• 제목/요약/키워드: Digital hand

검색결과 926건 처리시간 0.032초

디지털트윈 기반 아쿠아팜 동향 및 발전 방향 (Status and Development of Aquafarm based on Digital Twin)

  • 이상연;여욱현;김준규;조성균
    • 전자통신동향분석
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    • 제38권3호
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    • pp.29-37
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    • 2023
  • With the increasing demand for seafood and technological advancement in aquaculture, the industry has continuously grown. On the other hand, digital twins have been actively applied to various industries. Aquaculture deals with live aquatic animals that are sensitive to growth environment management. Hence, applying a digital twin to smart aquaculture may lead to a substantial economic benefit because it enables the optimization of different variables. We analyze the status of digital twin development in agriculture. The services of the aquafarm digital twin are divided into 1) data management, 2) optimization, and 3) intelligence. Standardization related to the aquafarm digital twin is also discussed. Based on the analyses, the development stage of aquafarm digital twin is defined, and directions of technology development are suggested.

급성 수부 손상에서 간과된 혈관성 손상을 가진 수부의 운명 (The Fate of Neglected Vascular Injury of the Hand in Acute Hand Injuries)

  • 김태범;이용직;이영근;우상현
    • Archives of Reconstructive Microsurgery
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    • 제16권1호
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    • pp.30-38
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    • 2007
  • In acute hand injury, there are sometimes hattened neglected or overlooked vascular injury by primary operators. The authors evaluated the final results and prognosis after secondary revascularization. In eight cases, the authors performed secondary revascularization after prolonged warm ischemia. Five fingers in five cases among them were successfully survived and three cases finally necrosed. The mean warm ischemic time was 56.1 hours. In revascularization procedures, end-to-end artery anastomosis was possible in six cases. In two cases, vein graft was needed to anastomose digital artery, which resulted in complete survival of the fingers. In all three cases, revision amputation of the fingers was done. In acute complex hand injury, the importance of evaluation of the vascular injury can not be overemphasized. The necessity of the early secondary revascularization as well as serious consequence caused by misdiagnosis of vascular injury should be aware.

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적외선 영상을 이용한 실시간 손동작 인식 장치 개발 (The Development of a Real-Time Hand Gestures Recognition System Using Infrared Images)

  • 지성철;강선우;김준식;주효남
    • 제어로봇시스템학회논문지
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    • 제21권12호
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    • pp.1100-1108
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    • 2015
  • A camera-based real-time hand posture and gesture recognition system is proposed for controlling various devices inside automobiles. It uses an imaging system composed of a camera with a proper filter and an infrared lighting device to acquire images of hand-motion sequences. Several steps of pre-processing algorithms are applied, followed by a background normalization process before segmenting the hand from the background. The hand posture is determined by first separating the fingers from the main body of the hand and then by finding the relative position of the fingers from the center of the hand. The beginning and ending of the hand motion from the sequence of the acquired images are detected using pre-defined motion rules to start the hand gesture recognition. A set of carefully designed features is computed and extracted from the raw sequence and is fed into a decision tree-like decision rule for determining the hand gesture. Many experiments are performed to verify the system. In this paper, we show the performance results from tests on the 550 sequences of hand motion images collected from five different individuals to cover the variations among many users of the system in a real-time environment. Among them, 539 sequences are correctly recognized, showing a recognition rate of 98%.

유압단축제어기(HACD)를 사용한 위치 및 압력제어 (Position and Pressure Control Using Hydraulic Axis Digital Controller)

  • 김대호;허준영
    • 유공압시스템학회논문집
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    • 제8권2호
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    • pp.29-35
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    • 2011
  • These days the injection molding work and press work are in the trend of needing the precision control of position and pressure in a high speed. On the other hand the digital computer technology is developing rapidly. And recently the digital servo controller using micro controller become to be used more broadly, because of the merit of digital communication. In this study the sequential control of hydraulic system switching from position to pressure and to position is tried using the HACD(Hydraulic Axis Controller Digital for electrohydraulic drives) which is manufactured by BoschRexroth. Through this, the possibility of the precision sequential control using the digital servo controller HACD is examined.

The Advanced Digital Special Images and Technology

  • Nakajima, Masayuki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1996년도 Proceedings International Workshop on New Video Media Technology
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    • pp.50-55
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    • 1996
  • Multimedia boom has happened worldwide these days. In multimedia, we use several kinds of media such as character, figure, voice, music, still images, moving picture etc.. Then I think image including moving picture is the most effective and important media for human being. Creating digital images using a computer has the following two main approaches, depending on how the computer is used. 1. CG Technology. Created images, produced through computer graphics. 2. Digital Image Processing. Images processed through digital image processing technologies. Approach (1) is very popular as Computer Graphics. Two-dimensional and three-dimensional computer graphics techniques are used over wide applications today. On the other hand, Approach (2), which uses digital image processing technology, has been attracting attention lately, in the filed of movies and television. In this report, I will introduce these approaches of CG and digital image processing, and show some application fields such as current movies.

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Consumer Preferences for Digital Cable Broadcasting Service in Korea: A Choice Experiment Study

  • Ku, Se-Ju;Yoo, Seung-Hoon;Kwak, Seung-Jun
    • Asian Journal of Innovation and Policy
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    • 제5권2호
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    • pp.185-196
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    • 2016
  • A digital cable broadcasting service is a multimedia broadcasting service that provides high definition and various supplementary services by using digital transmission. Korea implemented a complete digital broadcasting service by 2012. This study applied a choice experiment to investigate consumer preferences, and it calculated the marginal willingness to pay for this service. Moreover, we employed a multinomial probit model to relax the assumption that all respondents have the same preference for attributes being valued. The results suggest that respondents value channels, definition, video-on-demand (VOD) service, pay-per-view (PPV) service, and commerce based on TV (T-commerce). On the other hand, online gaming may be less important as an attribute for digital cable broadcasting service in Korea.

Development of Digital Surface Model and Feature Extraction by Integrating Laser Scanner and CCD sensor

  • Nagai, Masahiko;Shibasaki, Ryosuke;Zhao, Huijing;Manandhar, Dinesh
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.859-861
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    • 2003
  • In order to present a space in details, it is indispensable to acquire 3D shape and texture simultaneously from the same platform. 3D shape is acquired by Laser Scanner as point cloud data, and texture is acquired by CCD sensor. Positioning data is acquired by IMU (Inertial Measurement Unit). All the sensors and equipments are assembled on a hand-trolley. In this research, a method of integrating the 3D shape and texture for automated construction of Digital Surface Model is developed. This Digital Surface Model is applied for efficient feature extraction. More detailed extraction is possible , because 3D Digital Surface Model has both 3D shape and texture information.

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3D게임그래픽의 텍스쳐 매핑-손맵의 특징 (Texture mapping of 3D game graphics - characteristics of hand painted texture)

  • 손종남;한태우
    • 디지털융복합연구
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    • 제13권11호
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    • pp.331-336
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    • 2015
  • 로우 폴리곤(Low-Polygon) 모델에 사용되는 텍스쳐 매핑은 3D게임그래픽 표현에 있어서 중요도가 높은 작업과정의 하나이다. 그 과정에서 손맵(hand painted texture)은 모델링 표면에 단 한 장의 텍스쳐를 사용하여 재질의 색상 및 시각적 촉각을 표현한다. 3D게임그래픽에서 돌출, 함몰과 같은 시각적 촉각 표현이 매우 중요하다. 평면을 입체적 양감으로 인지하는 것은 게슈탈트 법칙(Gestalt Law)의 경험적 시지각으로 해석할 수 있다. 또한 촉각을 인지하고 지각하는데 있어서 필요한 것이 어포던스(Affordance)라는 개념이다. 이는 학습과정에서 그 관계성을 시각적으로 지각하는 것을 의미한다. 본 논문에서는 3D게임그래픽 제작자들을 대상으로 한 손맵에 대한 설문조사 분석결과를 통하여 손맵이라는 텍스쳐 맵 제작 시 중요한 특징들을 제시하고 한다.

The effects of optimizing blood inflow in the pedicle on perforator flap survival: A pilot study in a rat model

  • Olariu, Radu;Moser, Helen Laura;Lese, Ioana;Sabau, Dan;Georgescu, Alexandru Valentin;Grobbelaar, Adriaan Ockert;Constantinescu, Mihai Adrian
    • Archives of Plastic Surgery
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    • 제47권3호
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    • pp.209-216
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    • 2020
  • Background Perforator flaps have led to a revolution in reconstructive surgery by reducing donor site morbidity. However, many surgeons have witnessed partial flap necrosis. Experimental methods to increase inflow have relied on adding a separate pedicle to the flap. The aim of our study was to experimentally determine whether increasing blood flow in the perforator pedicle itself could benefit flap survival. Methods In 30 male Lewis rats, an extended posterior thigh perforator flap was elevated and the pedicle was dissected to its origin from the femoral vessels. The rats were assigned to three groups: control (group I), acute inflow (group II) and arterial preconditioning (group III) depending on the timing of ligation of the femoral artery distal to the site of pedicle emergence. Digital planimetry was performed on postoperative day (POD) 7 and all flaps were monitored using laser Doppler flowmetry perioperatively and postoperatively in three regions (P1-proximal flap, P2-middle of the flap, P3-distal flap). Results Digital planimetry showed the highest area of survival in group II (78.12%±8.38%), followed by groups III and I. The laser Doppler results showed statistically significant higher values in group II on POD 7 for P2 and P3. At P3, only group II recorded an increase in the flow on POD 7 in comparison to POD 1. Conclusions Optimization of arterial inflow, regardless if performed acutely or as preconditioning, led to increased flap survival in a rat perforator flap model.

퀴즈게임의 체감형 제스처 인터페이스 프로토타입 개발 (A Study on Tangible Gesture Interface Prototype Development of the Quiz Game)

  • 안정호;고재필
    • 디지털콘텐츠학회 논문지
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    • 제13권2호
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    • pp.235-245
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    • 2012
  • 우리는 본 논문에서 사용자 제스처 인터페이스 기반 퀴즈게임 콘텐츠를 제안한다. 우리는 기존의 아날로그 방식으로 수행해 오던 퀴즈게임의 요소들을 파악하여 디지털화함으로써 퀴즈 진행자의 역할을 콘텐츠 프로그램이 담당할 수 있도록 하였다. 우리는 키넥트 카메라를 사용하여 깊이영상을 획득하고 깊이영상에서 사용자 분할, 머리 위치 검출 및 추적, 손 검출 등의 전처리 작업과 손들기, 손 상하이동, 주먹 모양, 패스, 주먹 쥐고 당김 등의 명령형 손 제스처 인식기술을 개발하였다. 특히 우리는 사람이 일상생활에서 물리적인 객체를 조작하는 동작으로 인터페이스를 위한 제스처를 정의함으로써 사용자가 이동, 선택, 확인 등의 추상적인 개념을 인터페이스 과정에서 체감할 수 있도록 디자인하였다. 앞서 발표되었던 선행 작업과 비교할 때, 우리는 승리 팀에 대한 카드보상 절차를 추가하여 콘텐츠의 완성도를 높였으며, 손 상하이동 인식과 주먹 모양 인식 알고리즘 등을 개선하여 문제 보기선택의 성능을 크게 향상시켰고, 체계적인 실험을 통해 만족할 만한 인식 성능을 입증하였다. 구현된 콘텐츠는 실시간 테스트에서 만족스러운 제스처 인식 결과를 보였으며 원활한 퀴즈게임 진행이 가능하였다.