• 제목/요약/키워드: Digital book design

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A Study on Revitalization and Development of Digital Talking Book Based on the DAISY Format (DAISY 포맷 기반의 디지털음성도서 개발 및 서비스 방안 연구)

  • Jang, Bo-Seong;Kim, Gyu-Hwan;Yi, Hyun-Jung
    • Journal of Korean Library and Information Science Society
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    • v.40 no.3
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    • pp.295-315
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    • 2009
  • This study suggested a scheme of revitalization and development of digital talking books(DTB) for the print disable people. In Korea, the number of print disabled people is quickly increasing because of increasing of the acquired blind and the elderly in population. To promote information service and to encourage active participation from the group categorized as print disabled people, library is required two distinctive considerations, design and implementation of authoring tool for DTB and policy and administrative consideration for revitalization for DTB service to the print disable people.

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Design and Implementation of User Feedback Block Editor for Dynamic E-Book (동적 전자책을 위한 블록 조립식 사용자 피드백 에디터 설계 및 구현)

  • Choi, Ja-Ryoung;Yun, Jihyun;Jang, Miyeon;Jang, Suji;Lim, Soon-Bim
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.63-70
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    • 2017
  • Recently, as user feedback such as social reading become active, demand has been increased on e-book contents making which is based on user feedback. However, to reflect the user feedback onto the e-book, direct coding is required, which was difficult to the author who was not good at programming. To resolve this problem, Block assembly style feedback editor system, using Blockly was developed. This editor enables to reflect the user feedback by area allocation, component allocation, block editing, and code generating insertion, contrary to the existing way of programming realization in which direct coding was required for input, processing and output separately. This system was developed by using HTML. Javascript, PHP, and Codeigniter. Block editing is enabled to do provision and assembly of blocks by Blockly. The function of code generation & insertion allows to insert the Library function code. Through this system, the general users who are not capable of coding also can reflect feedback without doing actual coding.

Development of DirectX-based Stereoscopic Image Authoring Tool for Immersive e-Book Production (몰입형 e-Book 제작을 위한 DirectX기반 입체 영상 저작도구 개발)

  • Lee, Keunhyung;Park, Jinwoo;Kim, Jinmo
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.23-31
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    • 2016
  • This study aims to develop a stereoscopic image authoring tool to effectively produce e-Book content that enhances user's sense of immersion in 3D environments. The proposed authoring tool consists of three core systems; 3D object editing, stereoscopic image, and image media production systems. First, the object editing system arranges and produces diverse objects that constitute virtual 3D spaces to fit the purpose of the content. In this case, commercial graphic authoring tools are utilized to design efficient data structures that can include produced external models. In addition, the material and textures of objects are made to be revisable and editable into the form wanted by the user. Thereafter, a stereoscopic image system will be implemented to produce the generated virtual scenes into stereoscopic images. This study uses the Anaglyph method so that the user can implement and use stereoscopic image scenes more easily. This method include functions to change the color of stereo cameras and control depth scaling. Finally, an image media production system will be implemented that will enable producing the produced stereoscopic images into single images or videos so that they can be effectively utilized in e-Book content.

Design and Implementation of a Browser for Educational PDA Contents (교육용 PDA 컨텐츠 브라우저의 설계 및 구현)

  • 신재룡
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.8
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    • pp.1223-1233
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    • 2002
  • Recently various electronic books (I-Book) based on PDA (personal digital assistance) that we can easily use anytime and anywhere have been developed. Volume and weight of the E-Book is much less than that of traditional books. In that reason, it is easy to carry and serve us with contents by diverse functions such as searching, bookmark, dictionary, and playing of color image, sound or moving picture. On account of these advantages, many products connected with I-Book have been emerged in the market. However a product connected with educational contents is scarce, because it requires not only normal function but also additional functions such as a problem solving. Therefore it is actually necessary to develop a browser and an editor for educational contents. In this paper, we express educational contents by XML and define structure of document with XML schema. Then, we design and implement an editor and a browser that can manage educational contents on PDA.

A study of SSO design based SAML for public library clustering (공공도서관 클러스터링을 위해 SAML 기반의 사용자통합인증 설계에 관한 연구)

  • Byeon, Hoi Kyun;Ko, Il Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.3
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    • pp.55-67
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    • 2008
  • The user has to subscribe to the library so that user use the library service. User has to register at that in order to use of the nearby another library. Moreover, service such as the inter-library loan and returning my loan book to other library in which the mutual cooperation between the library is needed necessity. But it services due to the constraint condition because of the administrative or technical problems. In this paper excludes the administrative element. The web service model is forming the cluster based on the mutual cooperation between the technologically adjacent public library and provides the technologically necessary single sign-on (SSO) in order to support the additional service. The single sign-on of the library which is concluded by this model using the security information exchange standard (Security Assertion Markup Language : SAML), it is processed by XML base. In using this model, the loan information is confirmed in the attribution in return service library and the model can utilize for the return of loan book in other library. It designs the single sign-on about it.

Fast Implementation of a 128bit AES Block Cipher Algorithm OCB Mode Using a High Performance DSP

  • Kim, Hyo-Won;Kim, Su-Hyun;Kang, Sun;Chang, Tae-Joo
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.1
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    • pp.12-17
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    • 2008
  • In this paper, the 128bit AES block cipher algorithm OCB (Offset Code Book) mode for privacy and authenticity of high speed packet data was efficiently designed in C language level and was optimized to support the required capacity of contents server using high performance DSP. It is known that OCB mode is about two times faster than CBC-MAC mode. As an experimental result, the encryption / decryption speed of the implemented block cipher was 308Mbps, 311 Mbps respectively at 1GHz clock speed, which is 50% faster than a general design with 3.5% more memory usage.

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Design and Implementation of Integrated Viewer App for Multimedia Contents (멀티미디어 콘텐츠를 위한 통합뷰어 앱 설계 및 구현)

  • Lee, Youngki;Kim, Younghwan;Kim, Seongjin;Jung, Changsung;Ko, Kwangman
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.1021-1022
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    • 2014
  • 최근 인터넷과 스마트 폰 사용시간이 증가함에 따라 편리한 시스템들이 많이 보여 지고 있다. 그중에서 전자책(e-book)은 잘 만들어져 있지만 각 기업마다 DRM(Digital Rights Management) 인증이 걸린 뷰어를 설치해야지 볼 수 있기 때문에 여간 불편한 것이 아니다. 그래서 각기 다른 회사의 e-book이더라도 이용자들의 편리성을 위하여 통합뷰어를 만드는 것에 의의를 두고 있다. 본 논문에서는 다양한 멀티미디어 콘텐츠에 적합한 적합한 통합 뷰터 시스템을 설계하고 구현하였으며, 이 과정에서 다양한 DRM의 인증을 해결할 수 있는 방안을 제시하였다.

The Development of Heuristics for User-Centered eBook Reader on Personal Computers (이용자 중심 전자책 뷰어 프로그램을 위한 휴리스틱 개발)

  • Kim, Bo-Keum;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
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    • v.29 no.1
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    • pp.211-229
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    • 2012
  • This study aims to enhance the usability of eBook reader programs on personal computers through heuristic evaluation in order to learn users' perceptions and derive key elements for interface design. For this purpose, the traditional usability evaluation and heuristic evaluation method were studied. A total of 22 evaluators of the heuristic evaluation were taken by purposive sampling to test the interface of eBook reader on PCs. This study suggested ten heuristics that focus on improving and specializing the usability aspects of reading digital materials.

Design and Implementation of local advertising application(App) through SNS service analysis (SNS(Facebook) 서비스 분석을 통한 지역광고 어플(App) 설계 및 구현)

  • Cho, Young-Sik
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.325-334
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    • 2015
  • In this paper, we had tried to study advertising method of local industry in cooperation with SNS (Social Network Service). In particular, This paper analyzes the Facebook Page trying to find a way to take advantage of the local advertising. To analyse the Facebook page, I had created three Facebook pages such as at Hongik UNIV., Gangwon National UNIV., and specialities in Cuncheon cities. While I was managing the three pages, I had analyzed the results of quantities of activities, and in addition, had used NodeXL for the analysis of the network for the each page. After the analysis of the data of each page, I had found the possibility of the promotion for the successful the local advertizement associated with SNS. To verify and develop the results of my study, I had designed the " real time local advertising APP which is connected with SNS like Facebook, had created server program based on PHP, Android APP. In the future, I have found that there must be a lot of possibilities for the successful and various the local advertising methodologies by using SNS like Facebook, the operational data of the App.

Design and Implementation of Digital Science Textbook with Cutting Effects (커팅 효과가 포함된 디지털 과학 교과서의 설계 및 구현)

  • Yang, Hyun-Roc;Kang, Kyung-Kyu;Han, Kwang-Pa;Kim, Dong-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.465-474
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    • 2009
  • The emergence of the digital age has changed the paradigm of education. Recently, the new paradigm needs new digital books that contain more interactive contents. Our goal is to design the digital textbook with convenient interfaces and cutting effects for interactive and effective education. To achieve these goals, we propose interfaces and contents which are designed after a lot of discussion with educational experts. In the implementation step, cutting algorithm is proposed to generate the cut planes of the 3D objects, based on the free strokes specified by the users. In order to test the performance of the contents, the testbed was implemented so that students try our digital book and present their evaluation results on the convenience and the effectiveness.