• 제목/요약/키워드: Digital framework

검색결과 1,029건 처리시간 0.02초

컨버전스 환경에서의 디지털콘텐츠산업 정책 프레임워크 (A Framework of Policy for Digital Contents Industry under the Convergence Environment)

  • 노시춘;방기천
    • 디지털융복합연구
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    • 제6권1호
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    • pp.35-41
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    • 2008
  • The digital economic environment of next generation, which digital high-technology industry appears to be the economic center of the high degree of industry structure, is expected to be developed as the existing traditional industry is merged with high tech digital one. The developing system of contents policy for digital industry means the policy and vision, and strategic structure which get the mechanism of contents industry structure to work. The promotion organization of digital contents policy is requested to secure the framework of digital contents industry based on cluster, the infra framework of digital infra culture, the infra framework of industry-academic cooperation, and the overall digital contents based on motive policy for the vitality of the youth. The application of digital contents policy may lead to establish the framework of the growth for the every unit of industry with the cluster oriented system.

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A User-centered Classification Framework for Digital Service Innovation : Case for Elderly Care Service

  • Lim, Hong-Tak;Han, Jeong-Won
    • International Journal of Contents
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    • 제14권1호
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    • pp.7-11
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    • 2018
  • Digital technology has been changing everyday life of ordinary people let alone the structure of world industry. The elderly care service is also going through changes influenced by the unavoidable impact from torrents of digital technologies. There are numerous reports and news about the digital technologies increasing the efficiency and effectiveness of care service yet lacking systematic understanding of the sources of such improvement. This study aims to present a new classification framework for digital elderly care service innovation to fully utilize the power of digital technologies drawing on insights from innovation studies and service studies. First, 4 features of digital technologies are identified as sources of new value in service innovation. The co-creation of value by users and producers in service and technology development is discussed to illuminate users' contributions to service innovation. Communication of needs and ideas with producers and application of new technologies into everyday practice of life are identified as the source of new value which can be attributed to the elderly. Customization along with efficiency gains is the key to digital elderly care service innovation. The classification framework, thus, incorporates the needs of the elderly as one axis of criteria in the conventional technology-centered framework. The new classification framework would help give due weight to user-driven or demand-driven innovation in the elderly care service R&D activities.

저작권 보호를 위한 디지털 원문 서비스 프레임워크 (A Service Framework to Digital Fulltext Image for Copyright Protection)

  • 김상국;신성호;윤희준;김태중
    • 기술혁신학회지
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    • 제8권spc1호
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    • pp.323-336
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    • 2005
  • Digital content industry is growing rapidly because of the property of high-speed networking and greater demand for digital fulltext-image. However, we know the fact that it is many difficulty in production and supply for good quality of content. Hereupon, we suggest digital fulltext-image service framework to protect copyright. More concretely, we propose integrated model and reference model to securely serve digital fulltext-image by recompositing core objects and reconstructing the value-chain structure of digital content industry to framework including the process(from its production (creators or copyrighters) to consumption (users or consumers)). Also, we construct the digital fulltext- image service system based on reference model and reconstruct its interface that occurs between core subjects.

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An Interactivity-based Framework for Classifying Digital Games

  • Kim, Yong-Young;Kim, Mi-Hye
    • International Journal of Contents
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    • 제6권4호
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    • pp.35-38
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    • 2010
  • The current categorization of digital games is not objective and is unable to assess the latest and more complex digital games. Digital games need to be systematically categorized so that similarities and differences can be identified and analyzed. The fundamental characteristic of digital games is interactivity. This paper addresses the current categorization gaps through the lens of interactivity. Through this lens, a conceptual framework consisting of primary and corresponding participants and controlling characters is developed. Future research topics are then presented based on this framework.

디지털 큐레이션 정책을 위한 프레임워크 개발 (Development of a Framework for Digital Curation Policy)

  • 안영희;박옥화
    • 한국도서관정보학회지
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    • 제41권1호
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    • pp.167-186
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    • 2010
  • 디지털 정보자원의 장기보존 및 접근, 공유, 재사용의 필수조건으로 디지털 큐레이션 정책이 수립되어야 한다. 이를 위하여 영국 디지털 큐레이션 센터 및 8개 연구재단의 디지털 큐레이션 정책과 지원 서비스 사례를 통하여 디지털 정보자원의 생명주기 단계에 따른 큐레이션 정책 프레임워크를 개발하였다. 본고에서 제안한 프레임워크는 국가차원이나 개별 조직차원에서 포괄적인 디지털 정보자원의 큐레이션 정책을 수립하기 위한 기본 틀을 제공할 것으로 기대된다.

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MPEG-21 멀티미디어 프레임워크에 기반한 디지털 컨버젼스 플랫폼 구현에 관한 연구 (A Realization of Digital Convergence Platform based on MPEG-21 Multimedia Framework)

  • 오화용;이은서;김동환;장태규
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 심포지엄 논문집 정보 및 제어부문
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    • pp.227-229
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    • 2005
  • This paper proposes a method of implementation of digital convergence platform(DCP) which enable the service of broadcasting, communication, multimedia and home automation. Also digital convergence platform based on MPEG-21 multimedia framework can be a model to provide a distributed electronic commerce environment of multimedia and to manage of it. Platform hardware is implemented using a general purpose CPU and high performance digital signal processor and has peripheral units for network and multi I/O. It is able to run applications of multimedia which has variable formats on DSP. In addition, a personal transaction of multimedia packaged with MPEG-21 multimedia framework is provided on digital convergence platform. Like this, digital convergence platform bring up a new architecture of multimedia systems using a new generation network.

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Exploratory Autopsy on Digital Payment Models

  • Wang, Tao;Kim, Chang-Su;Kim, Ki-Su
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 International Conference
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    • pp.646-651
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    • 2007
  • Secure digital payment is critical in the successful shaping of global digital business. Digital payments are increasingly being used as a substitute to traditional payments, contributing markedly to the efficiency of the economy. The focus of every digital business transaction is to minimize risks arising from transactions. It is essential to ensure the security of digital payment whether used in internal networks or over wireless Internet. This paper analyses secure digital payment methods from the viewpoint of systemic security and transaction security. According to comparative analysis of digital payment models, this paper proposes a comparative analysis framework to investigate and evaluate secure digital payment. In conclusion, the comparative analysis framework, comparison of digital payment models and mobile payment models proposes a useful academic and practical foundation to enhance the understanding of secure digital payment methods. It also provides academic background and practical guidelines for the development of secure digital payment systems.

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Implications of Digital Education Policy -Focused on Basic Act for Digital-based Education-

  • Shinhye, Heo
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권1호
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    • pp.321-329
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    • 2024
  • This study attempted to obtain implications for digital education policy by reviewing the Framework Acts and Enforcement Decrees related to digital education. To this end, the following were explored. First, the concept and components of digital competency were reviewed. Second, the Framework Acts and Enforcement Decrees related to digital education policy were reviewed using the above concepts. Third, the characteristics and implications of the Framework Acts and Enforcement Decrees for digital education were explored. The results are as follows: Korea's digital education policy tried to reflect the categories that digital competency must cover, even its function and dysfunction role. However, to achieve their purpose, it is necessary to maintain consistency with related laws or policies. We identified that amendments to the Basic Act and related articles are essential to effectively enforce the Digital-Based Distance Education Activation Basic Act. A reevaluation of the correlation between Article 10, emphasizing digital media literacy education, and Article 5 of the enforcement decree is necessary. Revision of the enforcement decree to align with Article 10's objectives is vital to ensure proactive measures for promoting digital literacy and competence as mandated by the Basic Act.

토공현장 디지털맵 시계열 변화분석 프레임워크 기술개발 (Development of Framework for Digital Map Time Series Analysis of Earthwork Sites)

  • 김용건;박수열;김석
    • 한국BIM학회 논문집
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    • 제13권1호
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    • pp.22-32
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    • 2023
  • Due to the increased use of digital maps in the construction industry, there is a growing demand for high-quality digital map analysis. With the large amounts of data found in digital maps at earthwork sites, there is a particular need to enhance the accuracy and speed of digital map analysis. To address this issue, our study aims to develop new technology and verify its performance to address non-ground and range mismatch issues that commonly arise. Additionally, our study presents a new digital map analysis framework for earthwork sites that utilizes three newly developed technologies to improve the performance of digital map analysis. Through this, it achieved about 95% improvement in analysis performance compared to the existing framework. This study is expected to contribute to the improvement of the quality of digital map analysis data of earthworks.

디지털 인증 분류 프레임워크의 개발과 적용: 상황적 관점 (Development and Application of a Digital Certificate Classification Framework: A Configuration Perspective)

  • 김창수;딜셔드가푸로프
    • 경영정보학연구
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    • 제11권3호
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    • pp.107-123
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    • 2009
  • 본 논문은 현재 전자거래에서 폭넓게 활용되고 있는 디지털인증 기술에 대하여 초점을 집중하고 있다. 즉, 현재 다양하게 활용되고 있는 디지털인증 기술들을 체계적으로 분류하기 위한 프레임워크의 개발과 적용 그리고 시사점에 대하여 고찰하였다. 먼저, 본 연구에서는 디지털 인증의 상황적인 흐름을 제공자에서부터 사용자까지 소프트웨어, 하드웨어, 네트워크 측면으로 구분하여 제시하였다. 이어서, 디지털인증의 다섯 가지 구성요소와 주요 요소기술 클래스 그리고 인증유형과 수준에 근거하여 디지털인증 분류 프레임워크를 개발하였다. 본 연구에서 개발된 디지털인증 분류 프레임워크를 베리사인의 디지털 인증 메커니즘에 적용하여 그 유용성을 검증하였다. 실제 사례에 본 연구에서 개발한 디지털인증 분류 프레임워크를 적용한 결과 디지털 인증 기술의 세부적인 분류와 응용을 이해하는데 유효하다는 것을 알 수 있었다. 마지막으로 본 연구의 강점과 약점 그리고 시사점 및 향후 연구 방향에 대하여 논의하였다.