• Title/Summary/Keyword: Digital cultural industry

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Visual SLAM-based Augmented Reality System using Topography and Architectural Heritage Model (지형 및 건축 문화유산 모형 활용 Visual-SLAM 기반 증강현실 시스템)

  • Yoo, Eunji;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.401-403
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    • 2020
  • 본 논문에서는 박물관에서 사용되는 전시 매체 중 지형 및 건축 문화유산 모형을 활용한 Visual SLAM 기반 증강현실 시스템 활용을 제안한다. 현재 박물관에서 다양한 디지털 전시가 도입되고 관람객과의 상호작용을 중요시하고 있으나 오래전부터 도입된 지형 및 건축 문화유산 모형의 ICT 기술 활용은 미흡한 상황이다. 이에 본 연구에서 제안한 Visual SLAM 기반 증강현실 시스템은 현실 객체의 특징점을 인식하여 3D 객체를 증강하기 때문에 다양한 크기와 형태의 문화유산 모형에 활용될 수 있다. 이러한 시스템 제작을 제안함으로 박물관에 전시되어있는 기존 모형의 활용도 및 전시 효과를 높일 수 있고 다양한 인터랙션 설정으로 추가 정보 또한 제공할 수 있다.

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Digital Transformation Strategy Design for National Public Service

  • Sangwon LEE;Joohyung KIM
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.435-441
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    • 2023
  • From the mid-to-late 2010s, technology was frequently mentioned in the definition of digital transformation. In the early stages, the private sector started actively using it, and the public sector started to take it seriously. Divided into "providing value and cultural change, the main goals of digital transformation were accomplished, and the ideas of creating new values in social and industrial systems and applying digital technology appeared to be related. Digital transformation, defined as the idea of combining digital solutions to boost competitiveness and add value, necessitates social innovation and cultural shifts at the national level. In order to encourage the digital transformation of the industry, the Industrial Digital Transformation Promotion Act was passed in December 2021. This set the groundwork for a comprehensive and organized approach to facilitating the use of industrial information. We will examine the nature and extent of digital transformation in this study, as well as discover the organizations and regulations that support it. We also want to examine the essential standards and technologies needed to put the digital transformation plan into practice. Lastly, We'll make some conclusions about how this will affect public services' digital transformation.

Study on Characteristics of Users for the Mobile Educational Game Contents (모바일 에듀 게임 콘텐츠에 대한 사용자의 특성 연구)

  • Ahn, Kyung-Whan;Hwang, Myung-Cheol
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.333-340
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    • 2009
  • In the era of Web 2.0, the digital contents are becoming major cultural subjects and the scope and added value of digital content technology industry keep increasing. In order to prevent thoughtless expansion of consumption oriented contents to the multimedia motion picture generation and promote the contents industry in educational, industrial or cultural aspect, educational contents should be specialized as strategic products with increased educational and entertaining meaning. As a result, this study analyzed characteristics of users regarding how educational game contents are distributed to consumers by both male and female group. Then, it extracted development factors for expansion of educational games and presented direction to educational game contents development by using educational games according to changes in users in order to secure mobile flat form contents for effective learning.

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Interactive Intangible Heritage Contents using Multiple Sensors: Focused on Bongsan Mask (다중 센서를 이용한 인터랙티브 무형유산 콘텐츠: 봉산탈춤을 중심으로)

  • Won, Haeyeon;Yu, Jeongmin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.373-374
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    • 2019
  • 2004년 이후로 무형유산의 중요성이 대두되면서 박물관의 설립 및 전시 콘텐츠의 수요는 증가하고 있으나, 그 콘텐츠를 활용한 ICT응용기술 발전이 미흡하였다. 본 논문에서는 국가무형유산중 하나인 봉산 탈춤을 기반으로 사용자의 상호작용이 가능한 교육형 인터랙션 콘텐츠 응용을 제안한다. 키넥트와 팔에 장착된 자이로 센서들을 활용한 향상된 동작 추적을 기반으로, 사용자는 봉산탈춤의 기본 동작 및 과정을 따라함으로써 봉산탈춤을 학습 할 수 있다.

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Development of Smartphone-based AR Contents for Traditional Instruments Experience of Royal an cestral rites music (종묘제례악에 사용되는 전통악기 체험을 위한 스마트폰 기반 AR 콘텐츠 개발)

  • Yoo, Eunji;Yu, Jeongmin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.371-372
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    • 2019
  • 본 논문은 종묘제례악의 스마트폰 기반 증강현실 전통문화콘텐츠 개발을 제안한다. 조선 왕조의 전통과 역사적, 문화적 가치를 가지고 있는 종묘제례악의 문화콘텐츠로서의 가치를 확인하고 활용 방안을 논의하며 스마트폰 기반 증강현실 (AR Augmented Reality) 환경에서 콘텐츠 사용자와 효과적인 상호작용 방법을 제안한다.

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A Study on the Characteristics of the Costumer's Cultural Trend (21세기 소비자 문화 트렌드 특성 연구)

  • Yang, Hee-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.2
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    • pp.199-214
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    • 2012
  • $21^{st}$ century customer is voluntary actor, who has hegemony of communication based on digital surrounding. They are co-creator dismantling boundary between production and spending, and digital homonarrance of digital storyteller acting on the emotion. What is more, they prove the utility of 5 sense, value, experience, and story in market. 20th century Me generation is changing into We generation, who overcomes a sense of alienation and aim at smart life style for harmonious symbiosis with earth environments. Customer cultural trends are as follow as that 1) personalization of taste and experience, 2) spreading and sharing about personal use and experience, 3) consumption centered the value, 4) retreat and healthcare, 5) counter trend comes into the reaction about the forceful major trend. Contemporary customer changes essence of the life on the ground of emotion, symbol, image, and value not a commodity, function, and logos, and demands into change about direction of business to mostly enterprises. Customer's need and desire are on the increase as various emotion and value. Therefore, change of customer cultural trend is barometers for the growth and development of new fashion industry in $21^{st}$ century.

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The Development of Textile Design and The Manufacture of Cultural Merchandise by Using Lotus Flower Patterns(II) (연꽃 문양을 이용한 직물디자인 개발 및 문화상품 제작(II))

  • Jung, Jin-Soun
    • Fashion & Textile Research Journal
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    • v.6 no.4
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    • pp.421-426
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    • 2004
  • In an information-oriented and internationalized society of the future, the quality and the price of goods made by each country will be equalized. That eliminates competition. But the design and appearance of products is an important factor in international competition. Indeed, design symbolizes a country's culture visually, and it can show the cultural identity and originality of a nation in international society. And that will play an important part that can contribute to creating added value. It is necessary to revive our people's old lyrical stories which are far away from our memory, and we badly need design development to revive traditional cultural merchandise through visual modernization. In this study, I chose lotus as the subject material of textile design development. And my intention for this study is to reflect Korean traditional cultural value as much as I can, and to develop textile design of Korean images by adding modern scenes. Also, I intend to print them on fabric, and apply them to cultural merchandise including scarves and ties, by using digital textile printing systems. The reasons for doing so, are to create high added value, and to let other peoples of the world, know about our excellent culture.

The Present Situation and Challenges of the Russian Music Industry: Centered on the Digital Sound Sources (러시아 음악 산업 현황과 과제 - 디지털 음원을 중심으로 -)

  • Kwon, ki-bae;Kim, Se-il
    • Cross-Cultural Studies
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    • v.50
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    • pp.395-424
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    • 2018
  • The purpose of this paper is to examine the current situation and background of the Russian consumer music market, where digital music sources are making great strides in the noted recent years. In addition, music storage technology, media and change are considered together in this report. Moreover, Russia is the 12th largest music market in the world. The Russian music industry is following the recent trend of the global music industry, where the digital music market is growing rapidly on many different levels. The explosive growth of the digital sound sources in Russia's music industry is attributed to the explosive increase in available consumer downloads, streaming sound source service, and the increase in the number of digital sound sources using mobile technologies due to the development of the Internet. In particular, the sales of the available and accessible streaming sound sources are expected to grow explosively by the year 2020, which is expected to account for more than 85% of total digital music sales. In other words, the spread of smartphones and the resulting changes in the lifestyle of the Russians have created these changes for the global consumer of music. In other words, the time has come for anyone to easily access music and listen to music without a separate audio or digital player. And the fact that the Russian government's strong policy on the eradication of illegal copying of music is becoming an effective deterrent, as is also the factor that led to the increase of the share of the digital sound source to increase sales in Russia. Today, the Russian music industry is leading this change through the age and process of simply adapting to the digital age. Music is the most important element of cultural assets, and it is the beneficial content, which drives the overall growth of the digital economy. In addition, if the following five improvements(First, strengthen the consciousness of the Russian people about copyright protection; Second, utilizing the Big Data Internet resources in the digital music industry; Third, to improve the monopoly situation of digital music distributors; Fourth, distribution of fair music revenues; and Fifth, revitalization of a re-investment in the current Russian music industry) are effective and productive, Russia's role and position in the world music market is likely to expand.

Effect of Employer's Justice in Digital Content Company on Their Turn-Over Intention, Through Organizational Commitment (디지털 콘텐츠 제작 기업 조직원의 조직공정성이 조직몰입을 통해 이직의도에 미치는 영향)

  • Jang, SunYean;Hwang, Changyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.225-239
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    • 2019
  • Together with the emergence of Information and Communications Technology(ICT) and 4th Industrial Revolution, digital content is arising as a front-runner in the knowledge society. 21 century opened up an era of digital and cultural content, which is the industry to generating added values from future industries. This study aims to empirically examine the casual relation between three factors from Organizational Justice Theory Distributive, Procedural, Interactional Justices, and turnover intention through Organizational Immersion. A sample group for the analysis was employees at small/medium-sized digital content businesses with less than 60 workers. 200 questionnaires were distributed to the group for a week from July 22 to 28, 2019. 154 responses were collected and analyzed in this study, after eliminating 4 poor responses. The result of the study on Organizational Justice at digital content businesses showed that, first, Distributive Justice of the employees showed a positive influence on Organizational Immersion. Second, the employees' Procedural Justice showed a positive influence on Organizational Immersion. Third, the employee' Interactional Justice showed a positive influence on Organizational Immersion. Fourth, the employees' Organizational Immersion showed a positive influence on their turnover intention.

A Study on The Relationship Between National Cultural Differences and Luxury Consumption in the Age of Intelligent Information: Focusing on Consumers in Their 20s in Korea and Brazil (지능정보화 시대에서 국가문화 차이와 명품구매 간 관계에 관한 연구: 한국과 브라질의 20대 소비자를 중심으로)

  • Lee Jae-jin;Kwon Jieun;Lee Sung-jun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.117-128
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    • 2023
  • For Korea which has long been highly dependent on international trade for economic growth, the importance of the Brazilian market is likely to increase in the future considering its huge size of 216 million people. Therefore, it would be imperative to analyze and understand Brazilian consumer behavior correctly. This study examines differences in consumer behavior between Brazil and Korea in purchasing luxury goods. According to previous cultural studies, Brazilian consumers are expected to focus on the intrinsic value of products and show a strong compensatory consumption tendency, while Korean consumers focus on symbolic benefits and show a weak compensatory consumption tendency. After conducting and analyzing a survey of young people in their 20s in Korea and in Brazil, all of the hypotheses above were supported. The results suggests that when designing marketing communication strategy in Brazil, it will be more effective when communication is focused on the pleasure of purchasing luxury goods rather than social or symbolic benefits. This study is of greatest significance in that it is one of the few studies comparing the characteristics of Brazilian and Korean consumers.