• 제목/요약/키워드: Digital design

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디지털 설계교육을 위한 디지털 건축모형제작 기술 적용에 대한 연구 (A Study on the Application of the Digital Architecture Model Fabrication for Digital Design Education)

  • 하승범;이강복
    • 한국디지털건축인테리어학회논문집
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    • 제12권1호
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    • pp.25-33
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    • 2012
  • Ever since the local interior and architecture design industry adopted Digital fabrication modeling tool for its design operation in early 1990's, working environment has been changing. The Purpose of study is to analyze the digital Architecture fabrication modeling for digital design education in academy course. Digital Design Tools, Digital Space and Form, Digital Materiality and Digital Production. The Digital fabrication modeling is and important role in a traditional design process and digital design process. It is comprised of digital input devices(3D digitizer, 3D design tools) and digital output devices(cutting plotters, laser cut, CNC machines, 3D printers). Digital input devices can be shift a traditional design process to digital design process. Digital output devices are the principle of digital fabrication by CAD/CAM. Also, the result of this study provide the fundamental data for physical resources and digital design curriculum in KAAB.

건축디자인에서 디지털디자인의 적용가능성에 관한 연구 (A Study on the Possibility of Digital Design in Architectural Design)

  • 장영희
    • 한국디지털건축인테리어학회논문집
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    • 제2권1호
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    • pp.1-8
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    • 2002
  • Purpose of this study is studying direction that change of design by development of new digital technology. And with new technology, find direction of architectural design. Digital technology for architectural design demonstrates hightechnology or is not limit. Must recognize change for our idea and necessity. We can know change in relation of photography and impressionism. Idea and hitting on a thought which is arts by new technology changed. Finally, we must develop techniques of design on the basis of technology and look for possibility of new expression. Digital medium expands communication with designer and customer because there is special quality of nonlinearity, interactivity and audiovisuality unlike old medium. Digital medium can take advantage of techniques of new design. Can construct R&D and database of design and improve quality of design. Designer must master use skill to take advantage of digital technology in design. Because quality of design becomes different according to degree that use. Also, developer of digital technology must supply design tool such as previous design method. Creativity that architectural design that allow fetters in digital technology can understand design in new viewpoint is required. Architectural design may be magnified by architectural design that allow fetters in multimedia. We may see experience between new time and space of architectural design and reappearance space reappeared in cyberspace. Architect is going to run role as developer of culture. Value and technology of digital design may offer more more possibility and an opportunity since Intustrial-Revolution.

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유비쿼터스 환경 특성에 의한 디지털 의류 디자인에 관한 연구 (A Study on Digital Clothing Design by Characteristics of Ubiquitous Environment)

  • 김지언
    • 복식
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    • 제57권3호
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    • pp.23-36
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    • 2007
  • It is important that ubiquitous technology changes paradigm of thought, not simple definition in the 21st digital era. Characteristics of ubiquitous computing are pervasive, disappearing, invisible, calm through environment. As IT Technology develops, designers, computer scientists, chemists, performance artists cooperate in order to find out the best way to make desirable digital clothing in the future, with the merit of each part. Digital clothing defines clothes of new generation equipped computer, digital installations. Digital clothing design demands intercept of electromagnetic waves, light-weight and esthetic appearance, for it is attached high-technology equipment near body. The purpose of this study is to analyze design features of digital clothing according to ubiquitous characteristics. The methods of this study are documentary research of previous study and case study. In the theoretical study, ubiquitous characteristics are function-intensive by convergence, interactivity, embedded mobility and human & emotion-oriented attributes. Based on ubiquitous characteristics, digital clothing design classified function-intensive design by convergence, design for Interactivity and multi-sensible & emotion-oriented design, because embedded mobility is a basic element of ubiquitous environment. The early days digital clothing design is function-intensive design, and have esthetic appearances and design for interactivity increasingly. Recently digital clothing design is expressed multi-sensible and emotion-oriented design.

디지털 건축에 나타난 디자인 프로세스의 특성 (Characteristics of Design Process on the Digital Architecture)

  • 이소연;이낙운
    • 산업기술연구
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    • 제25권B호
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    • pp.107-114
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    • 2005
  • Digital media was realized by two-dimensional design backup. But, digital medium decides form of architecture, and act as a design tool that can expand area of thinking. With such social change, investigate for digital architecture. And, wish to analyze design process of digital architecture and search the characteristics. Through comparison of digital and analogue, clear up that the digital world had complex and ambivalent attribute. Define digital design process as "Digital continuum" with characteristic of digital architecture and divided in 3-steps of concept - development - representation. Analyzed digital design process of Frank O, Ghery, Peter Eisenman and Greg Lynn on th assumption division. As a result, design concept is starting from three-dimensional thinking instead of existent two-dimensional thinking. And because general work of process was gone by digital media, "mass costomization" was possible. Also, it gave architect new role. Differ with former days, select various variables, should tuning and cording, and emphasize role as coordinator who must select the result. Digital is summoning very radical and epoch-making change in architecture. At center of these change, digital design process asks architect complex thinking and creative concept.

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Virtual to Physical: Integration of Design Computing and Digital Fabrication in Architectural Pedagogy

  • Lee, Youngjin
    • Architectural research
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    • 제17권1호
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    • pp.21-30
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    • 2015
  • This study examines the significance of digital fabrication of scaled physical models in the digital design process and highlights the integration of design computing and digital fabrication in architectural education. Advances in CAD/CAM technologies have increasingly influenced building design and construction practices by allowing the production of complex forms that were once difficult to design and construct using traditional technologies. At the advent of digital architecture, schools of architecture introduced digital technologies to their curriculum, focusing more on design computing than digital fabrication, preventing students from completely mastering digital technologies. The significance of digital fabrication for scaled physical models as a design media within the digital design loop is discussed. Two case studies of leading schools of architecture that are successful in building the bridge between both areas are given. These focus on the curricular structure to integrate both areas within design studios. Finally, a curricular structure offering students a balanced approach to these areas of knowledge is proposed based on what was learned from these case studies.

성능지향적 디지털 설계의 교육방법론 연구 - 키네틱 파사드 설계과정을 중심으로 - (Pedagogical Issues of Performance Oriented Digital Design - Focused on Kinetic Facade Design -)

  • 장도진;김성아
    • 한국BIM학회 논문집
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    • 제5권1호
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    • pp.35-43
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    • 2015
  • Existing pedagogical issues of digital design including BIM have been focused not on potential of Digital Design but on skills of BIM or digital modeling tool. Kinetic facade can move or change material state to react surrounding environment conditions. It is a suitable design object for teaching principle of Performance Oriented Digital Design. Variables of movements affect multi-criteria of performances of kinetic facade, so different design approach from fixed facade design should be explored. Kinetic facade design process is proposed to study pedagogical issues of Performance Oriented Digital Design in this paper. Through Kinetic facade design process, students can understand conditions, variables, and performances of digital design.

디지털 시대의 패션 디자인 조형성에 관한 연구 (A Study on Formative Features of Fashion Design in Digital Era)

  • 전재훈;하지수
    • 한국의류학회지
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    • 제30권11호
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    • pp.1560-1571
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    • 2006
  • The purpose of this study is to analyze relations between digital characteristics and formative features of fashion design in digital era, to find out the best way to make desirable clothes in the future affected by digital characteristics. The methods of this study are documentary research of previous studies and case study. For the study of formative features of fashion design, 100 kinds of pictures have been selected from photographs in fashion magazines, professional books and internet sites. In the theoretical study, digital characteristics are limitless repetition, compressibility, interactivity, ease of deformation and mobility. And formative features of digital design are plasticity & geometry, assemblage, joints & connections, transparency and deformation. The results of analysis are as follow. Formative features of fashion design in digital era are classified nonlinearity, variability and hybrid. There are organic relations between digital characteristics and formative features of fashion design as well as between digital characteristics and formative features of digital design. Also, there is significant similarity between formative features of digital design and formative features of fashion design in digital era.

디지털 디자인프로세스에 나타난 형태생성방식의 특성에 관한 연구 (A Study on the Formal Generation Characteristics in the Digital Design Process)

  • 이수용;이상준
    • 한국디지털건축인테리어학회논문집
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    • 제6권2호
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    • pp.9-16
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    • 2006
  • The research want to know about form creation method's special quality that found in digital construction design process that using digital media, and they comparison analysis that who positive using digital media, Frank O. Gehry, Peter Eisenman, Greg Lynn, UN studio's work. First, In digital design process using digital media is make full use to design unfolding step and application way can change by architect's recognition difference of using digital media and each architect's design general idea unfolding process, and it means form creation process can change. Second, In digital design process a building form doesn't design adaptation to construction system, they directly design the third dimension form. So, they deduction a new form that unification and integration. Third, the architect that appear's in digital design process's part is existing, data from position of the master which it selects the coding selects the outcome goods which appears in computer operation with coordinator role of the originality and construction sense which it is visible.

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Development of Creative Economy Innovation and Digital Entrepreneurial Ability for Distribution Strategy by using Design Thinking

  • Siwaporn NAKUDOM;Sor sirichai NAKUDOM;Panita WANNAPIROON
    • 유통과학연구
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    • 제21권4호
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    • pp.11-20
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    • 2023
  • Purpose: 1) develop a learning model involving design thinking to develop creative economy innovation and the characteristics of digital entrepreneurs. 2) evaluate the impact of design thinking on creative economy innovation 3) evaluate the impact of design thinking on digital entrepreneurial ability. Research design, data and methodology: 1) develop a learning model involving design thinking in order to develop creative economy innovation and the characteristics of digital entrepreneurs. 2) Evaluating creative economy innovation involving design thinking. 3) Assessing the characteristics of digital entrepreneurs based on design concepts. Results: 1) the development of a learning model involving design thinking to develop creative economy innovation and digital entrepreneurial competency 2) The students who studied using the learning model involving a design thinking process had the highest overall scores in terms of creative economy innovation 3) The scores for the assessment of digital entrepreneurial activity for the students who studied by using the design thinking learning model were at a high level. Conclusions: The development of the design thinking learning model can encourage students to be able to develop creative economy innovations and to empower digital entrepreneurs' ability for distribution strategy. Educational institutions that would like to succeed in developing creative economy innovative and digital entrepreneurship characteristics with the support of design thinking.