• Title/Summary/Keyword: Digital contents

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Design and Implementation of Mobile Security System for Digital contents Rights Protection in Wireless Internet Environment (무선 인터넷 환경에서 디지털 컨텐츠 저작권 보호를 위한 모바일 보안 시스템의 설계 및 구현)

  • Kim, Hoo-Jong;Na, Seung-Won
    • The KIPS Transactions:PartC
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    • v.10C no.6
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    • pp.695-704
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    • 2003
  • As wireless Internet speads widely, circulation of various types of digital contents become active. Therefore, it is necesary to make a mobile-based DRM (Digatal Rights Management) system to protect digital contents from illegal reproduction and to give proper rights to contents users, In this paper, we present a mibile security system, which protects the copyright for digital contents offered throughout the mobile environment. Our security system is focused on presenting mobile-based DRM architecture. Especially, considering mobile device's decrying power, we adopted partial encryption scheme. For this, wecompared and evaluated the performant of each contents encryption scheme (the entire encryption scheme and the partial encription scheme) and proved that a proper DRM system for current wireless devices is the partial encryption system. Our mobile DRM system can be very efficient to protect contents on the wireless Internet environment.

A Study on the Secure Storage Device for Protecting Cryptographic Keys in Untrusted DRM Client Systems (신뢰할 수 없는 DRM 클라이언트 시스템 하에서 키 보호를 위한 Secure Storage Device의 연구)

  • 이기정;권태경;황성운;윤기송
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.2
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    • pp.3-13
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    • 2004
  • DRM is the ability to brand digital contents with features that ensure copy Protection and affect the way in which digital contents are played back. DRM is a technology that enables the secure distribution, promotion and sale of digital contents on the Internet. The DRM Client System that operates on the untrusted user environments has to meet the requirements of the contents owner, including copyright and contents protection. After the DRM Client System is installed on the untrusted user environments, it verifies and plays digital contents. With these procedures it cuties out user authentication, contents decryption, and license management. During these procedures, the sensitive data, including authentication information, decryption data and license data, must be secured against any illegal access from users. The goal of this thesis is to introduce the implementation of Secure Storage Device which can protect user's authentication key, cryptographic key, and license data in safe where the DRM Client System is running.

An Analysis and Directional Suggestion for Digital Cultural Heritage Education (디지털 문화유산 교육 현황 분석 및 방향 제언)

  • Lee, Ji-Hye;Kim, Jungwha
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.41-51
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    • 2018
  • This research discusses the necessity for change in the domestic digital cultural heritage education. In following, this research analyzes definition and categories of digital cultural heritage education alongside with several case studies of global institutions and their characteristics. Throughout the analysis, this research suggests a direction of domestic digital cultural heriage which has limitations. Currently domestic use of digital cultural heritage education is currently limited to applying digital technology. Analysing literature review and case studies, this research found that digital cultural heritage education can make learners be mature in perspective of historical thinking and digital literacy simultaneously. In other words, digital cultural heritage education should not aim at pursuing education via digital platform simply, but rather fundamental cultural heritage education based on understanding of digital technology and future trend of education such as informal learning. Throughout the analysis of current cases and suggestion for future direction, the research aims at being a fundamental study of digital cultural heritage.

A Study on Contents Sharing using Domain in Digital Home (디지털 홈에서 도메인을 이용한 콘텐츠 공유에 대한 연구)

  • Lee, Jung-Soo;Kim, Jeong-Hyun;Park, Ji-Hyun;Yoon, Ki-Song;Suh, Young-Ho
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.745-748
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    • 2009
  • DRM(Digital Rights Management) and CAS(Conditional Access System) have been used for preventing the illegal use of contents. These schemes had caused inconvenience to even legal users about contents, however, as restricting movement and playing. As going increment of requirement about the flexible usage of the content in digital home recently, we propose a new method that can easily share and use the DRM applied contents using domain concept. As setting the domain license in the extent of license that the existing DRM has been provided, the proposed system can cut off the illegal use and distribution of the content.

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The Expanded XrML Model for Dynamic Digital License Management (동적 디지털 라이센스 관리를 위한 확장된 XrML모델)

  • Li Yong-Zhen;Mun Hyung-Jin;Lee Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.231-238
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    • 2006
  • As digital contents circulation environment goes on-line by fast development of the latest Internet, contents demand is growing rapidly. However, XrML hard to change dynamically and has controversial point that hard to reflect user's request maximum after create license and issues to user, in this paper study of active digital license administration model who can reflect user request dynamically and support reusability of license XrML eXrML model who design extension design and suggested. Expect that this presents efficient administration plan in administration study of license base as well as study for digital contents administration.

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Realtime Digital Information Display System based on Web Server (웹 서버 연동의 실시간 디지털 정보 디스플레이 시스템)

  • Lee, Se-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.153-161
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    • 2009
  • In this paper, we designed and implemented realtime DID(digital information display) system based on web server that displayed multimedia contents. The contents are weather, news information on the internet web sites and public relations or advertisements data on local systems. The DID system has client/server architecture that the server send to client that schedule informations and multimedia contents received form web server and the client displayed the contents though scheduled information. Therefore the systems overcome network fault for the mean time. Also, the system has realtime services of web page filtering function that extract the partial information of specific web pages.

Planning of Various Storytelling Virtual Reality Game Contents for Brain Enhancement (두뇌증진을 위한 다양한 스토리텔링 가상현실 게임 콘텐츠 기획)

  • Jin, Hwa-su;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.323-325
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    • 2021
  • With the recent revitalization of virtual reality and game industries, digital therapeutics for medical purposes are emerging. Digital therapeutics refer to sports-based therapeutics such as virtual reality contents and games that are effective in preventing, managing, and treating diseases, not drugs. Through this study, we plan and develop contents for healing and brain enhancement using virtual reality technology as a therapeutic digital therapy. Through this, it can help to improve the brain of children who are dependent on electronic devices in the digital age and rarely use their brains.

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The Education and Development of Foreign Culture by Digital Multimedia Contents (외국문화 교육을 위한 디지털 멀티미디어콘텐츠 활용과 개발)

  • Nam, Suk-Hee
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.59-66
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    • 2012
  • The Multimedia Contents, such like movies, internet and so on, are the most effective teaching means for generation c[content] learners who are accustomed to the multimedia environment. First, the multimedia contents become appropriate materials in that they help the learners understand the culture and lifestyle of its country through practical and vivid information. Second, they are useful leaning tools for the students who prefer visual media to improve interest and understanding. Third, as students have the time for developing their own contents based on given information, they understand the contents better and also have a indirect learning experience of culture. This means that the learning using multimedia contents has an influence on students' academic achievement. As a result, it is desirable for the application and development of multimedia contents to be suggested as an effective teaching method for foreign culture.

A Study on the Alt-genre of Digital Game based on User Tags (사용자 태그를 통한 대안적 게임 장르의 가능성)

  • Ahn, Jin-Kyoung
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1443-1451
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    • 2018
  • The genre of digital games is not a fixed and invariable system, but a generative system of revisions and changes. The purpose of this study is to define a concept of alternative genre for digital games. The alternative genre of digital games should be presented in combinations of various genre elements and reflected the genre awareness of the user. In this context, user tags of the game transform the classical genre concept into a family resemblance based categorization and establish a user-driven bottom-up genre system. User tags as the form of alternative genre can spread the 'small' genre through multiplicity of genre elements and strengthen the communicative function of the genre.

A Study on the Development of Information Systems for Digital Contents Based on Standard Digital Identifier(SDI) (식별체계기반 디지털콘텐츠 유통체제 구축방안 연구)

  • Seok, Jung-Ho
    • Journal of the Korean Society for information Management
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    • v.20 no.4 s.50
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    • pp.195-210
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    • 2003
  • With the rapid development of information technology and internet in these days, resources of knowledge information have been digitalized and distributed on the internet, However, the location of digital content and a change of content have generated problems for users access and services. In line with this regard, the research on the identification of digital content utilizing standardized identification system and distribution system is necessary. This study intends to contribute to the implementation of information system based on standard digital identifier for the effective management and safe distribution of digital contents. This study first tries to survey SDI outline, practical application case and distributed business model and to analyze information distribution status Finally, this study tries to draw up a plan for the establishment of KISTI's SDI. content identification system, content distribution system.