthogonal frequency division multiplexing (MIMO-OFDM) is widely applied in wireless communication by virtue of its excellent properties in data transmission rate and transmission accuracy. However, as a major drawback of MIMO-OFDM systems, the high peak-to-average power ratio (PAPR) complicates the design of the power amplifier at the receiver end. Some available PAPR reduction methods such as selective mapping (SLM) suffer from high computational complexity. In this paper, a low-complexity SLM method based on active constellation extension (ACE) and joint space-time selective mapping (AST-SLM) for reducing PAPR in Alamouti STBC MIMO-OFDM systems is proposed. In SLM scheme, two IFFT operations are required for obtaining each transmission sequence pair, and the selected phase vector is transmitted as side information(SI). However, in the proposed AST-SLM method, only a few IFFT operations are required for generating all the transmission sequence pairs. The complexity of AST-SLM is at least 86% less than SLM. In addition, the SI needed in AST-SLM is at least 92.1% less than SLM by using the presented blind detection scheme to estimate SI. We show, analytically and with simulations, that AST-SLM can achieve significant performance of PAPR reduction and close performance of bit error rate (BER) compared to SLM scheme.

Researching Visual Immersion Elements in VR Game <Half-Life: Alyx>

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.181-186
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    • 2023
  • With the development of VR technology, the visual immersion of VR games has been greatly enhanced nowadays. There has been an issue that has been troubling players in previous VR games, which is motion sickness. Therefore, VR games have been limited in terms of game mechanics, game duration, and game scale, greatly reducing the immersive experience of visual immersion. However, <Half-Life: Alyx> is different from previous VR games in that players can actually perform spatial displacement in the game scene, rather than being fixed in one place for 360-degree observation and interaction. At the same time, compared to traditional games, VR games no longer need to rely on screens, and the complete visual immersion enhances the fun and playability of the game. This research focuses on the VR game <Half-Life: Alyx> to explore its immersive factors in terms of visual perception. Through in-depth analysis of elements such as color, texture mapping, lighting, etc. in VR games, it was found that the game creates a strong sense of visual immersion in these aspects. Through analysis, it is helpful to gain a deeper understanding of the factors that contribute to visual immersion in VR games, which has certain reference value for game developers and related professionals.

Selective Mapping of Partial Tones (SMOPT) Scheme for PAR Reduction in OFDM Systems (OFDM 시스템에서 PAR을 줄이는 SMOPT 기법)

  • Yoo Seung soo;Yoon Seok ho;Kim Sun yong;Song Iick ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.230-238
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    • 2005
  • An orthogonal frequency division multiplexing (OFDM) system consists of a number of independently modulated subcarriers and, thus, a high peak-to-average power ratio (PAR) can occur when the subcarriers are added coherently. The high PAR brings such disadvantages as an increased complexity of the analog-to-digital (ADC) and digital-to-analog (DAC) converters and a reduced efficiency of the radio frequency (RF) power amplifier. In this paper, we propose a novel PAR reduction scheme called selective mapping of partial tones (SMOPT). The SMOPT scheme has a reduced complexity, lower sensitivity to peak reduction tones (PRT) positions, and a shorter processing time as compared with the conventional tone reservation (TR) scheme. The performance of the SMOPT scheme is analyzed based on the IEEE 802.1la wireless local area network(WLAM) physical layer model. Numerical results show that the SMOPT scheme outperforms the TR scheme under various scenarios.

Study on Space Interaction Design of Media Art in Architecture Facade - Focused on Case of Using Projection Mapping Techniques - (건물 파사드 미디어아트의 공간 인터랙션 디자인에 관한 연구 - 프로젝션 매핑(Projection Mapping) 기법을 사용한 사례를 중심으로 -)

  • Kim, Eun Soo;Kim, Kai Chun
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.117-124
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    • 2014
  • As the contemporary times entered, the attention focused on the 'human's perception on a space' as much as on that a space's physical structure, so the meaning of a space became defined depending on how a person thought over and behaved in the space. As this age is the times of consilience and integration, a space accepts new technologies beyond being defined simply based on the space's structure and its shape and tries to provide different, 'strange experiences' from tho se felt by the human until now. Recently in the filed of space design, it can be seen that the spae design's connection with various technologies affects on considerable influence on the all fields of culture and arts like space marketings, media arts, exhibitions and performances as well as the buildings. Especially. the fusion of digital images and architecture is actively developed. Images possessing the moving light's attributes shine a city night and day and a building changes a city's appearance itself by adding new materials on the surface of building. It is the purpose of this study to study what new experiences the human gets and creates from his interaction with spaces based on such technological fusion. By studying some cases that used the digital media as a mediating instrument as the way presenting spatial experiences to the human, this study intended to identify what design factors were applied and to find appropriate directions for space desig in relation to what new trials can be done.

Texture mapping of 3D game graphics - characteristics of hand painted texture (3D게임그래픽의 텍스쳐 매핑-손맵의 특징)

  • Sohn, Jong-Nam;Han, Tae-Woo
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.331-336
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    • 2015
  • The texture mapping used for the low-polygon models is one of the important workflows in the graphical representation of the 3D game. Only one hand painted texture is mapped on the surface of the 3D model and represents the color of the material and visual sense of touching by itself in that process. In the 3D game graphics, it is very important to visualize the textile sensation such as protruding and denting. It can be interpreted by the Gestalt Law to recognize a plane as a 3D sense of volume. Moreover, the concept of Affordance is necessary to recognize and perceive the textile sensation. It means visual recognizing of that relationship in the learning process. In this paper, The questionnaire survey targeting 3D game graphic designers is carried out. By analyzing the survey results, we suggest the important characteristic in the process of making hand painted texture.

GEOCODING OF SAR IMAGE USING THE ORBIT AND ATTITUDE DETERMINATION OF RADARSAT (RADARSAT 위성의 궤도결정과 자세결정을 이용한 SAR 영상의 자리매김)

  • 소진욱;최규홍;원중선
    • Journal of Astronomy and Space Sciences
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    • v.15 no.1
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    • pp.183-196
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    • 1998
  • The Synthetic Aperture Radar(SAR) image and the Digital Elevation Model(DEM) of an target area are put into use to generate three dimensional image map. An method of image map generation is explained. The orbit and attitude determination of satellite makes it possible to model signal acquisition configuration precisely, which is a key to mapping image coordinates to geographic coordinates of concerned area. An application is made to RADARSAT in the purpose of testing its validity. To determine the orbit, zero Doppler range is used. And to determine the attitude, Doppler centroid frequency, which is the frequency observed when target is put in the center of antenna's view, is used. Conventional geocoding has been performed on the basis of direct method(mapping image coordinates to geographic coordinates), but in this reserch the inverse method(mapping from geographic coordinates to image coordinates) is taken. This paper shows that precise signal acquisition modeling based on the orbit and attitude determination of satellite as a platform leads to a satellite-centered accurate geocoding process. It also shows how to model relative motion between space-borne radar and target. And the relative motion is described in ECIC(earth-centered-initial coordinates) using Doppler equation and signal acquisition geometry.

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Urban spatial structure change detection in land cover map using time-series patch mapping (시계열 패치 매핑을 이용한 토지피복도의 도시공간구조 변화 검출)

  • Lee, Young-Chang;Lee, Kyoung-Mi;Chon, Jinhyung
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1727-1737
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    • 2018
  • In this paper, we propose a system to detect spatial structures in land cover maps and to detect time-series spatial structure changes. At first, the proposed system detects patches in a certain area at different times and calculates their measures to analyse spatial structure patterns of the area. Then the system conducts patch mapping among the detected time-series patches and decides 6 types of patch changes such as keeping, creating, disappearing, splitting, merging, and changing in a mixed way. Also, the system stores the patch-based spatial structure patterns of time-series land cover maps in binary form to extract changes. This demonstrated that the proposed change detection system can be used as a basis for planning the reconstruction of the urban spatial structure by measuring the degree of urban sprawl.

The Relationship between Weathering Degree and Reflectance of Laser Scanner Considering RGB Value (RGB 값을 고려한 레이저 스캐너 반사율과 풍화도의 관계에 대한 연구)

  • Yoo, Wan-Kyu;Kim, Jinhwan;Kim, Tae-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.7182-7188
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    • 2015
  • Recently, to improve manual mapping method, digital mapping using high-resolution camera and laser scanner has increasingly attracted attention and the relevant study is reportedly on the rise. In this study, laboratory and field test which are intended to quantitatively analyze and estimate the weathering degree which is one of the engineering characteristics of tunnel face using laser scanner that integrates high-solution imaging technique have been conducted. In a bid to analyze correlation between reflectance of laser scanner and weathering degree, investigation of the factors influencing on reflectance was carried out. And to minimize the effect on RGB value which is one the critical influential factors on reflectance, modification equation obtained from lab test was proposed. Modification equation proposed in this study was verified by comparing the values before and after correction using the data obtained by scanning. Consequently, weathering index estimated by modified reflectance appeared very similar with dominant weathering degree and weathering ratio monitored at the field.